/** * @brief G_AdjustClientPositions * @param[in] ent * @param[in] time * @param[in] forward */ static void G_AdjustClientPositions(gentity_t *ent, int time, qboolean forward) { int i; gentity_t *list; for (i = 0; i < level.numConnectedClients; i++, list++) { list = g_entities + level.sortedClients[i]; // ok lets test everything under the sun if (list->client && list->inuse && (list->client->sess.sessionTeam == TEAM_AXIS || list->client->sess.sessionTeam == TEAM_ALLIES) && (list != ent) && list->r.linked && (list->health > 0) && !(list->client->ps.pm_flags & PMF_LIMBO) && (list->client->ps.pm_type == PM_NORMAL) ) { if (forward) { G_AdjustSingleClientPosition(list, time); } else { G_ReAdjustSingleClientPosition(list); } } } }
void G_AdjustClientPositions(gentity_t *ent, int time, qboolean forward) { int i; gentity_t *list; for (i = 0; i < level.numConnectedClients; i++) { list = g_entities + level.sortedClients[i]; if (list != ent && IS_ACTIVE(list)) { if (forward) { G_AdjustSingleClientPosition(list, time); } else {G_ReAdjustSingleClientPosition(list);} } } }
void G_AdjustClientPositions( gentity_t* ent, int time, qboolean forward ) { int i; gentity_t *list; for( i = 0; i < level.numConnectedClients; i++, list++ ) { list = g_entities + level.sortedClients[i]; // unlagged doesn't adjust the firing client if (list == ent) continue; if(forward) { G_AdjustSingleClientPosition( list, time, NULL); } else { G_ReAdjustSingleClientPosition( list ); } } }