static bool GenerateBurvixese_pickupEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world, COUNT whichNode) { if (matchWorld (solarSys, world, 0, MATCH_PLANET)) { // Standard ruins report GenerateDefault_landerReportCycle (solarSys); return false; } if (matchWorld (solarSys, world, 0, 0)) { assert (!GET_GAME_STATE (BURVIXESE_BROADCASTERS) && whichNode == 0); GenerateDefault_landerReport (solarSys); SetLanderTakeoff (); SET_GAME_STATE (BURVIXESE_BROADCASTERS, 1); SET_GAME_STATE (BURV_BROADCASTERS_ON_SHIP, 1); return true; // picked up } (void) whichNode; return false; }
static bool GenerateVux_pickupEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world, COUNT whichNode) { if (CurStarDescPtr->Index == MAIDENS_DEFINED && matchWorld (solarSys, world, 0, MATCH_PLANET)) { assert (!GET_GAME_STATE (SHOFIXTI_MAIDENS) && whichNode == 0); GenerateDefault_landerReport (solarSys); SetLanderTakeoff (); SET_GAME_STATE (SHOFIXTI_MAIDENS, 1); SET_GAME_STATE (MAIDENS_ON_SHIP, 1); return true; // picked up } if (CurStarDescPtr->Index == VUX_DEFINED && matchWorld (solarSys, world, 0, MATCH_PLANET)) { // Standard ruins report GenerateDefault_landerReportCycle (solarSys); return false; } (void) whichNode; return false; }
static bool GenerateUtwig_pickupEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world, COUNT whichNode) { if (CurStarDescPtr->Index == UTWIG_DEFINED && matchWorld (solarSys, world, 0, MATCH_PLANET)) { // Standard ruins report GenerateDefault_landerReportCycle (solarSys); return false; } if (CurStarDescPtr->Index == BOMB_DEFINED && matchWorld (solarSys, world, 5, 1)) { assert (!GET_GAME_STATE (UTWIG_BOMB) && whichNode == 0); GenerateDefault_landerReport (solarSys); SetLanderTakeoff (); SET_GAME_STATE (UTWIG_BOMB, 1); SET_GAME_STATE (UTWIG_BOMB_ON_SHIP, 1); SET_GAME_STATE (DRUUGE_MANNER, 1); SET_GAME_STATE (DRUUGE_VISITS, 0); SET_GAME_STATE (DRUUGE_HOME_VISITS, 0); return true; // picked up } (void) whichNode; return false; }
static bool GenerateOrz_pickupEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world, COUNT whichNode) { if (CurStarDescPtr->Index == TAALO_PROTECTOR_DEFINED && matchWorld (solarSys, world, 1, 2)) { assert (!GET_GAME_STATE (TAALO_PROTECTOR) && whichNode == 0); GenerateDefault_landerReport (solarSys); SetLanderTakeoff (); SET_GAME_STATE (TAALO_PROTECTOR, 1); SET_GAME_STATE (TAALO_PROTECTOR_ON_SHIP, 1); return true; // picked up } if (CurStarDescPtr->Index == ORZ_DEFINED && matchWorld (solarSys, world, 0, MATCH_PLANET)) { // Standard ruins report GenerateDefault_landerReportCycle (solarSys); return false; } (void) whichNode; return false; }
static bool GenerateSpathi_pickupEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world, COUNT whichNode) { if (matchWorld (solarSys, world, 0, 0)) { assert (!GET_GAME_STATE (UMGAH_BROADCASTERS) && whichNode == 0); GenerateDefault_landerReport (solarSys); SetLanderTakeoff (); SET_GAME_STATE (UMGAH_BROADCASTERS, 1); SET_GAME_STATE (UMGAH_BROADCASTERS_ON_SHIP, 1); return true; // picked up } (void) whichNode; return false; }
static bool GenerateVault_pickupEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world, COUNT whichNode) { if (matchWorld (solarSys, world, 0, 0)) { assert (whichNode == 0); if (GET_GAME_STATE (SHIP_VAULT_UNLOCKED)) { // Give the final report, "omg empty" and whatnot GenerateDefault_landerReportCycle (solarSys); } else if (GET_GAME_STATE (SYREEN_SHUTTLE_ON_SHIP)) { GenerateDefault_landerReportCycle (solarSys); SetLanderTakeoff (); SET_GAME_STATE (SHIP_VAULT_UNLOCKED, 1); SET_GAME_STATE (SYREEN_SHUTTLE_ON_SHIP, 0); SET_GAME_STATE (SYREEN_HOME_VISITS, 0); } else { GenerateDefault_landerReport (solarSys); if (!GET_GAME_STATE (KNOW_SYREEN_VAULT)) { SET_GAME_STATE (KNOW_SYREEN_VAULT, 1); } } // The Vault cannot be "picked up". It is always on the surface. return false; } (void) whichNode; return false; }
static bool GenerateVux_pickupLife (SOLARSYS_STATE *solarSys, PLANET_DESC *world, COUNT whichNode) { if (CurStarDescPtr->Index == VUX_BEAST_DEFINED && matchWorld (solarSys, world, 0, MATCH_PLANET)) { if (whichNode == 0) { // Picked up Zex' Beauty assert (!GET_GAME_STATE (VUX_BEAST)); GenerateDefault_landerReport (solarSys); SetLanderTakeoff (); SET_GAME_STATE (VUX_BEAST, 1); SET_GAME_STATE (VUX_BEAST_ON_SHIP, 1); } return true; // picked up } return GenerateDefault_pickupLife (solarSys, world, whichNode); }