GA_RWHandleV3 SHelper::addFloatVectorDetailAttr(GU_Detail* gdp, const char* name, float* def) { GA_RWAttributeRef attr; if(def) attr = gdp->addFloatTuple(GA_ATTRIB_GLOBAL, name, 3, GA_Defaults(def, 3)); else attr = gdp->addFloatTuple(GA_ATTRIB_GLOBAL, name, 3); attr.setTypeInfo(GA_TYPE_VECTOR); return GA_RWHandleV3( attr.getAttribute() ); }
GA_RWHandleV3 SHelper::findDetailAttrV3(GU_Detail* gdp, const char* name) { return GA_RWHandleV3( gdp->findGlobalAttribute(name)/*.getAttribute()*/ ); }
OP_ERROR aaOceanSOP::cookMySop(OP_Context &context) { if (lockInputs(context) >= UT_ERROR_ABORT) return error(); duplicateSource(0, context); setVariableOrder(3, 2, 0, 1); setCurGdh(0, myGdpHandle); setupLocalVars(); // variable declarations float now = context.getTime(); // Flag the SOP as being time dependent (i.e. cook on time changes) flags().timeDep = 1; // start pulling in SOP inputs and send to aaOcean enableEigens = (ENABLEEIGENS() != 0); if(pOcean->isChoppy() && enableEigens) enableEigens = TRUE; now = now + TIMEOFFSET(now); pOcean->input( RESOLUTION(), SEED(), OCEANSCALE(now), OCEANDEPTH(now), SURFACETENSION(now), VELOCITY(now), CUTOFF(now), WINDDIR(now), WINDALIGN(), DAMP(now), WAVESPEED(now), WAVEHEIGHT(now), CHOP(now), now, LOOPTIME(now), enableEigens, FALSE); // get the user-specified attribute that holds uv-data getUVAttributeName(UvAttribute); if(UvAttribute.length() == 0) UvAttribute = "uv"; const char* UVAttribName = (const char *)UvAttribute; uvRef = gdp->findFloatTuple(GA_ATTRIB_POINT, UVAttribName, 3); if(uvRef.isValid() == TRUE) { uvAttribute = uvRef.getAttribute(); uvTuple = uvRef.getAIFTuple(); } else { // uv attribute not found char msg[256]; sprintf(msg, "[aaOcean] Specified UV attribute \'%s\' not found on geometry.\ \nUV's are required for aaOcean to cook", UVAttribName); std::cout<<msg; std::cout.flush(); addError(SOP_MESSAGE, msg); unlockInputs(); return error(); } // setup local variables to output Eigens if(enableEigens) { eVecPlusRef = gdp->addFloatTuple(GA_ATTRIB_POINT, eVecPlusName, 3); eVecMinusRef = gdp->addFloatTuple(GA_ATTRIB_POINT, eVecMinusName, 3); eValuesRef = gdp->addFloatTuple(GA_ATTRIB_POINT, eValuesName, 1); eVecPlusHandle = GA_RWHandleV3(eVecPlusRef.getAttribute()); eVecMinusHandle = GA_RWHandleV3(eVecMinusRef.getAttribute()); eValuesHandle = GA_RWHandleF(eValuesRef.getAttribute()); } // inputs validated. Begin writing ocean data to output handles int npts = gdp->getNumPoints(); #pragma omp parallel for for (int pt_offset = 0; pt_offset < npts; ++pt_offset) { UT_Vector3F pos = gdp->getPos3(pt_offset); UT_Vector3F UV; uvTuple->get(uvAttribute, pt_offset, UV.data(), 3); // Houdini V coord runs in opposite direction compared to Softimage/Maya // Conforming with other apps to make ocean shape consistent across apps float u = UV.x(); float v = 1.0f - (fmod(UV.y(), 1.0f)); pos.y() += pOcean->getOceanData(u, v, aaOcean::eHEIGHTFIELD); if(pOcean->isChoppy()) { pos.x() += pOcean->getOceanData(u, v, aaOcean::eCHOPX); pos.z() += pOcean->getOceanData(u, v, aaOcean::eCHOPZ); } gdp->setPos3(pt_offset, pos); if(enableEigens) { UT_Vector3F eigenVectorPlusValue; UT_Vector3F eigenVectorMinusValue; float eigenValue; eigenVectorPlusValue.x() = pOcean->getOceanData(u, v, aaOcean::eEIGENPLUSX); eigenVectorPlusValue.y() = 0.0f; eigenVectorPlusValue.z() = pOcean->getOceanData(u, v, aaOcean::eEIGENPLUSZ); eigenVectorMinusValue.x() = pOcean->getOceanData(u, v, aaOcean::eEIGENMINUSX); eigenVectorMinusValue.y() = 0.0f; eigenVectorMinusValue.z() = pOcean->getOceanData(u, v, aaOcean::eEIGENMINUSZ); eigenValue = pOcean->getOceanData(u, v, aaOcean::eFOAM); eVecPlusHandle.set(pt_offset,eigenVectorPlusValue); eVecMinusHandle.set(pt_offset,eigenVectorMinusValue); eValuesHandle.set(pt_offset,eigenValue); } } unlockInputs(); return error(); }