/* ================== GLW_GetWGLExtensionsWithFakeWindow ================== */ void GLW_CheckWGLExtensions( HDC hDC ) { wglGetExtensionsStringARB = ( PFNWGLGETEXTENSIONSSTRINGARBPROC ) GLimp_ExtensionPointer( "wglGetExtensionsStringARB" ); if( wglGetExtensionsStringARB ) { glConfig.wgl_extensions_string = ( const char* ) wglGetExtensionsStringARB( hDC ); } else { glConfig.wgl_extensions_string = ""; } // WGL_EXT_swap_control wglSwapIntervalEXT = ( PFNWGLSWAPINTERVALEXTPROC ) GLimp_ExtensionPointer( "wglSwapIntervalEXT" ); r_swapInterval.SetModified(); // force a set next frame // WGL_EXT_swap_control_tear glConfig.swapControlTearAvailable = R_CheckWinExtension( "WGL_EXT_swap_control_tear" ); // WGL_ARB_pixel_format wglGetPixelFormatAttribivARB = ( PFNWGLGETPIXELFORMATATTRIBIVARBPROC )GLimp_ExtensionPointer( "wglGetPixelFormatAttribivARB" ); wglGetPixelFormatAttribfvARB = ( PFNWGLGETPIXELFORMATATTRIBFVARBPROC )GLimp_ExtensionPointer( "wglGetPixelFormatAttribfvARB" ); wglChoosePixelFormatARB = ( PFNWGLCHOOSEPIXELFORMATARBPROC )GLimp_ExtensionPointer( "wglChoosePixelFormatARB" ); // wglCreateContextAttribsARB wglCreateContextAttribsARB = ( PFNWGLCREATECONTEXTATTRIBSARBPROC )wglGetProcAddress( "wglCreateContextAttribsARB" ); }
/* ================== GLW_GetWGLExtensionsWithFakeWindow ================== */ void GLW_CheckWGLExtensions( HDC hDC ) { wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) GLimp_ExtensionPointer("wglGetExtensionsStringARB"); if ( wglGetExtensionsStringARB ) { glConfig.wgl_extensions_string = (const char *) wglGetExtensionsStringARB(hDC); } else { glConfig.wgl_extensions_string = ""; } // WGL_EXT_swap_control wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) GLimp_ExtensionPointer( "wglSwapIntervalEXT" ); r_swapInterval.SetModified(); // force a set next frame // WGL_ARB_pixel_format wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)GLimp_ExtensionPointer("wglGetPixelFormatAttribivARB"); wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)GLimp_ExtensionPointer("wglGetPixelFormatAttribfvARB"); wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)GLimp_ExtensionPointer("wglChoosePixelFormatARB"); // WGL_ARB_pbuffer wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)GLimp_ExtensionPointer("wglCreatePbufferARB"); wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)GLimp_ExtensionPointer("wglGetPbufferDCARB"); wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)GLimp_ExtensionPointer("wglReleasePbufferDCARB"); wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)GLimp_ExtensionPointer("wglDestroyPbufferARB"); wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)GLimp_ExtensionPointer("wglQueryPbufferARB"); // WGL_ARB_render_texture wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)GLimp_ExtensionPointer("wglBindTexImageARB"); wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)GLimp_ExtensionPointer("wglReleaseTexImageARB"); wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)GLimp_ExtensionPointer("wglSetPbufferAttribARB"); }