void GX2RSetAttributeBuffer(GX2RBuffer *buffer, uint32_t index, uint32_t stride, uint32_t offset) { auto bufferPtr = static_cast<uint8_t*>(buffer->buffer.get()) + offset; auto bufferSize = buffer->elemCount * buffer->elemSize; GX2SetAttribBuffer(index, bufferSize, stride, bufferPtr); }
static bool wiiu_gfx_frame(void* data, const void* frame, unsigned width, unsigned height, uint64_t frame_count, unsigned pitch, const char* msg) { (void)msg; int i; wiiu_video_t* wiiu = (wiiu_video_t*) data; if (!width || !height) { GX2WaitForVsync(); return true; } if(wiiu->vsync) { uint32_t swap_count; uint32_t flip_count; OSTime last_flip; OSTime last_vsync; GX2GetSwapStatus(&swap_count, &flip_count, &last_flip, &last_vsync); if(wiiu->last_vsync >= last_vsync) { GX2WaitForVsync(); wiiu->last_vsync = last_vsync + ms_to_ticks(17); } else wiiu->last_vsync = last_vsync; } GX2WaitForFlip(); static u32 lastTick , currentTick; currentTick = OSGetSystemTick(); u32 diff = currentTick - lastTick; static float fps; static u32 frames; frames++; if(diff > wiiu_timer_clock) { fps = (float)frames * ((float) wiiu_timer_clock / (float) diff); lastTick = currentTick; frames = 0; } #if 0 static u32 last_frame_tick; if (!(wiiu->menu.enable)) printf("\r frame time : %10.6f ms \n", (float)(currentTick - last_frame_tick) * 1000.0f / (float)wiiu_timer_clock); last_frame_tick = currentTick; #endif printf("\rfps: %8.8f frames : %5i", fps, wiiu->frames++); fflush(stdout); static struct retro_perf_counter gfx_frame_perf = {0}; performance_counter_init(&gfx_frame_perf, "gfx_frame"); performance_counter_start(&gfx_frame_perf); if (wiiu->should_resize) wiiu_gfx_update_viewport(wiiu); GX2ClearColor(&wiiu->color_buffer, 0.0f, 0.0f, 0.0f, 1.0f); /* can't call GX2ClearColor after GX2SetContextState for whatever reason */ GX2SetContextState(wiiu->ctx_state); if(frame) { if (width > wiiu->texture.surface.width) width = wiiu->texture.surface.width; if (height > wiiu->texture.surface.height) height = wiiu->texture.surface.height; wiiu->width = width; wiiu->height = height; if(wiiu->rgb32) { const uint32_t* src = frame; uint32_t* dst = (uint32_t*)wiiu->texture.surface.image; for (i = 0; i < height; i++) { int j; for(j = 0; j < width; j++) dst[j] = src[j]; dst += wiiu->texture.surface.pitch; src += pitch / 4; } } else { const uint16_t* src = frame; uint16_t* dst = (uint16_t*)wiiu->texture.surface.image; for (i = 0; i < height; i++) { int j; for(j = 0; j < width; j++) dst[j] = __builtin_bswap16(src[j]); dst += wiiu->texture.surface.pitch; src += pitch / 2; } } GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->texture.surface.image, wiiu->texture.surface.imageSize); wiiu_set_tex_coords(wiiu->tex_coord, &wiiu->texture, 0, 0, width, height); } GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->position), sizeof(*wiiu->position), wiiu->position); GX2SetAttribBuffer(1, 4 * sizeof(*wiiu->tex_coord), sizeof(*wiiu->tex_coord), wiiu->tex_coord); GX2SetPixelTexture(&wiiu->texture, wiiu->shader->sampler.location); GX2SetPixelSampler(wiiu->smooth? &wiiu->sampler_linear : &wiiu->sampler_nearest, wiiu->shader->sampler.location); GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, 4, 0, 1); if (wiiu->menu.enable) { GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->menu.position), sizeof(*wiiu->menu.position), wiiu->menu.position); GX2SetAttribBuffer(1, 4 * sizeof(*wiiu->menu.tex_coord), sizeof(*wiiu->menu.tex_coord), wiiu->menu.tex_coord); GX2SetPixelTexture(&wiiu->menu.texture, wiiu->shader->sampler.location); GX2SetPixelSampler(&wiiu->sampler_linear, wiiu->shader->sampler.location); GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, 4, 0, 1); GX2DrawDone(); } GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_DRC); GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_TV); GX2SwapScanBuffers(); GX2Flush(); performance_counter_stop(&gfx_frame_perf); return true; }
static void* wiiu_gfx_init(const video_info_t* video, const input_driver_t** input, void** input_data) { int i; *input = NULL; *input_data = NULL; wiiu_video_t* wiiu = calloc(1, sizeof(*wiiu)); if (!wiiu) return NULL; void* wiiuinput = NULL; if (input && input_data) { wiiuinput = input_wiiu.init(); *input = wiiuinput ? &input_wiiu : NULL; *input_data = wiiuinput; } /* video init */ wiiu->cmd_buffer = MEM2_alloc(0x400000, 0x40); u32 init_attributes[] = { GX2_INIT_CMD_BUF_BASE, (u32)wiiu->cmd_buffer, GX2_INIT_CMD_BUF_POOL_SIZE, 0x400000, GX2_INIT_ARGC, 0, GX2_INIT_ARGV, 0, GX2_INIT_END }; GX2Init(init_attributes); /* setup scanbuffers */ u32 size = 0; u32 tmp = 0; wiiu->render_mode = wiiu_render_mode_map[GX2GetSystemTVScanMode()]; GX2CalcTVSize(wiiu->render_mode.mode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE, &size, &tmp); wiiu->tv_scan_buffer = MEMBucket_alloc(size, GX2_SCAN_BUFFER_ALIGNMENT); GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->tv_scan_buffer, size); GX2SetTVBuffer(wiiu->tv_scan_buffer, size, wiiu->render_mode.mode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE); GX2CalcDRCSize(GX2_DRC_RENDER_MODE_SINGLE, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE, &size, &tmp); wiiu->drc_scan_buffer = MEMBucket_alloc(size, GX2_SCAN_BUFFER_ALIGNMENT); GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->drc_scan_buffer, size); GX2SetDRCBuffer(wiiu->drc_scan_buffer, size, GX2_DRC_RENDER_MODE_SINGLE, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE); memset(&wiiu->color_buffer, 0, sizeof(GX2ColorBuffer)); wiiu->color_buffer.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D; wiiu->color_buffer.surface.width = wiiu->render_mode.width; wiiu->color_buffer.surface.height = wiiu->render_mode.height; wiiu->color_buffer.surface.depth = 1; wiiu->color_buffer.surface.mipLevels = 1; wiiu->color_buffer.surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8; wiiu->color_buffer.surface.use = GX2_SURFACE_USE_TEXTURE_COLOR_BUFFER_TV; wiiu->color_buffer.viewNumSlices = 1; GX2CalcSurfaceSizeAndAlignment(&wiiu->color_buffer.surface); GX2InitColorBufferRegs(&wiiu->color_buffer); wiiu->color_buffer.surface.image = MEM1_alloc(wiiu->color_buffer.surface.imageSize, wiiu->color_buffer.surface.alignment); GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->color_buffer.surface.image, wiiu->color_buffer.surface.imageSize); wiiu->ctx_state = (GX2ContextState*)MEM2_alloc(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT); GX2SetupContextStateEx(wiiu->ctx_state, GX2_TRUE); GX2SetContextState(wiiu->ctx_state); GX2SetColorBuffer(&wiiu->color_buffer, GX2_RENDER_TARGET_0); GX2SetViewport(0.0f, 0.0f, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height, 0.0f, 1.0f); GX2SetScissor(0, 0, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height); GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_ALWAYS); GX2SetColorControl(GX2_LOGIC_OP_COPY, 1, GX2_DISABLE, GX2_ENABLE); #if 1 GX2SetBlendControl(GX2_RENDER_TARGET_0, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD, GX2_ENABLE, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD); #else GX2SetBlendControl(GX2_RENDER_TARGET_0, GX2_BLEND_MODE_ONE, GX2_BLEND_MODE_ZERO, GX2_BLEND_COMBINE_MODE_ADD, GX2_DISABLE, GX2_BLEND_MODE_ONE, GX2_BLEND_MODE_ZERO, GX2_BLEND_COMBINE_MODE_ADD); #endif GX2SetCullOnlyControl(GX2_FRONT_FACE_CCW, GX2_DISABLE, GX2_DISABLE); #ifdef GX2_CAN_ACCESS_DATA_SECTION wiiu->shader = &tex_shader; #else /* init shader */ // wiiu->shader = MEM2_alloc(sizeof(*wiiu->shader), GX2_VERTEX_BUFFER_ALIGNMENT); wiiu->shader = MEM2_alloc(sizeof(tex_shader), 0x1000); memcpy(wiiu->shader, &tex_shader, sizeof(tex_shader)); GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->shader, sizeof(tex_shader)); wiiu->shader->vs.program = MEM2_alloc(wiiu->shader->vs.size, GX2_SHADER_ALIGNMENT); memcpy(wiiu->shader->vs.program, tex_shader.vs.program, wiiu->shader->vs.size); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, wiiu->shader->vs.program, wiiu->shader->vs.size); wiiu->shader->vs.attribVars = MEM2_alloc(wiiu->shader->vs.attribVarCount * sizeof(GX2AttribVar), GX2_SHADER_ALIGNMENT); memcpy(wiiu->shader->vs.attribVars, tex_shader.vs.attribVars , wiiu->shader->vs.attribVarCount * sizeof(GX2AttribVar)); wiiu->shader->ps.program = MEM2_alloc(wiiu->shader->ps.size, GX2_SHADER_ALIGNMENT); memcpy(wiiu->shader->ps.program, tex_shader.ps.program, wiiu->shader->ps.size); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, wiiu->shader->ps.program, wiiu->shader->ps.size); wiiu->shader->ps.samplerVars = MEM2_alloc(wiiu->shader->ps.samplerVarCount * sizeof(GX2SamplerVar), GX2_SHADER_ALIGNMENT); memcpy(wiiu->shader->ps.samplerVars, tex_shader.ps.samplerVars, wiiu->shader->ps.samplerVarCount * sizeof(GX2SamplerVar)); #endif wiiu->shader->fs.size = GX2CalcFetchShaderSizeEx(2, GX2_FETCH_SHADER_TESSELLATION_NONE, GX2_TESSELLATION_MODE_DISCRETE); wiiu->shader->fs.program = MEM2_alloc(wiiu->shader->fs.size, GX2_SHADER_ALIGNMENT); GX2InitFetchShaderEx(&wiiu->shader->fs, (uint8_t*)wiiu->shader->fs.program, sizeof(wiiu->shader->attribute_stream) / sizeof(GX2AttribStream), (GX2AttribStream*)&wiiu->shader->attribute_stream, GX2_FETCH_SHADER_TESSELLATION_NONE, GX2_TESSELLATION_MODE_DISCRETE); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, wiiu->shader->fs.program, wiiu->shader->fs.size); GX2SetVertexShader(&wiiu->shader->vs); GX2SetPixelShader(&wiiu->shader->ps); GX2SetFetchShader(&wiiu->shader->fs); wiiu->position = MEM2_alloc(4 * sizeof(*wiiu->position), GX2_VERTEX_BUFFER_ALIGNMENT); wiiu_set_position(wiiu->position, &wiiu->color_buffer, 0, 0, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height); wiiu->tex_coord = MEM2_alloc(4 * sizeof(*wiiu->tex_coord), GX2_VERTEX_BUFFER_ALIGNMENT); wiiu_set_tex_coords(wiiu->tex_coord, &wiiu->texture, 0, 0, wiiu->texture.surface.width, wiiu->texture.surface.height); GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->position), sizeof(*wiiu->position), wiiu->position); GX2SetAttribBuffer(1, 4 * sizeof(*wiiu->tex_coord), sizeof(*wiiu->tex_coord), wiiu->tex_coord); wiiu->menu.position = MEM2_alloc(4 * sizeof(*wiiu->menu.position), GX2_VERTEX_BUFFER_ALIGNMENT); wiiu_set_position(wiiu->menu.position, &wiiu->color_buffer, 0, 0, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height); wiiu->menu.tex_coord = MEM2_alloc(4 * sizeof(*wiiu->menu.tex_coord), GX2_VERTEX_BUFFER_ALIGNMENT); wiiu_set_tex_coords(wiiu->menu.tex_coord, &wiiu->menu.texture, 0, 0, wiiu->menu.texture.surface.width, wiiu->menu.texture.surface.height); /* init frame texture */ memset(&wiiu->texture, 0, sizeof(GX2Texture)); wiiu->texture.surface.width = video->input_scale * RARCH_SCALE_BASE; wiiu->texture.surface.height = video->input_scale * RARCH_SCALE_BASE; wiiu->texture.surface.depth = 1; wiiu->texture.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D; wiiu->texture.surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED; wiiu->texture.viewNumSlices = 1; wiiu->rgb32 = video->rgb32; if(wiiu->rgb32) { wiiu->texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8; wiiu->texture.compMap = GX2_COMP_SEL(_G, _B, _A, _1); } else { wiiu->texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R5_G6_B5; wiiu->texture.compMap = GX2_COMP_SEL(_B, _G, _R, _1); } GX2CalcSurfaceSizeAndAlignment(&wiiu->texture.surface); GX2InitTextureRegs(&wiiu->texture); wiiu->texture.surface.image = MEM2_alloc(wiiu->texture.surface.imageSize, wiiu->texture.surface.alignment); memset(wiiu->texture.surface.image, 0x0, wiiu->texture.surface.imageSize); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->texture.surface.image, wiiu->texture.surface.imageSize); /* init menu texture */ memset(&wiiu->menu.texture, 0, sizeof(GX2Texture)); wiiu->menu.texture.surface.width = 512; wiiu->menu.texture.surface.height = 512; wiiu->menu.texture.surface.depth = 1; wiiu->menu.texture.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D; wiiu->menu.texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R4_G4_B4_A4; wiiu->menu.texture.surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED; wiiu->menu.texture.viewNumSlices = 1; wiiu->menu.texture.compMap = GX2_COMP_SEL(_A, _R, _G, _B); GX2CalcSurfaceSizeAndAlignment(&wiiu->menu.texture.surface); GX2InitTextureRegs(&wiiu->menu.texture); wiiu->menu.texture.surface.image = MEM2_alloc(wiiu->menu.texture.surface.imageSize, wiiu->menu.texture.surface.alignment); memset(wiiu->menu.texture.surface.image, 0x0, wiiu->menu.texture.surface.imageSize); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->menu.texture.surface.image, wiiu->menu.texture.surface.imageSize); /* init samplers */ GX2InitSampler(&wiiu->sampler_nearest, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_POINT); GX2InitSampler(&wiiu->sampler_linear, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR); /* set Texture and Sampler */ GX2SetPixelTexture(&wiiu->texture, wiiu->shader->sampler.location); GX2SetPixelSampler(&wiiu->sampler_linear, wiiu->shader->sampler.location); /* clear leftover image */ GX2ClearColor(&wiiu->color_buffer, 0.0f, 0.0f, 0.0f, 1.0f); GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_DRC); GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_TV); GX2SwapScanBuffers(); GX2Flush(); GX2WaitForVsync(); GX2SetTVEnable(GX2_ENABLE); GX2SetDRCEnable(GX2_ENABLE); wiiu->keep_aspect = true; wiiu->should_resize = true; wiiu->smooth = video->smooth; wiiu->vsync = video->vsync; GX2SetSwapInterval(!!video->vsync); wiiu->vp.x = 0; wiiu->vp.y = 0; wiiu->vp.width = 854; wiiu->vp.height = 480; wiiu->vp.full_width = 854; wiiu->vp.full_height = 480; video_driver_set_size(&wiiu->vp.width, &wiiu->vp.height); float refresh_rate = 60.0f / 1.001f; driver_ctl(RARCH_DRIVER_CTL_SET_REFRESH_RATE, &refresh_rate); return wiiu; }