示例#1
0
//-----------------------------------------------------------------------------
/// Creates a state block object based on the desc passed in.  This object
/// represents an immutable state.
GFXStateBlockRef GFXD3D9Device::createStateBlockInternal(const GFXStateBlockDesc& desc)
{
   return GFXStateBlockRef(new GFXD3D9StateBlock(desc, mD3DDevice));
}
示例#2
0
/// Creates a state block object based on the desc passed in.  This object
/// represents an immutable state.
GFXStateBlockRef GFXGLDevice::createStateBlockInternal(const GFXStateBlockDesc& desc)
{
   return GFXStateBlockRef(new GFXGLStateBlock(desc));
}