func Initialize() { AddEffect("DefMana", nil, 1, 4, nil); InitTeamExclusiveChamps(2); InitScoreboard(); team_score = CreateArray(2); var fx = AddEffect("CheckWipf", this, 1, 5, this); fx.counter = resetTime; var pos = GameCall("LeftGoalPos"); leftgoal = CreateObject(Dummy, pos[0], pos[1], -1); leftgoal.Visibility = VIS_All; var fxl = AddEffect("GoalCheck", leftgoal, 1, 1, this, nil, 1, 2); fxl.teamid = 1; fxl.enemy = 2; leftshield_params = GameCall("LeftShieldParams"); leftshield = CreateObject(PortalWall,leftshield_params[0], leftshield_params[1],-1); pos = GameCall("RightGoalPos"); rightgoal = CreateObject(Dummy, pos[0], pos[1], -1); rightgoal.Visibility = VIS_All; var fxr = AddEffect("GoalCheck", rightgoal, 1, 1, this, nil, 2, 1); fxr.teamid = 2; fxr.enemy = 1; rightshield_params = GameCall("RightShieldParams"); rightshield = CreateObject(PortalWall,rightshield_params[0],rightshield_params[1],-1); SpawnBall(); ScheduleCall(this, "Set", 80); }
func GotNugget() { --num_to_collect; if (num_to_collect == 0) GameCall("Finished"); Sound("Cash"); RemoveObject(); }
global func FxCheckForFlagTimer(pTarget, iEffectNumber) { // Lost the flag? if (!ObjectCount(FLAG)) // Relaunch! GameCall("RelaunchPlayer", GetPlayerByIndex()); return(1); }
protected func Activate(iPlr) { var pClonk = GetCursor(iPlr); var iPlayer; CreateMenu(_PLO, pClonk, this(), 0, "Teams", 0, 1); for(var iTeam = 1; GameCall("GetTeamName", iTeam); iTeam++) { if(!GetTeamCount(iTeam)) continue; AddMenuItem(GameCall("GetTeamName", iTeam), "", _PLO, pClonk); var iPlayer; for(var i = 0; i < GetTeamCount(iTeam); i++) { iPlayer = GetPlrByTeam(iTeam, i); AddMenuItem(Format(" <c %x>%s</c>", GetPlrColorDw(iPlayer), GetPlayerName(iPlayer)), "", GetID(), pClonk, 0, 0, 0, 2, 1); } } }
func Initialize() { if(ObjectCount(Find_ID(GetID()), Find_Exclude(this))) { (FindObject(Find_ID(GetID()), Find_Exclude(this)).maxkills) += 2; return RemoveObject(); } maxkills = GameCall("WinKillCount"); if(maxkills == nil || maxkills < 1) maxkills = 4; return _inherited(...); }
global func StartSzen() { for(var i = 0; i < GetPlayerCount(C4PT_User); i++) { GetCursor(GetPlayerByIndex(i,C4PT_User))->~StopClonkEx(); GameCall("PlayerStart", GetPlayerByIndex(i,C4PT_User)); } GameCall("DoStartSzen", GetPlayerByIndex(i,C4PT_User)); // Spielziel erzeugen if(!FindObject(SCRG)) CreateObject(SCRG); // Neu Initialisierung var story = FindObject(_STY); if(GetID() == _STY) story = this; if(!story) story = CreateObject(_STY); story->~DoStartSzen(); // Gemeinschaftskonto if(!FindObject(TACC) && GetPlayerCount(C4PT_User) > 1) CreateObject(TACC); }
// Inform scenario script that player destroys something invincible global func FxIntInvincibleDamage(target) { GameCall("OnInvincibleDamage", target); return 0; }