static void gst_gl_colorscale_del_gl_resources (GstGLFilter * filter) { GstGLColorscale *colorscale = GST_GL_COLORSCALE (filter); if (colorscale->shader) { gst_gl_context_del_shader (filter->context, colorscale->shader); colorscale->shader = NULL; } }
static gboolean gst_gl_colorscale_filter_texture (GstGLFilter * filter, GstGLMemory * in_tex, GstGLMemory * out_tex) { GstGLColorscale *colorscale = GST_GL_COLORSCALE (filter); if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context)) gst_gl_filter_render_to_target_with_shader (filter, in_tex, out_tex, colorscale->shader); return TRUE; }
static void gst_gl_colorscale_gl_stop (GstGLBaseFilter * base_filter) { GstGLColorscale *colorscale = GST_GL_COLORSCALE (base_filter); if (colorscale->shader) { gst_object_unref (colorscale->shader); colorscale->shader = NULL; } return GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter); }
static gboolean gst_gl_colorscale_del_gl_resources (GstBaseTransform * trans) { GstGLColorscale *colorscale = GST_GL_COLORSCALE (trans); if (colorscale->shader) { gst_gl_context_del_shader (GST_GL_BASE_FILTER (trans)->context, colorscale->shader); colorscale->shader = NULL; } return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans); }
static gboolean gst_gl_colorscale_filter_texture (GstGLFilter * filter, guint in_tex, guint out_tex) { GstGLColorscale *colorscale; colorscale = GST_GL_COLORSCALE (filter); if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context) & (GST_GL_API_GLES2 | GST_GL_API_OPENGL3)) gst_gl_filter_render_to_target_with_shader (filter, TRUE, in_tex, out_tex, colorscale->shader); if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context) & GST_GL_API_OPENGL) gst_gl_filter_render_to_target (filter, TRUE, in_tex, out_tex, gst_gl_colorscale_callback, colorscale); return TRUE; }
static gboolean gst_gl_colorscale_gen_gl_resources (GstGLFilter * filter) { GstGLColorscale *colorscale = GST_GL_COLORSCALE (filter); if (gst_gl_context_get_gl_api (filter->context) & GST_GL_API_GLES2) { gst_gl_context_thread_add (filter->context, (GstGLContextThreadFunc) _compile_identity_shader, colorscale); if (!colorscale->shader) { gst_gl_context_set_error (filter->context, "Failed to initialize identity shader"); GST_ELEMENT_ERROR (colorscale, RESOURCE, NOT_FOUND, ("%s", gst_gl_context_get_error ()), (NULL)); return FALSE; } } return TRUE; }
static gboolean gst_gl_colorscale_filter_texture (GstGLFilter * filter, guint in_tex, guint out_tex) { GstGLColorscale *colorscale; colorscale = GST_GL_COLORSCALE (filter); #if GST_GL_HAVE_GLES2 if (gst_gl_context_get_gl_api (filter->context) & GST_GL_API_GLES2) gst_gl_filter_render_to_target_with_shader (filter, TRUE, in_tex, out_tex, colorscale->shader); #endif #if GST_GL_HAVE_OPENGL if (gst_gl_context_get_gl_api (filter->context) & GST_GL_API_OPENGL) gst_gl_filter_render_to_target (filter, TRUE, in_tex, out_tex, gst_gl_colorscale_callback, colorscale); #endif return TRUE; }
static gboolean gst_gl_colorscale_gl_start (GstGLBaseFilter * base_filter) { GstGLColorscale *colorscale = GST_GL_COLORSCALE (base_filter); GstGLFilter *filter = GST_GL_FILTER (base_filter); GstGLShader *shader; GError *error = NULL; if (!(shader = gst_gl_shader_new_default (base_filter->context, &error))) { GST_ERROR_OBJECT (colorscale, "Failed to initialize shader: %s", error->message); gst_object_unref (shader); return FALSE; } filter->draw_attr_position_loc = gst_gl_shader_get_attribute_location (shader, "a_position"); filter->draw_attr_texture_loc = gst_gl_shader_get_attribute_location (shader, "a_texcoord"); colorscale->shader = shader; return GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base_filter); }