static void CheckRecordFrom(void) { int p; p = M_CheckParm("-recordfrom"); if (!p || p > myargc - 2) { // Bad args return; } G_LoadGame(atoi(myargv[p + 1])); G_DoLoadGame(); // Load the gameskill etc info from savegame G_RecordDemo(gameskill, 1, gameepisode, gamemap, myargv[p + 2]); H2_GameLoop(); // Never returns }
static void CheckRecordFrom(void) { int p; //! // @vanilla // @category demo // @arg <savenum> <demofile> // // Record a demo, loading from the given filename. Equivalent // to -loadgame <savenum> -record <demofile>. // p = M_CheckParm("-recordfrom"); if (!p || p > myargc - 2) { // Bad args return; } G_LoadGame(atoi(myargv[p + 1])); G_DoLoadGame(); // Load the gameskill etc info from savegame G_RecordDemo(gameskill, 1, gameepisode, gamemap, myargv[p + 2]); H2_GameLoop(); // Never returns }
void D_DoomMainSetup(void) { int p; nomonsters = M_CheckParm ("-nomonsters"); respawnparm = M_CheckParm ("-respawn"); fastparm = M_CheckParm ("-fast"); devparm = M_CheckParm ("-devparm"); if (M_CheckParm ("-altdeath")) deathmatch = 2; else if (M_CheckParm ("-deathmatch")) deathmatch = 1; printf("Welcome to Rockdoom\n"); switch ( gamemode ) { case retail: printf ("The Ultimate DOOM Startup v%d.%d\n",DVERSION/100,DVERSION%100); break; case shareware: printf ("DOOM Shareware Startup v%d.%d\n",DVERSION/100,DVERSION%100); break; case registered: printf ("DOOM Registered Startup v%d.%d\n",DVERSION/100,DVERSION%100); break; case commercial: switch (gamemission) { case pack_plut: printf ("DOOM 2: Plutonia Experiment v%d.%d\n",DVERSION/100,DVERSION%100); break; case pack_tnt: printf ("DOOM 2: TNT - Evilution v%d.%d\n",DVERSION/100,DVERSION%100); break; default: printf ("DOOM 2: Hell on Earth v%d.%d\n",DVERSION/100,DVERSION%100); break; } break; default: printf ("Public DOOM v%d.%d\n",DVERSION/100,DVERSION%100); break; } if (devparm) printf(D_DEVSTR); // turbo option if ((p=M_CheckParm ("-turbo"))) { int scale = 200; extern int forwardmove[2]; extern int sidemove[2]; if (p<myargc-1) scale = atoi (myargv[p+1]); if (scale < 10) scale = 10; if (scale > 400) scale = 400; printf ("turbo scale: %d%%\n",scale); forwardmove[0] = forwardmove[0]*scale/100; forwardmove[1] = forwardmove[1]*scale/100; sidemove[0] = sidemove[0]*scale/100; sidemove[1] = sidemove[1]*scale/100; } // get skill / episode / map from parms startskill = sk_medium; startepisode = 1; startmap = 1; autostart = false; p = M_CheckParm ("-skill"); if (p && p < myargc-1) { startskill = myargv[p+1][0]-'1'; autostart = true; } p = M_CheckParm ("-episode"); if (p && p < myargc-1) { startepisode = myargv[p+1][0]-'0'; startmap = 1; autostart = true; } p = M_CheckParm ("-warp"); if (p && p < myargc-1) { if (gamemode == commercial) startmap = atoi (myargv[p+1]); else { startepisode = myargv[p+1][0]-'0'; startmap = myargv[p+2][0]-'0'; } autostart = true; } // CPhipps - move up netgame init printf("D_InitNetGame: Checking for network game.\n"); D_InitNetGame(); // init subsystems printf ("V_Init: allocate screens.\n"); V_Init (); printf ("W_Init: Init WADfiles.\n"); W_Init(); if ((p = W_CheckNumForName("DEHACKED")) != -1) // cph - add dehacked-in-a-wad support ProcessDehFile(NULL, dehout ? "/dehlog.txt" : NULL, p); V_InitColorTranslation(); //jff 4/24/98 load color translation lumps // Check for -file in shareware if (modifiedgame) { // These are the lumps that will be checked in IWAD, // if any one is not present, execution will be aborted. const char name[23][8]= { "e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9", "e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9", "dphoof","bfgga0","heada1","cybra1","spida1d1" }; int i; if ( gamemode == shareware) I_Error("\nYou cannot -file with the shareware version. Register!\n"); // Check for fake IWAD with right name, // but w/o all the lumps of the registered version. if (gamemode == registered) for (i = 0;i < 23; i++) if (W_CheckNumForName(name[i])<0) I_Error("This is not the registered version.\n"); } // Iff additonal PWAD files are used, print modified banner if (modifiedgame) printf ("ATTENTION: This version of DOOM has been modified.\n"); // Check and print which version is executed. switch ( gamemode ) { case shareware: case indetermined: printf ("Shareware!\n"); break; case registered: case retail: case commercial: printf ("Commercial product - do not distribute!\n"); break; default: // Ouch. break; } printf ("M_Init: Init miscellaneous info.\n"); M_Init (); printf ("R_Init: Init DOOM refresh daemon - "); R_Init (); printf ("P_Init: Init Playloop state.\n"); P_Init (); printf ("I_Init: Setting up machine state.\n"); I_Init (); printf ("S_Init: Setting up sound.\n"); S_Init (snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ ); printf ("HU_Init: Setting up heads up display.\n"); HU_Init (); I_InitGraphics (); printf ("ST_Init: Init status bar.\n"); ST_Init (); // check for a driver that wants intermission stats p = M_CheckParm ("-statcopy"); if (p && p<myargc-1) { // for statistics driver extern void* statcopy; statcopy = (void*)(intptr_t)atoi(myargv[p+1]); printf ("External statistics registered.\n"); } // start the apropriate game based on parms p = M_CheckParm ("-record"); if (p && p < myargc-1) { G_RecordDemo (myargv[p+1]); autostart = true; } p = M_CheckParm ("-loadgame"); if (p && p < myargc-1) G_LoadGame (atoi(myargv[p+1]), false); if ( gameaction != ga_loadgame ) { if (!singledemo) { /* killough 12/98 */ if (autostart || netgame) G_InitNew (startskill, startepisode, startmap); else D_StartTitle (); // start up intro loop } } }
// // D_DoomMain // void D_DoomMain (void) { unsigned p; extern std::string defdemoname; gamestate = GS_STARTUP; M_FindResponseFile(); // [ML] 23/1/07 - Add Response file support back in if (lzo_init () != LZO_E_OK) // [RH] Initialize the minilzo package. I_FatalError ("Could not initialize LZO routines"); C_ExecCmdLineParams (false, true); // [Nes] test for +logfile command Printf (PRINT_HIGH, "Heapsize: %u megabytes\n", got_heapsize); M_LoadDefaults (); // load before initing other systems C_ExecCmdLineParams (true, false); // [RH] do all +set commands on the command line const char* iwad = Args.CheckValue("-iwad"); if (!iwad) iwad = ""; std::vector<std::string> newwadfiles, newpatchfiles; newwadfiles.push_back(iwad); D_AddWadCommandLineFiles(newwadfiles); D_AddDehCommandLineFiles(newpatchfiles); D_LoadResourceFiles(newwadfiles, newpatchfiles); I_Init(); V_Init(); atterm(V_Close); #ifdef _WIN32 const char *sdlv = getenv("SDL_VIDEODRIVER"); Printf (PRINT_HIGH, "Using %s video driver.\n",sdlv); #endif C_InitConsole(screen->width, screen->height, true); atterm(C_ShutdownConsole); // SDL needs video mode set up first before input code can be used I_InitInput(); D_Init(); atterm(D_Shutdown); // Base systems have been inited; enable cvar callbacks cvar_t::EnableCallbacks(); // [RH] User-configurable startup strings. Because BOOM does. if (GStrings(STARTUP1)[0]) Printf (PRINT_HIGH, "%s\n", GStrings(STARTUP1)); if (GStrings(STARTUP2)[0]) Printf (PRINT_HIGH, "%s\n", GStrings(STARTUP2)); if (GStrings(STARTUP3)[0]) Printf (PRINT_HIGH, "%s\n", GStrings(STARTUP3)); if (GStrings(STARTUP4)[0]) Printf (PRINT_HIGH, "%s\n", GStrings(STARTUP4)); if (GStrings(STARTUP5)[0]) Printf (PRINT_HIGH, "%s\n", GStrings(STARTUP5)); // Nomonsters sv_nomonsters = Args.CheckParm("-nomonsters"); // Respawn sv_monstersrespawn = Args.CheckParm("-respawn"); // Fast sv_fastmonsters = Args.CheckParm("-fast"); // developer mode devparm = Args.CheckParm ("-devparm"); // Record a vanilla demo p = Args.CheckParm ("-record"); if (p) { autorecord = true; autostart = true; demorecordfile = Args.GetArg (p+1); } // get skill / episode / map from parms strcpy (startmap, (gameinfo.flags & GI_MAPxx) ? "MAP01" : "E1M1"); // Check for -playdemo, play a single demo then quit. p = Args.CheckParm ("-playdemo"); // Hack to check for +playdemo command, since if you just add it normally // it won't run because it's attempting to run a demo and still set up the // first map as normal. if (!p) p = Args.CheckParm ("+playdemo"); if (p && p < Args.NumArgs()-1) { Printf (PRINT_HIGH, "Playdemo parameter found on command line.\n"); singledemo = true; defdemoname = Args.GetArg (p+1); } // [SL] check for -timedemo (was removed at some point) p = Args.CheckParm("-timedemo"); if (p && p < Args.NumArgs() - 1) { singledemo = true; G_TimeDemo(Args.GetArg(p + 1)); } const char *val = Args.CheckValue ("-skill"); if (val) { sv_skill.Set (val[0]-'0'); } p = Args.CheckParm ("-warp"); if (p && p < Args.NumArgs() - (1+(gameinfo.flags & GI_MAPxx ? 0 : 1))) { int ep, map; if (gameinfo.flags & GI_MAPxx) { ep = 1; map = atoi (Args.GetArg(p+1)); } else { ep = Args.GetArg(p+1)[0]-'0'; map = Args.GetArg(p+2)[0]-'0'; } strncpy (startmap, CalcMapName (ep, map), 8); autostart = true; } // [RH] Hack to handle +map p = Args.CheckParm ("+map"); if (p && p < Args.NumArgs()-1) { strncpy (startmap, Args.GetArg (p+1), 8); ((char *)Args.GetArg (p))[0] = '-'; autostart = true; } if (devparm) Printf (PRINT_HIGH, "%s", GStrings(D_DEVSTR)); // D_DEVSTR // [RH] Now that all text strings are set up, // insert them into the level and cluster data. G_SetLevelStrings(); // [RH] Parse through all loaded mapinfo lumps G_ParseMapInfo(); // [ML] Parse musinfo lump G_ParseMusInfo(); // [RH] Parse any SNDINFO lumps S_ParseSndInfo(); // NOTE(jsd): Set up local player color EXTERN_CVAR(cl_color); R_BuildPlayerTranslation (0, V_GetColorFromString (NULL, cl_color.cstring())); I_FinishClockCalibration (); Printf (PRINT_HIGH, "D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame (); // [RH] Initialize items. Still only used for the give command. :-( InitItems (); // [RH] Lock any cvars that should be locked now that we're // about to begin the game. cvar_t::EnableNoSet (); // [RH] Now that all game subsystems have been initialized, // do all commands on the command line other than +set C_ExecCmdLineParams (false, false); Printf_Bold("\n\35\36\36\36\36 Odamex Client Initialized \36\36\36\36\37\n"); if(gamestate != GS_CONNECTING) Printf(PRINT_HIGH, "Type connect <address> or use the Odamex Launcher to connect to a game.\n"); Printf(PRINT_HIGH, "\n"); setmodeneeded = false; // [Fly] we don't need to set a video mode here! //gamestate = GS_FULLCONSOLE; // [SL] allow the user to pass the name of a netdemo as the first argument. // This allows easy launching of netdemos from Windows Explorer or other GUIs. // [Xyltol] if (Args.GetArg(1)) { std::string demoarg = Args.GetArg(1); if (demoarg.find(".odd") != std::string::npos) CL_NetDemoPlay(demoarg); } p = Args.CheckParm("-netplay"); if (p) { if (Args.GetArg(p + 1)) { std::string filename = Args.GetArg(p + 1); CL_NetDemoPlay(filename); } else { Printf(PRINT_HIGH, "No netdemo filename specified.\n"); } } // denis - bring back the demos if ( gameaction != ga_loadgame ) { if (autostart || netgame || singledemo) { if (singledemo) G_DoPlayDemo(); else { if(autostart) { // single player warp (like in g_level) serverside = true; sv_allowexit = "1"; sv_freelook = "1"; sv_allowjump = "1"; sv_allowredscreen = "1"; sv_gametype = GM_COOP; players.clear(); players.push_back(player_t()); players.back().playerstate = PST_REBORN; consoleplayer_id = displayplayer_id = players.back().id = 1; } G_InitNew (startmap); if (autorecord) if (G_RecordDemo(demorecordfile.c_str())) G_BeginRecording(); } } else { if (gamestate != GS_CONNECTING) gamestate = GS_HIDECONSOLE; C_HideConsole(); if (gamemode == commercial_bfg) // DOOM 2 BFG Edtion AddCommandString("menu_main"); D_StartTitle (); // start up intro loop } } // denis - this will run a demo and quit p = Args.CheckParm ("+demotest"); if (p && p < Args.NumArgs()-1) { demotest = 1; defdemoname = Args.GetArg (p+1); G_DoPlayDemo(); while(demoplayback) { DObject::BeginFrame (); G_Ticker(); DObject::EndFrame (); gametic++; } } else { demotest = 0; D_DoomLoop (); // never returns } }
// // D_DoomMain // void D_DoomMain (void) { int p; char file[256]; char demolumpname[9]; int numiwadlumps; I_AtExit(D_Endoom, false); // print banner I_PrintBanner(PACKAGE_STRING); DEH_printf("Z_Init: Init zone memory allocation daemon. \n"); Z_Init (); #ifdef FEATURE_MULTIPLAYER //! // @category net // // Start a dedicated server, routing packets but not participating // in the game itself. // if (M_CheckParm("-dedicated") > 0) { printf("Dedicated server mode.\n"); NET_DedicatedServer(); // Never returns } //! // @category net // // Query the Internet master server for a global list of active // servers. // if (M_CheckParm("-search")) { NET_MasterQuery(); exit(0); } //! // @arg <address> // @category net // // Query the status of the server running on the given IP // address. // p = M_CheckParmWithArgs("-query", 1); if (p) { NET_QueryAddress(myargv[p+1]); exit(0); } //! // @category net // // Search the local LAN for running servers. // if (M_CheckParm("-localsearch")) { NET_LANQuery(); exit(0); } #endif //! // @vanilla // // Disable monsters. // nomonsters = M_CheckParm ("-nomonsters"); //! // @vanilla // // Monsters respawn after being killed. // respawnparm = M_CheckParm ("-respawn"); //! // @vanilla // // Monsters move faster. // fastparm = M_CheckParm ("-fast"); //! // @vanilla // // Developer mode. F1 saves a screenshot in the current working // directory. // devparm = M_CheckParm ("-devparm"); I_DisplayFPSDots(devparm); //! // @category net // @vanilla // // Start a deathmatch game. // if (M_CheckParm ("-deathmatch")) deathmatch = 1; //! // @category net // @vanilla // // Start a deathmatch 2.0 game. Weapons do not stay in place and // all items respawn after 30 seconds. // if (M_CheckParm ("-altdeath")) deathmatch = 2; if (devparm) DEH_printf(D_DEVSTR); // find which dir to use for config files #ifdef _WIN32 //! // @platform windows // @vanilla // // Save configuration data and savegames in c:\doomdata, // allowing play from CD. // if (M_ParmExists("-cdrom")) { printf(D_CDROM); M_SetConfigDir("c:\\doomdata\\"); } else #endif { // Auto-detect the configuration dir. M_SetConfigDir(NULL); } //! // @arg <x> // @vanilla // // Turbo mode. The player's speed is multiplied by x%. If unspecified, // x defaults to 200. Values are rounded up to 10 and down to 400. // if ( (p=M_CheckParm ("-turbo")) ) { int scale = 200; extern int forwardmove[2]; extern int sidemove[2]; if (p<myargc-1) scale = atoi (myargv[p+1]); if (scale < 10) scale = 10; if (scale > 400) scale = 400; DEH_printf("turbo scale: %i%%\n", scale); forwardmove[0] = forwardmove[0]*scale/100; forwardmove[1] = forwardmove[1]*scale/100; sidemove[0] = sidemove[0]*scale/100; sidemove[1] = sidemove[1]*scale/100; } // init subsystems DEH_printf("V_Init: allocate screens.\n"); V_Init (); // Load configuration files before initialising other subsystems. DEH_printf("M_LoadDefaults: Load system defaults.\n"); M_SetConfigFilenames("default.cfg", PROGRAM_PREFIX "doom.cfg"); D_BindVariables(); M_LoadDefaults(); // Save configuration at exit. I_AtExit(M_SaveDefaults, false); // Find main IWAD file and load it. iwadfile = D_FindIWAD(IWAD_MASK_DOOM, &gamemission); // None found? if (iwadfile == NULL) { I_Error("Game mode indeterminate. No IWAD file was found. Try\n" "specifying one with the '-iwad' command line parameter.\n"); } modifiedgame = false; DEH_printf("W_Init: Init WADfiles.\n"); D_AddFile(iwadfile); numiwadlumps = numlumps; W_CheckCorrectIWAD(doom); // Now that we've loaded the IWAD, we can figure out what gamemission // we're playing and which version of Vanilla Doom we need to emulate. D_IdentifyVersion(); InitGameVersion(); //! // @category mod // // Disable automatic loading of Dehacked patches for certain // IWAD files. // if (!M_ParmExists("-nodeh")) { // Some IWADs have dehacked patches that need to be loaded for // them to be played properly. LoadIwadDeh(); } // Doom 3: BFG Edition includes modified versions of the classic // IWADs which can be identified by an additional DMENUPIC lump. // Furthermore, the M_GDHIGH lumps have been modified in a way that // makes them incompatible to Vanilla Doom and the modified version // of doom2.wad is missing the TITLEPIC lump. // We specifically check for DMENUPIC here, before PWADs have been // loaded which could probably include a lump of that name. if (W_CheckNumForName("dmenupic") >= 0) { printf("BFG Edition: Using workarounds as needed.\n"); bfgedition = true; // BFG Edition changes the names of the secret levels to // censor the Wolfenstein references. It also has an extra // secret level (MAP33). In Vanilla Doom (meaning the DOS // version), MAP33 overflows into the Plutonia level names // array, so HUSTR_33 is actually PHUSTR_1. DEH_AddStringReplacement(HUSTR_31, "level 31: idkfa"); DEH_AddStringReplacement(HUSTR_32, "level 32: keen"); DEH_AddStringReplacement(PHUSTR_1, "level 33: betray"); // The BFG edition doesn't have the "low detail" menu option (fair // enough). But bizarrely, it reuses the M_GDHIGH patch as a label // for the options menu (says "Fullscreen:"). Why the perpetrators // couldn't just add a new graphic lump and had to reuse this one, // I don't know. // // The end result is that M_GDHIGH is too wide and causes the game // to crash. As a workaround to get a minimum level of support for // the BFG edition IWADs, use the "ON"/"OFF" graphics instead. DEH_AddStringReplacement("M_GDHIGH", "M_MSGON"); DEH_AddStringReplacement("M_GDLOW", "M_MSGOFF"); } #ifdef FEATURE_DEHACKED // Load Dehacked patches specified on the command line with -deh. // Note that there's a very careful and deliberate ordering to how // Dehacked patches are loaded. The order we use is: // 1. IWAD dehacked patches. // 2. Command line dehacked patches specified with -deh. // 3. PWAD dehacked patches in DEHACKED lumps. DEH_ParseCommandLine(); #endif // Load PWAD files. modifiedgame = W_ParseCommandLine(); // Debug: // W_PrintDirectory(); //! // @arg <demo> // @category demo // @vanilla // // Play back the demo named demo.lmp. // p = M_CheckParmWithArgs ("-playdemo", 1); if (!p) { //! // @arg <demo> // @category demo // @vanilla // // Play back the demo named demo.lmp, determining the framerate // of the screen. // p = M_CheckParmWithArgs("-timedemo", 1); } if (p) { char *uc_filename = strdup(myargv[p + 1]); M_ForceUppercase(uc_filename); // With Vanilla you have to specify the file without extension, // but make that optional. if (M_StringEndsWith(uc_filename, ".LMP")) { M_StringCopy(file, myargv[p + 1], sizeof(file)); } else { DEH_snprintf(file, sizeof(file), "%s.lmp", myargv[p+1]); } free(uc_filename); if (D_AddFile(file)) { M_StringCopy(demolumpname, lumpinfo[numlumps - 1]->name, sizeof(demolumpname)); } else { // If file failed to load, still continue trying to play // the demo in the same way as Vanilla Doom. This makes // tricks like "-playdemo demo1" possible. M_StringCopy(demolumpname, myargv[p + 1], sizeof(demolumpname)); } printf("Playing demo %s.\n", file); } I_AtExit(G_CheckDemoStatusAtExit, true); // Generate the WAD hash table. Speed things up a bit. W_GenerateHashTable(); // Load DEHACKED lumps from WAD files - but only if we give the right // command line parameter. //! // @category mod // // Load Dehacked patches from DEHACKED lumps contained in one of the // loaded PWAD files. // if (M_ParmExists("-dehlump")) { int i, loaded = 0; for (i = numiwadlumps; i < numlumps; ++i) { if (!strncmp(lumpinfo[i]->name, "DEHACKED", 8)) { DEH_LoadLump(i, false, false); loaded++; } } printf(" loaded %i DEHACKED lumps from PWAD files.\n", loaded); } // Set the gamedescription string. This is only possible now that // we've finished loading Dehacked patches. D_SetGameDescription(); #ifdef _WIN32 // In -cdrom mode, we write savegames to c:\doomdata as well as configs. if (M_ParmExists("-cdrom")) { savegamedir = configdir; } else #endif { savegamedir = M_GetSaveGameDir(D_SaveGameIWADName(gamemission)); } // Check for -file in shareware if (modifiedgame) { // These are the lumps that will be checked in IWAD, // if any one is not present, execution will be aborted. char name[23][8]= { "e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9", "e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9", "dphoof","bfgga0","heada1","cybra1","spida1d1" }; int i; if ( gamemode == shareware) I_Error(DEH_String("\nYou cannot -file with the shareware " "version. Register!")); // Check for fake IWAD with right name, // but w/o all the lumps of the registered version. if (gamemode == registered) for (i = 0;i < 23; i++) if (W_CheckNumForName(name[i])<0) I_Error(DEH_String("\nThis is not the registered version.")); } if (W_CheckNumForName("SS_START") >= 0 || W_CheckNumForName("FF_END") >= 0) { I_PrintDivider(); printf(" WARNING: The loaded WAD file contains modified sprites or\n" " floor textures. You may want to use the '-merge' command\n" " line option instead of '-file'.\n"); } I_PrintStartupBanner(gamedescription); PrintDehackedBanners(); // Freedoom's IWADs are Boom-compatible, which means they usually // don't work in Vanilla (though FreeDM is okay). Show a warning // message and give a link to the website. if (W_CheckNumForName("FREEDOOM") >= 0 && W_CheckNumForName("FREEDM") < 0) { printf(" WARNING: You are playing using one of the Freedoom IWAD\n" " files, which might not work in this port. See this page\n" " for more information on how to play using Freedoom:\n" " http://www.chocolate-doom.org/wiki/index.php/Freedoom\n"); I_PrintDivider(); } DEH_printf("I_Init: Setting up machine state.\n"); I_CheckIsScreensaver(); I_InitTimer(); I_InitJoystick(); I_InitSound(true); I_InitMusic(); #ifdef FEATURE_MULTIPLAYER printf ("NET_Init: Init network subsystem.\n"); NET_Init (); #endif // Initial netgame startup. Connect to server etc. D_ConnectNetGame(); // get skill / episode / map from parms startskill = sk_medium; startepisode = 1; startmap = 1; autostart = false; //! // @arg <skill> // @vanilla // // Set the game skill, 1-5 (1: easiest, 5: hardest). A skill of // 0 disables all monsters. // p = M_CheckParmWithArgs("-skill", 1); if (p) { startskill = myargv[p+1][0]-'1'; autostart = true; } //! // @arg <n> // @vanilla // // Start playing on episode n (1-4) // p = M_CheckParmWithArgs("-episode", 1); if (p) { startepisode = myargv[p+1][0]-'0'; startmap = 1; autostart = true; } timelimit = 0; //! // @arg <n> // @category net // @vanilla // // For multiplayer games: exit each level after n minutes. // p = M_CheckParmWithArgs("-timer", 1); if (p) { timelimit = atoi(myargv[p+1]); } //! // @category net // @vanilla // // Austin Virtual Gaming: end levels after 20 minutes. // p = M_CheckParm ("-avg"); if (p) { timelimit = 20; } //! // @arg [<x> <y> | <xy>] // @vanilla // // Start a game immediately, warping to ExMy (Doom 1) or MAPxy // (Doom 2) // p = M_CheckParmWithArgs("-warp", 1); if (p) { if (gamemode == commercial) startmap = atoi (myargv[p+1]); else { startepisode = myargv[p+1][0]-'0'; if (p + 2 < myargc) { startmap = myargv[p+2][0]-'0'; } else { startmap = 1; } } autostart = true; } // Undocumented: // Invoked by setup to test the controls. p = M_CheckParm("-testcontrols"); if (p > 0) { startepisode = 1; startmap = 1; autostart = true; testcontrols = true; } // Check for load game parameter // We do this here and save the slot number, so that the network code // can override it or send the load slot to other players. //! // @arg <s> // @vanilla // // Load the game in slot s. // p = M_CheckParmWithArgs("-loadgame", 1); if (p) { startloadgame = atoi(myargv[p+1]); } else { // Not loading a game startloadgame = -1; } DEH_printf("M_Init: Init miscellaneous info.\n"); M_Init (); DEH_printf("R_Init: Init DOOM refresh daemon - "); R_Init (); DEH_printf("\nP_Init: Init Playloop state.\n"); P_Init (); DEH_printf("S_Init: Setting up sound.\n"); S_Init (sfxVolume * 8, musicVolume * 8); DEH_printf("D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame (); PrintGameVersion(); DEH_printf("HU_Init: Setting up heads up display.\n"); HU_Init (); DEH_printf("ST_Init: Init status bar.\n"); ST_Init (); // If Doom II without a MAP01 lump, this is a store demo. // Moved this here so that MAP01 isn't constantly looked up // in the main loop. if (gamemode == commercial && W_CheckNumForName("map01") < 0) storedemo = true; if (M_CheckParmWithArgs("-statdump", 1)) { I_AtExit(StatDump, true); DEH_printf("External statistics registered.\n"); } //! // @arg <x> // @category demo // @vanilla // // Record a demo named x.lmp. // p = M_CheckParmWithArgs("-record", 1); if (p) { G_RecordDemo (myargv[p+1]); autostart = true; } p = M_CheckParmWithArgs("-playdemo", 1); if (p) { singledemo = true; // quit after one demo G_DeferedPlayDemo (demolumpname); D_DoomLoop (); // never returns } p = M_CheckParmWithArgs("-timedemo", 1); if (p) { G_TimeDemo (demolumpname); D_DoomLoop (); // never returns } if (startloadgame >= 0) { M_StringCopy(file, P_SaveGameFile(startloadgame), sizeof(file)); G_LoadGame(file); } if (gameaction != ga_loadgame ) { if (autostart || netgame) G_InitNew (startskill, startepisode, startmap); else D_StartTitle (); // start up intro loop } D_DoomLoop (); // never returns }
static void D_DoomMainSetup(void) { int p,slot; L_SetupConsoleMasks(); setbuf(stdout,NULL); // proff 04/05/2000: Added support for include response files /* proff 2001/7/1 - Moved up, so -config can be in response files */ { boolean rsp_found; int i; do { rsp_found=false; for (i=0; i<myargc; i++) if (myargv[i][0]=='@') rsp_found=true; FindResponseFile(); } while (rsp_found==true); } lprintf(LO_INFO,"M_LoadDefaults: Load system defaults.\n"); M_LoadDefaults(); // load before initing other systems // figgi 09/18/00-- added switch to force classic bsp nodes if (M_CheckParm ("-forceoldbsp")) { extern boolean forceOldBsp; forceOldBsp = true; } DoLooseFiles(); // Ty 08/29/98 - handle "loose" files on command line IdentifyVersion(); // e6y: DEH files preloaded in wrong order // http://sourceforge.net/tracker/index.php?func=detail&aid=1418158&group_id=148658&atid=772943 // The dachaked stuff has been moved below an autoload // jff 1/24/98 set both working and command line value of play parms nomonsters = clnomonsters = M_CheckParm ("-nomonsters"); respawnparm = clrespawnparm = M_CheckParm ("-respawn"); fastparm = clfastparm = M_CheckParm ("-fast"); // jff 1/24/98 end of set to both working and command line value devparm = M_CheckParm ("-devparm"); if (M_CheckParm ("-altdeath")) deathmatch = 2; else if (M_CheckParm ("-deathmatch")) deathmatch = 1; { // CPhipps - localise title variable // print title for every printed line // cph - code cleaned and made smaller const char* doomverstr; switch ( gamemode ) { case retail: doomverstr = "The Ultimate DOOM"; break; case shareware: doomverstr = "DOOM Shareware"; break; case registered: doomverstr = "DOOM Registered"; break; case commercial: // Ty 08/27/98 - fixed gamemode vs gamemission switch (gamemission) { case pack_plut: doomverstr = "DOOM 2: Plutonia Experiment"; break; case pack_tnt: doomverstr = "DOOM 2: TNT - Evilution"; break; default: doomverstr = "DOOM 2: Hell on Earth"; break; } break; default: doomverstr = "Public DOOM"; break; } /* cphipps - the main display. This shows the build date, copyright, and game type */ lprintf(LO_ALWAYS,"PrBoom (built %s), playing: %s\n" "PrBoom is released under the GNU General Public license v2.0.\n" "You are welcome to redistribute it under certain conditions.\n" "It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details.\n", version_date, doomverstr); } if (devparm) //jff 9/3/98 use logical output routine lprintf(LO_CONFIRM,"%s",D_DEVSTR); // turbo option if ((p=M_CheckParm ("-turbo"))) { int scale = 200; extern int forwardmove[2]; extern int sidemove[2]; if (p<myargc-1) scale = atoi(myargv[p+1]); if (scale < 10) scale = 10; if (scale > 400) scale = 400; //jff 9/3/98 use logical output routine lprintf (LO_CONFIRM,"turbo scale: %i%%\n",scale); forwardmove[0] = forwardmove[0]*scale/100; forwardmove[1] = forwardmove[1]*scale/100; sidemove[0] = sidemove[0]*scale/100; sidemove[1] = sidemove[1]*scale/100; } modifiedgame = false; // get skill / episode / map from parms startskill = sk_none; // jff 3/24/98 was sk_medium, just note not picked startepisode = 1; startmap = 1; autostart = false; if ((p = M_CheckParm ("-skill")) && p < myargc-1) { startskill = myargv[p+1][0]-'1'; autostart = true; } if ((p = M_CheckParm ("-episode")) && p < myargc-1) { startepisode = myargv[p+1][0]-'0'; startmap = 1; autostart = true; } if ((p = M_CheckParm ("-timer")) && p < myargc-1 && deathmatch) { int time = atoi(myargv[p+1]); //jff 9/3/98 use logical output routine lprintf(LO_CONFIRM,"Levels will end after %d minute%s.\n", time, time>1 ? "s" : ""); } if ((p = M_CheckParm ("-avg")) && p < myargc-1 && deathmatch) //jff 9/3/98 use logical output routine lprintf(LO_CONFIRM,"Austin Virtual Gaming: Levels will end after 20 minutes\n"); if ((p = M_CheckParm ("-warp")) || // killough 5/2/98 (p = M_CheckParm ("-wart"))) // Ty 08/29/98 - moved this check later so we can have -warp alone: && p < myargc-1) { startmap = 0; // Ty 08/29/98 - allow "-warp x" to go to first map in wad(s) autostart = true; // Ty 08/29/98 - move outside the decision tree if (gamemode == commercial) { if (p < myargc-1) startmap = atoi(myargv[p+1]); // Ty 08/29/98 - add test if last parm } else // 1/25/98 killough: fix -warp xxx from crashing Doom 1 / UD { if (p < myargc-2) { startepisode = atoi(myargv[++p]); startmap = atoi(myargv[p+1]); } } } // Ty 08/29/98 - later we'll check for startmap=0 and autostart=true // as a special case that -warp * was used. Actually -warp with any // non-numeric will do that but we'll only document "*" //jff 1/22/98 add command line parms to disable sound and music { int nosound = M_CheckParm("-nosound"); nomusicparm = nosound || M_CheckParm("-nomusic"); nosfxparm = nosound || M_CheckParm("-nosfx"); } //jff end of sound/music command line parms // killough 3/2/98: allow -nodraw -noblit generally nodrawers = M_CheckParm ("-nodraw"); noblit = M_CheckParm ("-noblit"); //proff 11/22/98: Added setting of viewangleoffset p = M_CheckParm("-viewangle"); if (p) { viewangleoffset = atoi(myargv[p+1]); viewangleoffset = viewangleoffset<0 ? 0 : (viewangleoffset>7 ? 7 : viewangleoffset); viewangleoffset = (8-viewangleoffset) * ANG45; } // init subsystems G_ReloadDefaults(); // killough 3/4/98: set defaults just loaded. // jff 3/24/98 this sets startskill if it was -1 // Video stuff if ((p = M_CheckParm("-width"))) if (myargv[p+1]) desired_screenwidth = atoi(myargv[p+1]); if ((p = M_CheckParm("-height"))) if (myargv[p+1]) desired_screenheight = atoi(myargv[p+1]); if ((p = M_CheckParm("-fullscreen"))) use_fullscreen = 1; if ((p = M_CheckParm("-nofullscreen"))) use_fullscreen = 0; // e6y // New command-line options for setting a window (-window) // or fullscreen (-nowindow) mode temporarily which is not saved in cfg. // It works like "-geom" switch desired_fullscreen = use_fullscreen; if ((p = M_CheckParm("-window"))) desired_fullscreen = 0; if ((p = M_CheckParm("-nowindow"))) desired_fullscreen = 1; { // -geometry handling, change screen size for this session only // e6y: new code by me int w, h; if (!(p = M_CheckParm("-geom"))) p = M_CheckParm("-geometry"); if (!(p && (p+1<myargc) && sscanf(myargv[p+1], "%dx%d", &w, &h) == 2)) { w = desired_screenwidth; h = desired_screenheight; } I_CalculateRes(w, h); } #ifdef GL_DOOM // proff 04/05/2000: for GL-specific switches gld_InitCommandLine(); #endif //jff 9/3/98 use logical output routine lprintf(LO_INFO,"V_Init: allocate screens.\n"); V_Init(); // CPhipps - autoloading of wads // Designed to be general, instead of specific to boomlump.wad // Some people might find this useful // cph - support MBF -noload parameter if (!M_CheckParm("-noload")) { int i; for (i=0; i<MAXLOADFILES*2; i++) { const char *fname = (i < MAXLOADFILES) ? wad_files[i] : deh_files[i - MAXLOADFILES]; char *fpath; if (!(fname && *fname)) continue; // Filename is now stored as a zero terminated string fpath = I_FindFile(fname, (i < MAXLOADFILES) ? ".wad" : ".bex"); if (!fpath) lprintf(LO_WARN, "Failed to autoload %s\n", fname); else { if (i >= MAXLOADFILES) ProcessDehFile(fpath, D_dehout(), 0); else { D_AddFile(fpath,source_auto_load); } modifiedgame = true; free(fpath); } } } // e6y: DEH files preloaded in wrong order // http://sourceforge.net/tracker/index.php?func=detail&aid=1418158&group_id=148658&atid=772943 // The dachaked stuff has been moved from above // ty 03/09/98 do dehacked stuff // Note: do this before any other since it is expected by // the deh patch author that this is actually part of the EXE itself // Using -deh in BOOM, others use -dehacked. // Ty 03/18/98 also allow .bex extension. .bex overrides if both exist. D_BuildBEXTables(); // haleyjd p = M_CheckParm ("-deh"); if (p) { char file[PATH_MAX+1]; // cph - localised // the parms after p are deh/bex file names, // until end of parms or another - preceded parm // Ty 04/11/98 - Allow multiple -deh files in a row while (++p != myargc && *myargv[p] != '-') { AddDefaultExtension(strcpy(file, myargv[p]), ".bex"); if (access(file, F_OK)) // nope { AddDefaultExtension(strcpy(file, myargv[p]), ".deh"); if (access(file, F_OK)) // still nope I_Error("D_DoomMainSetup: Cannot find .deh or .bex file named %s",myargv[p]); } // during the beta we have debug output to dehout.txt ProcessDehFile(file,D_dehout(),0); } } // ty 03/09/98 end of do dehacked stuff // add any files specified on the command line with -file wadfile // to the wad list // killough 1/31/98, 5/2/98: reload hack removed, -wart same as -warp now. if ((p = M_CheckParm ("-file"))) { // the parms after p are wadfile/lump names, // until end of parms or another - preceded parm modifiedgame = true; // homebrew levels while (++p != myargc && *myargv[p] != '-') D_AddFile(myargv[p],source_pwad); } if (!(p = M_CheckParm("-playdemo")) || p >= myargc-1) { /* killough */ if ((p = M_CheckParm ("-fastdemo")) && p < myargc-1) /* killough */ fastdemo = true; // run at fastest speed possible else p = M_CheckParm ("-timedemo"); } if (p && p < myargc-1) { char file[PATH_MAX+1]; // cph - localised strcpy(file,myargv[p+1]); AddDefaultExtension(file,".lmp"); // killough D_AddFile (file,source_lmp); //jff 9/3/98 use logical output routine lprintf(LO_CONFIRM,"Playing demo %s\n",file); if ((p = M_CheckParm ("-ffmap")) && p < myargc-1) { ffmap = atoi(myargv[p+1]); } } // internal translucency set to config file value // phares general_translucency = default_translucency; // phares // 1/18/98 killough: Z_Init() call moved to i_main.c // CPhipps - move up netgame init //jff 9/3/98 use logical output routine lprintf(LO_INFO,"D_InitNetGame: Checking for network game.\n"); D_InitNetGame(); //jff 9/3/98 use logical output routine lprintf(LO_INFO,"W_Init: Init WADfiles.\n"); W_Init(); // CPhipps - handling of wadfiles init changed lprintf(LO_INFO,"\n"); // killough 3/6/98: add a newline, by popular demand :) // e6y // option to disable automatic loading of dehacked-in-wad lump if (!M_CheckParm ("-nodeh")) if ((p = W_CheckNumForName("DEHACKED")) != -1) // cph - add dehacked-in-a-wad support ProcessDehFile(NULL, D_dehout(), p); V_InitColorTranslation(); //jff 4/24/98 load color translation lumps // killough 2/22/98: copyright / "modified game" / SPA banners removed // Ty 04/08/98 - Add 5 lines of misc. data, only if nonblank // The expectation is that these will be set in a .bex file //jff 9/3/98 use logical output routine if (*startup1) lprintf(LO_INFO,"%s",startup1); if (*startup2) lprintf(LO_INFO,"%s",startup2); if (*startup3) lprintf(LO_INFO,"%s",startup3); if (*startup4) lprintf(LO_INFO,"%s",startup4); if (*startup5) lprintf(LO_INFO,"%s",startup5); // End new startup strings //jff 9/3/98 use logical output routine lprintf(LO_INFO,"M_Init: Init miscellaneous info.\n"); M_Init(); #ifdef HAVE_NET // CPhipps - now wait for netgame start D_CheckNetGame(); #endif //jff 9/3/98 use logical output routine lprintf(LO_INFO,"R_Init: Init DOOM refresh daemon - "); R_Init(); //jff 9/3/98 use logical output routine lprintf(LO_INFO,"\nP_Init: Init Playloop state.\n"); P_Init(); //jff 9/3/98 use logical output routine lprintf(LO_INFO,"I_Init: Setting up machine state.\n"); I_Init(); //jff 9/3/98 use logical output routine lprintf(LO_INFO,"S_Init: Setting up sound.\n"); S_Init(snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ ); //jff 9/3/98 use logical output routine lprintf(LO_INFO,"HU_Init: Setting up heads up display.\n"); HU_Init(); if (!(M_CheckParm("-nodraw") && M_CheckParm("-nosound"))) I_InitGraphics(); //jff 9/3/98 use logical output routine lprintf(LO_INFO,"ST_Init: Init status bar.\n"); ST_Init(); idmusnum = -1; //jff 3/17/98 insure idmus number is blank // CPhipps - auto screenshots if ((p = M_CheckParm("-autoshot")) && (p < myargc-2)) if ((auto_shot_count = auto_shot_time = atoi(myargv[p+1]))) auto_shot_fname = myargv[p+2]; // start the apropriate game based on parms // killough 12/98: // Support -loadgame with -record and reimplement -recordfrom. if ((slot = M_CheckParm("-recordfrom")) && (p = slot+2) < myargc) G_RecordDemo(myargv[p]); else { slot = M_CheckParm("-loadgame"); if ((p = M_CheckParm("-record")) && ++p < myargc) { autostart = true; G_RecordDemo(myargv[p]); } } if ((p = M_CheckParm ("-checksum")) && ++p < myargc) { P_RecordChecksum (myargv[p]); } if ((p = M_CheckParm ("-fastdemo")) && ++p < myargc) { // killough fastdemo = true; // run at fastest speed possible timingdemo = true; // show stats after quit G_DeferedPlayDemo(myargv[p]); singledemo = true; // quit after one demo } else if ((p = M_CheckParm("-timedemo")) && ++p < myargc) { singletics = true; timingdemo = true; // show stats after quit G_DeferedPlayDemo(myargv[p]); singledemo = true; // quit after one demo } else if ((p = M_CheckParm("-playdemo")) && ++p < myargc) { G_DeferedPlayDemo(myargv[p]); singledemo = true; // quit after one demo } if (slot && ++slot < myargc) { slot = atoi(myargv[slot]); // killough 3/16/98: add slot info G_LoadGame(slot, true); // killough 5/15/98: add command flag // cph - no filename } else if (!singledemo) { /* killough 12/98 */ if (autostart || netgame) { G_InitNew(startskill, startepisode, startmap); if (demorecording) G_BeginRecording(); } else D_StartTitle(); // start up intro loop } }
// // D_DoomMain // void D_DoomMain (void) { int p; char file[256]; char demolumpname[9]; M_FindResponseFile (); // Undocumented "search for IWADs" parameter used by the setup // tool. if (M_CheckParm("-findiwads") > 0) { D_FindInstalledIWADs(); } // print banner PrintBanner(PACKAGE_STRING); DEH_printf("Z_Init: Init zone memory allocation daemon. \n"); Z_Init (); #ifdef FEATURE_MULTIPLAYER //! // @category net // // Start a dedicated server, routing packets but not participating // in the game itself. // if (M_CheckParm("-dedicated") > 0) { printf("Dedicated server mode.\n"); NET_DedicatedServer(); // Never returns } //! // @category net // // Query the Internet master server for a global list of active // servers. // if (M_CheckParm("-search")) { printf("\nSearching for servers on Internet ...\n"); p = NET_MasterQuery(NET_QueryPrintCallback, NULL); printf("\n%i server(s) found.\n", p); exit(0); } //! // @arg <address> // @category net // // Query the status of the server running on the given IP // address. // p = M_CheckParmWithArgs("-query", 1); if (p) { NET_QueryAddress(myargv[p+1]); exit(0); } //! // @category net // // Search the local LAN for running servers. // if (M_CheckParm("-localsearch")) { printf("\nSearching for servers on local LAN ...\n"); p = NET_LANQuery(NET_QueryPrintCallback, NULL); printf("\n%i server(s) found.\n", p); exit(0); } #endif #ifdef FEATURE_DEHACKED printf("DEH_Init: Init Dehacked support.\n"); DEH_Init(); #endif iwadfile = D_FindIWAD(); // *** PID BEGIN *** psdoom1wad = D_FindWADByName("psdoom1.wad"); psdoom2wad = D_FindWADByName("psdoom2.wad"); // *** PID END *** // None found? if (iwadfile == NULL) { I_Error("Game mode indeterminate. No IWAD file was found. Try\n" "specifying one with the '-iwad' command line parameter.\n"); } modifiedgame = false; //! // @vanilla // // Disable monsters. // nomonsters = M_CheckParm ("-nomonsters"); // This keeps a 'no monsters' that is persistant across new games // and level warps. if ( (nomonstersperiod = M_CheckParm("-nomonsters.") ) ) { nomonsters = true; } // This makes items respawn as in -altdeath (ie. no dropped items, // no invis, no invun) respawnitems = M_CheckParm("-respawnitems"); //! // @vanilla // // Monsters respawn after being killed. // respawnparm = M_CheckParm ("-respawn"); //! // @vanilla // // Monsters move faster. // fastparm = M_CheckParm ("-fast"); //! // @vanilla // // Developer mode. F1 saves a screenshot in the current working // directory. // devparm = M_CheckParm ("-devparm"); //! // @category net // @vanilla // // Start a deathmatch game. // if (M_CheckParm ("-deathmatch")) deathmatch = 1; //! // @category net // @vanilla // // Start a deathmatch 2.0 game. Weapons do not stay in place and // all items respawn after 30 seconds. // if (M_CheckParm ("-altdeath")) deathmatch = 2; if (devparm) DEH_printf(D_DEVSTR); // find which dir to use for config files M_SetConfigDir(); //! // @arg <x> // @vanilla // // Turbo mode. The player's speed is multiplied by x%. If unspecified, // x defaults to 200. Values are rounded up to 10 and down to 400. // if ( (p=M_CheckParm ("-turbo")) ) { int scale = 200; extern int forwardmove[2]; extern int sidemove[2]; if (p<myargc-1) scale = atoi (myargv[p+1]); if (scale < 10) scale = 10; if (scale > 400) scale = 400; DEH_printf("turbo scale: %i%%\n", scale); forwardmove[0] = forwardmove[0]*scale/100; forwardmove[1] = forwardmove[1]*scale/100; sidemove[0] = sidemove[0]*scale/100; sidemove[1] = sidemove[1]*scale/100; } // init subsystems DEH_printf("V_Init: allocate screens.\n"); V_Init (); DEH_printf("M_LoadDefaults: Load system defaults.\n"); M_ApplyPlatformDefaults(); M_LoadDefaults (); // load before initing other systems DEH_printf("W_Init: Init WADfiles.\n"); D_AddFile(iwadfile); // *** PID BEGIN *** // If the command-line flag to suppress auto-loading of custom // ps management levels is *not* there, load the appropriate level. p = M_CheckParm ("-nopslev"); if (p) { // Add psdoom1.wad if this is registered (Doom 1) or retail (Ultimite Doom). // If we loaded it, set the flag to true so we can place the monsters in the // correct positions. if ( gamemode == registered || gamemode == retail ){ D_AddFile(iwadfile); ps_level_loaded = true; } // Add psdoom2.wad if this is commercial (Doom 2) and not an add-on pack. // If we loaded it, set the flag to true so we can place the monsters in the // correct positions. if ( gamemode == commercial && gamemission == doom2 ) { D_AddFile(iwadfile); ps_level_loaded = true; } } // *** PID END *** #ifdef FEATURE_WAD_MERGE // Merged PWADs are loaded first, because they are supposed to be // modified IWADs. //! // @arg <files> // @category mod // // Simulates the behavior of deutex's -merge option, merging a PWAD // into the main IWAD. Multiple files may be specified. // p = M_CheckParmWithArgs("-merge", 1); if (p > 0) { for (p = p + 1; p<myargc && myargv[p][0] != '-'; ++p) { char *filename; filename = D_TryFindWADByName(myargv[p]); printf(" merging %s\n", filename); W_MergeFile(filename); } } // NWT-style merging: // NWT's -merge option: //! // @arg <files> // @category mod // // Simulates the behavior of NWT's -merge option. Multiple files // may be specified. p = M_CheckParmWithArgs("-nwtmerge", 1); if (p > 0) { for (p = p + 1; p<myargc && myargv[p][0] != '-'; ++p) { char *filename; filename = D_TryFindWADByName(myargv[p]); printf(" performing NWT-style merge of %s\n", filename); W_NWTDashMerge(filename); } } // Add flats //! // @arg <files> // @category mod // // Simulates the behavior of NWT's -af option, merging flats into // the main IWAD directory. Multiple files may be specified. // p = M_CheckParmWithArgs("-af", 1); if (p > 0) { for (p = p + 1; p<myargc && myargv[p][0] != '-'; ++p) { char *filename; filename = D_TryFindWADByName(myargv[p]); printf(" merging flats from %s\n", filename); W_NWTMergeFile(filename, W_NWT_MERGE_FLATS); } } //! // @arg <files> // @category mod // // Simulates the behavior of NWT's -as option, merging sprites // into the main IWAD directory. Multiple files may be specified. // p = M_CheckParmWithArgs("-as", 1); if (p > 0) { for (p = p + 1; p<myargc && myargv[p][0] != '-'; ++p) { char *filename; filename = D_TryFindWADByName(myargv[p]); printf(" merging sprites from %s\n", filename); W_NWTMergeFile(filename, W_NWT_MERGE_SPRITES); } } //! // @arg <files> // @category mod // // Equivalent to "-af <files> -as <files>". // p = M_CheckParmWithArgs("-aa", 1); if (p > 0) { for (p = p + 1; p<myargc && myargv[p][0] != '-'; ++p) { char *filename; filename = D_TryFindWADByName(myargv[p]); printf(" merging sprites and flats from %s\n", filename); W_NWTMergeFile(filename, W_NWT_MERGE_SPRITES | W_NWT_MERGE_FLATS); } } #endif //! // @arg <files> // @vanilla // // Load the specified PWAD files. // p = M_CheckParmWithArgs("-file", 1); if (p) { // the parms after p are wadfile/lump names, // until end of parms or another - preceded parm modifiedgame = true; // homebrew levels while (++p != myargc && myargv[p][0] != '-') { char *filename; filename = D_TryFindWADByName(myargv[p]); D_AddFile(filename); } } // Debug: // W_PrintDirectory(); //! // @arg <demo> // @category demo // @vanilla // // Play back the demo named demo.lmp. // p = M_CheckParmWithArgs ("-playdemo", 1); if (!p) { //! // @arg <demo> // @category demo // @vanilla // // Play back the demo named demo.lmp, determining the framerate // of the screen. // p = M_CheckParmWithArgs("-timedemo", 1); } if (p) { if (!strcasecmp(myargv[p+1] + strlen(myargv[p+1]) - 4, ".lmp")) { strcpy(file, myargv[p + 1]); } else { sprintf (file,"%s.lmp", myargv[p+1]); } if (D_AddFile (file)) { strncpy(demolumpname, lumpinfo[numlumps - 1].name, 8); demolumpname[8] = '\0'; printf("Playing demo %s.\n", file); } else { // If file failed to load, still continue trying to play // the demo in the same way as Vanilla Doom. This makes // tricks like "-playdemo demo1" possible. strncpy(demolumpname, myargv[p + 1], 8); demolumpname[8] = '\0'; } } // Generate the WAD hash table. Speed things up a bit. W_GenerateHashTable(); D_IdentifyVersion(); InitGameVersion(); LoadChexDeh(); LoadHacxDeh(); D_SetGameDescription(); D_SetSaveGameDir(); // Check for -file in shareware if (modifiedgame) { // These are the lumps that will be checked in IWAD, // if any one is not present, execution will be aborted. char name[23][8]= { "e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9", "e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9", "dphoof","bfgga0","heada1","cybra1","spida1d1" }; int i; if ( gamemode == shareware) I_Error(DEH_String("\nYou cannot -file with the shareware " "version. Register!")); // Check for fake IWAD with right name, // but w/o all the lumps of the registered version. if (gamemode == registered) for (i = 0;i < 23; i++) if (W_CheckNumForName(name[i])<0) I_Error(DEH_String("\nThis is not the registered version.")); } // get skill / episode / map from parms startskill = sk_medium; startepisode = 1; startmap = 1; autostart = false; //! // @arg <skill> // @vanilla // // Set the game skill, 1-5 (1: easiest, 5: hardest). A skill of // 0 disables all monsters. // p = M_CheckParmWithArgs("-skill", 1); if (p) { startskill = myargv[p+1][0]-'1'; autostart = true; } //! // @arg <n> // @vanilla // // Start playing on episode n (1-4) // p = M_CheckParmWithArgs("-episode", 1); if (p) { startepisode = myargv[p+1][0]-'0'; startmap = 1; autostart = true; } timelimit = 0; //! // @arg <n> // @category net // @vanilla // // For multiplayer games: exit each level after n minutes. // p = M_CheckParmWithArgs("-timer", 1); if (p) { timelimit = atoi(myargv[p+1]); } //! // @category net // @vanilla // // Austin Virtual Gaming: end levels after 20 minutes. // p = M_CheckParm ("-avg"); if (p) { timelimit = 20; } //! // @arg [<x> <y> | <xy>] // @vanilla // // Start a game immediately, warping to ExMy (Doom 1) or MAPxy // (Doom 2) // p = M_CheckParmWithArgs("-warp", 1); if (p) { if (gamemode == commercial) startmap = atoi (myargv[p+1]); else { startepisode = myargv[p+1][0]-'0'; if (p + 2 < myargc) { startmap = myargv[p+2][0]-'0'; } else { startmap = 1; } } autostart = true; } // Undocumented: // Invoked by setup to test the controls. p = M_CheckParm("-testcontrols"); if (p > 0) { startepisode = 1; startmap = 1; autostart = true; testcontrols = true; } // Check for load game parameter // We do this here and save the slot number, so that the network code // can override it or send the load slot to other players. //! // @arg <s> // @vanilla // // Load the game in slot s. // p = M_CheckParmWithArgs("-loadgame", 1); if (p) { startloadgame = atoi(myargv[p+1]); } else { // Not loading a game startloadgame = -1; } //! // @category video // // Disable vertical mouse movement. // if (M_CheckParm("-novert")) novert = true; //! // @category video // // Enable vertical mouse movement. // if (M_CheckParm("-nonovert")) novert = false; if (W_CheckNumForName("SS_START") >= 0 || W_CheckNumForName("FF_END") >= 0) { printf ("===========================================================================\n"); printf(" WARNING: The loaded WAD file contains modified sprites or\n" " floor textures. You may want to use the '-merge' command\n" " line option instead of '-file'.\n"); } printf ("===========================================================================\n"); PrintBanner(gamedescription); printf ( "===========================================================================\n" " " PACKAGE_NAME " is free software, covered by the GNU General Public\n" " License. There is NO warranty; not even for MERCHANTABILITY or FITNESS\n" " FOR A PARTICULAR PURPOSE. You are welcome to change and distribute\n" " copies under certain conditions. See the source for more information.\n" "===========================================================================\n" ); PrintDehackedBanners(); DEH_printf("M_Init: Init miscellaneous info.\n"); M_Init (); DEH_printf("R_Init: Init DOOM refresh daemon - "); R_Init (); DEH_printf("\nP_Init: Init Playloop state.\n"); P_Init (); DEH_printf("I_Init: Setting up machine state.\n"); I_Init (); #ifdef FEATURE_MULTIPLAYER printf ("NET_Init: Init network subsystem.\n"); NET_Init (); #endif DEH_printf("S_Init: Setting up sound.\n"); S_Init (sfxVolume * 8, musicVolume * 8); DEH_printf("D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame (); PrintGameVersion(); DEH_printf("HU_Init: Setting up heads up display.\n"); HU_Init (); DEH_printf("ST_Init: Init status bar.\n"); ST_Init (); // If Doom II without a MAP01 lump, this is a store demo. // Moved this here so that MAP01 isn't constantly looked up // in the main loop. if (gamemode == commercial && W_CheckNumForName("map01") < 0) storedemo = true; //! // @arg <x> // @category demo // @vanilla // // Record a demo named x.lmp. // p = M_CheckParmWithArgs("-record", 1); if (p) { G_RecordDemo (myargv[p+1]); autostart = true; } p = M_CheckParmWithArgs("-playdemo", 1); if (p) { singledemo = true; // quit after one demo G_DeferedPlayDemo (demolumpname); D_DoomLoop (); // never returns } p = M_CheckParmWithArgs("-timedemo", 1); if (p) { G_TimeDemo (demolumpname); D_DoomLoop (); // never returns } if (startloadgame >= 0) { strcpy(file, P_SaveGameFile(startloadgame)); G_LoadGame (file); } if (gameaction != ga_loadgame ) { if (autostart || netgame) G_InitNew (startskill, startepisode, startmap); else D_StartTitle (); // start up intro loop } D_DoomLoop (); // never returns }
// // D_SRB2Main // void D_SRB2Main(void) { INT32 p; char srb2[82]; // srb2 title banner char title[82]; INT32 pstartmap = 1; boolean autostart = false; // keep error messages until the final flush(stderr) #if !defined (PC_DOS) && !defined (_WIN32_WCE) && !defined(NOTERMIOS) if (setvbuf(stderr, NULL, _IOFBF, 1000)) DEBPRINT("setvbuf didnt work\n"); #endif #ifdef GETTEXT // initialise locale code M_StartupLocale(); #endif // get parameters from a response file (eg: srb2 @parms.txt) M_FindResponseFile(); // MAINCFG is now taken care of where "OBJCTCFG" is handled G_LoadGameSettings(); // identify the main IWAD file to use IdentifyVersion(); #if !defined (_WIN32_WCE) && !defined(NOTERMIOS) setbuf(stdout, NULL); // non-buffered output #endif #if defined (_WIN32_WCE) //|| defined (_DEBUG) || defined (GP2X) devparm = !M_CheckParm("-nodebug"); #else devparm = M_CheckParm("-debug"); #endif // for dedicated server #if !defined (_WINDOWS) //already check in win_main.c dedicated = M_CheckParm("-dedicated") != 0; #endif strcpy(title, "Sonic Robo Blast 2"); strcpy(srb2, "Sonic Robo Blast 2"); D_MakeTitleString(srb2); #ifdef PC_DOS D_Titlebar(srb2, title); #else CONS_Printf("SRB2"VERSIONSTRING"\n"); #endif #if defined (__OS2__) && !defined (SDL) // set PM window title snprintf(pmData->title, sizeof (pmData->title), "Sonic Robo Blast 2" VERSIONSTRING ": %s", title); pmData->title[sizeof (pmData->title) - 1] = '\0'; #endif if (devparm) CONS_Printf("%s", M_GetText("Development mode ON.\n")); // default savegame strcpy(savegamename, SAVEGAMENAME"%u.ssg"); { const char *userhome = D_Home(); //Alam: path to home if (!userhome) { #if ((defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)) && !defined (__CYGWIN__) && !defined (DC) && !defined (PSP) && !defined(GP2X) I_Error("%s", M_GetText("Please set $HOME to your home directory\n")); #elif defined (_WIN32_WCE) && 0 if (dedicated) snprintf(configfile, sizeof configfile, "/Storage Card/SRB2DEMO/d"CONFIGFILENAME); else snprintf(configfile, sizeof configfile, "/Storage Card/SRB2DEMO/"CONFIGFILENAME); #else if (dedicated) snprintf(configfile, sizeof configfile, "d"CONFIGFILENAME); else snprintf(configfile, sizeof configfile, CONFIGFILENAME); #endif } else { // use user specific config file #ifdef DEFAULTDIR snprintf(srb2home, sizeof srb2home, "%s" PATHSEP DEFAULTDIR, userhome); snprintf(downloaddir, sizeof downloaddir, "%s" PATHSEP "DOWNLOAD", srb2home); if (dedicated) snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, srb2home); else snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, srb2home); // can't use sprintf since there is %u in savegamename strcatbf(savegamename, srb2home, PATHSEP); I_mkdir(srb2home, 0700); #else snprintf(srb2home, sizeof srb2home, "%s", userhome); snprintf(downloaddir, sizeof downloaddir, "%s", userhome); if (dedicated) snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, userhome); else snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, userhome); // can't use sprintf since there is %u in savegamename strcatbf(savegamename, userhome, PATHSEP); #endif } configfile[sizeof configfile - 1] = '\0'; #ifdef _arch_dreamcast strcpy(downloaddir, "/ram"); // the dreamcast's TMP #endif } if (M_CheckParm("-password") && M_IsNextParm()) { const char *pw = M_GetNextParm(); strncpy(adminpassword, pw, 8); if (strlen(pw) < 8) { size_t z; for (z = strlen(pw); z < 8; z++) adminpassword[z] = 'a'; } } else { size_t z; srand((unsigned int)time(NULL)); for (z = 0; z < 8; z++) adminpassword[z] = (char)(rand() & 127); } adminpassword[8] = '\0'; // add any files specified on the command line with -file wadfile // to the wad list if (!(M_CheckParm("-connect"))) { if (M_CheckParm("-file")) { // the parms after p are wadfile/lump names, // until end of parms or another - preceded parm while (M_IsNextParm()) { const char *s = M_GetNextParm(); if (s) // Check for NULL? { if (!W_VerifyNMUSlumps(s)) modifiedgame = true; D_AddFile(s); } } } } // get map from parms if (M_CheckParm("-server") || dedicated) netgame = server = true; if (M_CheckParm("-warp") && M_IsNextParm()) { pstartmap = atoi(M_GetNextParm()); if (!M_CheckParm("-server")) modifiedgame = true; autostart = true; savemoddata = false; } CONS_Printf("%s", M_GetText("Z_Init: Init zone memory allocation daemon. \n")); Z_Init(); // adapt tables to SRB2's needs, including extra slots for dehacked file support P_PatchInfoTables(); CONS_Printf("%s", M_GetText("W_Init: Init WADfiles.\n")); //---------------------------------------------------- READY TIME // we need to check for dedicated before initialization of some subsystems CONS_Printf("I_StartupTimer...\n"); I_StartupTimer(); // Make backups of some SOCcable tables. P_BackupTables(); // load wad, including the main wad file if (!W_InitMultipleFiles(startupwadfiles)) #ifdef _DEBUG CONS_Error(M_GetText("A WAD file was not found or not valid\n")); #else I_Error("%s", M_GetText("A WAD file was not found or not valid\n")); #endif D_CleanFile(); // Check MD5s of autoloaded files W_VerifyFileMD5(0, "1f698dd35bcedb04631568a84a97d72b"); // srb2.srb W_VerifyFileMD5(1, "86ae3f9179c64358d1c88060e41bd415"); // zones.dta W_VerifyFileMD5(2, "f699d4702b9b505db621e5ad5af4f352"); // sonic.plr W_VerifyFileMD5(3, "dfbbc38080485c70a84a57bb734ceee9"); // tails.plr W_VerifyFileMD5(4, "1ea958e2aee87b6995226a120ba3eaac"); // knux.plr W_VerifyFileMD5(5, "8f702416c15060cd3c53c71b91116914"); // rings.wpn W_VerifyFileMD5(6, "6b1cf9b41e41a46ac58606dc6e7c9e05"); // drill.dta W_VerifyFileMD5(7, "8d080c050ecf03691562aa7b60156fec"); // soar.dta // don't check music.dta because people like to modify it, and it doesn't matter if they do // ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for. mainwads = 8; // there are 8 wads not to unload /* TODO: incorporate this! CONS_Printf("%s", "===========================================================================\n" " Sonic Robo Blast II!\n" " by Sonic Team Junior\n" " http://www.srb2.org\n" " This is a modified version. Go to our site for the original.\n" "===========================================================================\n"); */ // Check and print which version is executed. CONS_Printf("%s", "===========================================================================\n" " We hope you enjoy this game as\n" " much as we did making it!\n" " ...wait. =P\n" "===========================================================================\n"); cht_Init(); //---------------------------------------------------- READY SCREEN // we need to check for dedicated before initialization of some subsystems CONS_Printf("I_StartupGraphics...\n"); I_StartupGraphics(); //--------------------------------------------------------- CONSOLE // setup loading screen SCR_Startup(); // we need the font of the console CONS_Printf("%s", M_GetText("HU_Init: Setting up heads up display.\n")); HU_Init(); COM_Init(); // libogc has a CON_Init function, we must rename SRB2's CON_Init in WII/libogc #ifndef _WII CON_Init(); #else CON_InitWii(); #endif D_RegisterServerCommands(); D_RegisterClientCommands(); // be sure that this is called before D_CheckNetGame R_RegisterEngineStuff(); S_RegisterSoundStuff(); I_RegisterSysCommands(); //--------------------------------------------------------- CONFIG.CFG M_FirstLoadConfig(); // WARNING : this do a "COM_BufExecute()" if (!M_CheckParm("-resetdata")) G_LoadGameData(); #if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (SDL) VID_PrepareModeList(); // Regenerate Modelist according to cv_fullscreen #endif // set user default mode or mode set at cmdline SCR_CheckDefaultMode(); wipegamestate = gamestate; P_InitMapHeaders(); savedata.lives = 0; // flag this as not-used //------------------------------------------------ COMMAND LINE PARAMS // Initialize CD-Audio if (M_CheckParm("-usecd") && !dedicated) I_InitCD(); if (M_CheckParm("-nodownloading")) COM_BufAddText("downloading 0\n"); CONS_Printf("%s", M_GetText("M_Init: Init miscellaneous info.\n")); M_Init(); CONS_Printf("%s", M_GetText("R_Init: Init SRB2 refresh daemon - ")); R_Init(); // setting up sound CONS_Printf("%s", M_GetText("S_Init: Setting up sound.\n")); if (M_CheckParm("-nosound")) nosound = true; if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic nomidimusic = nodigimusic = true; else { if (M_CheckParm("-nomidimusic")) nomidimusic = true; ; // WARNING: DOS version initmusic in I_StartupSound if (M_CheckParm("-nodigmusic")) nodigimusic = true; // WARNING: DOS version initmusic in I_StartupSound } I_StartupSound(); I_InitMusic(); S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value); CONS_Printf("%s", M_GetText("ST_Init: Init status bar.\n")); ST_Init(); if (M_CheckParm("-internetserver")) CV_SetValue(&cv_internetserver, 1); // init all NETWORK CONS_Printf("%s", M_GetText("D_CheckNetGame: Checking network game status.\n")); if (D_CheckNetGame()) autostart = true; // check for a driver that wants intermission stats // start the apropriate game based on parms if (M_CheckParm("-record") && M_IsNextParm()) { G_RecordDemo(M_GetNextParm()); autostart = true; } p = M_CheckParm("-timetic"); if (p) CV_Set(&cv_timetic, "On"); if (!autostart) M_PushSpecialParameters(); // push all "+" parameters at the command buffer // demo doesn't need anymore to be added with D_AddFile() p = M_CheckParm("-playdemo"); if (!p) p = M_CheckParm("-timedemo"); if (p && M_IsNextParm()) { char tmp[MAX_WADPATH]; // add .lmp to identify the EXTERNAL demo file // it is NOT possible to play an internal demo using -playdemo, // rather push a playdemo command.. to do. strcpy(tmp, M_GetNextParm()); // get spaced filename or directory while (M_IsNextParm()) { strcat(tmp, " "); strcat(tmp, M_GetNextParm()); } FIL_DefaultExtension(tmp, ".lmp"); CONS_Printf(M_GetText("Playing demo %s.\n"), tmp); if (M_CheckParm("-playdemo")) { singledemo = true; // quit after one demo G_DeferedPlayDemo(tmp); } else G_TimeDemo(tmp); G_SetGamestate(GS_NULL); wipegamestate = GS_NULL; return; } if (M_CheckParm("-ultimatemode")) { autostart = true; ultimatemode = true; } if (autostart || netgame || M_CheckParm("+connect") || M_CheckParm("-connect")) { gameaction = ga_nothing; CV_ClearChangedFlags(); // Do this here so if you run SRB2 with eg +timelimit 5, the time limit counts // as having been modified for the first game. M_PushSpecialParameters(); // push all "+" parameter at the command buffer if (M_CheckParm("-gametype") && M_IsNextParm()) { // from Command_Map_f INT32 j; INT16 newgametype = -1; const char *sgametype = M_GetNextParm(); for (j = 0; gametype_cons_t[j].strvalue; j++) if (!strcasecmp(gametype_cons_t[j].strvalue, sgametype)) { if (gametype_cons_t[j].value == GTF_TEAMMATCH) { newgametype = GT_MATCH; CV_SetValue(&cv_matchtype, 1); } else if (gametype_cons_t[j].value == GTF_CLASSICRACE) { newgametype = GT_RACE; CV_SetValue(&cv_racetype, 1); } else if (gametype_cons_t[j].value == GTF_HIDEANDSEEK) { newgametype = GT_TAG; CV_SetValue(&cv_tagtype, 1); } else newgametype = (INT16)gametype_cons_t[j].value; break; } if (!gametype_cons_t[j].strvalue) // reached end of the list with no match { j = atoi(sgametype); // assume they gave us a gametype number, which is okay too if (j >= 0 && j < NUMGAMETYPES) newgametype = (INT16)j; } if (newgametype != -1) { j = gametype; gametype = newgametype; D_GameTypeChanged(j); } } if (server && !M_CheckParm("+map") && !M_CheckParm("+connect") && !M_CheckParm("-connect")) { D_MapChange(pstartmap, gametype, ultimatemode, 1, 0, false, false); } } else F_StartIntro(); // Tails 03-03-2002 if (dedicated && server) { pagename = "TITLESKY"; levelstarttic = gametic; G_SetGamestate(GS_LEVEL); if (!P_SetupLevel(gamemap, false)) I_Quit(); // fail so reset game stuff } }
// // D_DoomMain // void D_DoomMain(void) { int p; char file[256]; // *** PID BEGIN *** // Pointer to environment variable string to determine username. char *whoami = NULL; // Value to check whether there were any userlist-related flags // given on the command line. Used to determine whether to // set up default userlist parameters. boolean userlist_arg_given = false; // *** PID END *** FindResponseFile(); IdentifyVersion(); // add xdoom.wad with the extensions // *** PID BEGIN *** // Ok, this doesn't have to do with psdoom, but an abort message here // would be good if we can't find xdoom.wad. If this weren't here, // the game crashes later on with a more obscure error message. if (!access(xdoomwad, R_OK)) { D_AddFile(xdoomwad); } else { I_Error("Cannot load mandatory xdoom.wad\n"); } // old code: // if (!access(xdoomwad, R_OK)) // D_AddFile(xdoomwad); // If the command-line flag to suppress auto-loading of custom // ps management levels is *not* there, load the appropriate level. if ( !M_CheckParm("-nopslev") ) { // Add psdoom1.wad if this is registered (Doom 1) or retail (Ultimite Doom). // If we loaded it, set the flag to true so we can place the monsters in the // correct positions. if ( gamemode == registered || gamemode == retail ){ if (!access(psdoom1wad, R_OK)) { D_AddFile(psdoom1wad); ps_level_loaded = true; } } // Add psdoom2.wad if this is commercial (Doom 2) and not an add-on pack. // If we loaded it, set the flag to true so we can place the monsters in the // correct positions. if ( gamemode == commercial && gamemission == doom2 ) { if (!access(psdoom2wad, R_OK)) { D_AddFile(psdoom2wad); ps_level_loaded = true; } } } // end if auto-load suppression flag isn't there // *** PID END *** setbuf(stdout, NULL); modifiedgame = false; nomonsters = M_CheckParm("-nomonsters"); // *** PID BEGIN *** // This keeps a 'no monsters' that is persistant across new games // and level warps. if ( (nomonstersperiod = M_CheckParm("-nomonsters.") ) ) { nomonsters = true; } // This makes items respawn as in -altdeath (ie. no dropped items, // no invis, no invun) respawnitems = M_CheckParm("-respawnitems"); // Get flag to determine whether to run the 'ps' portion of the program. nopsmon = M_CheckParm("-nopsmon"); // Get flag to determine whether to execute the actual re-nice and kill // of processes. nopsact = M_CheckParm("-nopsact"); // Get flag to determine whether pid monsters can be hurt and killed by // things other than a player. They can be hurt if this flag is true. nopssafety = M_CheckParm("-nopssafety"); // Get flag to tell if we show all users' processes. userlist_arg_given // is assigned so we don't set defaults later on since we specified // at least one user-related option. psallusers = userlist_arg_given = M_CheckParm("-psallusers"); // Set up list of users whose processes to include. p = M_CheckParm("-psuser"); if (p) { // Keeps track if any specific usernames are given. If not, // use the current user's name. boolean user_name_given = false; userlist_arg_given = true; // Don't set defaults later on... // the parms after p are user names, // until end of parms or another - preceded parm while (++p != myargc && myargv[p][0] != '-') { user_name_given = true; add_to_ps_userlist(psuser, myargv[p]); } // If there were no arguments to the -psuser flag, // add current username to the list if ( !user_name_given ) { if ( whoami == NULL ) { // Need to get username // Get username of the person running the program. // PSDOOMUSER, LOGNAME, USER, and USERNAME in the environment // are checked with getenv(), in that order. If none of // these are set, abort with a message to set one of them. if ( (whoami=getenv("PSDOOMUSER")) == NULL ) if ( (whoami=getenv("LOGNAME")) == NULL ) if ( (whoami=getenv("USER")) == NULL ) if ( (whoami=getenv("USERNAME")) == NULL ) { // Error! Need to have at least one of these set in // the environment so we can determine current username. I_Error("Could not determine your username.\nNeed to have PSDOOMUSER, LOGNAME, USER, or USERNAME set in the environment.\n"); } } // end 'if whoami is not set' add_to_ps_userlist(psuser, whoami); } // end 'if we default in current username' } // end -psuser // Set up list of users whose processes to exclude. p = M_CheckParm("-psnotuser"); if (p) { // Keeps track if any specific usernames are given. If not, // use the current user's name. boolean user_name_given = false; userlist_arg_given = true; // Don't set defaults later on... // the parms after p are user names, // until end of parms or another - preceded parm while (++p != myargc && myargv[p][0] != '-') { user_name_given = true; add_to_ps_userlist(psnotuser, myargv[p]); } // If there were no arguments to the -psnotuser flag, // add current username to the list if ( !user_name_given ) { if ( whoami == NULL ) { // Need to get username // Get username of the person running the program. // PSDOOMUSER, LOGNAME, USER, and USERNAME in the environment // are checked with getenv(), in that order. If none of // these are set, abort with a message to set one of them. if ( (whoami=getenv("PSDOOMUSER")) == NULL ) if ( (whoami=getenv("LOGNAME")) == NULL ) if ( (whoami=getenv("USER")) == NULL ) if ( (whoami=getenv("USERNAME")) == NULL ) { // Error! Need to have at least one of these set in // the environment so we can determine current username. I_Error("Could not determine your username.\nNeed to have PSDOOMUSER, LOGNAME, USER, or USERNAME set in the environment.\n"); } } // end 'if whoami is not set' add_to_ps_userlist(psnotuser, whoami); } // end 'if we default in the current username' } // end -psnotuser // If none of the user-related flags were given on the command line, // set defaults depending on whether the current user is root or not. if ( !userlist_arg_given ) { if ( whoami == NULL ) { // Need to get username // Get username of the person running the program. // PSDOOMUSER, LOGNAME, USER, and USERNAME in the environment // are checked with getenv(), in that order. If none of // these are set, abort with a message to set one of them. if ( (whoami=getenv("PSDOOMUSER")) == NULL ) if ( (whoami=getenv("LOGNAME")) == NULL ) if ( (whoami=getenv("USER")) == NULL ) if ( (whoami=getenv("USERNAME")) == NULL ) { // Error! Need to have at least one of these set in // the environment so we can determine current username. I_Error("Could not determine your username.\nNeed to have PSDOOMUSER, LOGNAME, USER, or USERNAME set in the environment.\n"); } } // end 'if whoami is not set' if ( !strcmp(whoami,"root") ) { // username is "root". show all user processes. psallusers = true; } else { // username is not "root". show only current user's processes. add_to_ps_userlist(psuser, whoami); } } // end if !userlist_arg_given // *** PID END *** respawnparm = M_CheckParm("-respawn"); fastparm = M_CheckParm("-fast"); devparm = M_CheckParm("-devparm"); nosound = M_CheckParm("-nosound"); nomusic = M_CheckParm("-nomusic"); cdaudio = M_CheckParm("-cdaudio"); showkey = M_CheckParm("-showkeysym"); notranslu = M_CheckParm("-notrans"); noendtxt = M_CheckParm("-noendtxt"); if (M_CheckParm("-altdeath")) deathmatch = 2; else if (M_CheckParm("-deathmatch")) deathmatch = 1; else if (M_CheckParm("-altcoop")) altcoop = 1; stripextbits = M_CheckParm("-stripextbits"); // remember state of smoke trails in the state tables smoketrail = states[S_ROCKET].action; switch (gamemode) { case retail: sprintf(title, " " "The Ultimate DOOM Startup v%i.%i" " ", VERSION/100,VERSION%100); break; case shareware: sprintf(title, " " "DOOM Shareware Startup v%i.%i" " ", VERSION/100,VERSION%100); break; case registered: sprintf(title, " " "DOOM Registered Startup v%i.%i" " ", VERSION/100,VERSION%100); break; case commercial: switch (gamemission) { case doom2: sprintf(title, " " "DOOM 2: Hell on Earth v%i.%i" " ", VERSION/100,VERSION%100); break; case pack_plut: sprintf(title, " " "DOOM 2: Plutonia Experiment v%i.%i" " ", VERSION/100,VERSION%100); break; case pack_tnt: sprintf(title, " " "DOOM 2: TNT - Evilution v%i.%i" " ", VERSION/100,VERSION%100); break; default: sprintf(title, " " "Unknown Title"); break; } break; default: sprintf(title, " " "Public DOOM - v%i.%i" " ", VERSION/100,VERSION%100); break; } printf("%s\n",title); // *** PID BEGIN *** printf(" psDooM version - %s\n", PSVERSION); printf(" based on:\n"); // *** PID END *** printf(" XDoom build %i\n\n", BUILD); // *** PID BEGIN *** printf("\tpsDooM is released under the GNU General Public License 2.0.\n"); // old code: // printf("\tXDoom is released under the GNU General Public License 2.0.\n"); // *** PID END *** printf("\tYou are welcome to redistribute it under certain conditions.\n"); printf("\tIt comes with ABSOLUTELY NO WARRANTY. See file COPYING for" " details.\n\n"); if (devparm) printf(D_DEVSTR); // turbo option if ((p = M_CheckParm("-turbo"))) { int scale = 200; extern int forwardmove[2]; extern int sidemove[2]; if (p < myargc - 1) scale = atoi(myargv[p + 1]); if (scale < 10) scale = 10; if (scale > 400) scale = 400; printf("turbo scale: %i%%\n", scale); forwardmove[0] = forwardmove[0] *scale / 100; forwardmove[1] = forwardmove[1] *scale / 100; sidemove[0] = sidemove[0] * scale / 100; sidemove[1] = sidemove[1] * scale / 100; } // add any files specified on the command line with -file wadfile // to the wad list // // convenience hack to allow -wart e m to add a wad file // prepend a tilde to the filename so wadfile will be reloadable p = M_CheckParm("-wart"); if (p) { myargv[p][4] = 'p'; // big hack, change to -warp // Map name handling. switch (gamemode) { case shareware: case retail: case registered: sprintf(file, "~"DEVMAPS"E%cM%c.wad", myargv[p + 1][0], myargv[p + 2][0]); printf("Warping to Episode %s, Map %s.\n", myargv[p + 1], myargv[p + 2]); break; case commercial: default: p = atoi(myargv[p + 1]); if (p < 10) sprintf(file, "~"DEVMAPS"cdata/map0%i.wad", p); else sprintf(file, "~"DEVMAPS"cdata/map%i.wad", p); break; } D_AddFile(file); } p = M_CheckParm("-file"); if (p) { // the parms after p are wadfile/lump names, // until end of parms or another - preceded parm modifiedgame = true; // homebrew levels while (++p != myargc && myargv[p][0] != '-') D_AddFile(myargv[p]); } p = M_CheckParm("-playdemo"); if (!p) { p = M_CheckParm("-timedemo"); if (p) { #ifndef SNDSERV nosound = true; #endif noendtxt = true; } } if (p && p < myargc - 1) { sprintf(file,"%s.lmp", myargv[p + 1]); D_AddFile(file); printf("Playing demo %s.lmp.\n", myargv[p + 1]); } // get skill / episode / map from parms startskill = sk_medium; startepisode = 1; startmap = 1; autostart = false; p = M_CheckParm("-skill"); if (p && p < myargc - 1) { startskill = myargv[p + 1][0] - '1'; autostart = true; } p = M_CheckParm("-episode"); if (p && p < myargc - 1) { startepisode = myargv[p + 1][0] - '0'; startmap = 1; autostart = true; } p = M_CheckParm("-timer"); if (p && p < myargc - 1 && deathmatch) { int time = atoi(myargv[p + 1]); printf("Levels will end after %d minute", time); if (time > 1) printf("s"); printf(".\n"); } p = M_CheckParm("-avg"); if (p && p < myargc - 1 && deathmatch) printf("Austin Virtual Gaming: Levels will end after 20 minutes\n"); p = M_CheckParm("-warp"); if (p && p < myargc - 1) { if (gamemode == commercial) startmap = atoi(myargv[p + 1]); else { startepisode = myargv[p + 1][0] - '0'; startmap = myargv[p + 2][0] - '0'; } autostart = true; } // init subsystems printf("V_Init: allocate screens.\n"); V_Init(); printf("M_LoadDefaults: Load system defaults.\n"); M_LoadDefaults(); // load before initing other systems printf("Z_Init: Init zone memory allocation daemon. \n"); Z_Init(); printf("W_Init: Init WADfiles.\n"); W_InitMultipleFiles(wadfiles); // Check for Ultimate Doom if (gamemode == registered) { if (W_CheckNumForName("e4m1") != -1) { gamemode = retail; printf("=== This is Ultimate Doom! ===\n"); } } // Check for -file in shareware if (modifiedgame) { // These are the lumps that will be checked in IWAD, // if any one is not present, execution will be aborted. char name[23][8] = { "e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9", "e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9", "dphoof","bfgga0","heada1","cybra1","spida1d1" }; int i; if (gamemode == shareware) I_Error("\nYou cannot -file with the shareware version. Register!"); // Check for fake IWAD with right name, // but w/o all the lumps of the registered version. if (gamemode == registered) for (i = 0; i < 23; i++) if (W_CheckNumForName(name[i]) < 0) I_Error("\nThis is not the registered version."); } #if 0 // If additional PWAD files are used, print modified banner if (modifiedgame) { printf ( "===========================================================================\n" "ATTENTION: This version of DOOM has been modified. If you would like to\n" "get a copy of the original game, call 1-800-IDGAMES or see the readme file.\n" " You will not receive technical support for modified games.\n" " press enter to continue\n" "===========================================================================\n" ); getchar(); } #endif #if 0 // Check and print which version is executed. switch (gamemode) { case shareware: case indetermined: printf( "===========================================================================\n" " Shareware!\n" "===========================================================================\n" ); break; case registered: case retail: case commercial: printf( "===========================================================================\n" " Commercial product - do not distribute!\n" " Please report software piracy to the SPA: 1-800-388-PIR8\n" "===========================================================================\n" ); break; default: // Ouch. break; } #endif printf("M_Init: Init miscellaneous info.\n"); M_Init(); printf("R_Init: Init DOOM refresh daemon - "); R_Init(); printf("\nP_Init: Init Playloop state.\n"); P_Init(); printf("I_Init: Setting up machine state.\n"); I_Init(); printf("D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame(); if (!nosound) { printf("S_Init: Setting up sound.\n"); S_Init(snd_SfxVolume, snd_MusicVolume, snd_CdVolume); } printf("HU_Init: Setting up heads up display.\n"); HU_Init(); printf("ST_Init: Init status bar.\n"); ST_Init(); // check for a driver that wants intermission stats p = M_CheckParm("-statcopy"); if (p && p < myargc - 1) { // for statistics driver extern void *statcopy; statcopy = (void*)atoi(myargv[p + 1]); printf("External statistics registered.\n"); } // start the apropriate game based on parms p = M_CheckParm("-record"); if (p && p < myargc - 1) { G_RecordDemo(myargv[p + 1]); autostart = true; } p = M_CheckParm("-playdemo"); if (p && p < myargc - 1) { singledemo = true; // quit after one demo G_DeferedPlayDemo(myargv[p+1]); D_DoomLoop(); // never returns } p = M_CheckParm("-timedemo"); if (p && p < myargc - 1) { G_TimeDemo(myargv[p + 1]); D_DoomLoop(); // never returns } p = M_CheckParm("-loadgame"); if (p && p < myargc - 1) { // *** PID BEGIN *** // Make a ~/.psdoom directory for savegames, configs, etc. sprintf(file, "%s/.psdoom/"SAVEGAMENAME"%c.dsg", home, myargv[p + 1][0]); // old code: // sprintf(file, "%s/.xdoom/"SAVEGAMENAME"%c.dsg", home, // myargv[p + 1][0]); // *** PID END *** G_LoadGame(file); } if (gameaction != ga_loadgame) { if (autostart || netgame) G_InitNew(startskill, startepisode, startmap); else D_StartTitle(); // start up intro loop } D_DoomLoop(); // never returns }
// // D_DoomMain // void D_DoomMain(void) { int p; char file[256]; char demolumpname[9]; M_FindResponseFile(); // print banner PrintBanner(PACKAGE_STRING); I_Print("Z_Init: Init zone memory allocation daemon. \n"); Z_Init(); iwadfile = D_FindIWAD(); // None found? if (iwadfile == NULL) { I_Error ("Game mode indeterminate. No IWAD file was found. Try\n" "specifying one with the '-iwad' command line parameter.\n"); } modifiedgame = false; //! // @vanilla // // Disable monsters. // nomonsters = M_CheckParm("-nomonsters"); //! // @vanilla // // Monsters respawn after being killed. // respawnparm = M_CheckParm("-respawn"); //! // @vanilla // // Monsters move faster. // fastparm = M_CheckParm("-fast"); //! // @vanilla // // Developer mode. F1 saves a screenshot in the current working // directory. // devparm = M_CheckParm("-devparm"); //! // @category net // @vanilla // // Start a deathmatch game. // if (M_CheckParm("-deathmatch")) deathmatch = 1; //! // @category net // @vanilla // // Start a deathmatch 2.0 game. Weapons do not stay in place and // all items respawn after 30 seconds. // if (M_CheckParm("-altdeath")) deathmatch = 2; if (devparm) I_Print(D_DEVSTR); //! // @arg <x> // @vanilla // // Turbo mode. The player's speed is multiplied by x%. If unspecified, // x defaults to 200. Values are rounded up to 10 and down to 400. // if ((p = M_CheckParm("-turbo"))) { int scale = 200; extern int forwardmove[2]; extern int sidemove[2]; if (p < myargc - 1) scale = atoi(myargv[p + 1]); if (scale < 10) scale = 10; if (scale > 400) scale = 400; /*I_Print ("turbo scale: %i%%\n",scale); */ forwardmove[0] = forwardmove[0] * scale / 100; forwardmove[1] = forwardmove[1] * scale / 100; sidemove[0] = sidemove[0] * scale / 100; sidemove[1] = sidemove[1] * scale / 100; } // init subsystems I_Print("V_Init: allocate screens.\n"); V_Init(); I_Print("M_LoadDefaults: Load system defaults.\n"); M_LoadDefaults(); // load before initing other systems I_Print("W_Init: Init WADfiles.\n"); D_AddFile(iwadfile); #ifdef FEATURE_WAD_MERGE // Merged PWADs are loaded first, because they are supposed to be // modified IWADs. //! // @arg <files> // @category mod // // Simulates the behavior of deutex's -merge option, merging a PWAD // into the main IWAD. Multiple files may be specified. // p = M_CheckParm("-merge"); if (p > 0) { for (p = p + 1; p < myargc && myargv[p][0] != '-'; ++p) { char *filename; filename = D_TryFindWADByName(myargv[p]); /*I_Print(" merging %s\n", filename); */ W_MergeFile(filename); } } // NWT-style merging: // NWT's -merge option: //! // @arg <files> // @category mod // // Simulates the behavior of NWT's -merge option. Multiple files // may be specified. p = M_CheckParm("-nwtmerge"); if (p > 0) { for (p = p + 1; p < myargc && myargv[p][0] != '-'; ++p) { char *filename; filename = D_TryFindWADByName(myargv[p]); /*I_Print(" performing NWT-style merge of %s\n", filename); */ W_NWTDashMerge(filename); } } // Add flats //! // @arg <files> // @category mod // // Simulates the behavior of NWT's -af option, merging flats into // the main IWAD directory. Multiple files may be specified. // p = M_CheckParm("-af"); if (p > 0) { for (p = p + 1; p < myargc && myargv[p][0] != '-'; ++p) { char *filename; filename = D_TryFindWADByName(myargv[p]); /*I_Print(" merging flats from %s\n", filename); */ W_NWTMergeFile(filename, W_NWT_MERGE_FLATS); } } //! // @arg <files> // @category mod // // Simulates the behavior of NWT's -as option, merging sprites // into the main IWAD directory. Multiple files may be specified. // p = M_CheckParm("-as"); if (p > 0) { for (p = p + 1; p < myargc && myargv[p][0] != '-'; ++p) { char *filename; filename = D_TryFindWADByName(myargv[p]); /*I_Print(" merging sprites from %s\n", filename); */ W_NWTMergeFile(filename, W_NWT_MERGE_SPRITES); } } //! // @arg <files> // @category mod // // Equivalent to "-af <files> -as <files>". // p = M_CheckParm("-aa"); if (p > 0) { for (p = p + 1; p < myargc && myargv[p][0] != '-'; ++p) { char *filename; filename = D_TryFindWADByName(myargv[p]); /*I_Print(" merging sprites and flats from %s\n", filename); */ W_NWTMergeFile(filename, W_NWT_MERGE_SPRITES | W_NWT_MERGE_FLATS); } } #endif //! // @arg <files> // @vanilla // // Load the specified PWAD files. // p = M_CheckParm("-file"); if (p) { // the parms after p are wadfile/lump names, // until end of parms or another - preceded parm modifiedgame = true; // homebrew levels while (++p != myargc && myargv[p][0] != '-') { char *filename; filename = D_TryFindWADByName(myargv[p]); D_AddFile(filename); } } // add any files specified on the command line with -file wadfile // to the wad list // // convenience hack to allow -wart e m to add a wad file // prepend a tilde to the filename so wadfile will be reloadable /*p = M_CheckParm ("-wart"); if (p) { myargv[p][4] = 'p'; // big hack, change to -warp // Map name handling. switch (gamemode ) { case shareware: case retail: case registered: sprintf (file,"~"DEVMAPS"E%cM%c.wad", myargv[p+1][0], myargv[p+2][0]); I_Print("Warping to Episode %s, Map %s.\n", myargv[p+1],myargv[p+2]); break; case commercial: default: p = atoi (myargv[p+1]); if (p<10) format_number(file,"~"DEVMAPS"cdata/map0%i.wad", p, 10); else format_number(file,"~"DEVMAPS"cdata/map%i.wad", p, 10); break; } D_AddFile (file); } */ //! // @arg <demo> // @category demo // @vanilla // // Play back the demo named demo.lmp. // p = M_CheckParm("-playdemo"); if (!p) { //! // @arg <demo> // @category demo // @vanilla // // Play back the demo named demo.lmp, determining the framerate // of the screen. // p = M_CheckParm("-timedemo"); } if (p && p < myargc - 1) { strcpy(file, myargv[p + 1]); if (D_AddFile(file)) { strncpy(demolumpname, lumpinfo[numlumps - 1].name, 8); demolumpname[8] = '\0'; /*I_Print("Playing demo %s.\n", file); */ } else { // If file failed to load, still continue trying to play // the demo in the same way as Vanilla Doom. This makes // tricks like "-playdemo demo1" possible. strncpy(demolumpname, myargv[p + 1], 8); demolumpname[8] = '\0'; } } // Generate the WAD hash table. Speed things up a bit. I_Print("W_Init: Generate Hash Table.\n"); W_GenerateHashTable(); D_IdentifyVersion(); InitGameVersion(); D_SetGameDescription(); // Check for -file in shareware if (modifiedgame) { // These are the lumps that will be checked in IWAD, // if any one is not present, execution will be aborted. char name[23][8] = { "e2m1", "e2m2", "e2m3", "e2m4", "e2m5", "e2m6", "e2m7", "e2m8", "e2m9", "e3m1", "e3m3", "e3m3", "e3m4", "e3m5", "e3m6", "e3m7", "e3m8", "e3m9", "dphoof", "bfgga0", "heada1", "cybra1", "spida1d1" }; int i; if (gamemode == shareware) I_Error("\nYou cannot -file with the shareware " "version. Register!"); // Check for fake IWAD with right name, // but w/o all the lumps of the registered version. if (gamemode == registered) for (i = 0; i < 23; i++) if (W_CheckNumForName(name[i]) < 0) I_Error ("\nThis is not the registered version."); } // get skill / episode / map from parms startskill = sk_medium; startepisode = 1; startmap = 1; autostart = false; //! // @arg <skill> // @vanilla // // Set the game skill, 1-5 (1: easiest, 5: hardest). A skill of // 0 disables all monsters. // p = M_CheckParm("-skill"); if (p && p < myargc - 1) { startskill = myargv[p + 1][0] - '1'; autostart = true; } //! // @arg <n> // @vanilla // // Start playing on episode n (1-4) // p = M_CheckParm("-episode"); if (p && p < myargc - 1) { startepisode = myargv[p + 1][0] - '0'; startmap = 1; autostart = true; } timelimit = 0; //! // @arg <n> // @category net // @vanilla // // For multiplayer games: exit each level after n minutes. // p = M_CheckParm("-timer"); if (p && p < myargc - 1 && deathmatch) { timelimit = atoi(myargv[p + 1]); /*I_Print("timer: %i\n", timelimit); */ } //! // @category net // @vanilla // // Austin Virtual Gaming: end levels after 20 minutes. // p = M_CheckParm("-avg"); if (p && p < myargc - 1 && deathmatch) { I_Print("Austin Virtual Gaming: Levels will end " "after 20 minutes\n"); timelimit = 20; } //! // @arg [<x> <y> | <xy>] // @vanilla // // Start a game immediately, warping to ExMy (Doom 1) or MAPxy // (Doom 2) // p = M_CheckParm("-warp"); if (p && p < myargc - 1) { if (gamemode == commercial) startmap = atoi(myargv[p + 1]); else { startepisode = myargv[p + 1][0] - '0'; if (p + 2 < myargc) { startmap = myargv[p + 2][0] - '0'; } else { startmap = 1; } } autostart = true; } // Check for load game parameter // We do this here and save the slot number, so that the network code // can override it or send the load slot to other players. //! // @arg <s> // @vanilla // // Load the game in slot s. // p = M_CheckParm("-loadgame"); if (p && p < myargc - 1) { startloadgame = atoi(myargv[p + 1]); } else { // Not loading a game startloadgame = -1; } //! // @category video // // Disable vertical mouse movement. // if (M_CheckParm("-novert")) novert = true; //! // @category video // // Enable vertical mouse movement. // if (M_CheckParm("-nonovert")) novert = false; if (W_CheckNumForName("SS_START") >= 0 || W_CheckNumForName("FF_END") >= 0) { I_Print ("===========================================================================\n"); I_Print (" WARNING: The loaded WAD file contains modified sprites or\n" " floor textures. You may want to use the '-merge' command\n" " line option instead of '-file'.\n"); } I_Print ("===========================================================================\n"); PrintBanner(gamedescription); I_Print ("===========================================================================\n" " " PACKAGE_NAME " is free software, covered by the GNU General Public\n" " License. There is NO warranty; not even for MERCHANTABILITY or FITNESS\n" " FOR A PARTICULAR PURPOSE. You are welcome to change and distribute\n" " copies under certain conditions. See the source for more information.\n" "===========================================================================\n"); I_Print("M_Init: Init miscellaneous info.\n"); M_Init(); I_Print("R_Init: Init DOOM refresh daemon - "); R_Init(); I_Print("\nP_Init: Init Playloop state.\n"); P_Init(); I_Print("\nG_Init: Init game state.\n"); G_Init(); I_Print("S_Init: Setting up sound.\n"); S_Init(sfxVolume * 8, musicVolume * 8); PrintGameVersion(); I_Print("HU_Init: Setting up heads up display.\n"); HU_Init(); I_Print("ST_Init: Init status bar.\n"); ST_Init(); // If Doom II without a MAP01 lump, this is a store demo. // Moved this here so that MAP01 isn't constantly looked up // in the main loop. if (gamemode == commercial && W_CheckNumForName("map01") < 0) storedemo = true; I_Print("\nI_InitGraphics: Init graphics.\n"); I_InitGraphics(); //! // @arg <x> // @category demo // @vanilla // // Record a demo named x.lmp. // p = M_CheckParm("-record"); if (p && p < myargc - 1) { G_RecordDemo(myargv[p + 1]); autostart = true; } p = M_CheckParm("-playdemo"); if (p && p < myargc - 1) { singledemo = true; // quit after one demo G_DeferedPlayDemo(demolumpname); D_DoomLoop(); // never returns } if (startloadgame >= 0) { strcpy(file, P_SaveGameFile(startloadgame)); G_LoadGame(file); } if (gameaction != ga_loadgame) { if (autostart || netgame) G_InitNew(startskill, startepisode, startmap); else D_StartTitle(); // start up intro loop } I_Print("D_DoomLoop: GOGOGOG!\n"); D_DoomLoop(); // never returns }
// // D_DoomMain // void D_DoomMain (void) { int p; char file[256]; char demolumpname[9]; I_AtExit(D_Endoom, false); // print banner I_PrintBanner(PACKAGE_STRING); DEH_printf("Z_Init: Init zone memory allocation daemon. \n"); Z_Init (); #ifdef FEATURE_MULTIPLAYER //! // @category net // // Start a dedicated server, routing packets but not participating // in the game itself. // if (M_CheckParm("-dedicated") > 0) { printf("Dedicated server mode.\n"); NET_DedicatedServer(); // Never returns } //! // @category net // // Query the Internet master server for a global list of active // servers. // if (M_CheckParm("-search")) { NET_MasterQuery(); exit(0); } //! // @arg <address> // @category net // // Query the status of the server running on the given IP // address. // p = M_CheckParmWithArgs("-query", 1); if (p) { NET_QueryAddress(myargv[p+1]); exit(0); } //! // @category net // // Search the local LAN for running servers. // if (M_CheckParm("-localsearch")) { NET_LANQuery(); exit(0); } #endif #ifdef FEATURE_DEHACKED printf("DEH_Init: Init Dehacked support.\n"); DEH_Init(); #endif iwadfile = D_FindIWAD(IWAD_MASK_DOOM, &gamemission); // None found? if (iwadfile == NULL) { I_Error("Game mode indeterminate. No IWAD file was found. Try\n" "specifying one with the '-iwad' command line parameter.\n"); } modifiedgame = false; //! // @vanilla // // Disable monsters. // nomonsters = M_CheckParm ("-nomonsters"); //! // @vanilla // // Monsters respawn after being killed. // respawnparm = M_CheckParm ("-respawn"); //! // @vanilla // // Monsters move faster. // fastparm = M_CheckParm ("-fast"); //! // @vanilla // // Developer mode. F1 saves a screenshot in the current working // directory. // devparm = M_CheckParm ("-devparm"); I_DisplayFPSDots(devparm); //! // @category net // @vanilla // // Start a deathmatch game. // if (M_CheckParm ("-deathmatch")) deathmatch = 1; //! // @category net // @vanilla // // Start a deathmatch 2.0 game. Weapons do not stay in place and // all items respawn after 30 seconds. // if (M_CheckParm ("-altdeath")) deathmatch = 2; if (devparm) DEH_printf(D_DEVSTR); // find which dir to use for config files #ifdef _WIN32 //! // @platform windows // @vanilla // // Save configuration data and savegames in c:\doomdata, // allowing play from CD. // if (M_CheckParm("-cdrom") > 0) { printf(D_CDROM); M_SetConfigDir("c:\\doomdata\\"); } else #endif { // Auto-detect the configuration dir. M_SetConfigDir(NULL); } //! // @arg <x> // @vanilla // // Turbo mode. The player's speed is multiplied by x%. If unspecified, // x defaults to 200. Values are rounded up to 10 and down to 400. // if ( (p=M_CheckParm ("-turbo")) ) { int scale = 200; extern int forwardmove[2]; extern int sidemove[2]; if (p<myargc-1) scale = atoi (myargv[p+1]); if (scale < 10) scale = 10; if (scale > 400) scale = 400; DEH_printf("turbo scale: %i%%\n", scale); forwardmove[0] = forwardmove[0]*scale/100; forwardmove[1] = forwardmove[1]*scale/100; sidemove[0] = sidemove[0]*scale/100; sidemove[1] = sidemove[1]*scale/100; } // init subsystems DEH_printf("V_Init: allocate screens.\n"); V_Init (); // Load configuration files before initialising other subsystems. DEH_printf("M_LoadDefaults: Load system defaults.\n"); M_SetConfigFilenames("default.cfg", PROGRAM_PREFIX "doom.cfg"); D_BindVariables(); M_LoadDefaults(); // Save configuration at exit. I_AtExit(M_SaveDefaults, false); DEH_printf("W_Init: Init WADfiles.\n"); D_AddFile(iwadfile); modifiedgame = W_ParseCommandLine(); // Debug: // W_PrintDirectory(); //! // @arg <demo> // @category demo // @vanilla // // Play back the demo named demo.lmp. // p = M_CheckParmWithArgs ("-playdemo", 1); if (!p) { //! // @arg <demo> // @category demo // @vanilla // // Play back the demo named demo.lmp, determining the framerate // of the screen. // p = M_CheckParmWithArgs("-timedemo", 1); } if (p) { if (!strcasecmp(myargv[p+1] + strlen(myargv[p+1]) - 4, ".lmp")) { strcpy(file, myargv[p + 1]); } else { sprintf (file,"%s.lmp", myargv[p+1]); } if (D_AddFile (file)) { strncpy(demolumpname, lumpinfo[numlumps - 1].name, 8); demolumpname[8] = '\0'; printf("Playing demo %s.\n", file); } else { // If file failed to load, still continue trying to play // the demo in the same way as Vanilla Doom. This makes // tricks like "-playdemo demo1" possible. strncpy(demolumpname, myargv[p + 1], 8); demolumpname[8] = '\0'; } } I_AtExit((atexit_func_t) G_CheckDemoStatus, true); // Generate the WAD hash table. Speed things up a bit. W_GenerateHashTable(); D_IdentifyVersion(); InitGameVersion(); LoadChexDeh(); LoadHacxDeh(); D_SetGameDescription(); savegamedir = M_GetSaveGameDir(D_SaveGameIWADName(gamemission)); // Check for -file in shareware if (modifiedgame) { // These are the lumps that will be checked in IWAD, // if any one is not present, execution will be aborted. char name[23][8]= { "e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9", "e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9", "dphoof","bfgga0","heada1","cybra1","spida1d1" }; int i; if ( gamemode == shareware) I_Error(DEH_String("\nYou cannot -file with the shareware " "version. Register!")); // Check for fake IWAD with right name, // but w/o all the lumps of the registered version. if (gamemode == registered) for (i = 0;i < 23; i++) if (W_CheckNumForName(name[i])<0) I_Error(DEH_String("\nThis is not the registered version.")); } if (W_CheckNumForName("SS_START") >= 0 || W_CheckNumForName("FF_END") >= 0) { I_PrintDivider(); printf(" WARNING: The loaded WAD file contains modified sprites or\n" " floor textures. You may want to use the '-merge' command\n" " line option instead of '-file'.\n"); } I_PrintStartupBanner(gamedescription); PrintDehackedBanners(); DEH_printf("I_Init: Setting up machine state.\n"); I_CheckIsScreensaver(); I_InitTimer(); I_InitJoystick(); #ifdef FEATURE_MULTIPLAYER printf ("NET_Init: Init network subsystem.\n"); NET_Init (); #endif // Initial netgame startup. Connect to server etc. D_ConnectNetGame(); // get skill / episode / map from parms startskill = sk_medium; startepisode = 1; startmap = 1; autostart = false; //! // @arg <skill> // @vanilla // // Set the game skill, 1-5 (1: easiest, 5: hardest). A skill of // 0 disables all monsters. // p = M_CheckParmWithArgs("-skill", 1); if (p) { startskill = myargv[p+1][0]-'1'; autostart = true; } //! // @arg <n> // @vanilla // // Start playing on episode n (1-4) // p = M_CheckParmWithArgs("-episode", 1); if (p) { startepisode = myargv[p+1][0]-'0'; startmap = 1; autostart = true; } timelimit = 0; //! // @arg <n> // @category net // @vanilla // // For multiplayer games: exit each level after n minutes. // p = M_CheckParmWithArgs("-timer", 1); if (p) { timelimit = atoi(myargv[p+1]); } //! // @category net // @vanilla // // Austin Virtual Gaming: end levels after 20 minutes. // p = M_CheckParm ("-avg"); if (p) { timelimit = 20; } //! // @arg [<x> <y> | <xy>] // @vanilla // // Start a game immediately, warping to ExMy (Doom 1) or MAPxy // (Doom 2) // p = M_CheckParmWithArgs("-warp", 1); if (p) { if (gamemode == commercial) startmap = atoi (myargv[p+1]); else { startepisode = myargv[p+1][0]-'0'; if (p + 2 < myargc) { startmap = myargv[p+2][0]-'0'; } else { startmap = 1; } } autostart = true; } // Undocumented: // Invoked by setup to test the controls. p = M_CheckParm("-testcontrols"); if (p > 0) { startepisode = 1; startmap = 1; autostart = true; testcontrols = true; } // Check for load game parameter // We do this here and save the slot number, so that the network code // can override it or send the load slot to other players. //! // @arg <s> // @vanilla // // Load the game in slot s. // p = M_CheckParmWithArgs("-loadgame", 1); if (p) { startloadgame = atoi(myargv[p+1]); } else { // Not loading a game startloadgame = -1; } DEH_printf("M_Init: Init miscellaneous info.\n"); M_Init (); DEH_printf("R_Init: Init DOOM refresh daemon - "); R_Init (); DEH_printf("\nP_Init: Init Playloop state.\n"); P_Init (); DEH_printf("S_Init: Setting up sound.\n"); S_Init (sfxVolume * 8, musicVolume * 8); DEH_printf("D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame (); PrintGameVersion(); DEH_printf("HU_Init: Setting up heads up display.\n"); HU_Init (); DEH_printf("ST_Init: Init status bar.\n"); ST_Init (); // If Doom II without a MAP01 lump, this is a store demo. // Moved this here so that MAP01 isn't constantly looked up // in the main loop. if (gamemode == commercial && W_CheckNumForName("map01") < 0) storedemo = true; // Doom 3: BFG Edition includes modified versions of the classic // IWADs. The modified version of doom2.wad does not have a // TITLEPIC lump, so detect this so we can apply a workaround. // We specifically check for TITLEPIC here, after PWADs have been // loaded - this means that we can play with the BFG Edition with // PWADs that change the title screen and still see the modified // titles. if (gamemode == commercial && W_CheckNumForName("titlepic") < 0) { printf("BFG Edition: Using INTERPIC instead of TITLEPIC.\n"); bfgedition = true; // BFG Edition changes the names of the secret levels to // censor the Wolfenstein references. It also has an extra // secret level (MAP33). In Vanilla Doom (meaning the DOS // version), MAP33 overflows into the Plutonia level names // array, so HUSTR_33 is actually PHUSTR_1. DEH_AddStringReplacement(HUSTR_31, "level 31: idkfa"); DEH_AddStringReplacement(HUSTR_32, "level 32: keen"); DEH_AddStringReplacement(PHUSTR_1, "level 33: betray"); } if (M_CheckParmWithArgs("-statdump", 1)) { I_AtExit(StatDump, true); DEH_printf("External statistics registered.\n"); } //! // @arg <x> // @category demo // @vanilla // // Record a demo named x.lmp. // p = M_CheckParmWithArgs("-record", 1); if (p) { G_RecordDemo (myargv[p+1]); autostart = true; } p = M_CheckParmWithArgs("-playdemo", 1); if (p) { singledemo = true; // quit after one demo G_DeferedPlayDemo (demolumpname); D_DoomLoop (); // never returns } p = M_CheckParmWithArgs("-timedemo", 1); if (p) { G_TimeDemo (demolumpname); D_DoomLoop (); // never returns } if (startloadgame >= 0) { strcpy(file, P_SaveGameFile(startloadgame)); G_LoadGame (file); } if (gameaction != ga_loadgame ) { if (autostart || netgame) G_InitNew (startskill, startepisode, startmap); else D_StartTitle (); // start up intro loop } D_DoomLoop (); // never returns }
// // D_DoomMain // void D_DoomMain (void) { int p; char file[256]; FindResponseFile (); IdentifyVersion (); setbuf (stdout, NULL); modifiedgame = false; nomonsters = M_CheckParm ("-nomonsters"); respawnparm = M_CheckParm ("-respawn"); fastparm = M_CheckParm ("-fast"); devparm = M_CheckParm ("-devparm"); if (M_CheckParm ("-altdeath")) deathmatch = 2; else if (M_CheckParm ("-deathmatch")) deathmatch = 1; switch ( gamemode ) { case retail: sprintf (title, " " "The Ultimate DOOM Startup v%i.%i" " ", VERSION/100,VERSION%100); break; case shareware: sprintf (title, " " "DOOM Shareware Startup v%i.%i" " ", VERSION/100,VERSION%100); break; case registered: sprintf (title, " " "DOOM Registered Startup v%i.%i" " ", VERSION/100,VERSION%100); break; case commercial: sprintf (title, " " "DOOM 2: Hell on Earth v%i.%i" " ", VERSION/100,VERSION%100); break; /*FIXME case pack_plut: sprintf (title, " " "DOOM 2: Plutonia Experiment v%i.%i" " ", VERSION/100,VERSION%100); break; case pack_tnt: sprintf (title, " " "DOOM 2: TNT - Evilution v%i.%i" " ", VERSION/100,VERSION%100); break; */ default: sprintf (title, " " "Public DOOM - v%i.%i" " ", VERSION/100,VERSION%100); break; } printf ("%s\n",title); if (devparm) printf(D_DEVSTR); if (M_CheckParm("-cdrom")) { printf(D_CDROM); mkdir("c:\\doomdata",0); strcpy (basedefault,"c:/doomdata/default.cfg"); } // turbo option if ( (p=M_CheckParm ("-turbo")) ) { int scale = 200; extern int forwardmove[2]; extern int sidemove[2]; if (p<myargc-1) scale = atoi (myargv[p+1]); if (scale < 10) scale = 10; if (scale > 400) scale = 400; printf ("turbo scale: %i%%\n",scale); forwardmove[0] = forwardmove[0]*scale/100; forwardmove[1] = forwardmove[1]*scale/100; sidemove[0] = sidemove[0]*scale/100; sidemove[1] = sidemove[1]*scale/100; } // add any files specified on the command line with -file wadfile // to the wad list // // convenience hack to allow -wart e m to add a wad file // prepend a tilde to the filename so wadfile will be reloadable p = M_CheckParm ("-wart"); if (p) { myargv[p][4] = 'p'; // big hack, change to -warp // Map name handling. switch (gamemode ) { case shareware: case retail: case registered: sprintf (file,"~"DEVMAPS"E%cM%c.wad", myargv[p+1][0], myargv[p+2][0]); printf("Warping to Episode %s, Map %s.\n", myargv[p+1],myargv[p+2]); break; case commercial: default: p = atoi (myargv[p+1]); if (p<10) sprintf (file,"~"DEVMAPS"cdata/map0%i.wad", p); else sprintf (file,"~"DEVMAPS"cdata/map%i.wad", p); break; } D_AddFile (file); } p = M_CheckParm ("-file"); if (p) { // the parms after p are wadfile/lump names, // until end of parms or another - preceded parm modifiedgame = true; // homebrew levels while (++p != myargc && myargv[p][0] != '-') D_AddFile (myargv[p]); } p = M_CheckParm ("-playdemo"); if (!p) p = M_CheckParm ("-timedemo"); if (p && p < myargc-1) { sprintf (file,"%s.lmp", myargv[p+1]); W_AddFileAs (file,"D#DEMO"); printf("Playing demo %s.lmp.\n",myargv[p+1]); } // get skill / episode / map from parms startskill = sk_medium; startepisode = 1; startmap = 1; autostart = false; p = M_CheckParm ("-skill"); if (p && p < myargc-1) { startskill = myargv[p+1][0]-'1'; autostart = true; } p = M_CheckParm ("-episode"); if (p && p < myargc-1) { startepisode = myargv[p+1][0]-'0'; startmap = 1; autostart = true; } p = M_CheckParm ("-timer"); if (p && p < myargc-1 && deathmatch) { int time; time = atoi(myargv[p+1]); printf("Levels will end after %d minute",time); if (time>1) printf("s"); printf(".\n"); } p = M_CheckParm ("-avg"); if (p && p < myargc-1 && deathmatch) printf("Austin Virtual Gaming: Levels will end after 20 minutes\n"); p = M_CheckParm ("-warp"); if (p && p < myargc-1) { if (gamemode == commercial) startmap = atoi (myargv[p+1]); else { startepisode = myargv[p+1][0]-'0'; startmap = myargv[p+2][0]-'0'; } autostart = true; } // init subsystems printf ("V_Init: allocate screens.\n"); V_Init (); printf ("M_LoadDefaults: Load system defaults.\n"); M_LoadDefaults (); // load before initing other systems printf ("Z_Init: Init zone memory allocation daemon. \n"); Z_Init (); printf ("W_Init: Init WADfiles.\n"); W_InitMultipleFiles (wadfiles); // Check and print which version is executed. switch ( gamemode ) { case shareware: case indetermined: printf ( "===========================================================================\n" " Shareware!\n" "===========================================================================\n" ); break; case registered: case retail: case commercial: printf ( "===========================================================================\n" " Commercial product - do not distribute!\n" " Please report software piracy to the SPA: 1-800-388-PIR8\n" "===========================================================================\n" ); break; default: // Ouch. break; } B_InitLumps(); printf ("M_Init: Init miscellaneous info.\n"); M_Init (); printf ("R_Init: Init DOOM refresh daemon - "); R_Init (); printf ("\nP_Init: Init Playloop state.\n"); P_Init (); printf ("I_Init: Setting up machine state.\n"); I_Init (); printf ("D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame (); printf ("S_Init: Setting up sound.\n"); S_Init (snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ ); printf ("HU_Init: Setting up heads up display.\n"); HU_Init (); printf ("ST_Init: Init status bar.\n"); ST_Init (); // check for a driver that wants intermission stats p = M_CheckParm ("-statcopy"); if (p && p<myargc-1) { // for statistics driver extern char* statcopy; statcopy = myargv[p+1]; printf ("External statistics registered.\n"); } // start the apropriate game based on parms p = M_CheckParm ("-record"); if (p && p < myargc-1) { G_RecordDemo (myargv[p+1]); autostart = true; } p = M_CheckParm("-fastforward"); if (p && p < myargc-1) { fastforward = atoi(myargv[p+1]); } p = M_CheckParm ("-playdemo"); if (p && p < myargc-1) { singledemo = true; // quit after one demo G_DeferedPlayDemo ("D#DEMO"); D_DoomLoop (); // never returns } p = M_CheckParm ("-timedemo"); if (p && p < myargc-1) { G_TimeDemo (myargv[p+1]); D_DoomLoop (); // never returns } p = M_CheckParm ("-loadgame"); if (p && p < myargc-1) { if (M_CheckParm("-cdrom")) sprintf(file, "c:\\doomdata\\"SAVEGAMENAME"%c.dsg",myargv[p+1][0]); else sprintf(file, SAVEGAMENAME"%c.dsg",myargv[p+1][0]); G_LoadGame (file); } if ( gameaction != ga_loadgame ) { if (autostart || netgame) G_InitNew (startskill, startepisode, startmap); else D_StartTitle (); // start up intro loop } D_DoomLoop (); // never returns }
void D_DoomMain(void) { GameMission_t gamemission; int p; I_AtExit(D_HexenQuitMessage, false); startepisode = 1; autostart = false; startskill = sk_medium; startmap = 1; gamemode = commercial; I_PrintBanner(PACKAGE_STRING); // Initialize subsystems ST_Message("V_Init: allocate screens.\n"); V_Init(); // Load defaults before initing other systems ST_Message("M_LoadDefaults: Load system defaults.\n"); D_BindVariables(); #ifdef _WIN32 //! // @platform windows // @vanilla // // Save configuration data and savegames in c:\hexndata, // allowing play from CD. // cdrom = M_ParmExists("-cdrom"); #endif if (cdrom) { M_SetConfigDir("c:\\hexndata\\"); } else { M_SetConfigDir(NULL); } D_SetDefaultSavePath(); M_SetConfigFilenames("hexen.cfg", PROGRAM_PREFIX "hexen.cfg"); M_LoadDefaults(); I_AtExit(M_SaveDefaults, false); // Now that the savedir is loaded from .CFG, make sure it exists CreateSavePath(); ST_Message("Z_Init: Init zone memory allocation daemon.\n"); Z_Init(); // haleyjd: removed WATCOMC ST_Message("W_Init: Init WADfiles.\n"); iwadfile = D_FindIWAD(IWAD_MASK_HEXEN, &gamemission); if (iwadfile == NULL) { I_Error("Game mode indeterminate. No IWAD was found. Try specifying\n" "one with the '-iwad' command line parameter."); } D_AddFile(iwadfile); W_CheckCorrectIWAD(hexen); D_IdentifyVersion(); D_SetGameDescription(); AdjustForMacIWAD(); HandleArgs(); I_PrintStartupBanner(gamedescription); ST_Message("MN_Init: Init menu system.\n"); MN_Init(); ST_Message("CT_Init: Init chat mode data.\n"); CT_Init(); InitMapMusicInfo(); // Init music fields in mapinfo ST_Message("S_InitScript\n"); S_InitScript(); ST_Message("SN_InitSequenceScript: Registering sound sequences.\n"); SN_InitSequenceScript(); ST_Message("I_Init: Setting up machine state.\n"); I_CheckIsScreensaver(); I_InitTimer(); I_InitJoystick(); I_InitSound(false); I_InitMusic(); #ifdef FEATURE_MULTIPLAYER ST_Message("NET_Init: Init networking subsystem.\n"); NET_Init(); #endif D_ConnectNetGame(); S_Init(); S_Start(); ST_Message("ST_Init: Init startup screen.\n"); ST_Init(); // Show version message now, so it's visible during R_Init() ST_Message("R_Init: Init Hexen refresh daemon"); R_Init(); ST_Message("\n"); //if (M_CheckParm("-net")) // ST_NetProgress(); // Console player found ST_Message("P_Init: Init Playloop state.\n"); P_Init(); // Check for command line warping. Follows P_Init() because the // MAPINFO.TXT script must be already processed. WarpCheck(); ST_Message("D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame(); ST_Message("SB_Init: Loading patches.\n"); SB_Init(); ST_Done(); if (autostart) { ST_Message("Warp to Map %d (\"%s\":%d), Skill %d\n", WarpMap, P_GetMapName(startmap), startmap, startskill + 1); } CheckRecordFrom(); p = M_CheckParm("-record"); if (p && p < myargc - 1) { G_RecordDemo(startskill, 1, startepisode, startmap, myargv[p + 1]); H2_GameLoop(); // Never returns } p = M_CheckParmWithArgs("-playdemo", 1); if (p) { singledemo = true; // Quit after one demo G_DeferedPlayDemo(demolumpname); H2_GameLoop(); // Never returns } p = M_CheckParmWithArgs("-timedemo", 1); if (p) { G_TimeDemo(demolumpname); H2_GameLoop(); // Never returns } //! // @arg <s> // @vanilla // // Load the game in savegame slot s. // p = M_CheckParmWithArgs("-loadgame", 1); if (p) { G_LoadGame(atoi(myargv[p + 1])); } if (gameaction != ga_loadgame) { UpdateState |= I_FULLSCRN; BorderNeedRefresh = true; if (autostart || netgame) { G_StartNewInit(); G_InitNew(startskill, startepisode, startmap); } else { H2_StartTitle(); } } H2_GameLoop(); // Never returns }
// // D_DoomMain // void D_DoomMain (void) { int p; char file[256]; char demolumpname[9]; I_AtExit(D_Endoom, false); // haleyjd 20110206 [STRIFE]: -nograph parameter //! // @vanilla // // Disable graphical introduction sequence // if (M_ParmExists("-nograph")) showintro = false; // Undocumented: // Invoked by setup to test the controls. if (M_ParmExists("-testcontrols")) { testcontrols = true; showintro = false; } // haleyjd 20110206: Moved up -devparm for max visibility //! // @vanilla // // Developer mode. Implies -nograph. // devparm = M_CheckParm ("-devparm"); // print banner I_PrintBanner(PACKAGE_STRING); //DEH_printf("Z_Init: Init zone memory allocation daemon. \n"); [STRIFE] removed Z_Init (); #ifdef FEATURE_MULTIPLAYER //! // @category net // // Start a dedicated server, routing packets but not participating // in the game itself. // if (M_CheckParm("-dedicated") > 0) { printf("Dedicated server mode.\n"); NET_DedicatedServer(); // Never returns } //! // @category net // // Query the Internet master server for a global list of active // servers. // if (M_CheckParm("-search")) { NET_MasterQuery(); exit(0); } //! // @arg <address> // @category net // // Query the status of the server running on the given IP // address. // p = M_CheckParmWithArgs("-query", 1); if (p) { NET_QueryAddress(myargv[p+1]); exit(0); } //! // @category net // // Search the local LAN for running servers. // if (M_CheckParm("-localsearch")) { NET_LANQuery(); exit(0); } #endif #ifdef FEATURE_DEHACKED if(devparm) printf("DEH_Init: Init Dehacked support.\n"); DEH_Init(); #endif //! // @vanilla // // Disable monsters. // nomonsters = M_CheckParm ("-nomonsters"); //! // @vanilla // // Set Rogue playtesting mode (godmode, noclip toggled by backspace) // workparm = M_CheckParm ("-work"); //! // @vanilla // // Flip player gun sprites (broken). // flipparm = M_CheckParm ("-flip"); //! // @vanilla // // Respawn monsters after they are killed. // respawnparm = M_CheckParm ("-respawn"); //! // @vanilla // // Items respawn at random locations // randomparm = M_CheckParm ("-random"); //! // @vanilla // // Monsters move faster. // fastparm = M_CheckParm ("-fast"); I_DisplayFPSDots(devparm); // haleyjd 20110206 [STRIFE]: -devparm implies -nograph if(devparm) showintro = false; // Note: Vanilla Strife does not understand the -deathmatch command // line parameter. deathmatch=1 is the default behavior when // playing a netgame. //! // @category net // @vanilla // // Start a deathmatch game. Weapons do not stay in place and // all items respawn after 30 seconds. // if (M_CheckParm ("-altdeath")) deathmatch = 2; if (devparm) DEH_printf(D_DEVSTR); // find which dir to use for config files #ifdef _WIN32 //! // @platform windows // @vanilla // // Save configuration data and savegames in c:\strife.cd, // allowing play from CD. // if (M_CheckParm("-cdrom") > 0) { printf(D_CDROM); // haleyjd 08/22/2010: [STRIFE] Use strife.cd folder for -cdrom M_SetConfigDir("c:\\strife.cd\\"); } else #endif { // Auto-detect the configuration dir. M_SetConfigDir(NULL); } //! // @arg <x> // @vanilla // // Turbo mode. The player's speed is multiplied by x%. If unspecified, // x defaults to 200. Values are rounded up to 10 and down to 400. // if ( (p=M_CheckParm ("-turbo")) ) { int scale = 200; extern int forwardmove[2]; extern int sidemove[2]; if (p<myargc-1) scale = atoi (myargv[p+1]); if (scale < 10) scale = 10; if (scale > 400) scale = 400; DEH_printf("turbo scale: %i%%\n", scale); forwardmove[0] = forwardmove[0]*scale/100; forwardmove[1] = forwardmove[1]*scale/100; sidemove[0] = sidemove[0]*scale/100; sidemove[1] = sidemove[1]*scale/100; } // init subsystems // DEH_printf("V_Init: allocate screens.\n"); [STRIFE] removed V_Init (); // Load configuration files before initialising other subsystems. // haleyjd 08/22/2010: [STRIFE] - use strife.cfg // DEH_printf("M_LoadDefaults: Load system defaults.\n"); [STRIFE] removed M_SetConfigFilenames("strife.cfg", PROGRAM_PREFIX "strife.cfg"); D_BindVariables(); M_LoadDefaults(); if (!graphical_startup) { showintro = false; } // Save configuration at exit. I_AtExit(M_SaveDefaults, false); // Find the main IWAD file and load it. iwadfile = D_FindIWAD(IWAD_MASK_STRIFE, &gamemission); // None found? if (iwadfile == NULL) { I_Error("Game mode indeterminate. No IWAD file was found. Try\n" "specifying one with the '-iwad' command line parameter.\n"); } modifiedgame = false; if(devparm) // [STRIFE] Devparm only DEH_printf("W_Init: Init WADfiles.\n"); D_AddFile(iwadfile); W_CheckCorrectIWAD(strife); modifiedgame = W_ParseCommandLine(); // [STRIFE] serial number output if(devparm) { char msgbuf[80]; char *serial = W_CacheLumpName("SERIAL", PU_CACHE); int serialnum = atoi(serial); DEH_snprintf(msgbuf, sizeof(msgbuf), "Wad Serial Number: %d:", serialnum); printf("%s\n", msgbuf); } // add any files specified on the command line with -file wadfile // to the wad list // // Debug: // W_PrintDirectory(); //! // @arg <demo> // @category demo // @vanilla // // Play back the demo named demo.lmp. // p = M_CheckParmWithArgs ("-playdemo", 1); if (!p) { //! // @arg <demo> // @category demo // @vanilla // // Play back the demo named demo.lmp, determining the framerate // of the screen. // p = M_CheckParmWithArgs("-timedemo", 1); } if (p) { // With Vanilla you have to specify the file without extension, // but make that optional. if (M_StringEndsWith(myargv[p + 1], ".lmp")) { M_StringCopy(file, myargv[p + 1], sizeof(file)); } else { DEH_snprintf(file, sizeof(file), "%s.lmp", myargv[p+1]); } if (D_AddFile (file)) { M_StringCopy(demolumpname, lumpinfo[numlumps - 1].name, sizeof(demolumpname)); } else { // If file failed to load, still continue trying to play // the demo in the same way as Vanilla Doom. This makes // tricks like "-playdemo demo1" possible. M_StringCopy(demolumpname, myargv[p + 1], sizeof(demolumpname)); } printf("Playing demo %s.\n", file); } I_AtExit((atexit_func_t) G_CheckDemoStatus, true); // Generate the WAD hash table. Speed things up a bit. W_GenerateHashTable(); D_IdentifyVersion(); InitGameVersion(); D_SetGameDescription(); savegamedir = M_GetSaveGameDir("strife1.wad"); // fraggle 20130405: I_InitTimer is needed here for the netgame // startup. Start low-level sound init here too. I_InitTimer(); I_InitSound(true); I_InitMusic(); #ifdef FEATURE_MULTIPLAYER if(devparm) // [STRIFE] printf ("NET_Init: Init network subsystem.\n"); NET_Init(); #endif D_ConnectNetGame(); // haleyjd 20110210: Create Strife hub save folders M_CreateSaveDirs(savegamedir); I_GraphicsCheckCommandLine(); // haleyjd 20110206 [STRIFE] Startup the introduction sequence D_InitIntroSequence(); // haleyjd 20110924: moved S_Init up to here if(devparm) // [STRIFE] DEH_printf("S_Init: Setting up sound.\n"); S_Init (sfxVolume * 8, musicVolume * 8, voiceVolume * 8); // [STRIFE]: voice D_IntroTick(); // [STRIFE] // Check for -file in shareware if (modifiedgame) { // These are the lumps that will be checked in IWAD, // if any one is not present, execution will be aborted. // haleyjd 08/22/2010: [STRIFE] Check for Strife lumps. char name[3][8]= { "map23", "map30", "ROB3E1" }; int i; // haleyjd 08/22/2010: [STRIFE] Changed string to match binary // STRIFE-FIXME: Needs to test isdemoversion variable if ( gamemode == shareware) I_Error(DEH_String("\nYou cannot -file with the demo " "version. You must buy the real game!")); // Check for fake IWAD with right name, // but w/o all the lumps of the registered version. // STRIFE-FIXME: Needs to test isregistered variable if (gamemode == registered) for (i = 0; i < 3; i++) if (W_CheckNumForName(name[i])<0) I_Error(DEH_String("\nThis is not the registered version.")); } D_IntroTick(); // [STRIFE] // get skill / episode / map from parms startskill = sk_medium; startepisode = 1; startmap = 1; autostart = false; //! // @arg <skill> // @vanilla // // Set the game skill, 1-5 (1: easiest, 5: hardest). A skill of // 0 disables all monsters. // p = M_CheckParmWithArgs("-skill", 1); if (p) { startskill = myargv[p+1][0]-'1'; autostart = true; } // [STRIFE] no such thing in Strife // // // @arg <n> // // @vanilla // // // // Start playing on episode n (1-4) // // // p = M_CheckParmWithArgs("-episode", 1); // if (p) // { // startepisode = myargv[p+1][0]-'0'; // startmap = 1; // autostart = true; // } timelimit = 0; //! // @arg <n> // @category net // @vanilla // // For multiplayer games: exit each level after n minutes. // p = M_CheckParmWithArgs("-timer", 1); if (p) { timelimit = atoi(myargv[p+1]); printf("timer: %i\n", timelimit); } //! // @category net // @vanilla // // Austin Virtual Gaming: end levels after 20 minutes. // p = M_CheckParm ("-avg"); if (p) { timelimit = 20; } //! // @arg x // @vanilla // // Start a game immediately, warping to level x. // p = M_CheckParmWithArgs("-warp", 1); if (p) { if (gamemode == commercial) startmap = atoi (myargv[p+1]); else { startepisode = myargv[p+1][0]-'0'; if (p + 2 < myargc) { startmap = myargv[p+2][0]-'0'; } else { startmap = 1; } } autostart = true; } if (testcontrols) { startepisode = 1; startmap = 3; autostart = true; } // Check for load game parameter // We do this here and save the slot number, so that the network code // can override it or send the load slot to other players. //! // @arg <s> // @vanilla // // Load the game in slot s. // p = M_CheckParmWithArgs("-loadgame", 1); if (p) { startloadgame = atoi(myargv[p+1]); } else { // Not loading a game startloadgame = -1; } if (W_CheckNumForName("SS_START") >= 0 || W_CheckNumForName("FF_END") >= 0) { I_PrintDivider(); printf(" WARNING: The loaded WAD file contains modified sprites or\n" " floor textures. You may want to use the '-merge' command\n" " line option instead of '-file'.\n"); } I_PrintStartupBanner(gamedescription); PrintDehackedBanners(); // haleyjd 08/28/10: Init Choco Strife stuff. D_InitChocoStrife(); // haleyjd 08/22/2010: [STRIFE] Modified string to match binary if(devparm) // [STRIFE] DEH_printf("R_Init: Loading Graphics - "); R_Init (); D_IntroTick(); // [STRIFE] if(devparm) // [STRIFE] DEH_printf("\nP_Init: Init Playloop state.\n"); P_Init (); D_IntroTick(); // [STRIFE] if(devparm) // [STRIFE] DEH_printf("I_Init: Setting up machine state.\n"); I_CheckIsScreensaver(); I_InitJoystick(); D_IntroTick(); // [STRIFE] D_IntroTick(); // [STRIFE] if(devparm) // [STRIFE] DEH_printf("M_Init: Init Menu.\n"); M_Init (); D_IntroTick(); // [STRIFE] // haleyjd 20110924: Moved S_Init up. D_IntroTick(); // haleyjd 20110220: This stuff was done in I_StartupSound in vanilla, but // we'll do it here instead so we don't have to modify the low-level shared // code with Strife-specific stuff. //! // @vanilla // // Disable voice dialog and show dialog as text instead, // even if voices.wad can be found. // if(disable_voices || M_CheckParm("-novoice")) { dialogshowtext = disable_voices = 1; } if(devparm) DEH_printf(" Play voices = %d\n", disable_voices == 0); if(devparm) // [STRIFE] DEH_printf("D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame (); PrintGameVersion(); if(devparm) DEH_printf("HU_Init: Setting up heads up display.\n"); HU_Init (); D_IntroTick(); // [STRIFE] if(devparm) DEH_printf("ST_Init: Init status bar.\n"); ST_Init (); D_IntroTick(); // [STRIFE] // haleyjd [STRIFE] -statcopy used to be here... D_IntroTick(); // [STRIFE] // If Doom II without a MAP01 lump, this is a store demo. // Moved this here so that MAP01 isn't constantly looked up // in the main loop. // haleyjd 08/23/2010: [STRIFE] There is no storedemo version of Strife /* if (gamemode == commercial && W_CheckNumForName("map01") < 0) storedemo = true; */ //! // @arg <x> // @category demo // @vanilla // // Record a demo named x.lmp. // p = M_CheckParmWithArgs("-record", 1); if (p) { G_RecordDemo (myargv[p+1]); autostart = true; } D_IntroTick(); // [STRIFE] p = M_CheckParmWithArgs("-playdemo", 1); if (p) { singledemo = true; // quit after one demo G_DeferedPlayDemo (demolumpname); D_DoomLoop (); // never returns } D_IntroTick(); // [STRIFE] p = M_CheckParmWithArgs("-timedemo", 1); if (p) { G_TimeDemo (demolumpname); D_DoomLoop (); // never returns } D_IntroTick(); // [STRIFE] if (startloadgame >= 0) { // [STRIFE]: different, for hubs M_LoadSelect(startloadgame); } D_IntroTick(); // [STRIFE] if (gameaction != ga_loadgame ) { if (autostart || netgame) G_InitNew (startskill, startmap); else D_StartTitle (); // start up intro loop } D_DoomLoop (); // never returns }
// // D_SRB2Main // void D_SRB2Main(void) { INT32 p; char srb2[82]; // srb2 title banner char title[82]; INT32 pstartmap = 1; boolean autostart = false; // keep error messages until the final flush(stderr) #if !defined (PC_DOS) && !defined (_WIN32_WCE) && !defined(NOTERMIOS) if (setvbuf(stderr, NULL, _IOFBF, 1000)) I_OutputMsg("setvbuf didnt work\n"); #endif #ifdef GETTEXT // initialise locale code M_StartupLocale(); #endif // get parameters from a response file (eg: srb2 @parms.txt) M_FindResponseFile(); // MAINCFG is now taken care of where "OBJCTCFG" is handled G_LoadGameSettings(); // Test Dehacked lists DEH_Check(); // identify the main IWAD file to use IdentifyVersion(); #if !defined (_WIN32_WCE) && !defined(NOTERMIOS) setbuf(stdout, NULL); // non-buffered output #endif #if defined (_WIN32_WCE) //|| defined (_DEBUG) || defined (GP2X) devparm = !M_CheckParm("-nodebug"); #else devparm = M_CheckParm("-debug"); #endif // for dedicated server #if !defined (_WINDOWS) //already check in win_main.c dedicated = M_CheckParm("-dedicated") != 0; #endif strcpy(title, "Sonic Robo Blast 2"); strcpy(srb2, "Sonic Robo Blast 2"); D_MakeTitleString(srb2); #ifdef PC_DOS D_Titlebar(srb2, title); #endif #if defined (__OS2__) && !defined (SDL) // set PM window title snprintf(pmData->title, sizeof (pmData->title), "Sonic Robo Blast 2" VERSIONSTRING ": %s", title); pmData->title[sizeof (pmData->title) - 1] = '\0'; #endif if (devparm) CONS_Printf(M_GetText("Development mode ON.\n")); // default savegame strcpy(savegamename, SAVEGAMENAME"%u.ssg"); { const char *userhome = D_Home(); //Alam: path to home if (!userhome) { #if ((defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)) && !defined (__CYGWIN__) && !defined (DC) && !defined (PSP) && !defined(GP2X) I_Error("Please set $HOME to your home directory\n"); #elif defined (_WIN32_WCE) && 0 if (dedicated) snprintf(configfile, sizeof configfile, "/Storage Card/SRB2DEMO/d"CONFIGFILENAME); else snprintf(configfile, sizeof configfile, "/Storage Card/SRB2DEMO/"CONFIGFILENAME); #else if (dedicated) snprintf(configfile, sizeof configfile, "d"CONFIGFILENAME); else snprintf(configfile, sizeof configfile, CONFIGFILENAME); #endif } else { // use user specific config file #ifdef DEFAULTDIR snprintf(srb2home, sizeof srb2home, "%s" PATHSEP DEFAULTDIR, userhome); snprintf(downloaddir, sizeof downloaddir, "%s" PATHSEP "DOWNLOAD", srb2home); if (dedicated) snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, srb2home); else snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, srb2home); // can't use sprintf since there is %u in savegamename strcatbf(savegamename, srb2home, PATHSEP); I_mkdir(srb2home, 0700); #else snprintf(srb2home, sizeof srb2home, "%s", userhome); snprintf(downloaddir, sizeof downloaddir, "%s", userhome); if (dedicated) snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, userhome); else snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, userhome); // can't use sprintf since there is %u in savegamename strcatbf(savegamename, userhome, PATHSEP); #endif } configfile[sizeof configfile - 1] = '\0'; #ifdef _arch_dreamcast strcpy(downloaddir, "/ram"); // the dreamcast's TMP #endif } // rand() needs seeded regardless of password srand((unsigned int)time(NULL)); if (M_CheckParm("-password") && M_IsNextParm()) D_SetPassword(M_GetNextParm()); else { size_t z; char junkpw[25]; for (z = 0; z < 24; z++) junkpw[z] = (char)(rand() & 64)+32; junkpw[24] = '\0'; D_SetPassword(junkpw); } // add any files specified on the command line with -file wadfile // to the wad list if (!(M_CheckParm("-connect"))) { if (M_CheckParm("-file")) { // the parms after p are wadfile/lump names, // until end of parms or another - preceded parm while (M_IsNextParm()) { const char *s = M_GetNextParm(); if (s) // Check for NULL? { if (!W_VerifyNMUSlumps(s)) G_SetGameModified(true); D_AddFile(s); } } } } // get map from parms if (M_CheckParm("-server") || dedicated) netgame = server = true; if (M_CheckParm("-warp") && M_IsNextParm()) { const char *word = M_GetNextParm(); if (fastncmp(word, "MAP", 3)) pstartmap = M_MapNumber(word[3], word[4]); else pstartmap = atoi(word); // Don't check if lump exists just yet because the wads haven't been loaded! // Just do a basic range check here. if (pstartmap < 1 || pstartmap > NUMMAPS) I_Error("Cannot warp to map %d (out of range)\n", pstartmap); else { if (!M_CheckParm("-server")) G_SetGameModified(true); autostart = true; } } CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n"); Z_Init(); // adapt tables to SRB2's needs, including extra slots for dehacked file support P_PatchInfoTables(); //---------------------------------------------------- READY TIME // we need to check for dedicated before initialization of some subsystems CONS_Printf("I_StartupTimer()...\n"); I_StartupTimer(); // Make backups of some SOCcable tables. P_BackupTables(); // Setup default unlockable conditions M_SetupDefaultConditionSets(); // load wad, including the main wad file CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n"); if (!W_InitMultipleFiles(startupwadfiles)) #ifdef _DEBUG CONS_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n"); #else I_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n"); #endif D_CleanFile(); #if 1 // md5s last updated 3/15/14 // Yes, you read that right, that's the day of release. // Aren't we batshit insane? // Check MD5s of autoloaded files W_VerifyFileMD5(0, "ac309fb3c7d4b5b685e2cd26beccf0e8"); // srb2.srb/srb2.wad W_VerifyFileMD5(1, "a894044b555dfcc71865cee16a996e88"); // zones.dta W_VerifyFileMD5(2, "4c410c1de6e0440cc5b2858dcca80c3e"); // player.dta W_VerifyFileMD5(3, "85901ad4bf94637e5753d2ac2c03ea26"); // rings.dta W_VerifyFileMD5(4, "c529930ee5aed6dbe33625dc8075520b"); // patch.dta // don't check music.dta because people like to modify it, and it doesn't matter if they do // ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for. #endif mainwads = 5; // there are 5 wads not to unload cht_Init(); //---------------------------------------------------- READY SCREEN // we need to check for dedicated before initialization of some subsystems CONS_Printf("I_StartupGraphics()...\n"); I_StartupGraphics(); //--------------------------------------------------------- CONSOLE // setup loading screen SCR_Startup(); // we need the font of the console CONS_Printf("HU_Init(): Setting up heads up display.\n"); HU_Init(); COM_Init(); // libogc has a CON_Init function, we must rename SRB2's CON_Init in WII/libogc #ifndef _WII CON_Init(); #else CON_InitWii(); #endif D_RegisterServerCommands(); D_RegisterClientCommands(); // be sure that this is called before D_CheckNetGame R_RegisterEngineStuff(); S_RegisterSoundStuff(); I_RegisterSysCommands(); //--------------------------------------------------------- CONFIG.CFG M_FirstLoadConfig(); // WARNING : this do a "COM_BufExecute()" G_LoadGameData(); #if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (SDL) VID_PrepareModeList(); // Regenerate Modelist according to cv_fullscreen #endif // set user default mode or mode set at cmdline SCR_CheckDefaultMode(); wipegamestate = gamestate; P_InitMapHeaders(); savedata.lives = 0; // flag this as not-used //------------------------------------------------ COMMAND LINE PARAMS // Initialize CD-Audio if (M_CheckParm("-usecd") && !dedicated) I_InitCD(); if (M_CheckParm("-noupload")) COM_BufAddText("downloading 0\n"); CONS_Printf("M_Init(): Init miscellaneous info.\n"); M_Init(); CONS_Printf("R_Init(): Init SRB2 refresh daemon.\n"); R_Init(); // setting up sound CONS_Printf("S_Init(): Setting up sound.\n"); if (M_CheckParm("-nosound")) nosound = true; if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic nomidimusic = nodigimusic = true; else { if (M_CheckParm("-nomidimusic")) nomidimusic = true; ; // WARNING: DOS version initmusic in I_StartupSound if (M_CheckParm("-nodigmusic")) nodigimusic = true; // WARNING: DOS version initmusic in I_StartupSound } I_StartupSound(); I_InitMusic(); S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value); CONS_Printf("ST_Init(): Init status bar.\n"); ST_Init(); if (M_CheckParm("-room")) { if (!M_IsNextParm()) I_Error("usage: -room <room_id>\nCheck the Master Server's webpage for room ID numbers.\n"); #ifdef UPDATE_ALERT GetMODVersion_Console(); #endif ms_RoomId = atoi(M_GetNextParm()); } // init all NETWORK CONS_Printf("D_CheckNetGame(): Checking network game status.\n"); if (D_CheckNetGame()) autostart = true; // check for a driver that wants intermission stats // start the apropriate game based on parms if (M_CheckParm("-metal")) { G_RecordMetal(); autostart = true; } else if (M_CheckParm("-record") && M_IsNextParm()) { G_RecordDemo(M_GetNextParm()); autostart = true; } // user settings come before "+" parameters. if (dedicated) COM_ImmedExecute(va("exec \"%s"PATHSEP"adedserv.cfg\"\n", srb2home)); else COM_ImmedExecute(va("exec \"%s"PATHSEP"autoexec.cfg\" -noerror\n", srb2home)); if (!autostart) M_PushSpecialParameters(); // push all "+" parameters at the command buffer // demo doesn't need anymore to be added with D_AddFile() p = M_CheckParm("-playdemo"); if (!p) p = M_CheckParm("-timedemo"); if (p && M_IsNextParm()) { char tmp[MAX_WADPATH]; // add .lmp to identify the EXTERNAL demo file // it is NOT possible to play an internal demo using -playdemo, // rather push a playdemo command.. to do. strcpy(tmp, M_GetNextParm()); // get spaced filename or directory while (M_IsNextParm()) { strcat(tmp, " "); strcat(tmp, M_GetNextParm()); } FIL_DefaultExtension(tmp, ".lmp"); CONS_Printf(M_GetText("Playing demo %s.\n"), tmp); if (M_CheckParm("-playdemo")) { singledemo = true; // quit after one demo G_DeferedPlayDemo(tmp); } else G_TimeDemo(tmp); G_SetGamestate(GS_NULL); wipegamestate = GS_NULL; return; } if (M_CheckParm("-ultimatemode")) { autostart = true; ultimatemode = true; } if (autostart || netgame || M_CheckParm("+connect") || M_CheckParm("-connect")) { gameaction = ga_nothing; CV_ClearChangedFlags(); // Do this here so if you run SRB2 with eg +timelimit 5, the time limit counts // as having been modified for the first game. M_PushSpecialParameters(); // push all "+" parameter at the command buffer if (M_CheckParm("-gametype") && M_IsNextParm()) { // from Command_Map_f INT32 j; INT16 newgametype = -1; const char *sgametype = M_GetNextParm(); for (j = 0; gametype_cons_t[j].strvalue; j++) if (!strcasecmp(gametype_cons_t[j].strvalue, sgametype)) { newgametype = (INT16)gametype_cons_t[j].value; break; } if (!gametype_cons_t[j].strvalue) // reached end of the list with no match { j = atoi(sgametype); // assume they gave us a gametype number, which is okay too if (j >= 0 && j < NUMGAMETYPES) newgametype = (INT16)j; } if (newgametype != -1) { j = gametype; gametype = newgametype; D_GameTypeChanged(j); } } if (server && !M_CheckParm("+map") && !M_CheckParm("+connect") && !M_CheckParm("-connect")) { // Prevent warping to nonexistent levels if (W_CheckNumForName(G_BuildMapName(pstartmap)) == LUMPERROR) I_Error("Could not warp to %s (map not found)\n", G_BuildMapName(pstartmap)); // Prevent warping to locked levels // ... unless you're in a dedicated server. Yes, technically this means you can view any level by // running a dedicated server and joining it yourself, but that's better than making dedicated server's // lives hell. else if (!dedicated && M_MapLocked(pstartmap)) I_Error("You need to unlock this level before you can warp to it!\n"); else D_MapChange(pstartmap, gametype, ultimatemode, true, 0, false, false); } } else if (M_CheckParm("-skipintro")) { CON_ToggleOff(); CON_ClearHUD(); F_StartTitleScreen(); } else F_StartIntro(); // Tails 03-03-2002 if (dedicated && server) { pagename = "TITLESKY"; levelstarttic = gametic; G_SetGamestate(GS_LEVEL); if (!P_SetupLevel(false)) I_Quit(); // fail so reset game stuff } }
// // D_DoomMain // void D_DoomMain (void) { int p; char file[256]; FindResponseFile (); IdentifyVersion (); setbuf (stdout, NULL); modifiedgame = false; nomonsters = M_CheckParm ("-nomonsters"); respawnparm = M_CheckParm ("-respawn"); fastparm = M_CheckParm ("-fast"); devparm = M_CheckParm ("-devparm"); if (M_CheckParm ("-altdeath")) deathmatch = 2; else if (M_CheckParm ("-deathmatch")) deathmatch = 1; switch ( gamemode ) { case retail: sprintf (title, " " "The Ultimate DOOM Startup v%i.%i" " ", VERSION_NUM/100,VERSION_NUM%100); break; case shareware: sprintf (title, " " "DOOM Shareware Startup v%i.%i" " ", VERSION_NUM/100,VERSION_NUM%100); break; case registered: sprintf (title, " " "DOOM Registered Startup v%i.%i" " ", VERSION_NUM/100,VERSION_NUM%100); break; case commercial: sprintf (title, " " "DOOM 2: Hell on Earth v%i.%i" " ", VERSION_NUM/100,VERSION_NUM%100); break; /*FIXME case pack_plut: sprintf (title, " " "DOOM 2: Plutonia Experiment v%i.%i" " ", VERSION_NUM/100,VERSION_NUM%100); break; case pack_tnt: sprintf (title, " " "DOOM 2: TNT - Evilution v%i.%i" " ", VERSION_NUM/100,VERSION_NUM%100); break; */ default: sprintf (title, " " "Public DOOM - v%i.%i" " ", VERSION_NUM/100,VERSION_NUM%100); break; } printf ("%s\n",title); if (devparm) printf(D_DEVSTR); // turbo option if ( (p=M_CheckParm ("-turbo")) ) { int scale = 200; extern int forwardmove[2]; extern int sidemove[2]; if (p<myargc-1) scale = atoi (myargv[p+1]); if (scale < 10) scale = 10; if (scale > 400) scale = 400; printf ("turbo scale: %i%%\n",scale); forwardmove[0] = forwardmove[0]*scale/100; forwardmove[1] = forwardmove[1]*scale/100; sidemove[0] = sidemove[0]*scale/100; sidemove[1] = sidemove[1]*scale/100; } // add any files specified on the command line with -file wadfile // to the wad list // // convenience hack to allow -wart e m to add a wad file // prepend a tilde to the filename so wadfile will be reloadable p = M_CheckParm ("-wart"); if (p) { myargv[p][4] = 'p'; // big hack, change to -warp // Map name handling. switch (gamemode ) { case shareware: case retail: case registered: sprintf (file,"~"DEVMAPS"E%cM%c.wad", myargv[p+1][0], myargv[p+2][0]); printf("Warping to Episode %s, Map %s.\n", myargv[p+1],myargv[p+2]); break; case commercial: default: p = atoi (myargv[p+1]); if (p<10) sprintf (file,"~"DEVMAPS"cdata/map0%i.wad", p); else sprintf (file,"~"DEVMAPS"cdata/map%i.wad", p); break; } D_AddFile (file); } p = M_CheckParm ("-file"); if (p) { // the parms after p are wadfile/lump names, // until end of parms or another - preceded parm modifiedgame = true; // homebrew levels while (++p != myargc && myargv[p][0] != '-') D_AddFile (myargv[p]); } p = M_CheckParm ("-playdemo"); if (!p) p = M_CheckParm ("-timedemo"); if (p && p < myargc-1) { sprintf (file,"%s.lmp", myargv[p+1]); D_AddFile (file); printf("Playing demo %s.lmp.\n",myargv[p+1]); } // get skill / episode / map from parms startskill = sk_medium; startepisode = 1; startmap = 1; autostart = false; p = M_CheckParm ("-skill"); if (p && p < myargc-1) { startskill = myargv[p+1][0]-'1'; autostart = true; } p = M_CheckParm ("-episode"); if (p && p < myargc-1) { startepisode = myargv[p+1][0]-'0'; startmap = 1; autostart = true; } p = M_CheckParm ("-timer"); if (p && p < myargc-1 && deathmatch) { int time; time = atoi(myargv[p+1]); printf("Levels will end after %d minute",time); if (time>1) printf("s"); printf(".\n"); } p = M_CheckParm ("-avg"); if (p && p < myargc-1 && deathmatch) printf("Austin Virtual Gaming: Levels will end after 20 minutes\n"); p = M_CheckParm ("-warp"); if (p && p < myargc-1) { if (gamemode == commercial) startmap = atoi (myargv[p+1]); else { startepisode = myargv[p+1][0]-'0'; startmap = myargv[p+2][0]-'0'; } autostart = true; } // init subsystems printf ("V_Init: allocate screens.\n"); V_Init (); printf ("M_LoadDefaults: Load system defaults.\n"); M_LoadDefaults (); // load before initing other systems printf ("Z_Init: Init zone memory allocation daemon. \n"); Z_Init (); printf ("W_Init: Init WADfiles.\n"); W_InitMultipleFiles (wadfiles); printf("added\n"); // Check for -file in shareware if (modifiedgame) { // These are the lumps that will be checked in IWAD, // if any one is not present, execution will be aborted. char name[23][8]= { "e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9", "e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9", "dphoof","bfgga0","heada1","cybra1","spida1d1" }; int i; if ( gamemode == shareware) I_Error("\nYou cannot -file with the shareware " "version. Register!"); // Check for fake IWAD with right name, // but w/o all the lumps of the registered version. if (gamemode == registered) for (i = 0;i < 23; i++) if (W_CheckNumForName(name[i])<0) I_Error("\nThis is not the registered version."); } // Iff additonal PWAD files are used, print modified banner if (modifiedgame) { /*m*/printf ( "===========================================================================\n" "ATTENTION: This version of DOOM has been modified. If you would like to\n" "get a copy of the original game, call 1-800-IDGAMES or see the readme file.\n" " You will not receive technical support for modified games.\n" " press enter to continue\n" "===========================================================================\n" ); } // Check and print which version is executed. switch ( gamemode ) { case shareware: case indetermined: printf ( "===========================================================================\n" " Shareware!\n" "===========================================================================\n" ); break; case registered: case retail: case commercial: printf ( "===========================================================================\n" " Commercial product - do not distribute!\n" " Please report software piracy to the SPA: 1-800-388-PIR8\n" "===========================================================================\n" ); break; default: // Ouch. break; } printf ("M_Init: Init miscellaneous info.\n"); M_Init (); printf ("R_Init: Init DOOM refresh daemon - "); R_Init (); printf ("\nP_Init: Init Playloop state.\n"); P_Init (); printf ("I_Init: Setting up machine state.\n"); I_Init (); printf ("D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame (); printf ("S_Init: Setting up sound.\n"); S_Init (snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ ); printf ("HU_Init: Setting up heads up display.\n"); HU_Init (); printf ("ST_Init: Init status bar.\n"); ST_Init (); // check for a driver that wants intermission stats p = M_CheckParm ("-statcopy"); if (p && p<myargc-1) { // for statistics driver extern void* statcopy; statcopy = (void*)atoi(myargv[p+1]); printf ("External statistics registered.\n"); } // start the apropriate game based on parms p = M_CheckParm ("-record"); if (p && p < myargc-1) { G_RecordDemo (myargv[p+1]); autostart = true; } p = M_CheckParm ("-playdemo"); if (p && p < myargc-1) { singledemo = true; // quit after one demo G_DeferedPlayDemo (myargv[p+1]); D_DoomLoop (); // never returns } p = M_CheckParm ("-timedemo"); if (p && p < myargc-1) { G_TimeDemo (myargv[p+1]); D_DoomLoop (); // never returns } p = M_CheckParm ("-loadgame"); if (p && p < myargc-1) { if (M_CheckParm("-cdrom")) sprintf(file, "c:\\doomdata\\"SAVEGAMENAME"%c.dsg",myargv[p+1][0]); else sprintf(file, SAVEGAMENAME"%c.dsg",myargv[p+1][0]); G_LoadGame (file); } if ( gameaction != ga_loadgame ) { if (autostart || netgame) G_InitNew (startskill, startepisode, startmap); else D_StartTitle (); // start up intro loop } D_DoomLoop (); // never returns }
// // D_DoomMain // void D_DoomMain (void) { unsigned p; const char *iwad; extern std::string defdemoname; M_ClearRandom(); gamestate = GS_STARTUP; SetLanguageIDs (); M_FindResponseFile(); // [ML] 23/1/07 - Add Response file support back in if (lzo_init () != LZO_E_OK) // [RH] Initialize the minilzo package. I_FatalError ("Could not initialize LZO routines"); C_ExecCmdLineParams (false, true); // [Nes] test for +logfile command Printf (PRINT_HIGH, "Heapsize: %u megabytes\n", got_heapsize); M_LoadDefaults (); // load before initing other systems C_ExecCmdLineParams (true, false); // [RH] do all +set commands on the command line iwad = Args.CheckValue("-iwad"); if(!iwad) iwad = ""; D_AddDefWads(iwad); D_AddCmdParameterFiles(); wadhashes = W_InitMultipleFiles (wadfiles); // [RH] Initialize localizable strings. GStrings.LoadStrings (W_GetNumForName ("LANGUAGE"), STRING_TABLE_SIZE, false); GStrings.Compact (); // [RH] Initialize configurable strings. //D_InitStrings (); D_DoDefDehackedPatch (); // [RH] Moved these up here so that we can do most of our // startup output in a fullscreen console. HU_Init (); I_Init (); V_Init (); // Base systems have been inited; enable cvar callbacks cvar_t::EnableCallbacks (); // [RH] User-configurable startup strings. Because BOOM does. if (GStrings(STARTUP1)[0]) Printf (PRINT_HIGH, "%s\n", GStrings(STARTUP1)); if (GStrings(STARTUP2)[0]) Printf (PRINT_HIGH, "%s\n", GStrings(STARTUP2)); if (GStrings(STARTUP3)[0]) Printf (PRINT_HIGH, "%s\n", GStrings(STARTUP3)); if (GStrings(STARTUP4)[0]) Printf (PRINT_HIGH, "%s\n", GStrings(STARTUP4)); if (GStrings(STARTUP5)[0]) Printf (PRINT_HIGH, "%s\n", GStrings(STARTUP5)); // Nomonsters sv_nomonsters = Args.CheckParm("-nomonsters"); // Respawn sv_monstersrespawn = Args.CheckParm("-respawn"); // Fast sv_fastmonsters = Args.CheckParm("-fast"); // developer mode devparm = Args.CheckParm ("-devparm"); // Record a vanilla demo p = Args.CheckParm ("-record"); if (p) { autorecord = true; autostart = true; demorecordfile = Args.GetArg (p+1); } // get skill / episode / map from parms strcpy (startmap, (gameinfo.flags & GI_MAPxx) ? "MAP01" : "E1M1"); // Check for -playdemo, play a single demo then quit. p = Args.CheckParm ("-playdemo"); // Hack to check for +playdemo command, since if you just add it normally // it won't run because it's attempting to run a demo and still set up the // first map as normal. if (!p) p = Args.CheckParm ("+playdemo"); if (p && p < Args.NumArgs()-1) { Printf (PRINT_HIGH, "Playdemo parameter found on command line.\n"); singledemo = true; defdemoname = Args.GetArg (p+1); } const char *val = Args.CheckValue ("-skill"); if (val) { sv_skill.Set (val[0]-'0'); } p = Args.CheckParm ("-warp"); if (p && p < Args.NumArgs() - (1+(gameinfo.flags & GI_MAPxx ? 0 : 1))) { int ep, map; if (gameinfo.flags & GI_MAPxx) { ep = 1; map = atoi (Args.GetArg(p+1)); } else { ep = Args.GetArg(p+1)[0]-'0'; map = Args.GetArg(p+2)[0]-'0'; } strncpy (startmap, CalcMapName (ep, map), 8); autostart = true; } // [RH] Hack to handle +map p = Args.CheckParm ("+map"); if (p && p < Args.NumArgs()-1) { strncpy (startmap, Args.GetArg (p+1), 8); ((char *)Args.GetArg (p))[0] = '-'; autostart = true; } if (devparm) Printf (PRINT_HIGH, "%s", GStrings(D_DEVSTR)); // D_DEVSTR // [RH] Now that all text strings are set up, // insert them into the level and cluster data. G_SetLevelStrings (); // [RH] Parse through all loaded mapinfo lumps G_ParseMapInfo (); // [ML] Parse musinfo lump G_ParseMusInfo (); // [RH] Parse any SNDINFO lumps S_ParseSndInfo(); // Check for -file in shareware if (modifiedgame && (gameinfo.flags & GI_SHAREWARE)) I_Error ("You cannot -file with the shareware version. Register!"); #ifdef WIN32 const char *sdlv = getenv("SDL_VIDEODRIVER"); Printf (PRINT_HIGH, "Using %s video driver.\n",sdlv); #endif Printf (PRINT_HIGH, "M_Init: Init miscellaneous info.\n"); M_Init (); Printf (PRINT_HIGH, "R_Init: Init DOOM refresh daemon.\n"); R_Init (); Printf (PRINT_HIGH, "P_Init: Init Playloop state.\n"); P_InitEffects(); // [ML] Do this here so we don't have to put particle crap in server P_Init (); Printf (PRINT_HIGH, "S_Init: Setting up sound.\n"); Printf (PRINT_HIGH, "S_Init: default sfx volume is %g\n", (float)snd_sfxvolume); Printf (PRINT_HIGH, "S_Init: default music volume is %g\n", (float)snd_musicvolume); S_Init (snd_sfxvolume, snd_musicvolume); I_FinishClockCalibration (); Printf (PRINT_HIGH, "D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame (); Printf (PRINT_HIGH, "ST_Init: Init status bar.\n"); ST_Init (); // [RH] Initialize items. Still only used for the give command. :-( InitItems (); // [RH] Lock any cvars that should be locked now that we're // about to begin the game. cvar_t::EnableNoSet (); // [RH] Now that all game subsystems have been initialized, // do all commands on the command line other than +set C_ExecCmdLineParams (false, false); Printf_Bold("\n\35\36\36\36\36 Odamex Client Initialized \36\36\36\36\37\n"); if(gamestate != GS_CONNECTING) Printf(PRINT_HIGH, "Type connect <address> or use the Odamex Launcher to connect to a game.\n"); Printf(PRINT_HIGH, "\n"); setmodeneeded = false; // [Fly] we don't need to set a video mode here! //gamestate = GS_FULLCONSOLE; // [SL] allow the user to pass the name of a netdemo as the first argument. // This allows easy launching of netdemos from Windows Explorer or other GUIs. // [Xyltol] if (Args.GetArg(1)) { std::string demoarg = Args.GetArg(1); if (demoarg.find(".odd") != std::string::npos) CL_NetDemoPlay(demoarg); } p = Args.CheckParm("-netplay"); if (p) { if (Args.GetArg(p + 1)) { std::string filename = Args.GetArg(p + 1); CL_NetDemoPlay(filename); } else { Printf(PRINT_HIGH, "No netdemo filename specified.\n"); } } // denis - bring back the demos if ( gameaction != ga_loadgame ) { if (autostart || netgame || singledemo) { if (singledemo) G_DoPlayDemo(); else { if(autostart) { // single player warp (like in g_level) serverside = true; sv_allowexit = "1"; sv_freelook = "1"; sv_allowjump = "1"; sv_allowredscreen = "1"; sv_gametype = GM_COOP; players.clear(); players.push_back(player_t()); players.back().playerstate = PST_REBORN; consoleplayer_id = displayplayer_id = players.back().id = 1; } G_InitNew (startmap); if (autorecord) if (G_RecordDemo(demorecordfile.c_str())) G_BeginRecording(); } } else { if (gamestate != GS_CONNECTING) gamestate = GS_HIDECONSOLE; C_ToggleConsole(); D_StartTitle (); // start up intro loop } } // denis - this will run a demo and quit p = Args.CheckParm ("+demotest"); if (p && p < Args.NumArgs()-1) { demotest = 1; defdemoname = Args.GetArg (p+1); G_DoPlayDemo(); while(demoplayback) { DObject::BeginFrame (); G_Ticker(); DObject::EndFrame (); gametic++; } } else { demotest = 0; D_DoomLoop (); // never returns } }