void CWeaponGalil::PrimaryAttack() { CCSPlayer *pPlayer = GetPlayerOwner(); if ( !pPlayer ) return; // don't fire underwater if (pPlayer->GetWaterLevel() == 3) { PlayEmptySound( ); m_flNextPrimaryAttack = gpGlobals->curtime + 0.15; return; } if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) ) GalilFire( 0.04f + 0.3f * m_flAccuracy ); else if (pPlayer->GetAbsVelocity().Length2D() > 140) GalilFire( 0.04f + 0.07f * m_flAccuracy ); else GalilFire( 0.0375f * m_flAccuracy ); }
void CGalil::PrimaryAttack() { if (m_pPlayer->pev->waterlevel == 3) { PlayEmptySound(); m_flNextPrimaryAttack = GetNextAttackDelay(0.15); return; } if (!(m_pPlayer->pev->flags & FL_ONGROUND)) { GalilFire(0.04 + (0.3 * m_flAccuracy), 0.0875, FALSE); } else if (m_pPlayer->pev->velocity.Length2D() > 140) { GalilFire(0.04 + (0.07 * m_flAccuracy), 0.0875, FALSE); } else { GalilFire(0.0375 * m_flAccuracy, 0.0875, FALSE); } }