bool UWorld::SweepMulti(TArray<struct FHitResult>& OutHits,const FVector& Start,const FVector& End, const FQuat& Rot, const struct FCollisionShape & CollisionShape, const struct FCollisionQueryParams& Params, const struct FCollisionObjectQueryParams& ObjectQueryParams) const { // object query returns true if any hit is found, not only blocking hit if(CollisionShape.IsNearlyZero()) { LineTraceMulti(OutHits, Start, End, Params, ObjectQueryParams); } #if WITH_PHYSX else { switch (CollisionShape.ShapeType) { case ECollisionShape::Box: { const PxBoxGeometry PBoxGeom( U2PVector(CollisionShape.GetBox()) ); const PxQuat PGeomRot = U2PQuat(Rot); GeomSweepMulti(this, PBoxGeom, PGeomRot, OutHits, Start, End, DefaultCollisionChannel, Params, FCollisionResponseParams::DefaultResponseParam, ObjectQueryParams); } break; case ECollisionShape::Sphere: { PxSphereGeometry PSphereGeom( CollisionShape.GetSphereRadius()); PxQuat PGeomRot = PxQuat::createIdentity(); GeomSweepMulti(this, PSphereGeom, PGeomRot, OutHits, Start, End, DefaultCollisionChannel, Params, FCollisionResponseParams::DefaultResponseParam, ObjectQueryParams); } break; case ECollisionShape::Capsule: { PxCapsuleGeometry PCapsuleGeom( CollisionShape.GetCapsuleRadius(), CollisionShape.GetCapsuleAxisHalfLength() ); const PxQuat PGeomRot = ConvertToPhysXCapsuleRot(Rot); GeomSweepMulti(this, PCapsuleGeom, PGeomRot, OutHits, Start, End, DefaultCollisionChannel, Params, FCollisionResponseParams::DefaultResponseParam, ObjectQueryParams); } break; default: // invalid point ensure(false); } } #endif //WITH_PHYSX return (OutHits.Num() > 0); }
bool UWorld::SweepMulti( TArray<FHitResult>& OutHits, const FVector& Start, const FVector& End, const FQuat& Rot,ECollisionChannel TraceChannel, const struct FCollisionShape & CollisionShape, const struct FCollisionQueryParams& Params, const struct FCollisionResponseParams& ResponseParam ) const { if(CollisionShape.IsNearlyZero()) { return LineTraceMulti(OutHits, Start, End, TraceChannel, Params); } #if WITH_PHYSX switch (CollisionShape.ShapeType) { case ECollisionShape::Box: { const PxBoxGeometry PBoxGeom( U2PVector(CollisionShape.GetBox()) ); const PxQuat PGeomRot = U2PQuat(Rot); return GeomSweepMulti(this, PBoxGeom, PGeomRot, OutHits, Start, End, TraceChannel, Params, ResponseParam, FCollisionObjectQueryParams::DefaultObjectQueryParam); } case ECollisionShape::Sphere: { PxSphereGeometry PSphereGeom( CollisionShape.GetSphereRadius()); PxQuat PGeomRot = PxQuat::createIdentity(); return GeomSweepMulti(this, PSphereGeom, PGeomRot, OutHits, Start, End, TraceChannel, Params, ResponseParam, FCollisionObjectQueryParams::DefaultObjectQueryParam); } case ECollisionShape::Capsule: { PxCapsuleGeometry PCapsuleGeom( CollisionShape.GetCapsuleRadius(), CollisionShape.GetCapsuleAxisHalfLength() ); const PxQuat PGeomRot = ConvertToPhysXCapsuleRot(Rot); return GeomSweepMulti(this, PCapsuleGeom, PGeomRot, OutHits, Start, End, TraceChannel, Params, ResponseParam, FCollisionObjectQueryParams::DefaultObjectQueryParam); } default: // invalid point ensure(false); } #endif //WITH_PHYSX return false; }
bool UWorld::SweepMultiByChannel(TArray<struct FHitResult>& OutHits, const FVector& Start, const FVector& End, const FQuat& Rot, ECollisionChannel TraceChannel, const FCollisionShape& CollisionShape, const FCollisionQueryParams& Params /* = FCollisionQueryParams::DefaultQueryParam */, const FCollisionResponseParams& ResponseParam /* = FCollisionResponseParams::DefaultResponseParam */) const { if (CollisionShape.IsNearlyZero()) { return LineTraceMultiByChannel(OutHits, Start, End, TraceChannel, Params, ResponseParam); } else { #if UE_WITH_PHYSICS return GeomSweepMulti(this, CollisionShape, Rot, OutHits, Start, End, TraceChannel, Params, ResponseParam, FCollisionObjectQueryParams::DefaultObjectQueryParam); #else return false; #endif } }
bool UWorld::SweepMultiByObjectType(TArray<struct FHitResult>& OutHits, const FVector& Start, const FVector& End, const FQuat& Rot, const FCollisionObjectQueryParams& ObjectQueryParams, const FCollisionShape& CollisionShape, const FCollisionQueryParams& Params /* = FCollisionQueryParams::DefaultQueryParam */) const { if (CollisionShape.IsNearlyZero()) { return LineTraceMultiByObjectType(OutHits, Start, End, ObjectQueryParams, Params); } else { #if UE_WITH_PHYSICS GeomSweepMulti(this, CollisionShape, Rot, OutHits, Start, End, DefaultCollisionChannel, Params, FCollisionResponseParams::DefaultResponseParam, ObjectQueryParams); // object query returns true if any hit is found, not only blocking hit return (OutHits.Num() > 0); #else return false; #endif } }
bool UWorld::ComponentSweepMulti(TArray<struct FHitResult>& OutHits, class UPrimitiveComponent* PrimComp, const FVector& Start, const FVector& End, const FRotator& Rot, const struct FComponentQueryParams& Params) const { if(GetPhysicsScene() == NULL) { return false; } if(PrimComp == NULL) { UE_LOG(LogCollision, Log, TEXT("ComponentSweepMulti : No PrimComp")); return false; } // if target is skeletalmeshcomponent and do not support singlebody physics if ( !PrimComp->ShouldTrackOverlaps() ) { UE_LOG(LogCollision, Log, TEXT("ComponentSweepMulti : (%s) Does not support skeletalmesh with Physics Asset and destructibles."), *PrimComp->GetPathName()); return false; } ECollisionChannel TraceChannel = PrimComp->GetCollisionObjectType(); #if WITH_PHYSX // if extent is 0, do line trace if (PrimComp->IsZeroExtent()) { return RaycastMulti(this, OutHits, Start, End, TraceChannel, Params, FCollisionResponseParams(PrimComp->GetCollisionResponseToChannels())); } PxRigidActor* PRigidActor = PrimComp->BodyInstance.GetPxRigidActor(); if(PRigidActor == NULL) { UE_LOG(LogCollision, Log, TEXT("ComponentSweepMulti : (%s) No physics data"), *PrimComp->GetPathName()); return false; } PxScene * const PScene = PRigidActor->getScene(); OutHits.Empty(); // Get all the shapes from the actor TArray<PxShape*, TInlineAllocator<8>> PShapes; { SCOPED_SCENE_READ_LOCK(PScene); PShapes.AddZeroed(PRigidActor->getNbShapes()); PRigidActor->getShapes(PShapes.GetData(), PShapes.Num()); } // calculate the test global pose of the actor PxTransform PGlobalStartPose = U2PTransform(FTransform(Start)); PxTransform PGlobalEndPose = U2PTransform(FTransform(End)); bool bHaveBlockingHit = false; PxQuat PGeomRot = U2PQuat(Rot.Quaternion()); // Iterate over each shape SCENE_LOCK_READ(PScene); for(int32 ShapeIdx=0; ShapeIdx<PShapes.Num(); ShapeIdx++) { PxShape* PShape = PShapes[ShapeIdx]; check(PShape); TArray<struct FHitResult> Hits; // Calc shape global pose PxTransform PLocalShape = PShape->getLocalPose(); PxTransform PShapeGlobalStartPose = PGlobalStartPose.transform(PLocalShape); PxTransform PShapeGlobalEndPose = PGlobalEndPose.transform(PLocalShape); // consider localshape rotation for shape rotation PxQuat PShapeRot = PGeomRot * PLocalShape.q; GET_GEOMETRY_FROM_SHAPE(PGeom, PShape); if(PGeom != NULL) { SCENE_UNLOCK_READ(PScene); if (GeomSweepMulti(this, *PGeom, PShapeRot, Hits, P2UVector(PShapeGlobalStartPose.p), P2UVector(PShapeGlobalEndPose.p), TraceChannel, Params, FCollisionResponseParams(PrimComp->GetCollisionResponseToChannels()))) { bHaveBlockingHit = true; } OutHits.Append(Hits); SCENE_LOCK_READ(PScene); } } SCENE_UNLOCK_READ(PScene); return bHaveBlockingHit; #endif //WITH_PHYSX return false; }