void CL_UpdateCharacterValues (const character_t* chr) { CL_CharacterSkillAndScoreCvars(chr); if (chr->teamDef->robot) CL_UGVCvars(chr); else CL_ActorCvars(chr); GAME_CharacterCvars(chr); }
void CL_UpdateCharacterValues (const character_t *chr, const char *cvarPrefix) { CL_CharacterSkillAndScoreCvars(chr, cvarPrefix); if (chr->teamDef->race == RACE_ROBOT) CL_UGVCvars(chr); else CL_ActorCvars(chr, cvarPrefix); GAME_CharacterCvars(chr); }