//----------------------------------------------------------------------------- /// Creates a state block object based on the desc passed in. This object /// represents an immutable state. GFXStateBlockRef GFXD3D9Device::createStateBlockInternal(const GFXStateBlockDesc& desc) { return GFXStateBlockRef(new GFXD3D9StateBlock(desc, mD3DDevice)); }
/// Creates a state block object based on the desc passed in. This object /// represents an immutable state. GFXStateBlockRef GFXGLDevice::createStateBlockInternal(const GFXStateBlockDesc& desc) { return GFXStateBlockRef(new GFXGLStateBlock(desc)); }