void G_namelog_connect( gclient_t *client ) { namelog_t *n, *p = NULL; int i; char *newname; for( n = level.namelogs; n; p = n, n = n->next ) { if( n->slot != -1 ) continue; if( !Q_stricmp( client->pers.guid, n->guid ) ) break; } if( !n ) { n = BG_Alloc( sizeof( namelog_t ) ); strcpy( n->guid, client->pers.guid ); n->guidless = client->pers.guidless; if( p ) { p->next = n; n->id = p->id + 1; } else { level.namelogs = n; n->id = MAX_CLIENTS; } } client->pers.namelog = n; n->slot = client - level.clients; n->banned = qfalse; newname = n->name[ n->nameOffset ]; // If they're muted, copy in their last known name - this will stop people // reconnecting to get around the name change protection. if( n->muted && G_admin_name_check( &g_entities[ n->slot ], newname, NULL, 0 ) ) Q_strncpyz( client->pers.netname, newname, MAX_NAME_LENGTH ); for( i = 0; i < MAX_NAMELOG_ADDRS && n->ip[ i ].str[ 0 ]; i++ ) if( !strcmp( n->ip[ i ].str, client->pers.ip.str ) ) return; if( i == MAX_NAMELOG_ADDRS ) i--; memcpy( &n->ip[ i ], &client->pers.ip, sizeof( n->ip[ i ] ) ); }
/* =================== G_NextNewbieName Generate a unique, known-good name for an UnnamedPlayer =================== */ char *G_NextNewbieName( gentity_t *ent ) { char newname[ MAX_NAME_LENGTH ]; char namePrefix[ MAX_NAME_LENGTH - 4 ]; char err[ MAX_STRING_CHARS ]; if( g_newbieNamePrefix.string[ 0 ] ) Q_strncpyz( namePrefix, g_newbieNamePrefix.string , sizeof( namePrefix ) ); else strcpy( namePrefix, "Newbie#" ); while( level.numNewbies < 10000 ) { strcpy( newname, va( "%s%i", namePrefix, level.numNewbies ) ); if ( G_admin_name_check( ent, newname, err, sizeof( err ) ) ) { return va( "%s", newname ); } level.numNewbies++; // Only increments if the last requested name was used. } return "UnnamedPlayer"; }
/* =========== ClientUserInfoChanged Called from ClientConnect when the player first connects and directly by the server system when the player updates a userinfo variable. The game can override any of the settings and call trap_SetUserinfo if desired. ============ */ char *ClientUserinfoChanged( int clientNum, qboolean forceName ) { gentity_t *ent; char *s; char model[ MAX_QPATH ]; char buffer[ MAX_QPATH ]; char filename[ MAX_QPATH ]; char oldname[ MAX_NAME_LENGTH ]; char newname[ MAX_NAME_LENGTH ]; char err[ MAX_STRING_CHARS ]; qboolean revertName = qfalse; gclient_t *client; char userinfo[ MAX_INFO_STRING ]; ent = g_entities + clientNum; client = ent->client; trap_GetUserinfo( clientNum, userinfo, sizeof( userinfo ) ); // check for malformed or illegal info strings if( !Info_Validate(userinfo) ) { trap_SendServerCommand( ent - g_entities, "disconnect \"illegal or malformed userinfo\n\"" ); trap_DropClient( ent - g_entities, "dropped: illegal or malformed userinfo"); return "Illegal or malformed userinfo"; } // If their userinfo overflowed, tremded is in the process of disconnecting them. // If we send our own disconnect, it won't work, so just return to prevent crashes later // in this function. This check must come after the Info_Validate call. else if( !userinfo[ 0 ] ) return "Empty (overflowed) userinfo"; // stickyspec toggle s = Info_ValueForKey( userinfo, "cg_stickySpec" ); client->pers.stickySpec = atoi( s ) != 0; // set name Q_strncpyz( oldname, client->pers.netname, sizeof( oldname ) ); s = Info_ValueForKey( userinfo, "name" ); G_ClientCleanName( s, newname, sizeof( newname ) ); if( strcmp( oldname, newname ) ) { if( !forceName && client->pers.namelog->nameChangeTime && level.time - client->pers.namelog->nameChangeTime <= g_minNameChangePeriod.value * 1000 ) { trap_SendServerCommand( ent - g_entities, va( "print \"Name change spam protection (g_minNameChangePeriod = %d)\n\"", g_minNameChangePeriod.integer ) ); revertName = qtrue; } else if( !forceName && g_maxNameChanges.integer > 0 && client->pers.namelog->nameChanges >= g_maxNameChanges.integer ) { trap_SendServerCommand( ent - g_entities, va( "print \"Maximum name changes reached (g_maxNameChanges = %d)\n\"", g_maxNameChanges.integer ) ); revertName = qtrue; } else if( !forceName && client->pers.namelog->muted ) { trap_SendServerCommand( ent - g_entities, "print \"You cannot change your name while you are muted\n\"" ); revertName = qtrue; } else if( !G_admin_name_check( ent, newname, err, sizeof( err ) ) ) { trap_SendServerCommand( ent - g_entities, va( "print \"%s\n\"", err ) ); revertName = qtrue; } if( revertName ) { Q_strncpyz( client->pers.netname, *oldname ? oldname : "UnnamedPlayer", sizeof( client->pers.netname ) ); Info_SetValueForKey( userinfo, "name", oldname ); trap_SetUserinfo( clientNum, userinfo ); } else { G_CensorString( client->pers.netname, newname, sizeof( client->pers.netname ), ent ); if( !forceName && client->pers.connected == CON_CONNECTED ) { client->pers.namelog->nameChangeTime = level.time; client->pers.namelog->nameChanges++; } if( *oldname ) { G_LogPrintf( "ClientRename: %i [%s] (%s) \"%s^7\" -> \"%s^7\" \"%c%s%c^7\"\n", clientNum, client->pers.ip.str, client->pers.guid, oldname, client->pers.netname, DECOLOR_OFF, client->pers.netname, DECOLOR_ON ); } } G_namelog_update_name( client ); } if( client->pers.classSelection == PCL_NONE ) { //This looks hacky and frankly it is. The clientInfo string needs to hold different //model details to that of the spawning class or the info change will not be //registered and an axis appears instead of the player model. There is zero chance //the player can spawn with the battlesuit, hence this choice. Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_ClassConfig( PCL_HUMAN_BSUIT )->modelName, BG_ClassConfig( PCL_HUMAN_BSUIT )->skinName ); } else { Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_ClassConfig( client->pers.classSelection )->modelName, BG_ClassConfig( client->pers.classSelection )->skinName ); //model segmentation Com_sprintf( filename, sizeof( filename ), "models/players/%s/animation.cfg", BG_ClassConfig( client->pers.classSelection )->modelName ); if( G_NonSegModel( filename ) ) client->ps.persistant[ PERS_STATE ] |= PS_NONSEGMODEL; else client->ps.persistant[ PERS_STATE ] &= ~PS_NONSEGMODEL; } Q_strncpyz( model, buffer, sizeof( model ) ); // wallwalk follow s = Info_ValueForKey( userinfo, "cg_wwFollow" ); if( atoi( s ) ) client->ps.persistant[ PERS_STATE ] |= PS_WALLCLIMBINGFOLLOW; else client->ps.persistant[ PERS_STATE ] &= ~PS_WALLCLIMBINGFOLLOW; // wallwalk toggle s = Info_ValueForKey( userinfo, "cg_wwToggle" ); if( atoi( s ) ) client->ps.persistant[ PERS_STATE ] |= PS_WALLCLIMBINGTOGGLE; else client->ps.persistant[ PERS_STATE ] &= ~PS_WALLCLIMBINGTOGGLE; // always sprint s = Info_ValueForKey( userinfo, "cg_sprintToggle" ); if( atoi( s ) ) client->ps.persistant[ PERS_STATE ] |= PS_SPRINTTOGGLE; else client->ps.persistant[ PERS_STATE ] &= ~PS_SPRINTTOGGLE; // fly speed s = Info_ValueForKey( userinfo, "cg_flySpeed" ); if( *s ) client->pers.flySpeed = atoi( s ); else client->pers.flySpeed = BG_Class( PCL_NONE )->speed; // disable blueprint errors s = Info_ValueForKey( userinfo, "cg_disableBlueprintErrors" ); if( atoi( s ) ) client->pers.disableBlueprintErrors = qtrue; else client->pers.disableBlueprintErrors = qfalse; // teamInfo s = Info_ValueForKey( userinfo, "teamoverlay" ); if( atoi( s ) != 0 ) { // teamoverlay was enabled so we need an update if( client->pers.teamInfo == 0 ) client->pers.teamInfo = 1; } else client->pers.teamInfo = 0; s = Info_ValueForKey( userinfo, "cg_unlagged" ); if( !s[0] || atoi( s ) != 0 ) client->pers.useUnlagged = qtrue; else client->pers.useUnlagged = qfalse; Q_strncpyz( client->pers.voice, Info_ValueForKey( userinfo, "voice" ), sizeof( client->pers.voice ) ); // send over a subset of the userinfo keys so other clients can // print scoreboards, display models, and play custom sounds Com_sprintf( userinfo, sizeof( userinfo ), "n\\%s\\t\\%i\\model\\%s\\ig\\%16s\\v\\%s", client->pers.netname, client->pers.teamSelection, model, Com_ClientListString( &client->sess.ignoreList ), client->pers.voice ); trap_SetConfigstring( CS_PLAYERS + clientNum, userinfo ); /*G_LogPrintf( "ClientUserinfoChanged: %i %s\n", clientNum, userinfo );*/ return NULL; }
/* =========== ClientUserInfoChanged Called from ClientConnect when the player first connects and directly by the server system when the player updates a userinfo variable. The game can override any of the settings and call trap_SetUserinfo if desired. ============ */ void ClientUserinfoChanged( int clientNum ) { gentity_t *ent; int health; char *s; char model[ MAX_QPATH ]; char buffer[ MAX_QPATH ]; char filename[ MAX_QPATH ]; char oldname[ MAX_NAME_LENGTH ]; char newname[ MAX_NAME_LENGTH ]; char err[ MAX_STRING_CHARS ]; qboolean revertName = qfalse; gclient_t *client; char c1[ MAX_INFO_STRING ]; char c2[ MAX_INFO_STRING ]; char userinfo[ MAX_INFO_STRING ]; ent = g_entities + clientNum; client = ent->client; trap_GetUserinfo( clientNum, userinfo, sizeof( userinfo ) ); // check for malformed or illegal info strings if( !Info_Validate(userinfo) ) strcpy( userinfo, "\\name\\badinfo" ); // set name Q_strncpyz( oldname, client->pers.netname, sizeof( oldname ) ); s = Info_ValueForKey( userinfo, "name" ); G_ClientCleanName( s, newname, sizeof( newname ) ); if( strcmp( oldname, newname ) ) { // in case we need to revert and there's no oldname if( client->pers.connected != CON_CONNECTED ) Q_strncpyz( oldname, "UnnamedPlayer", sizeof( oldname ) ); if( client->pers.nameChangeTime && ( level.time - client->pers.nameChangeTime ) <= ( g_minNameChangePeriod.value * 1000 ) ) { trap_SendServerCommand( ent - g_entities, va( "print \"Name change spam protection (g_minNameChangePeriod = %d)\n\"", g_minNameChangePeriod.integer ) ); revertName = qtrue; } else if( g_maxNameChanges.integer > 0 && client->pers.nameChanges >= g_maxNameChanges.integer ) { trap_SendServerCommand( ent - g_entities, va( "print \"Maximum name changes reached (g_maxNameChanges = %d)\n\"", g_maxNameChanges.integer ) ); revertName = qtrue; } else if( !G_admin_name_check( ent, newname, err, sizeof( err ) ) ) { trap_SendServerCommand( ent - g_entities, va( "print \"%s\n\"", err ) ); revertName = qtrue; } if( revertName ) { Q_strncpyz( client->pers.netname, oldname, sizeof( client->pers.netname ) ); Info_SetValueForKey( userinfo, "name", oldname ); trap_SetUserinfo( clientNum, userinfo ); } else { Q_strncpyz( client->pers.netname, newname, sizeof( client->pers.netname ) ); if( client->pers.connected == CON_CONNECTED ) { client->pers.nameChangeTime = level.time; client->pers.nameChanges++; } } } if( client->sess.spectatorState == SPECTATOR_SCOREBOARD ) Q_strncpyz( client->pers.netname, "scoreboard", sizeof( client->pers.netname ) ); if( client->pers.connected == CON_CONNECTED ) { if( strcmp( oldname, client->pers.netname ) ) { trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " renamed to %s\n\"", oldname, client->pers.netname ) ); G_LogPrintf( "ClientRename: %i [%s] (%s) \"%s\" -> \"%s\"\n", clientNum, client->pers.ip, client->pers.guid, oldname, client->pers.netname ); G_admin_namelog_update( client, qfalse ); } } // set max health health = atoi( Info_ValueForKey( userinfo, "handicap" ) ); client->pers.maxHealth = health; if( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) client->pers.maxHealth = 100; if( client->pers.classSelection == PCL_NONE ) { //This looks hacky and frankly it is. The clientInfo string needs to hold different //model details to that of the spawning class or the info change will not be //registered and an axis appears instead of the player model. There is zero chance //the player can spawn with the battlesuit, hence this choice. Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_ClassConfig( PCL_HUMAN_BSUIT )->modelName, BG_ClassConfig( PCL_HUMAN_BSUIT )->skinName ); } else { Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_ClassConfig( client->pers.classSelection )->modelName, BG_ClassConfig( client->pers.classSelection )->skinName ); //model segmentation Com_sprintf( filename, sizeof( filename ), "models/players/%s/animation.cfg", BG_ClassConfig( client->pers.classSelection )->modelName ); if( G_NonSegModel( filename ) ) client->ps.persistant[ PERS_STATE ] |= PS_NONSEGMODEL; else client->ps.persistant[ PERS_STATE ] &= ~PS_NONSEGMODEL; } Q_strncpyz( model, buffer, sizeof( model ) ); // wallwalk follow s = Info_ValueForKey( userinfo, "cg_wwFollow" ); if( atoi( s ) ) client->ps.persistant[ PERS_STATE ] |= PS_WALLCLIMBINGFOLLOW; else client->ps.persistant[ PERS_STATE ] &= ~PS_WALLCLIMBINGFOLLOW; // wallwalk toggle s = Info_ValueForKey( userinfo, "cg_wwToggle" ); if( atoi( s ) ) client->ps.persistant[ PERS_STATE ] |= PS_WALLCLIMBINGTOGGLE; else client->ps.persistant[ PERS_STATE ] &= ~PS_WALLCLIMBINGTOGGLE; // teamInfo s = Info_ValueForKey( userinfo, "teamoverlay" ); if( !*s || atoi( s ) != 0 ) client->pers.teamInfo = qtrue; else client->pers.teamInfo = qfalse; // colors strcpy( c1, Info_ValueForKey( userinfo, "color1" ) ); strcpy( c2, Info_ValueForKey( userinfo, "color2" ) ); Q_strncpyz( client->pers.voice, Info_ValueForKey( userinfo, "voice" ), sizeof( client->pers.voice ) ); // send over a subset of the userinfo keys so other clients can // print scoreboards, display models, and play custom sounds Com_sprintf( userinfo, sizeof( userinfo ), "n\\%s\\t\\%i\\model\\%s\\c1\\%s\\c2\\%s\\" "hc\\%i\\ig\\%16s\\v\\%s", client->pers.netname, client->pers.teamSelection, model, c1, c2, client->pers.maxHealth, BG_ClientListString( &client->sess.ignoreList ), client->pers.voice ); trap_SetConfigstring( CS_PLAYERS + clientNum, userinfo ); /*G_LogPrintf( "ClientUserinfoChanged: %i %s\n", clientNum, userinfo );*/ }
/* =========== ClientUserInfoChanged Called from ClientConnect when the player first connects and directly by the server system when the player updates a userinfo variable. The game can override any of the settings and call trap_SetUserinfo if desired. ============ */ void ClientUserinfoChanged( int clientNum ) { gentity_t *ent; int teamTask, teamLeader, health; char *s; char model[ MAX_QPATH ]; char buffer[ MAX_QPATH ]; char filename[ MAX_QPATH ]; char oldname[ MAX_NAME_LENGTH ]; char newname[ MAX_NAME_LENGTH ]; char err[ MAX_STRING_CHARS ]; qboolean revertName = qfalse; qboolean showRenameMsg = qtrue; gclient_t *client; char c1[ MAX_INFO_STRING ]; char c2[ MAX_INFO_STRING ]; char userinfo[ MAX_INFO_STRING ]; team_t team; ent = g_entities + clientNum; client = ent->client; trap_GetUserinfo( clientNum, userinfo, sizeof( userinfo ) ); // check for malformed or illegal info strings if( !Info_Validate(userinfo) ) strcpy( userinfo, "\\name\\badinfo" ); // check for local client s = Info_ValueForKey( userinfo, "ip" ); if( !strcmp( s, "localhost" ) ) client->pers.localClient = qtrue; // check the item prediction s = Info_ValueForKey( userinfo, "cg_predictItems" ); if( !atoi( s ) ) client->pers.predictItemPickup = qfalse; else client->pers.predictItemPickup = qtrue; // set name Q_strncpyz( oldname, client->pers.netname, sizeof( oldname ) ); s = Info_ValueForKey( userinfo, "name" ); ClientCleanName( s, newname, sizeof( newname ) ); if( strcmp( oldname, newname ) ) { if( !strlen( oldname ) && client->pers.connected != CON_CONNECTED ) showRenameMsg = qfalse; // in case we need to revert and there's no oldname ClientCleanName( va( "%s", client->pers.netname ), oldname, sizeof( oldname ) ); if( g_newbieNumbering.integer ) { if( !strcmp( newname, "UnnamedPlayer" ) ) Q_strncpyz( newname, G_NextNewbieName( ent ), sizeof( newname ) ); if( !strcmp( oldname, "UnnamedPlayer" ) ) Q_strncpyz( oldname, G_NextNewbieName( ent ), sizeof( oldname ) ); } if( client->pers.muted ) { trap_SendServerCommand( ent - g_entities, "print \"You cannot change your name while you are muted\n\"" ); revertName = qtrue; } else if( client->pers.nameChangeTime && ( level.time - client->pers.nameChangeTime ) <= ( g_minNameChangePeriod.value * 1000 ) ) { trap_SendServerCommand( ent - g_entities, va( "print \"Name change spam protection (g_minNameChangePeriod = %d)\n\"", g_minNameChangePeriod.integer ) ); revertName = qtrue; } else if( g_maxNameChanges.integer > 0 && client->pers.nameChanges >= g_maxNameChanges.integer ) { trap_SendServerCommand( ent - g_entities, va( "print \"Maximum name changes reached (g_maxNameChanges = %d)\n\"", g_maxNameChanges.integer ) ); revertName = qtrue; } else if( !G_admin_name_check( ent, newname, err, sizeof( err ) ) ) { trap_SendServerCommand( ent - g_entities, va( "print \"%s\n\"", err ) ); revertName = qtrue; } else if( client->pers.nlocked ) { trap_SendServerCommand( ent - g_entities, "print \"Your name is locked, you can no longer rename.\n\"" ); revertName = qtrue; } if( revertName ) { Q_strncpyz( client->pers.netname, oldname, sizeof( client->pers.netname ) ); Info_SetValueForKey( userinfo, "name", oldname ); trap_SetUserinfo( clientNum, userinfo ); } else { Q_strncpyz( client->pers.netname, newname, sizeof( client->pers.netname ) ); Info_SetValueForKey( userinfo, "name", newname ); trap_SetUserinfo( clientNum, userinfo ); if( client->pers.connected == CON_CONNECTED ) { client->pers.nameChangeTime = level.time; client->pers.nameChanges++; } } } if( client->sess.sessionTeam == TEAM_SPECTATOR ) { if( client->sess.spectatorState == SPECTATOR_SCOREBOARD ) Q_strncpyz( client->pers.netname, "scoreboard", sizeof( client->pers.netname ) ); } if( client->pers.connected >= CON_CONNECTING && showRenameMsg ) { if( strcmp( oldname, client->pers.netname ) ) { trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " renamed to %s^7\n\"", oldname, client->pers.netname ) ); if( g_decolourLogfiles.integer) { char decoloured[ MAX_STRING_CHARS ] = ""; if( g_decolourLogfiles.integer == 1 ) { Com_sprintf( decoloured, sizeof(decoloured), " (\"%s^7\" -> \"%s^7\")", oldname, client->pers.netname ); G_DecolorString( decoloured, decoloured ); G_LogPrintfColoured( "ClientRename: %i [%s] (%s) \"%s^7\" -> \"%s^7\"%s\n", clientNum, client->pers.ip, client->pers.guid, oldname, client->pers.netname, decoloured ); } else { G_LogPrintf( "ClientRename: %i [%s] (%s) \"%s^7\" -> \"%s^7\"%s\n", clientNum, client->pers.ip, client->pers.guid, oldname, client->pers.netname, decoloured ); } } else { G_LogPrintf( "ClientRename: %i [%s] (%s) \"%s^7\" -> \"%s^7\"\n", clientNum, client->pers.ip, client->pers.guid, oldname, client->pers.netname ); } G_admin_namelog_update( client, qfalse ); } } // set max health health = atoi( Info_ValueForKey( userinfo, "handicap" ) ); client->pers.maxHealth = health; if( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) client->pers.maxHealth = 100; //hack to force a client update if the config string does not change between spawning if( client->pers.classSelection == PCL_NONE ) client->pers.maxHealth = 0; // set model if( client->ps.stats[ STAT_PCLASS ] == PCL_HUMAN && BG_InventoryContainsUpgrade( UP_BATTLESUIT, client->ps.stats ) ) { Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( PCL_HUMAN_BSUIT ), BG_FindSkinNameForClass( PCL_HUMAN_BSUIT ) ); } else if( client->pers.classSelection == PCL_NONE ) { //This looks hacky and frankly it is. The clientInfo string needs to hold different //model details to that of the spawning class or the info change will not be //registered and an axis appears instead of the player model. There is zero chance //the player can spawn with the battlesuit, hence this choice. Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( PCL_HUMAN_BSUIT ), BG_FindSkinNameForClass( PCL_HUMAN_BSUIT ) ); } else { Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( client->pers.classSelection ), BG_FindSkinNameForClass( client->pers.classSelection ) ); } Q_strncpyz( model, buffer, sizeof( model ) ); //don't bother setting model type if spectating if( client->pers.classSelection != PCL_NONE ) { //model segmentation Com_sprintf( filename, sizeof( filename ), "models/players/%s/animation.cfg", BG_FindModelNameForClass( client->pers.classSelection ) ); if( G_NonSegModel( filename ) ) client->ps.persistant[ PERS_STATE ] |= PS_NONSEGMODEL; else client->ps.persistant[ PERS_STATE ] &= ~PS_NONSEGMODEL; } // wallwalk follow s = Info_ValueForKey( userinfo, "cg_wwFollow" ); if( atoi( s ) ) client->ps.persistant[ PERS_STATE ] |= PS_WALLCLIMBINGFOLLOW; else client->ps.persistant[ PERS_STATE ] &= ~PS_WALLCLIMBINGFOLLOW; // wallwalk toggle s = Info_ValueForKey( userinfo, "cg_wwToggle" ); if( atoi( s ) ) client->ps.persistant[ PERS_STATE ] |= PS_WALLCLIMBINGTOGGLE; else client->ps.persistant[ PERS_STATE ] &= ~PS_WALLCLIMBINGTOGGLE; // teamInfo s = Info_ValueForKey( userinfo, "teamoverlay" ); if( ! *s || atoi( s ) != 0 ) client->pers.teamInfo = qtrue; else client->pers.teamInfo = qfalse; s = Info_ValueForKey( userinfo, "cg_unlagged" ); if( !s[0] || atoi( s ) != 0 ) client->pers.useUnlagged = qtrue; else client->pers.useUnlagged = qfalse; // team task (0 = none, 1 = offence, 2 = defence) teamTask = atoi( Info_ValueForKey( userinfo, "teamtask" ) ); // team Leader (1 = leader, 0 is normal player) teamLeader = client->sess.teamLeader; // colors strcpy( c1, Info_ValueForKey( userinfo, "color1" ) ); strcpy( c2, Info_ValueForKey( userinfo, "color2" ) ); team = client->pers.teamSelection; // send over a subset of the userinfo keys so other clients can // print scoreboards, display models, and play custom sounds Com_sprintf( userinfo, sizeof( userinfo ), "n\\%s\\t\\%i\\model\\%s\\hmodel\\%s\\c1\\%s\\c2\\%s\\" "hc\\%i\\w\\%i\\l\\%i\\tt\\%d\\" "tl\\%d\\ig\\%16s", client->pers.netname, team, model, model, c1, c2, client->pers.maxHealth, client->sess.wins, client->sess.losses, teamTask, teamLeader, BG_ClientListString( &client->sess.ignoreList ) ); trap_SetConfigstring( CS_PLAYERS + clientNum, userinfo ); /*G_LogPrintf( "ClientUserinfoChanged: %i %s\n", clientNum, userinfo );*/ }