//------------------------------------------------------------------------------------------------- // //------------------------------------------------------------------------------------------------- void GLCD_SetPixel(unsigned char x, unsigned char y, unsigned char color) { unsigned char tmp; GLCD_GoTo(x, (y / 8)); tmp = GLCD_ReadData(); GLCD_GoTo(x, (y / 8)); tmp = GLCD_ReadData(); GLCD_GoTo(x, (y / 8)); tmp |= (1 << (y % 8)); GLCD_WriteData(tmp); }
void ShowBigTime(char hten, char hone, char mten, char mone) { WriteBigChar(hten,0,0); WriteBigChar(hone,32,0); WriteBigChar(mten,64,0); WriteBigChar(mone,96,0); GLCD_GoTo(63,4); GLCD_WriteData(0b0001100); GLCD_WriteData(0b0001100); GLCD_GoTo(63,2); GLCD_WriteData(0b0001100); GLCD_WriteData(0b0001100); }
//------------------------------------------------------------------------------------------------- // Schow Battery_CHG //------------------------------------------------------------------------------------------------- void GLCD_bat_chg(unsigned char prc) { unsigned char i, j; GLCD_GoTo(KS0108_SCREEN_WIDTH-15,0); if(prc > 75) i = 0; else if(prc > 50 && prc <= 75) i = 15; else if(prc > 25 && prc <= 50) i = 30; else if(prc <= 25) i = 45; j = i + 12; for(; i < j; i++) GLCD_WriteData(battery[i]); GLCD_WriteData((battery[i]|0xC0)); GLCD_WriteData(battery[i+1]); GLCD_WriteData((battery[i+2]|0xC0)); }
//----------------------- void putpixel(unsigned int x, unsigned int y) { unsigned char tmp=0; GLCD_GoTo(x, (y / 8)); tmp |= (1 << (y % 8)); GLCD_WriteData(tmp); }
//------------------------------------------------------------------------------------------------- // ÷иклически перезаписывает строки на дисплее //------------------------------------------------------------------------------------------------- void GLCD_PutString(char * stringToPut) { static unsigned char str=1; unsigned char i=0; if(str<8) { GLCD_GoTo(0,str); for(i = 0; i < KS0108_SCREEN_WIDTH; i++) GLCD_WriteData(0x00); GLCD_GoTo(0,str); GLCD_WriteString(stringToPut); ++str; } else { str=1; } }
//------------------------------------------------------------------------------------------------- // //------------------------------------------------------------------------------------------------- void GLCD_Bitmap(char * bmp, unsigned char x, unsigned char y, unsigned char dx, unsigned char dy) { unsigned char i, j; for(j = 0; j < dy / 8; j++) { GLCD_GoTo(x,y + j); for(i = 0; i < dx; i++) GLCD_WriteData(GLCD_ReadByteFromROMMemory(bmp++)); } }
//------------------------------------------------------------------------------------------------- // //------------------------------------------------------------------------------------------------- void GLCD_ClearScreen(void) { unsigned char i, j; for(j = 0; j < KS0108_SCREEN_HEIGHT/8; j++) { GLCD_GoTo(0,j); for(i = 0; i < KS0108_SCREEN_WIDTH; i++) GLCD_WriteData(0x00); } }
//------------------------------------------------------------------------------------------------- // Schow Border //------------------------------------------------------------------------------------------------- void GLCD_DrawBrd(void) { unsigned char i, j; GLCD_GoTo(0,0); GLCD_WriteData(0xFF); GLCD_WriteData(0x1); GLCD_WriteData(0xFD); for(i = 3; i < KS0108_SCREEN_WIDTH-3; i++) GLCD_WriteData(0x5); GLCD_WriteData(0xFD); GLCD_WriteData(0x1); GLCD_WriteData(0xFF); for(j = 1; j < KS0108_SCREEN_HEIGHT/8-1; j++) { GLCD_GoTo(0,j); GLCD_WriteData(0xFF); GLCD_WriteData(0x00); GLCD_WriteData(0xFF); GLCD_GoTo(KS0108_SCREEN_WIDTH-3,j); GLCD_WriteData(0xFF); GLCD_WriteData(0x00); GLCD_WriteData(0xFF); } GLCD_GoTo(0,KS0108_SCREEN_HEIGHT/8-1); GLCD_WriteData(0xFF); GLCD_WriteData(0x80); GLCD_WriteData(0xBF); for(i = 3; i < KS0108_SCREEN_WIDTH-3; i++) GLCD_WriteData(0xA0); GLCD_WriteData(0xBF); GLCD_WriteData(0x80); GLCD_WriteData(0xFF); }
int main(void) { hours_tens = 1; hours_ones = 3; minutes_tens = 3; minutes_ones = 6; seconds_tens = 4; seconds_ones = 9; GLCD_Initalize(); GLCD_ClearScreen(); /*//Draw the Hackaday Logo: GLCD_GoTo(0,0); for (unsigned char j=0; j<8; j++) { GLCD_GoTo(0,j); for (unsigned char i=0; i<64; i++) { GLCD_WriteData(skull[i+(j*64)]); } } */ while(1) { //FIXME: Optimize so we don't redraw the entire screen every second. ShowBigTime(hours_tens, hours_ones, minutes_tens, minutes_ones); GLCD_GoTo(0,7); //Easter Egg: if ((hours_tens == 1) && (hours_ones == 3) && (minutes_tens == 3) && (minutes_ones == 7)) { //Display Hackaday URL when time is 13:37 GLCD_WriteString(" http://hackaday.com "); } else { //Display Day, Date, and Seconds GLCD_WriteString("Tuesday 12/3/2013 "); GLCD_WriteChar(seconds_tens+48); //ASCII offset GLCD_WriteChar(seconds_ones+48); //ASCII offset } IncSecond(); //FIXME: This should be a hardware timer for accuracy //FIXME: This should use an RTC for accuracy Delay_ms(1000); } }
void WriteBigChar(char num, char x_start, char y_start) { for (char i = 0; i < 6; i++) { GLCD_GoTo(x_start,(y_start + i)); for (char col_marker = 0; col_marker < 32; col_marker++) { GLCD_WriteData( GLCD_ReadByteFromROMMemory( (char *)((int)big_font + ((col_marker * 6) + (5 - i) + (num * 192))) ) ); } } }
void barrgraph(short xpos, short ypos, short width, short value, short step) //Affiche un ligne gradué de 0 à 24 pixel { unsigned char A; unsigned char B; unsigned char C; char tab[]; short i = 0; if(value < 8){ A = 0x00; B = 0x00; C = value2graph(value);} if(value >= 8 && value < 16){ A = 0x00; B = value2graph(value - 8); C = 0xFF;} if(value >= 16){ A = value2graph(value - 16); B = 0xFF; C = 0xFF;} for(i = 0; i < width; i++) { if(step == 0){ GLCD_GoTo(xpos+i,ypos); GLCD_WriteData(A); GLCD_GoTo(xpos+i,ypos+1); GLCD_WriteData(B); GLCD_GoTo(xpos+i,ypos+2); GLCD_WriteData(C);} if(step == 1){ GLCD_GoTo(xpos+i,ypos); GLCD_WriteData(A&0xAA); GLCD_GoTo(xpos+i,ypos+1); GLCD_WriteData(B&0xAA); GLCD_GoTo(xpos+i,ypos+2); GLCD_WriteData(C&0xAA);} } }
////////////////////////////////////////////////////////////////////////////////////////////// // // // Main function // // // ////////////////////////////////////////////////////////////////////////////////////////////// int main(void) { //Test int last_nombre = 4; char str[64] = "Test de String..."; unsigned char distanceActuel = 0; //Variables protocole de liaison de donnée char trame_a_envoye = 0, trame_complete = 0, trameRX[NBROCTET], trameTX[NBROCTET]; //Initial configuration setup_oscillator(); config(); //Init fifo fifo_init(); radio_dir(TRM_RX); //Module en réception //Display welcome screen: ToDo #ifdef USE_GLCD GLCD_Bitmap((char*)Base1, 0, 0, 128, 64); #endif //Test // index = 0; // while(1) // { // // result = get_offset(dirty_buf[index], dirty_buf[index + 1], flag); // result = get_flag(flag); // Nop(); // clean_buffer(result, 16); // Nop(); // } //Main loop while (1) { #ifdef AUTO routine_auto(&trame_a_envoye, &trame_complete, trameTX, trameRX); #endif #ifdef BORNE routine_borne(&trame_a_envoye, &trame_complete, trameTX, trameRX); #endif //Test: encodeur et GLCD if((last_nombre != nombre) || buttonPress) //Si une transition a eu lieu { #ifdef USE_GLCD GLCD_ClearScreen(); GLCD_Bitmap((char*)Base1, 0, 0, 128, 64); if(buttonPress && !toEcran1) { BORNERESERVE = nombre; GLCD_GoTo(0,5); GLCD_WriteString(RESERVE); toEcran1 = 1; } else if(buttonPress && toEcran1) { toEcran1 = 0; BORNERESERVE = 3; confirm=2; } sprintf(str,"%d",SERIALBATTERIE); GLCD_GoTo(107,0); GLCD_WriteString(str); #endif switch(nombre) { case 0: #ifdef USE_GLCD DISTANCE = D1; GLCD_GoTo(0,2); GLCD_WriteString(ADR1A); if(!toEcran1) { GLCD_GoTo(0,3); GLCD_WriteString(ADR2); GLCD_GoTo(0,4); GLCD_WriteString(ADR3); } #endif break; case 1: #ifdef USE_GLCD DISTANCE = D2; GLCD_GoTo(0,3); GLCD_WriteString(ADR2A); if(!toEcran1) { GLCD_GoTo(0,2); GLCD_WriteString(ADR1); GLCD_GoTo(0,4); GLCD_WriteString(ADR3); } #endif break; case 2: #ifdef USE_GLCD DISTANCE = D3; if(!toEcran1) { GLCD_GoTo(0,2); GLCD_WriteString(ADR1); GLCD_GoTo(0,3); GLCD_WriteString(ADR2); } GLCD_GoTo(0,4); GLCD_WriteString(ADR3A); #endif break; default: #ifdef USE_GLCD GLCD_ClearScreen(); GLCD_Bitmap((char*)Base1, 0, 0, 128, 64); #endif break; } #ifdef USE_GLCD GLCD_GoTo(90,7); GLCD_WriteString(METER); distanceActuel = DISTANCE; buttonPress = 0; last_nombre = nombre; if(confirm==2) { if(D1<DISTANCEPROCHE){ borneProche(0); } else if(D2<DISTANCEPROCHE){ borneProche(1); } else if(D3<DISTANCEPROCHE){ borneProche(2); } if(confirm==1) { buttonPress=1; toEcran1=0; } else if(confirm==0) { buttonPress=0; toEcran1=0; last_nombre=4; } } #endif } //Données sortantes if(trame_a_envoye == 1) { envoie = rf_envoie(trameTX, (char *)clean_buf); if(envoie == 1) trame_a_envoye = 0; } //Flags - Données entrantes if(rf_flag == 1)//&& trame_complete == 0) { //Actualise la batterie #ifdef USE_GLCD getBatt(); sprintf(str,"%03i",BATTERIE); GLCD_GoTo(80,0); if(nombre==0) {DISTANCE = D1;} else if(nombre==1) {DISTANCE = D2;} else if(nombre==2) {DISTANCE = D3;} GLCD_WriteString(str); sprintf(str,"%i",DISTANCE); GLCD_GoTo(40,7); GLCD_WriteString(str); #endif result = get_flag(flag); if(result != 10) { clean_buffer(result, 32); //Extraction des octets vers la couche application trame_complete = rf_gerer_RX((char *)clean_buf, trameRX); } //Remise à zéro de la détection rf_flag = 0; result = 10; } // #ifdef GPS_FEEDTHROUGH //TestGPS #ifdef DEBUG_MPSIM gps_flag =1; //REMOVE #endif if(gps_flag) { gps_flag = 0; //Filtre les données quand le buffer est plein #ifdef DEBUG_MPSIM (gpsstr[3]='R'); //REMOVE #endif if((gpsstr[3]=='R')) { for(a =0;a<47;a++) { gps[a] = gpsstr[a]; //Buffer de travail } // puts_usart1(gpsstr); //gps[] = "$GPRMC,174254.000,V,4522.75800,N,07155.43400,W"; #ifdef DEBUG_MPSIM gps[20]='4'; gps[21]='5'; gps[22]='2'; gps[23]='2'; gps[25]='7'; gps[26]='5'; gps[27]='8'; gps[33]='0'; gps[34]='7'; gps[35]='1'; gps[36]='5'; gps[37]='5'; gps[39]='4'; gps[40]='3'; gps[41]='4'; gps[45]='W'; #endif convStr(); //LaA = 45.3793; //LoA= -71.9239; assignDist(LaA,LoA); } } #endif /* #ifdef USE_GLCD if(buttonPress) { switchScreen(last_nombre); buttonPress = 0; } if(distanceActuel < DISTANCEBATT && BATTERIE < 50 && ecran ==2) { switchBatt(); } #endif */ if(buttonPress) { #ifdef BORNE buttonPress = 0; char donnee_test[NBROCTET] = {0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37}; envoie = rf_envoie(donnee_test, (char *)clean_buf); #endif #ifdef AUTO puts_usart1(gps); #endif } if(rssi_flag) { rssi_flag = 0; //Filtre les données quand le buffer est plein rssi = get_rssi(); } } return 0; }
//------------------------------------------------------------------------------------------------- // Sets text coordinates and address //------------------------------------------------------------------------------------------------- void GLCD_TextGoTo(unsigned char x, unsigned char y) { GLCD_GoTo(x*6,y); }
// Main function int main (void) { // Local variable definations emxArray_uint8_T *xaxis; emxArray_uint8_T *yaxis; emxArray_uint8_T *norm_xaxis_filt; emxArray_uint8_T *norm_yaxis_filt; uint16_T count; uint8_T xaxis2,yaxis2; long j = 0; int again = 1; char letter; char letterstr[10]; int i=0; letterstr[i] = '\0'; // Variable Initialisation for(j=0;j<MAX_VALUE;j++) { xdata[j] = 0; ydata[j] = 0; } // Function Initialisation PINSEL2 &= ~((1<<2)|(1<<3)); GLCD_Initalize(); //Initialize the LCD Init_UART(); InitADC(); // Welcome message GLCD_ClearScreen(); GLCD_GoTo(10,4); GLCD_WriteString("Intelligent e-book"); // for(j=0;j<999999;j++); delay_ms(2000); // Calibration //Left bottom GLCD_ClearScreen(); GLCD_GoTo(10,0); GLCD_WriteString("Calibration"); GLCD_GoTo(10,4); GLCD_WriteString("Touch the point"); GLCD_GoTo(0,7); GLCD_WriteString("o"); do { xaxis1 = Read_xaxis(); yaxis1 = Read_yaxis(); if(xaxis1<10) xaxis1 = 0; if(yaxis1<10) yaxis1 = 0; }while(xaxis1==0 && yaxis1==0); for(j=0;j<25;j++) capture(); x1 = xaxis1; y1 = yaxis1; GLCD_GoTo(10,5); GLCD_WriteString("Stored"); delay_ms(1000); //Right top GLCD_ClearScreen(); GLCD_GoTo(10,0); GLCD_WriteString("Calibration"); GLCD_GoTo(10,4); GLCD_WriteString("Touch the point"); GLCD_GoTo(120,0); GLCD_WriteString("o"); do { xaxis1 = Read_xaxis(); yaxis1 = Read_yaxis(); if(xaxis1<10) xaxis1 = 0; if(yaxis1<10) yaxis1 = 0; }while(xaxis1==0 && yaxis1==0); for(j=0;j<25;j++) capture(); x2 = xaxis1; y2 = yaxis1; GLCD_GoTo(10,5); GLCD_WriteString("Stored"); delay_ms(1000); while(again==1) { again = 0; // Capturing xaxis and yaxis GLCD_ClearScreen(); GLCD_GoTo(10,0); GLCD_WriteString("Intelligent e-book"); GLCD_GoTo(12,4); GLCD_WriteString("Waiting for input"); do { xaxis1 = Read_xaxis(); yaxis1 = Read_yaxis(); if(xaxis1<10) xaxis1 = 0; if(yaxis1<10) yaxis1 = 0; }while(xaxis1==0 && yaxis1==0); xyelem = 0; count = 0; GLCD_ClearScreen(); GLCD_GoTo(0,0); // Eliminate first 25 samples for(j=0;j<25;j++) capture(); while(count!=250) { capture(); if(xaxis1!=0 && yaxis1!=0 && count==0) { // xaxis2 = (uint8_T)(((xaxis1-80)*255)/730); // yaxis2 = (uint8_T)(((yaxis1-100)*255)/650); xaxis2 = (uint8_T)(((xaxis1-x1)*255)/(x2-x1)); yaxis2 = (uint8_T)(((yaxis1-y1)*255)/(y2-y1)); count = 0; xdata[xyelem] = xaxis2; ydata[xyelem] = yaxis2; xyelem = xyelem + 1; GLCD_SetPixel(xaxis2/2,255-(yaxis2/4),1); if(xyelem>MAX_VALUE - 1) { GLCD_ClearScreen(); GLCD_GoTo(10,0); GLCD_WriteString("Intelligent e-book"); GLCD_GoTo(10,4); GLCD_WriteString("Overflow!!!"); while(1); } } else if(xaxis1!=0 && yaxis1!=0) { xyelem = xyelem - 2; // Eliminate first 25 samples for(j=0;j<25;j++) capture(); count = 0; } else { count = count + 1; } // delay(1000); } GLCD_ClearScreen(); GLCD_GoTo(10,0); GLCD_WriteString("Intelligent e-book"); GLCD_GoTo(0,1); GLCD_WriteString(letterstr); //GLCD_GoTo(10,4); //GLCD_WriteString("Scanning ended"); //delay_ms(500); // Transmitting data to PC // transmit(); // Remove noise remove_noise(); // Allocating space for pointers xaxis = emxCreateWrapper_uint8_T(xdata,1,xyelem); //xdata1 yaxis = emxCreateWrapper_uint8_T(ydata,1,xyelem); //ydata1 emxInit_uint8_T(&norm_xaxis_filt, 2); emxInit_uint8_T(&norm_yaxis_filt, 2); /* GLCD_ClearScreen(); GLCD_GoTo(10,0); GLCD_WriteString("Intelligent e-book"); GLCD_GoTo(0,2); GLCD_WriteString("Step1"); GLCD_GoTo(37,2); GLCD_WriteString("In"); */ // for(j=0;j<999999;j++); step1(xaxis, yaxis, norm_xaxis_filt, norm_yaxis_filt); // GLCD_ClearScreen(); // GLCD_GoTo(10,0); // GLCD_WriteString("Intelligent e-book"); // GLCD_GoTo(54,2); // GLCD_WriteString("Out"); // for(j=0;j<999999;j++); emxDestroyArray_uint8_T(xaxis); emxDestroyArray_uint8_T(yaxis); // GLCD_ClearScreen(); // GLCD_GoTo(10,0); // GLCD_WriteString("Intelligent e-book"); // GLCD_GoTo(0,3); // GLCD_WriteString("Step2"); // GLCD_GoTo(37,3); // GLCD_WriteString("In"); // for(j=0;j<999999;j++); // char_bin is stored in column first fashion... each column vector are concatenated step2(norm_xaxis_filt, norm_yaxis_filt, char_bin); // GLCD_ClearScreen(); // GLCD_GoTo(10,0); // GLCD_WriteString("Intelligent e-book"); // GLCD_GoTo(54,3); // GLCD_WriteString("Out"); // for(j=0;j<999999;j++); emxFree_uint8_T(&norm_xaxis_filt); emxFree_uint8_T(&norm_yaxis_filt); // GLCD_ClearScreen(); // GLCD_GoTo(10,0); // GLCD_WriteString("Intelligent e-book"); // GLCD_GoTo(0,4); // GLCD_WriteString("Step3"); // GLCD_GoTo(37,4); // GLCD_WriteString("In"); // for(j=0;j<999999;j++); for(j=0;j<10;j++) char_vec[j] = 1; step3(char_bin, char_vec); // GLCD_ClearScreen(); // GLCD_GoTo(10,0); // GLCD_WriteString("Intelligent e-book"); // GLCD_GoTo(54,4); // GLCD_WriteString("Out"); // for(j=0;j<999999;j++); for(j=0;j<26;j++) char_vec1[j] = char_vec[j]; // Feeding char_vec to trained neural network char_recog_nn(char_vec1,Y); letter = character(); letterstr[i] = letter; letterstr[i+1] = '\0'; // GLCD_ClearScreen(); // GLCD_GoTo(10,0); // GLCD_WriteString("Intelligent e-book"); // GLCD_GoTo(0,6); // GLCD_WriteString("Letter is: "); GLCD_GoTo(0,1); GLCD_WriteString(letterstr); GLCD_GoTo(0,7); GLCD_WriteString("Continue"); do { xaxis1 = Read_xaxis(); yaxis1 = Read_yaxis(); if(xaxis1<10) xaxis1 = 0; if(yaxis1<10) yaxis1 = 0; }while(xaxis1==0 && yaxis1==0); again = 1; i = i + 1; /* GLCD_ClearScreen(); GLCD_GoTo(10,0); GLCD_WriteString("Intelligent e-book"); GLCD_GoTo(20,4); GLCD_WriteString("Restarting."); delay_ms(200); GLCD_WriteString("."); delay_ms(200); GLCD_WriteString("."); delay_ms(200); GLCD_WriteString("."); */ delay_ms(400); } while(1); }
void main() { unsigned char i2cdata = 0, usartdata = 0; unsigned char data = 0; unsigned char str[] = "nom de la toune"; unsigned char AUTO[] = "Auto"; unsigned char NORMAL[] = "Normal"; unsigned char CUTOM1[] = "Custom 1"; unsigned char CUTOM2[] = "Custom 2"; unsigned char CUTOM3[] = "Custom 3"; // Config position short xposMMODE = 40; short yposMMODE = 2; //(tranche de 8) initialisation(); //Initialise tout LED1=0; LED2=1; LED3=1; while(debut) { //chech dsp pour signal autocorrélation puis debut à 1 if (read1==0xFF) debut=0; LED1 = 0; } LED1 = 1; //Boucle infinie while(1) { //Affichage de l'écran initial if(!debut) { GLCD_Bitmap(logo, 0, 0, 128, 64); Delay10KTCYx(0); Delay10KTCYx(0); Delay10KTCYx(0); Delay10KTCYx(0); Delay10KTCYx(0); Delay10KTCYx(0); Delay10KTCYx(0); Delay10KTCYx(0); GLCD_ClearScreen(); GLCD_Bitmap(PAUSE, 47, 2, 35, 24); debut=1; } if(last_nombre != nombre) //Si une transition a eu lieu, gérer les menus d'affichage { switch(nombre) { case 0: GLCD_Bitmap(ICONES, 0, 6, 128, 16); GLCD_Bitmap(MODEselec, 1, 6, 68, 16); GLCD_GoTo(5,7); if(modeselect == 0) GLCD_WriteString(AUTO,1); else if(modeselect == 1) GLCD_WriteString(NORMAL,1); else if(modeselect == 2) GLCD_WriteString(CUTOM1,1); else if(modeselect == 3) GLCD_WriteString(CUTOM2,1); else if(modeselect == 4) GLCD_WriteString(CUTOM3,1); if(proj) GLCD_Bitmap(flecheICO, 75, 5, 8, 8); //SPOT else GLCD_Bitmap(flecheNULL, 75, 5, 8, 8); //SPOT if(strob) GLCD_Bitmap(flecheICO, 95, 5, 8, 8); //STROB else GLCD_Bitmap(flecheNULL, 95, 5, 8, 8); //STROB if(vu) GLCD_Bitmap(flecheICO, 115, 5, 8, 8); //BARR else GLCD_Bitmap(flecheNULL, 115, 5, 8, 8); //BARR break; case 1: //GLCD_ClearScreen(); GLCD_Bitmap(ICONES, 0, 6, 128, 16); GLCD_Bitmap(SPOTselec, 70, 6, 18, 16); GLCD_GoTo(5,7); if(modeselect == 0) GLCD_WriteString(AUTO,0); else if(modeselect == 1) GLCD_WriteString(NORMAL,0); else if(modeselect == 2) GLCD_WriteString(CUTOM1,0); else if(modeselect == 3) GLCD_WriteString(CUTOM2,0); else if(modeselect == 4) GLCD_WriteString(CUTOM3,0); if(proj) GLCD_Bitmap(flecheICO, 75, 5, 8, 8); //SPOT else GLCD_Bitmap(flecheNULL, 75, 5, 8, 8); //SPOT if(strob) GLCD_Bitmap(flecheICO, 95, 5, 8, 8); //STROB else GLCD_Bitmap(flecheNULL, 95, 5, 8, 8); //STROB if(vu) GLCD_Bitmap(flecheICO, 115, 5, 8, 8); //BARR else GLCD_Bitmap(flecheNULL, 115, 5, 8, 8); //BARR break; case 2: //GLCD_ClearScreen(); GLCD_Bitmap(ICONES, 0, 6, 128, 16); GLCD_Bitmap(STROBselec, 90, 6, 18, 16); GLCD_GoTo(5,7); if(modeselect == 0) GLCD_WriteString(AUTO,0); else if(modeselect == 1) GLCD_WriteString(NORMAL,0); else if(modeselect == 2) GLCD_WriteString(CUTOM1,0); else if(modeselect == 3) GLCD_WriteString(CUTOM2,0); else if(modeselect == 4) GLCD_WriteString(CUTOM3,0); if(proj) GLCD_Bitmap(flecheICO, 75, 5, 8, 8); //SPOT else GLCD_Bitmap(flecheNULL, 75, 5, 8, 8); //SPOT if(strob) GLCD_Bitmap(flecheICO, 95, 5, 8, 8); //STROB else GLCD_Bitmap(flecheNULL, 95, 5, 8, 8); //STROB if(vu) GLCD_Bitmap(flecheICO, 115, 5, 8, 8); //BARR else GLCD_Bitmap(flecheNULL, 115, 5, 8, 8); //BARR break; case 3: //GLCD_ClearScreen(); GLCD_Bitmap(ICONES, 0, 6, 128, 16); GLCD_Bitmap(BARRselec, 110, 6, 18, 16); GLCD_GoTo(5,7); if(modeselect == 0) GLCD_WriteString(AUTO,0); else if(modeselect == 1) GLCD_WriteString(NORMAL,0); else if(modeselect == 2) GLCD_WriteString(CUTOM1,0); else if(modeselect == 3) GLCD_WriteString(CUTOM2,0); else if(modeselect == 4) GLCD_WriteString(CUTOM3,0); if(proj) GLCD_Bitmap(flecheICO, 75, 5, 8, 8); //SPOT else GLCD_Bitmap(flecheNULL, 75, 5, 8, 8); //SPOT if(strob) GLCD_Bitmap(flecheICO, 95, 5, 8, 8); //STROB else GLCD_Bitmap(flecheNULL, 95, 5, 8, 8); //STROB if(vu) GLCD_Bitmap(flecheICO, 115, 5, 8, 8); //BARR else GLCD_Bitmap(flecheNULL, 115, 5, 8, 8); //BARR break; case 4: GLCD_ClearScreen(); GLCD_Bitmap(titreMODE, 0, 0, 128, 16); GLCD_GoTo(xposMMODE,yposMMODE); GLCD_WriteString(AUTO,1); GLCD_GoTo(xposMMODE,yposMMODE+1); GLCD_WriteString(NORMAL,0); GLCD_GoTo(xposMMODE,yposMMODE+2); GLCD_WriteString(CUTOM1,0); GLCD_GoTo(xposMMODE,yposMMODE+3); GLCD_WriteString(CUTOM2,0); GLCD_GoTo(xposMMODE,yposMMODE+4); GLCD_WriteString(CUTOM3,0); break; case 5: GLCD_ClearScreen(); GLCD_Bitmap(titreMODE, 0, 0, 128, 16); GLCD_GoTo(xposMMODE,yposMMODE); GLCD_WriteString(AUTO,0); GLCD_GoTo(xposMMODE,yposMMODE+1); GLCD_WriteString(NORMAL,1); GLCD_GoTo(xposMMODE,yposMMODE+2); GLCD_WriteString(CUTOM1,0); GLCD_GoTo(xposMMODE,yposMMODE+3); GLCD_WriteString(CUTOM2,0); GLCD_GoTo(xposMMODE,yposMMODE+4); GLCD_WriteString(CUTOM3,0); break; case 6: GLCD_ClearScreen(); GLCD_Bitmap(titreMODE, 0, 0, 128, 16); GLCD_GoTo(xposMMODE,yposMMODE); GLCD_WriteString(AUTO,0); GLCD_GoTo(xposMMODE,yposMMODE+1); GLCD_WriteString(NORMAL,0); GLCD_GoTo(xposMMODE,yposMMODE+2); GLCD_WriteString(CUTOM1,1); GLCD_GoTo(xposMMODE,yposMMODE+3); GLCD_WriteString(CUTOM2,0); GLCD_GoTo(xposMMODE,yposMMODE+4); GLCD_WriteString(CUTOM3,0); break; case 7: GLCD_ClearScreen(); GLCD_Bitmap(titreMODE, 0, 0, 128, 16); GLCD_GoTo(xposMMODE,yposMMODE); GLCD_WriteString(AUTO,0); GLCD_GoTo(xposMMODE,yposMMODE+1); GLCD_WriteString(NORMAL,0); GLCD_GoTo(xposMMODE,yposMMODE+2); GLCD_WriteString(CUTOM1,0); GLCD_GoTo(xposMMODE,yposMMODE+3); GLCD_WriteString(CUTOM2,1); GLCD_GoTo(xposMMODE,yposMMODE+4); GLCD_WriteString(CUTOM3,0); break; case 8: GLCD_ClearScreen(); GLCD_Bitmap(titreMODE, 0, 0, 128, 16); GLCD_GoTo(xposMMODE,yposMMODE); GLCD_WriteString(AUTO,0); GLCD_GoTo(xposMMODE,yposMMODE+1); GLCD_WriteString(NORMAL,0); GLCD_GoTo(xposMMODE,yposMMODE+2); GLCD_WriteString(CUTOM1,0); GLCD_GoTo(xposMMODE,yposMMODE+3); GLCD_WriteString(CUTOM2,0); GLCD_GoTo(xposMMODE,yposMMODE+4); GLCD_WriteString(CUTOM3,1); break; } last_nombre = nombre; } //Si on appuit sur le bouton, activer l'actuateur en question ou changer de menu if(!ENC_SW) { while(!ENC_SW); Delay10KTCYx(125); switch(nombre) { case 0: emplacement=2; nombre=modeselect+4; last_nombre=0; break; case 1: if(proj) proj=0; else proj=1; last_nombre=0; break; case 2: if(strob) strob=0; else strob=1; last_nombre=0; break; case 3: if(vu) vu=0; else vu=1; last_nombre=0; break; case 4: modeselect=0; emplacement=1; nombre=0; GLCD_ClearScreen(); break; case 5: modeselect=1; emplacement=1; nombre=0; GLCD_ClearScreen(); break; case 6: modeselect=2; emplacement=1; nombre=0; GLCD_ClearScreen(); break; case 7: modeselect=3; emplacement=1; nombre=0; GLCD_ClearScreen(); break; case 8: modeselect=4; emplacement=1; nombre=0; GLCD_ClearScreen(); break; } } //Si la pédale est appuyée, changer de on-off if(!PORTBbits.RB3) { while(!PORTBbits.RB3); //Attente que la pédale soit relâché if(etatplay==0) { play=1; pause=0; etatplay=1; } else { pause=1; last_nombre=9; etatplay=0; } } // --------------------------------------------------------------------------------------- // PLAY if(play) { //Affiche play à l'écran GLCD_Bitmap(PLAY, 47, 2, 35, 24); //Envoie le mode vers le dsp euart_out=modeselect; while(BusyUSART()); putcUSART(euart_out); Delay10KTCYx(0); Delay10KTCYx(0); Delay10KTCYx(0); GLCD_ClearScreen(); last_nombre=9; play=1; } // --------------------------------------------------------------------------------------- // PAUSE if(emplacement == 1) { //Si non-pause, afficher les barres graphiques if(pause==0) { graphVU(chan_L,chan_R); } //Si pause, afficher l'image du pause else if(pause==1 && last_nombre!=nombre) { GLCD_ClearScreen(); GLCD_Bitmap(PAUSE, 47, 2, 35, 24); last_nombre=9; } //Affiche le nom de la chanson en cours GLCD_GoTo(2,0); if(toune==1) GLCD_WriteString(music_1,0); else if(toune==2) GLCD_WriteString(music_2,0); else if(toune==3) GLCD_WriteString(music_3,0); } // I2C, actualiser la FFT et envoyer les données vers le contrôleur principal if(flag_i2c) { flag_i2c=0; //Si trame FFT initiale détecté, commence à mettre à jour la FFT if((read3&0b00010000)==0x10) { compteur_fft=1; } //Met à jour chaque trame de la FFT switch(compteur_fft) { case 1: fft1=(read3&0b00001111); break; case 2: fft2=(read3&0b00001111); break; case 3: fft3=(read3&0b00001111); break; case 4: fft4=(read3&0b00001111); break; case 5: fft5=(read3&0b00001111); break; case 6: fft6=(read3&0b00001111); break; case 7: fft7=(read3&0b00001111); break; case 8: fft8=(read3&0b00001111); break; case 9: fft9=(read3&0b00001111); break; case 10: fft10=(read3&0b00001111); break; case 11: fft11=(read3&0b00001111); break; case 12: fft12=(read3&0b00001111); break; case 13: fft13=(read3&0b00001111); break; case 14: fft14=(read3&0b00001111); break; case 15: fft15=(read3&0b00001111); break; case 16: fft16=(read3&0b00001111); compteur_fft=0; break; default: LED2=1; break; } //Lorsque la FFT est actualiser, la faire afficher à l'écran if(compteur_fft==1 && (emplacement ==1) && (etatplay==1)) graphFFT(2*fft1,2*fft2,2*fft3,2*fft4,2*fft5,2*fft6,2*fft7,2*fft8,2*fft9,2*fft10,2*fft11,2*fft12,2*fft13,2*fft14,2*fft15,2*fft16); compteur_fft++; //Choix de la chanson selon les données reçu if((read4&0b00001111)==0b00000001) toune=1; else if((read4&0b00001111)==0b00000010) toune=2; else if((read4&0b00001111)==0b00000011) toune=3; //Masques pour savoir les actuateurs à activer i2c_actuateur=0b00001000; if(vu && !pause) i2c_actuateur |= 0b00000001; if(proj && !pause) i2c_actuateur |= 0b00000010; if(strob && !pause) i2c_actuateur |= 0b00000100; //Émet I2C uniquement sur nouvelles données if((last_i2c_1 != read2) || (last_i2c_2 != i2c_actuateur)) { tst_str[1] = read2; tst_str[2] = i2c_actuateur; send_str_I2C(0x40, tst_str); } last_i2c_1 = read2; last_i2c_2 = i2c_actuateur; } if(play) { while(BusyUSART()); putcUSART(euart_out); play=0; } } }
void GLCD_WriteString_farsi(unsigned char * stringToWrite,int i) { unsigned char buffer[18],char_to_write; unsigned char *str,val; str=buffer+1; int index=0,data; int j=1,k=1,d=0; while(*stringToWrite) { buffer[j]=*stringToWrite; stringToWrite++; j++; } buffer[0]=32; buffer[j+1]='\0'; buffer[j+2]='\0'; while(*str) { str--; val = *str; str++; if(val==32 || val==199 || val==194 || val==207 || val==208 || val==209 || val==210 || val==142 || val==230) { str++; val = *str; str--; if(val==32 || val=='\0') data = 0; else data = 3; } else { str++; val = *str; str--; if(val==32 || val=='\0') data = 1; else data = 2; } if(*str>=127) { char_to_write=F_FONT_MAP[*str-127][data]; GLCD_GoTo((128-k*8+index),i); k++; str++; index=GLCD_Write_farsi(char_to_write)+index; } else { char_to_write=*str; GLCD_GoTo((d*8),i); d++; str++; GLCD_Write_font(char_to_write); } } }