void gfxExit() { // Exit event handler gspExitEventHandler(); // Free framebuffers linearFree(gfxTopRightFramebuffers[1]); linearFree(gfxTopRightFramebuffers[0]); linearFree(gfxBottomFramebuffers[1]); linearFree(gfxBottomFramebuffers[0]); linearFree(gfxTopLeftFramebuffers[1]); linearFree(gfxTopLeftFramebuffers[0]); //unmap GSP shared mem svcUnmapMemoryBlock(gspSharedMemHandle, 0x10002000); GSPGPU_UnregisterInterruptRelayQueue(NULL); svcCloseHandle(gspSharedMemHandle); svcCloseHandle(gspEvent); GSPGPU_ReleaseRight(NULL); gspExit(); }
void gfxExit(void) { if (screenFree == NULL) return; // Exit event handler gspExitEventHandler(); // Free framebuffers screenFree(gfxTopRightFramebuffers[1]); screenFree(gfxTopRightFramebuffers[0]); screenFree(gfxBottomFramebuffers[1]); screenFree(gfxBottomFramebuffers[0]); screenFree(gfxTopLeftFramebuffers[1]); screenFree(gfxTopLeftFramebuffers[0]); //unmap GSP shared mem svcUnmapMemoryBlock(gspSharedMemHandle, (u32)gfxSharedMemory); GSPGPU_UnregisterInterruptRelayQueue(); svcCloseHandle(gspSharedMemHandle); if(gfxSharedMemory != NULL) { mappableFree(gfxSharedMemory); gfxSharedMemory = NULL; } svcCloseHandle(gspEvent); GSPGPU_ReleaseRight(); gspExit(); screenFree = NULL; }
void gspGpuExit() { GSPGPU_UnregisterInterruptRelayQueue(NULL); //unmap GSP shared mem svc_unmapMemoryBlock(gspSharedMemHandle, 0x10002000); svc_closeHandle(gspSharedMemHandle); svc_closeHandle(gspEvent); gspExit(); //free GSP heap svc_controlMemory((u32*)&gspHeap, (u32)gspHeap, 0x0, 0x2000000, MEMOP_FREE, 0x0); }
D3DSDevice::~D3DSDevice() { if (nullptr==dealloc) return; // should not happen! gspExitEventHandler(); dealloc( m_FBBottom[0] ); dealloc( m_FBBottom[1] ); dealloc( m_FBTop[0] ); dealloc( m_FBTop[1] ); if (m_b3DEnabled) { dealloc( m_FBTop[2] ); dealloc( m_FBTop[3] ); } svcUnmapMemoryBlock( m_hGSPSharedMemory, (u32)m_pSharedMemory ); GSPGPU_UnregisterInterruptRelayQueue(); svcCloseHandle( m_hGSPSharedMemory ); if (nullptr!=m_pSharedMemory) { mappableFree( m_pSharedMemory ); m_pSharedMemory = nullptr; } svcCloseHandle( m_hGSPEvent ); GSPGPU_ReleaseRight(); gspExit(); dealloc = nullptr; }
void changeProcess(int processId, u32* argbuf, u32 argbuflength) { initSrv(); gspGpuInit(); // free extra data pages if any freeDataPages(0x14000000); freeDataPages(0x30000000); // allocate gsp heap svc_controlMemory((u32*)&gspHeap, 0x0, 0x0, 0x01000000, 0x10003, 0x3); patchMenuRop(processId, argbuf, argbuflength); // grab waitLoop stub GSPGPU_FlushDataCache(NULL, (u8*)&gspHeap[0x00200000], 0x100); doGspwn((u32*)(MENU_LOADEDROP_BUFADR-0x100), (u32*)&gspHeap[0x00200000], 0x100); svc_sleepThread(20*1000*1000); // patch it u32* patchArea = (u32*)&gspHeap[0x00200000]; for(int i=0; i<0x100/4; i++) { if(patchArea[i] == 0xBABEBAD0) { patchArea[i-1] = patchArea[i+1]; break; } } // copy it back GSPGPU_FlushDataCache(NULL, (u8*)&gspHeap[0x00200000], 0x100); doGspwn((u32*)&gspHeap[0x00200000], (u32*)(MENU_LOADEDROP_BUFADR-0x100), 0x100); svc_sleepThread(20*1000*1000); // ghetto dcache invalidation // don't judge me int i, j;//, k; // for(k=0; k<0x2; k++) for(j=0; j<0x4; j++) for(i=0; i<0x01000000/0x4; i+=0x4) ((u32*)gspHeap)[i+j]^=0xDEADBABE; //exit to menu // _aptExit(); exitSrv(); // do that at the end so that release right is one of the last things to happen { GSPGPU_UnregisterInterruptRelayQueue(NULL); //unmap GSP shared mem svc_unmapMemoryBlock(gspSharedMemHandle, 0x10002000); svc_closeHandle(gspSharedMemHandle); svc_closeHandle(gspEvent); //free GSP heap svc_controlMemory((u32*)&gspHeap, (u32)gspHeap, 0x0, 0x01000000, MEMOP_FREE, 0x0); Handle _gspGpuHandle = gspGpuHandle; // free heap (has to be the very last thing before jumping to app as contains bss) u32 out; svc_controlMemory(&out, (u32)_heap_base, 0x0, _heap_size, MEMOP_FREE, 0x0); GSPGPU_ReleaseRight(&_gspGpuHandle); svc_closeHandle(_gspGpuHandle); } svc_exitProcess(); }