示例#1
0
int greet_mtrigger(char_data *actor, int dir)
{
  trig_data *t;
  char_data *ch;
  char buf[MAX_INPUT_LENGTH];
  int rev_dir[] = { SOUTH, WEST, NORTH, EAST, DOWN, UP };
  int intermediate, final=TRUE;
 
  for (ch = world[IN_ROOM(actor)].people; ch; ch = ch->next_in_room) {
    if (!SCRIPT_CHECK(ch, MTRIG_GREET | MTRIG_GREET_ALL) || 
	!AWAKE(ch) || FIGHTING(ch) || (ch == actor) || 
	AFF_FLAGGED(ch, AFF_CHARM))
      continue;
    
    for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
      if (((IS_SET(GET_TRIG_TYPE(t), MTRIG_GREET) && CAN_SEE(ch, actor)) ||
	   IS_SET(GET_TRIG_TYPE(t), MTRIG_GREET_ALL)) && 
	  !GET_TRIG_DEPTH(t) && (number(1, 100) <= GET_TRIG_NARG(t))) {
        if (dir>=0)
          add_var(&GET_TRIG_VARS(t), "direction", dirs[rev_dir[dir]], 0);
	ADD_UID_VAR(buf, t, actor, "actor", 0);
	intermediate =  script_driver(ch, t, MOB_TRIGGER, TRIG_NEW);
        if (!intermediate) final = FALSE;
	continue;
      }
    }
  }
  return final;
}
示例#2
0
int door_mtrigger(char_data *actor, int subcmd, int dir) {
  trig_data *t;
  char_data *ch;
  char buf[MAX_INPUT_LENGTH];

  for (ch = world[IN_ROOM(actor)].people; ch; ch = ch->next_in_room) {
    if (!SCRIPT_CHECK(ch, MTRIG_DOOR) ||
            !AWAKE(ch) || FIGHTING(ch) || (ch == actor) ||
            AFF_FLAGGED(ch, AFF_CHARM))
      continue;

    for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
      if (IS_SET(GET_TRIG_TYPE(t), MTRIG_DOOR) && CAN_SEE(ch, actor) &&
              !GET_TRIG_DEPTH(t) && (rand_number(1, 100) <= GET_TRIG_NARG(t))) {
        add_var(&GET_TRIG_VARS(t), "cmd", cmd_door[subcmd], 0);
        if (dir >= 0 && dir < DIR_COUNT)
          add_var(&GET_TRIG_VARS(t), "direction", dirs[dir], 0);
        else
          add_var(&GET_TRIG_VARS(t), "direction", "none", 0);
        ADD_UID_VAR(buf, t, actor, "actor", 0);
        return script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
      }
    }
  }
  return 1;
}
示例#3
0
int greet_mtrigger(char_data *actor, int dir) {
  trig_data *t = NULL;
  char_data *ch = NULL;
  char buf[MAX_INPUT_LENGTH] = {'\0'};
  int intermediate = 0, final = TRUE;

  if (!valid_dg_target(actor, DG_ALLOW_GODS))
    return TRUE;

  for (ch = world[IN_ROOM(actor)].people; ch; ch = ch->next_in_room) {
    if (!SCRIPT_CHECK(ch, MTRIG_GREET | MTRIG_GREET_ALL) ||
            !AWAKE(ch) || FIGHTING(ch) || (ch == actor) ||
            AFF_FLAGGED(ch, AFF_CHARM))
      continue;

    for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
      if (((IS_SET(GET_TRIG_TYPE(t), MTRIG_GREET) && CAN_SEE(ch, actor)) ||
              IS_SET(GET_TRIG_TYPE(t), MTRIG_GREET_ALL)) &&
              !GET_TRIG_DEPTH(t) && (rand_number(1, 100) <= GET_TRIG_NARG(t))) {
        if (dir >= 0 && dir < DIR_COUNT)
          add_var(&GET_TRIG_VARS(t), "direction", dirs[rev_dir[dir]], 0);
        else
          add_var(&GET_TRIG_VARS(t), "direction", "none", 0);
        ADD_UID_VAR(buf, t, actor, "actor", 0);
        intermediate = script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
        if (!intermediate) final = FALSE;
        continue;
      }
    }
  }
  return final;
}
示例#4
0
void greet_memory_mtrigger(char_data *actor)
{
  trig_data *t;
  char_data *ch;
  struct script_memory *mem;
  char buf[MAX_INPUT_LENGTH];
  int command_performed = 0;

  for (ch = world[IN_ROOM(actor)].people; ch; ch = ch->next_in_room) {
    if (!SCRIPT_MEM(ch) || !AWAKE(ch) || FIGHTING(ch) || (ch == actor) || 
	AFF_FLAGGED(ch, AFF_CHARM))
      continue;

    /* find memory line with command only */
    for (mem = SCRIPT_MEM(ch); mem && SCRIPT_MEM(ch); mem=mem->next) {
      if (GET_ID(actor)!=mem->id) continue;
      if (mem->cmd) {
        command_interpreter(ch, mem->cmd); /* no script */
        command_performed = 1;
        break;
      }
    }

    /* if a command was not performed execute the memory script */
    if (mem && !command_performed) {
      for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
        if (IS_SET(GET_TRIG_TYPE(t), MTRIG_MEMORY) &&
            CAN_SEE(ch, actor) &&
            !GET_TRIG_DEPTH(t) &&
            number(1, 100) <= GET_TRIG_NARG(t)) {
              ADD_UID_VAR(buf, t, actor, "actor", 0);
              script_driver(ch, t, MOB_TRIGGER, TRIG_NEW);
              break;
        }
      }
    }

    /* delete the memory */
    if (mem) {
      if (SCRIPT_MEM(ch)==mem) {
        SCRIPT_MEM(ch) = mem->next;
      } else {
        struct script_memory *prev;
        prev = SCRIPT_MEM(ch);
        while (prev->next != mem) prev = prev->next;
        prev->next = mem->next;
      }
      if (mem->cmd) free(mem->cmd);
      free(mem);
    }
  }
}