示例#1
0
/**
 * HPI function saHpiFumiSourceGet()
 * 
 * See also the description of the function inside the specification or header file.
 * Copying the internal values (if a read is allowed).
 * 
 * @param bank number of bank
 * @param src address of source info structure to be filled
 * 
 * @return HPI return code
 **/
SaErrorT NewSimulatorFumi::GetSource( SaHpiBankNumT bank, 
                                      SaHpiFumiSourceInfoT &src ) {

   NewSimulatorFumiBank *b = GetBank(bank);
   
   if ( b == NULL )
      return SA_ERR_HPI_NOT_PRESENT;

   return b->GetSource( src );
}
示例#2
0
bool CChar::NPC_CheckHirelingStatus()
{
	ADDTOCALLSTACK("CChar::NPC_CheckHirelingStatus");
	//  Am i happy at the moment ?
	//  If not then free myself.
	//
	// RETURN:
	//  true = happy.

	if ( ! IsStatFlag( STATF_Pet ))
		return( true );

	CCharBase * pCharDef = Char_GetDef();
	int iFoodConsumeRate = g_Cfg.m_iRegenRate[STAT_FOOD];

	unsigned int iWage = pCharDef->GetHireDayWage();
	if ( ! iWage || ! iFoodConsumeRate )
		return( true );

	// I am hired for money not for food.
	unsigned int iPeriodWage = IMULDIV( iWage, iFoodConsumeRate, 24 * 60 * g_Cfg.m_iGameMinuteLength );
	if ( iPeriodWage <= 0 )
		iPeriodWage = 1;

	CItemContainer * pBank = GetBank();
	if ( pBank->m_itEqBankBox.m_Check_Amount > iPeriodWage )
	{
		pBank->m_itEqBankBox.m_Check_Amount -= iPeriodWage;
	}
	else
	{
		TCHAR* pszMsg = Str_GetTemp();
		sprintf(pszMsg, g_Cfg.GetDefaultMsg( DEFMSG_NPC_PET_WAGE_COST ), iWage);
		Speak(pszMsg);

		CChar * pOwner = NPC_PetGetOwner();
		if ( pOwner )
		{
			Speak( g_Cfg.GetDefaultMsg( DEFMSG_NPC_PET_HIRE_TIMEUP ) );

			CItem * pMemory = Memory_AddObjTypes( pOwner, MEMORY_SPEAK );
			if ( pMemory )
				pMemory->m_itEqMemory.m_Action = NPC_MEM_ACT_SPEAK_HIRE;

			NPC_PetDesert();
			return false;
		}

		// Some sort of strange bug to get here.
		Memory_ClearTypes( MEMORY_IPET );
		StatFlag_Clear( STATF_Pet );
	}

	return( true );
}
示例#3
0
/**
 * HPI function saHpiFumiSourceSet()
 * 
 * See also the description of the function inside the specification or header file.
 * Copying the internal values (if a read is allowed).
 * 
 * @param bank number of bank
 * @param src text buffer including the source information
 * 
 * @return HPI return code
 **/
SaErrorT NewSimulatorFumi::SetSource( SaHpiBankNumT bank, 
                                      SaHpiTextBufferT &src ) {

   NewSimulatorFumiBank *b = GetBank(bank);
   
   if ( b == NULL )
      return SA_ERR_HPI_NOT_PRESENT;
   
   b->SetSource( src );
   
   return b->SetSource( src );
}
示例#4
0
void CChar::NPC_PetClearOwners()
{
	ADDTOCALLSTACK("CChar::NPC_PetClearOwners");
	CChar * pOwner = NPC_PetGetOwner();
	Memory_ClearTypes(MEMORY_IPET|MEMORY_FRIEND);

	if ( m_pNPC )
		m_pNPC->m_bonded = 0;	// pets without owner cannot be bonded

	if ( NPC_IsVendor() )
	{
		StatFlag_Clear(STATF_INVUL);
		if ( pOwner )	// give back to NPC owner all the stuff we are trying to sell
		{
			CItemContainer * pBankVendor = GetBank();
			CItemContainer * pBankOwner = pOwner->GetBank();
			pOwner->AddGoldToPack( pBankVendor->m_itEqBankBox.m_Check_Amount, pBankOwner );
			pBankVendor->m_itEqBankBox.m_Check_Amount = 0;

			for ( size_t i = 0; i < COUNTOF(sm_VendorLayers); i++ )
			{
				CItemContainer * pCont = GetBank( sm_VendorLayers[i] );
				if ( !pCont )
					continue;
				for ( CItem *pItem = pCont->GetContentHead(); pItem != NULL; pItem = pItem->GetNext() )
					pBankOwner->ContentAdd(pItem);
			}
		}
	}

	if ( IsStatFlag(STATF_Ridden) )
	{
		CChar *pCharRider = Horse_GetMountChar();
		if ( pCharRider )
			pCharRider->Horse_UnMount();
	}

	if ( pOwner && IsSetOF(OF_PetSlots) )
		pOwner->FollowersUpdate(this, static_cast<short>(-maximum(1, GetDefNum("FOLLOWERSLOTS", true, true))));
}
void CChunkRenderNSF::StoreChunkBankswitched(const CChunk *pChunk)
{
	switch (pChunk->GetType()) {			
		case CHUNK_FRAME_LIST:
		case CHUNK_FRAME:
		case CHUNK_PATTERN:
			// Switchable data
			while ((GetBank() + 1) <= pChunk->GetBank() && pChunk->GetBank() > CCompiler::PATTERN_SWITCH_BANK)
				AllocateNewBank();
	}

	// Write chunk
	StoreChunk(pChunk);
}
示例#6
0
int flash_erase(uint32_t start_addr, uint32_t size)
{
  FLASH_EraseInitTypeDef EraseInitStruct;
  uint32_t FirstPage = 0, NbOfPages = 0, BankNumber = 0, PAGEError = 0;
  uint32_t end_addr = start_addr + size;

  /* Unlock the Flash to enable the flash control register access *************/
  HAL_FLASH_Unlock();

  /* Erase the user Flash area */

  /* Clear OPTVERR bit set on virgin samples */
  __HAL_FLASH_CLEAR_FLAG(FLASH_FLAG_OPTVERR);
  /* Get the 1st page to erase */
  FirstPage = GetPage(start_addr);
  /* Get the number of pages to erase from 1st page */
  NbOfPages = GetPage(end_addr) - FirstPage + 1;
  /* Get the bank */
  BankNumber = GetBank(start_addr);
  /* Fill EraseInit structure*/
  EraseInitStruct.TypeErase   = FLASH_TYPEERASE_PAGES;
  EraseInitStruct.Banks       = BankNumber;
  EraseInitStruct.Page        = FirstPage;
  EraseInitStruct.NbPages     = NbOfPages;

  /* Note: If an erase operation in Flash memory also concerns data in the data or instruction cache,
     you have to make sure that these data are rewritten before they are accessed during code
     execution. If this cannot be done safely, it is recommended to flush the caches by setting the
     DCRST and ICRST bits in the FLASH_CR register. */
  if (HAL_FLASHEx_Erase(&EraseInitStruct, &PAGEError) != HAL_OK)
  {
    /*
      Error occurred while page erase.
      User can add here some code to deal with this error.
      PAGEError will contain the faulty page and then to know the code error on this page,
      user can call function 'HAL_FLASH_GetError()'
    */
    /* Infinite loop */
    while (1) {
    }
  }
  return 0;
}
示例#7
0
/** Erase one sector starting at defined address
 *
 * The address should be at sector boundary. This function does not do any check for address alignments
 * @param obj The flash object
 * @param address The sector starting address
 * @return 0 for success, -1 for error
 */
int32_t flash_erase_sector(flash_t *obj, uint32_t address)
{
    uint32_t FirstPage = 0, BankNumber = 0;
    uint32_t PAGEError = 0;
    FLASH_EraseInitTypeDef EraseInitStruct;
    int32_t status = 0;

    if ((address >= (FLASH_BASE + FLASH_SIZE)) || (address < FLASH_BASE)) {

        return -1;
    }

    if (flash_unlock() != HAL_OK) {
        return -1;
    }

      /* Clear OPTVERR bit set on virgin samples */
    __HAL_FLASH_CLEAR_FLAG(FLASH_FLAG_OPTVERR);
    /* Get the 1st page to erase */
    FirstPage = GetPage(address);
    /* MBED HAL erases 1 page  / sector at a time */
    /* Get the bank */
    BankNumber = GetBank(address);
    /* Fill EraseInit structure*/
    EraseInitStruct.TypeErase   = FLASH_TYPEERASE_PAGES;
    EraseInitStruct.Banks       = BankNumber;
    EraseInitStruct.Page        = FirstPage;
    EraseInitStruct.NbPages     = 1;

    /* Note: If an erase operation in Flash memory also concerns data in the data or instruction cache,
     you have to make sure that these data are rewritten before they are accessed during code
     execution. If this cannot be done safely, it is recommended to flush the caches by setting the
     DCRST and ICRST bits in the FLASH_CR register. */

    if (HAL_FLASHEx_Erase(&EraseInitStruct, &PAGEError) != HAL_OK) {
        status = -1;
    }

    flash_lock();

    return status;
}
示例#8
0
/**
  * @brief  Erases sector.
  * @param  Add: Address of sector to be erased.
  * @retval 0 if operation is successful, MAL_FAIL else.
  */
uint16_t Flash_If_Erase(uint32_t Add)
{
  uint32_t startsector = 0, sectorerror = 0;
  
  /* Variable contains Flash operation status */
  HAL_StatusTypeDef status;
  FLASH_EraseInitTypeDef eraseinitstruct;
  
  /* Get the number of sector */
  startsector = GetSector(Add);
  eraseinitstruct.TypeErase = FLASH_TYPEERASE_SECTORS;
  eraseinitstruct.Banks = GetBank(Add);
  eraseinitstruct.Sector = startsector;
  eraseinitstruct.NbSectors = 1;
  eraseinitstruct.VoltageRange = FLASH_VOLTAGE_RANGE_3;
  status = HAL_FLASHEx_Erase(&eraseinitstruct, &sectorerror);
  
  if (status != HAL_OK)
  {
    return 1;
  }
  return 0;
}
示例#9
0
文件: sat1ap.cpp 项目: dseagrav/NASSP
void Saturn1b::AutoPilot(double autoT)
{
	TRACESETUP("Saturn1b::AutoPilot");

	const double GRAVITY=6.67259e-11;
	static int first_time=1;
	static int t = 0;
	static int out_level=0;
	double level=0.;
	double altitude;
	double pitch;
	double pitch_c;
	double heading;
	double bank;
	VECTOR3 rhoriz;

	double TO_HDG = agc.GetDesiredAzimuth();

	AltitudePREV = altitude = GetAltitude();
	VESSELSTATUS vsp;
	GetStatus(vsp);
	double totalRot=0;
	totalRot=vsp.vrot.x+vsp.vrot.y+vsp.vrot.z;
	if (fabs(totalRot) >= 0.0025){
		StopRot = true;
	}

	// This vector rotation will be used to tell if heads up (rhoriz.z<0) or heads down.
	HorizonRot(_V(1,0,0), rhoriz);

	//
	// Shut down the engines when we reach the desired
	// orbit.
	//

	double apogee, perigee;
	OBJHANDLE ref = GetGravityRef();
	GetApDist(apogee);
	GetPeDist(perigee);
	apogee = (apogee - oapiGetSize(ref)) / 1000.;
	perigee = (perigee - oapiGetSize(ref)) / 1000.;

	// We're aiming for periapsis and shutdown when apoapsis is reached at the opposite side of the orbit
	if (apogee >= agc.GetDesiredApogee() && perigee >= agc.GetDesiredPerigee() - 0.1) {
		// See Saturn::CheckForLaunchShutdown()
		if (GetThrusterLevel(th_main[0]) > 0){
			SetThrusterLevel(th_main[0], 0);			
			if (oapiGetTimeAcceleration() > 1.0)
				oapiSetTimeAcceleration(1.0);

			agc.LaunchShutdown();

			// Reset autopilot commands
			AtempP  = 0;
			AtempY  = 0;
			AtempR  = 0;			
		}
		return;
	}

	// navigation
	pitch = GetPitch();
	pitch = pitch*180./PI;
	//sprintf(oapiDebugString(), "Autopilot %f", altitude);
	// guidance
	pitch_c = GetCPitch(autoT);
	// control
	if (altitude > 4500) {
		// Damp roll motion
		bank = GetBank();
		bank = bank *180. / PI;
		if (bank > 90) bank = bank - 180.;
		else if (bank < -90) bank = bank + 180.;
		AtempR = -bank / 20.0;
		if (fabs(bank) < 0.3) AtempR = 0;

		// navigation
		pitch = GetPitch();
		pitch = pitch * 180. / PI;

		if (IGMEnabled) {
			VECTOR3 target;
			double pit, yaw;
			double bradius = oapiGetSize(ref);
			double bmass = oapiGetMass(ref);
			double mu = GRAVITY * bmass;
			// Aim for periapsis
			double altco = agc.GetDesiredPerigee() * 1000.;
			double velo = sqrt(mu / (bradius + altco));
			target.x = velo;
			target.y = 0.0;
			target.z = altco;
			LinearGuidance(target, pit, yaw);
			AtempP=(pit * DEG - pitch) / 30.0;
			if (AtempP < -0.15) AtempP = -0.15;
			if (AtempP >  0.15) AtempP =  0.15;
		}
		else {
			 // guidance
			pitch_c = GetCPitch(autoT);

			 // control
			double SatApo;
			GetApDist(SatApo);

			if ((SatApo >= ((agc.GetDesiredApogee() *.90) + ERADIUS)*1000) || MissionTime >= IGMStartTime)
				IGMEnabled = true;
		
			level = pitch_c - pitch;

			//sprintf(oapiDebugString(), "Autopilot Pitch Mode%f", elemSaturn1B.a );

			if (fabs(level)<10 && StopRot){	// above atmosphere, soft correction
				AtempP = 0.0;
				AtempR = 0.0;
				AtempY = 0.0;
				StopRot = false;
			}
			if (fabs(level)<0.05){	// above atmosphere, soft correction
				AtempP = 0.0;
				AtempR = 0.0;
				AtempY = 0.0;
			}
			else if (level>0 && fabs(vsp.vrot.z) < 0.09){
				AtempP = -(fabs(level) / 10.);
				if (AtempP < -1.0)AtempP = -1.0;
				if (rhoriz.z>0) AtempP = -AtempP;
			}
			else if (level<0 && fabs(vsp.vrot.z) < 0.09) {
				AtempP = (fabs(level) / 10.);
				if (AtempP > 1.0) AtempP = 1.0;
				if (rhoriz.z>0) AtempP = -AtempP;
			}
			else {
				AtempP = 0.0;
				AtempR = 0.0;
				AtempY = 0.0;
			}
			// sprintf(oapiDebugString(), "autoT %f AtempP %f AtempR %f AtempY %f altitude %f pitch %f pitch_c %f", 
			//  					       autoT, AtempP, AtempR, AtempY, altitude, pitch, pitch_c);
		}
	}
	// sprintf(oapiDebugString(), "Alt %f Pitch %f Roll %f Yaw %f autoT %f", altitude, AtempP, AtempR, AtempY, autoT);

	double slip;
	VECTOR3 az;
	VECTOR3 up, north, east, ygl, zgl, zerogl;
	OBJHANDLE hbody=GetGravityRef();
	double bradius=oapiGetSize(hbody);

	// set up our reference frame
	Local2Global(_V(0.0, 0.0, 0.0), zerogl);
	Local2Global(_V(0.0, 1.0, 0.0), ygl);
	Local2Global(_V(0.0, 0.0, 1.0), zgl);
	ygl=ygl-zerogl;
	zgl=zgl-zerogl;

	oapiGetHeading(GetHandle(),&heading);
	heading = heading*180./PI;

	// Inclination control
	static int incinit = 0; 
	static ELEMENTS elemlast; 
	static double incratelast;

	ELEMENTS elem;
	GetElements(ref, elem, 0, 0, FRAME_EQU);
	double incrate = (elem.i - elemlast.i) / oapiGetSimStep();
	double incraterate = (incrate - incratelast) / oapiGetSimStep();	
	double target = (agc.GetDesiredInclination() - elem.i * DEG) / (FirstStageShutdownTime - MissionTime);

	if (agc.GetDesiredInclination() != 0 && autoT > 45) {	
		if (incinit < 2) {
			incinit++;
			AtempY = 0;
		} else {
			if (autoT < FirstStageShutdownTime - 10) {	
				AtempY = (incrate * DEG - target) / 0.7 + incraterate * DEG / 2.;
				if (AtempY < -0.1) AtempY = -0.1;
				if (AtempY >  0.1) AtempY =  0.1;
			} else if (autoT < FirstStageShutdownTime + 10) {	
				AtempY = 0;
			} else {
				AtempY = (elem.i * DEG - agc.GetDesiredInclination()) / 7. + (incrate * DEG ) / 1.;
				if (AtempY < -0.01) AtempY = -0.01;
				if (AtempY >  0.01) AtempY =  0.01;
			}
		}
	}
	
	elemlast = elem;
	incratelast = incrate;

	// stage handling
	switch (stage){
		case LAUNCH_STAGE_ONE:
			GetRelativePos(hbody, up);
			up=Normalize(up);
			agc.EquToRel(PI/2.0, 0.0, bradius, north);
			north=Normalize(north);
			east=Normalize(CrossProduct(north, up));
			north=Normalize(CrossProduct(up, east));
			az=east*sin(TO_HDG*RAD)-north*cos(TO_HDG*RAD);
			if(autoT < 60.0) normal=Normalize(CrossProduct(up, az));

			slip=GetSlipAngle()*DEG;

			if(autoT < 10.) {
				AtempR=0.0;
				AtempY=0.0;
				// cancel out the yaw maneuver...
				AtempY=(-0.4+asin(zgl*normal)*DEG)/20.0;
			}

			if(autoT > 10.0 && autoT < 30.0) {
				// roll program
				AtempR=asin(ygl*normal)*DEG/20.0;
				AtempY=asin(zgl*normal)*DEG/20.0;
				if (AtempR < -0.25) AtempR = -0.25;
				if (AtempR >  0.25) AtempR =  0.25;
			}

			if(autoT > 30.0 && autoT < 45.0) {
				//pitch and adjust for relative wind
				AtempR=asin(ygl*normal)*DEG/20.0;
				//AtempY=(slip+asin(zgl*normal)*DEG)/20.0;
				AtempY=(TO_HDG-(heading+slip))/20.0;
				if (AtempR < -0.25) AtempR = -0.25;
				if (AtempR >  0.25) AtempR =  0.25;
			}
			pitch = GetPitch();
			pitch=pitch*180./PI;
			pitch_c=GetCPitch(autoT);
			AtempP = (pitch_c - pitch);

			// Fix for LC 39
			if (autoT < 10 && heading > 180)
				AtempP = -(180. - pitch_c - pitch);

			if (AtempP > 1.0) AtempP = 1.0;
			if (AtempP < -1.0) AtempP = -1.0;

			// zero angle-of-attack...
			if(autoT > 45.0 && autoT < 115.0) {

				/// \todo Disabled for now, the Saturn 1B doesn't seem to do that...
				//double aoa=GetAOA()*DEG;
				//pitch_c=pitch+aoa-0.3;

				AtempP=(pitch_c - pitch) / 5.0;
				if(AtempP < -0.2) AtempP = -0.2;
				if(AtempP >  0.2) AtempP = 0.2;
				// sprintf(oapiDebugString(), " pitch=%.3f pc=%.3f ap=%.3f", pitch, pitch_c, AtempP);
			}
			if (autoT > 115.0) {
				if (autoT < 120.0) {
					if (AtempP < -0.1) AtempP = -0.1;
					if (AtempP >  0.1) AtempP =  0.1;
				} else {
					if (AtempP < -0.2) AtempP = -0.2;
					if (AtempP >  0.2) AtempP =  0.2;
				}
				normal=Normalize(CrossProduct(Normalize(vsp.rpos), Normalize(vsp.rvel)));
			}
			// sprintf(oapiDebugString(), "roll=%.3f yaw=%.3f slip=%.3f sum=%.3f hdg+slip=%.3f hdg=%.3f ay=%.3f", 
			//     asin(ygl*normal)*DEG, asin(zgl*normal)*DEG, slip, slip+asin(zgl*normal)*DEG, heading+slip, heading, AtempY);
			// sprintf(oapiDebugString(), "autoT %f AtempP %f AtempR %f AtempY %f altitude %f pitch %f pitch_c %f rhoriz.z %f", 
			//     autoT, AtempP, AtempR, AtempY, altitude, pitch, pitch_c, rhoriz.z);
			/*
			char buffer[80];
			sprintf(buffer,"AtempP %f AtempR %f AtempY %f", AtempP, AtempR, AtempY);	
			TRACE(buffer);
			*/

			AttitudeLaunch1();
			break;

		case LAUNCH_STAGE_SIVB:
			AttitudeLaunchSIVB();
			break;
	}

	// sprintf(oapiDebugString(), "AP - inc %f rate %f target %f raterate %f AtempP %f AtempR %f AtempY %f", elem.i * DEG, incrate * DEG, target, incraterate * DEG, AtempP, AtempR, AtempY);
	// sprintf(oapiDebugString(), "AP - pitch %f pitch_c %f heading %f AtempP %f AtempR %f AtempY %f", pitch, pitch_c, heading, AtempP, AtempR, AtempY);
}
示例#10
0
bool CChar::NPC_Vendor_Restock(bool bForce, bool bFillStock)
{
	ADDTOCALLSTACK("CChar::NPC_Vendor_Restock");
	// Restock this NPC char.
	// Then Set the next restock time for this .

	if ( m_pNPC == NULL )
		return false;

	// Make sure that we're a vendor and not a pet
	if ( IsStatFlag(STATF_Pet) || !NPC_IsVendor() )
		return false;

	bool bRestockNow = true;

	if ( !bForce && m_pNPC->m_timeRestock.IsTimeValid() )
	{
		// Restock occurs every 10 minutes of inactivity (unless
		// region tag specifies different time)
		CRegionWorld *region = GetRegion();
		int64 restockIn = 10 * 60 * TICK_PER_SEC;
		if( region != NULL )
		{
			CVarDefCont *vardef = region->m_TagDefs.GetKey("RestockVendors");
			if( vardef != NULL )
				restockIn = vardef->GetValNum();
			if ( region->m_TagDefs.GetKey("NoRestock") != NULL )
				bRestockNow = false;
		}
		if ( m_TagDefs.GetKey("NoRestock") != NULL )
			bRestockNow = false;
		
		if (bRestockNow)
			bRestockNow = ( CServerTime::GetCurrentTime().GetTimeDiff(m_pNPC->m_timeRestock) > restockIn );
	}

	// At restock the containers are actually emptied
	if ( bRestockNow )
	{
		m_pNPC->m_timeRestock.Init();

		for ( size_t i = 0; i < CountOf(sm_VendorLayers); ++i )
		{
			CItemContainer *pCont = GetBank(sm_VendorLayers[i]);
			if ( !pCont )
				return false;

			pCont->Empty();
		}
	}

	if ( bFillStock )
	{
		// An invalid restock time means that the containers are
		// waiting to be filled
		if ( !m_pNPC->m_timeRestock.IsTimeValid() )
		{
			if ( IsTrigUsed(TRIGGER_NPCRESTOCK) )
			{
				CCharBase *pCharDef = Char_GetDef();
				ReadScriptTrig(pCharDef, CTRIG_NPCRestock, true);
			}

			//	we need restock vendor money as well
			GetBank()->Restock();
		}

		// remember that the stock was filled (or considered up-to-date)
		m_pNPC->m_timeRestock.SetCurrentTime();
	}
	return true;
}
示例#11
0
bool CChar::NPC_StablePetSelect( CChar * pCharPlayer )
{
	ADDTOCALLSTACK("CChar::NPC_StablePetSelect");
	// I am a stable master.
	// I will stable a pet for the player.

	if ( pCharPlayer == NULL )
		return false;
	if ( ! pCharPlayer->IsClient())
		return false;

	// Might have too many pets already ?
	int iCount = 0;
	CItemContainer * pBank = GetBank();
	if ( pBank->GetCount() >= MAX_ITEMS_CONT )
	{
		Speak( g_Cfg.GetDefaultMsg( DEFMSG_NPC_STABLEMASTER_FULL ) );
		return false;
	}

	// Calculate the max limit of pets that the NPC can hold for the player
	double iSkillTaming = pCharPlayer->Skill_GetAdjusted(SKILL_TAMING);
	double iSkillAnimalLore = pCharPlayer->Skill_GetAdjusted(SKILL_ANIMALLORE);
	double iSkillVeterinary = pCharPlayer->Skill_GetAdjusted(SKILL_VETERINARY);
	double iSkillSum = iSkillTaming + iSkillAnimalLore + iSkillVeterinary;

	int iPetMax;
	if ( iSkillSum >= 240.0 )
		iPetMax = 5;
	else if ( iSkillSum >= 200.0 )
		iPetMax = 4;
	else if ( iSkillSum >= 160.0 )
		iPetMax = 3;
	else
		iPetMax = 2;

	if ( iSkillTaming >= 100.0 )
		iPetMax += (int)((iSkillTaming - 90.0) / 10);

	if ( iSkillAnimalLore >= 100.0 )
		iPetMax += (int)((iSkillAnimalLore - 90.0) / 10);

	if ( iSkillVeterinary >= 100.0 )
		iPetMax += (int)((iSkillVeterinary - 90.0) / 10);

	if ( m_TagDefs.GetKey("MAXPLAYERPETS") )
		iPetMax = (int)(m_TagDefs.GetKeyNum("MAXPLAYERPETS"));

	for ( CItem *pItem = pBank->GetContentHead(); pItem != NULL; pItem = pItem->GetNext() )
	{
		if ( pItem->IsType(IT_FIGURINE) && pItem->m_uidLink == pCharPlayer->GetUID() )
			iCount++;
	}
	if ( iCount >= iPetMax )
	{
		Speak( g_Cfg.GetDefaultMsg( DEFMSG_NPC_STABLEMASTER_TOOMANY ) );
		return false;
	}

	pCharPlayer->m_pClient->m_Targ_PrvUID = GetUID();
	pCharPlayer->m_pClient->addTarget( CLIMODE_TARG_PET_STABLE, g_Cfg.GetDefaultMsg( DEFMSG_NPC_STABLEMASTER_TARG ) );
	return true;
}
示例#12
0
bool CChar::NPC_OnHearPetCmd( LPCTSTR pszCmd, CChar *pSrc, bool fAllPets )
{
	ADDTOCALLSTACK("CChar::NPC_OnHearPetCmd");
	// This should just be another speech block !!!

	// We own this char (pet or hireling)
	// pObjTarget = the m_ActTarg has been set for them to attack.
	// RETURN:
	//  true = we understand this. tho we may not do what we are told.
	//  false = this is not a command we know.
	//  if ( GetTargMode() == CLIMODE_TARG_PET_CMD ) it needs a target.

	if ( !pSrc->IsClient() || m_pPlayer || !m_pNPC )
		return false;

	m_fIgnoreNextPetCmd = false;	// We clear this incase it's true from previous pet cmds.
	TALKMODE_TYPE mode = TALKMODE_SAY;
	if ( OnTriggerSpeech(true, pszCmd, pSrc, mode) )
	{
		m_fIgnoreNextPetCmd = !fAllPets;
		return true;
	}

	static LPCTSTR const sm_Pet_table[] =
	{
		"ATTACK",
		"BOUGHT",
		"CASH",
		"COME",
		"DROP",	// "GIVE" ?
		"DROP ALL",
		"EQUIP",
		"FOLLOW",
		"FOLLOW ME",
		"FRIEND",
		"GO",
		"GUARD",
		"GUARD ME",
		"KILL",
		"PRICE",	// may have args ?
		"RELEASE",
		"SAMPLES",
		"SPEAK",
		"STATUS",
		"STAY",
		"STOCK",
		"STOP",
		"TRANSFER",
		"UNFRIEND"
	};

	PC_TYPE iCmd = static_cast<PC_TYPE>(FindTableSorted(pszCmd, sm_Pet_table, COUNTOF(sm_Pet_table)));
	if ( iCmd < 0 )
	{
		if ( !strnicmp(pszCmd, sm_Pet_table[PC_PRICE], 5) )
			iCmd = PC_PRICE;
		else
			return false;
	}

	switch ( iCmd )
	{
		case PC_FOLLOW:
		case PC_STAY:
		case PC_STOP:
		{
			// Pet friends can use only these commands
			if ( Memory_FindObjTypes(pSrc, MEMORY_FRIEND) )
				break;
		}
		default:
		{
			// All others commands are avaible only to pet owner
			if ( !NPC_IsOwnedBy(pSrc, true) )
				return false;
		}
	}

	if ( IsStatFlag(STATF_DEAD) )
	{
		// Bonded NPCs still placed on world even when dead.
		// They can listen to commands, but not to these commands below
		if ( iCmd == PC_GUARD || iCmd == PC_GUARD_ME || iCmd == PC_ATTACK || iCmd == PC_KILL || iCmd == PC_TRANSFER || iCmd == PC_DROP || iCmd == PC_DROP_ALL )
			return true;
	}

	bool bTargAllowGround = false;
	bool bCheckCrime = false;
	LPCTSTR pTargPrompt = NULL;
	CCharBase *pCharDef = Char_GetDef();

	switch ( iCmd )
	{
		case PC_ATTACK:
		case PC_KILL:
			pTargPrompt = g_Cfg.GetDefaultMsg(DEFMSG_NPC_PET_TARG_ATT);
			bCheckCrime = true;
			break;

		case PC_COME:
		case PC_GUARD_ME:
		case PC_FOLLOW_ME:
			m_Act_Targ = pSrc->GetUID();
			Skill_Start(NPCACT_FOLLOW_TARG);
			break;

		case PC_FOLLOW:
			pTargPrompt = g_Cfg.GetDefaultMsg(DEFMSG_NPC_PET_TARG_FOLLOW);
			break;

		case PC_FRIEND:
			if ( IsStatFlag(STATF_Conjured) )
			{
				pSrc->SysMessage(g_Cfg.GetDefaultMsg(DEFMSG_NPC_PET_TARG_FRIEND_SUMMONED));
				return false;
			}
			pTargPrompt = g_Cfg.GetDefaultMsg(DEFMSG_NPC_PET_TARG_FRIEND);
			break;

		case PC_UNFRIEND:
			pTargPrompt = g_Cfg.GetDefaultMsg(DEFMSG_NPC_PET_TARG_UNFRIEND);
			break;

		case PC_GO:
			pTargPrompt = g_Cfg.GetDefaultMsg(DEFMSG_NPC_PET_TARG_GO);
			bTargAllowGround = true;
			break;

		case PC_GUARD:
			pTargPrompt = g_Cfg.GetDefaultMsg(DEFMSG_NPC_PET_TARG_GUARD);
			bCheckCrime = true;
			break;

		case PC_STAY:
		case PC_STOP:
			Skill_Start(NPCACT_STAY);
			break;

		case PC_TRANSFER:
			if ( IsStatFlag(STATF_Conjured) )
			{
				pSrc->SysMessage(g_Cfg.GetDefaultMsg(DEFMSG_NPC_PET_TARG_TRANSFER_SUMMONED));
				return true;
			}
			pTargPrompt = g_Cfg.GetDefaultMsg(DEFMSG_NPC_PET_TARG_TRANSFER);
			break;

		case PC_RELEASE:
			SoundChar(CRESND_RAND2);
			if ( IsStatFlag(STATF_Conjured) || (m_pNPC->m_bonded && IsStatFlag(STATF_DEAD)) )
			{
				Delete();
				return true;
			}
			Skill_Start(SKILL_NONE);
			NPC_PetClearOwners();
			ResendTooltip();
			break;
			
		case PC_DROP:
		{
			// Drop backpack items on ground
			// NOTE: This is also called on pet release
			CItemContainer *pPack = GetPack();
			if ( pPack )
			{
				pPack->ContentsDump(GetTopPoint(), ATTR_OWNED);
				break;
			}
			if ( NPC_CanSpeak() )
				Speak(g_Cfg.GetDefaultMsg(DEFMSG_NPC_PET_CARRYNOTHING));
			return true;
		}

		case PC_DROP_ALL:
			DropAll(NULL, ATTR_OWNED);
			break;

		case PC_SPEAK:
			NPC_OnPetCommand(true, pSrc);
			return true;

		case PC_EQUIP:
			ItemEquipWeapon(false);
			ItemEquipArmor(false);
			break;

		case PC_STATUS:
		{
			if ( !NPC_CanSpeak() )
				break;

			unsigned int iWage = pCharDef->GetHireDayWage();
			CItemContainer *pBank = GetBank();
			TCHAR *pszMsg = Str_GetTemp();
			if ( NPC_IsVendor() )
			{
				CItemContainer *pCont = GetBank(LAYER_VENDOR_STOCK);
				TCHAR *pszTemp1 = Str_GetTemp();
				TCHAR *pszTemp2 = Str_GetTemp();
				TCHAR *pszTemp3 = Str_GetTemp();
				if ( iWage )
				{
					sprintf(pszTemp1, g_Cfg.GetDefaultMsg(DEFMSG_NPC_VENDOR_STAT_GOLD_1), pBank->m_itEqBankBox.m_Check_Amount);
					sprintf(pszTemp2, g_Cfg.GetDefaultMsg(DEFMSG_NPC_VENDOR_STAT_GOLD_2), pBank->m_itEqBankBox.m_Check_Amount / iWage);
					sprintf(pszTemp3, g_Cfg.GetDefaultMsg(DEFMSG_NPC_VENDOR_STAT_GOLD_3), static_cast<int>(pCont->GetCount()));
				}
				else
				{
					sprintf(pszTemp1, g_Cfg.GetDefaultMsg(DEFMSG_NPC_VENDOR_STAT_GOLD_1), pBank->m_itEqBankBox.m_Check_Amount);
					sprintf(pszTemp2, g_Cfg.GetDefaultMsg(DEFMSG_NPC_VENDOR_STAT_GOLD_4), pBank->m_itEqBankBox.m_Check_Restock, pBank->GetTimerAdjusted() / 60);
					sprintf(pszTemp3, g_Cfg.GetDefaultMsg(DEFMSG_NPC_VENDOR_STAT_GOLD_3), static_cast<int>(pCont->GetCount()));
				}
				sprintf(pszMsg, "%s %s %s", pszTemp1, pszTemp2, pszTemp3);
			}
			else if ( iWage )
			{
				sprintf(pszMsg, g_Cfg.GetDefaultMsg(DEFMSG_NPC_PET_DAYS_LEFT), pBank->m_itEqBankBox.m_Check_Amount / iWage);
			}
			Speak(pszMsg);
			return true;
		}

		case PC_CASH:
		{
			// Give up my cash total.
			if ( !NPC_IsVendor() )
				return false;

			CItemContainer *pBank = GetBank();
			if ( pBank )
			{
				unsigned int iWage = pCharDef->GetHireDayWage();
				TCHAR *pszMsg = Str_GetTemp();
				if ( pBank->m_itEqBankBox.m_Check_Amount > iWage )
				{
					sprintf(pszMsg, g_Cfg.GetDefaultMsg(DEFMSG_NPC_PET_GETGOLD_1), pBank->m_itEqBankBox.m_Check_Amount - iWage);
					pSrc->AddGoldToPack(pBank->m_itEqBankBox.m_Check_Amount - iWage);
					pBank->m_itEqBankBox.m_Check_Amount = iWage;
				}
				else
					sprintf(pszMsg, g_Cfg.GetDefaultMsg(DEFMSG_NPC_PET_GETGOLD_2), pBank->m_itEqBankBox.m_Check_Amount);
				Speak(pszMsg);
			}
			return true;
		}

		case PC_BOUGHT:
			if ( !NPC_IsVendor() )
				return false;
			Speak(g_Cfg.GetDefaultMsg(DEFMSG_NPC_PET_ITEMS_BUY));
			pSrc->GetClient()->addBankOpen(this, LAYER_VENDOR_EXTRA);
			break;

		case PC_PRICE:
			if ( !NPC_IsVendor() )
				return false;
			pTargPrompt = g_Cfg.GetDefaultMsg(DEFMSG_NPC_PET_SETPRICE);
			break;

		case PC_SAMPLES:
			if ( !NPC_IsVendor() )
				return false;
			Speak(g_Cfg.GetDefaultMsg(DEFMSG_NPC_PET_ITEMS_SAMPLE));
			pSrc->GetClient()->addBankOpen(this, LAYER_VENDOR_BUYS);
			break;

		case PC_STOCK:
			// Magic restocking container.
			if ( !NPC_IsVendor() )
				return false;
			Speak(g_Cfg.GetDefaultMsg(DEFMSG_NPC_PET_ITEMS_SELL));
			pSrc->GetClient()->addBankOpen(this, LAYER_VENDOR_STOCK);
			break;

		default:
			return false;
	}

	if ( pTargPrompt )
	{
		pszCmd += strlen(sm_Pet_table[iCmd]);
		GETNONWHITESPACE(pszCmd);
		pSrc->m_pClient->m_tmPetCmd.m_iCmd = iCmd;
		pSrc->m_pClient->m_tmPetCmd.m_fAllPets = fAllPets;
		pSrc->m_pClient->m_Targ_UID = GetUID();
		pSrc->m_pClient->m_Targ_Text = pszCmd;
		pSrc->m_pClient->addTarget(CLIMODE_TARG_PET_CMD, pTargPrompt, bTargAllowGround, bCheckCrime);
		return true;
	}

	// Make some sound to confirm we heard it
	NPC_OnPetCommand(true, pSrc);
	return true;
}
示例#13
0
/*******************************************************************************
* Function Name  : EE_Format
* Description    : Erases PAGE0 and PAGE1 and writes VALID_PAGE header to PAGE0
* Input          : None
* Output         : None
* Return         : Status of the last operation (Flash write or erase) done during
*                  EEPROM formating
*******************************************************************************/
void EE_Format(void)
{
	/* Erase the user Flash area
	(area defined by FLASH_USER_START_ADDR and FLASH_USER_END_ADDR) ***********/

	/* Clear OPTVERR bit set on virgin samples */
	__HAL_FLASH_CLEAR_FLAG(FLASH_FLAG_OPTVERR);
	/* Get the 1st page to erase */
	uint32_t FirstPage = GetPage(FLASH_USER_START_ADDR);
	/* Get the number of pages to erase from 1st page */
	uint32_t NbOfPages = GetPage(FLASH_USER_END_ADDR) - FirstPage + 1;
	/* Get the bank */
	uint32_t BankNumber = GetBank(FLASH_USER_START_ADDR);
	uint32_t PAGEError;
	/* Fill EraseInit structure*/
	FLASH_EraseInitTypeDef EraseInitStruct;
	EraseInitStruct.TypeErase   = FLASH_TYPEERASE_PAGES;
	EraseInitStruct.Banks       = BankNumber;
	EraseInitStruct.Page        = FirstPage;
	EraseInitStruct.NbPages     = NbOfPages;

	/* Note: If an erase operation in Flash memory also concerns data in the data or instruction cache,
	 you have to make sure that these data are rewritten before they are accessed during code
	 execution. If this cannot be done safely, it is recommended to flush the caches by setting the
	 DCRST and ICRST bits in the FLASH_CR register. */
	HAL_Error_Handler(HAL_FLASHEx_Erase(&EraseInitStruct, &PAGEError));
	/*
	  IF Error occurred while page erase.
	  User can add here some code to deal with this error.
	  PAGEError will contain the faulty page and then to know the code error on this page,
	  user can call function 'HAL_FLASH_GetError()'
	*/
	uint32_t Address = FLASH_USER_START_ADDR;
	while (Address < FLASH_USER_END_ADDR)
	{
		HAL_Error_Handler(HAL_FLASH_Program(FLASH_TYPEPROGRAM_DOUBLEWORD, Address, DATA_64));
		Address = Address + 8;
	}
	HAL_FLASH_Lock();

	/* Check if the programmed data is OK
	  MemoryProgramStatus = 0: data programmed correctly
	  MemoryProgramStatus != 0: number of words not programmed correctly ******/
	Address = FLASH_USER_START_ADDR;
	uint32_t MemoryProgramStatus = 0x0;
	while (Address < FLASH_USER_END_ADDR)
	{
		uint32_t data32 = *(__IO uint32_t *)Address;
		if (data32 != DATA_32)
		{
		  MemoryProgramStatus++;
		}
		Address = Address + 4;
	}
	/*Check if there is an issue to program data*/
	if (MemoryProgramStatus == 0)
	{
		/* No error detected. Switch on LED2*/
		return;
	}
	else
	{
	/* Error detected. LED2 will blink with 1s period */
		HAL_Error_Handler(HAL_ERROR);
	}
}
示例#14
0
int CChunkRenderNSF::GetBankCount() const
{
	return GetBank() + 1;
}
示例#15
-1
void EE_WriteVariable(EepromAddress32 virtAddress, uint32_t data)
{
	uint16_t length=EE_LastUnusedVariable;
	uint32_t address = FLASH_USER_START_ADDR;
	for (uint16_t varIndex = 0;varIndex < length;varIndex++)
	{
		uint32_t data32 = *(__IO uint32_t *)address;
		EE_storage[varIndex] = data32;
		address = address + 4;
	}
	EE_storage[virtAddress] = data; //write the new data

	HAL_FLASH_Unlock();
	/* Get the 1st page to erase */
	uint32_t FirstPage = GetPage(FLASH_USER_START_ADDR);
	/* Get the number of pages to erase from 1st page */
	uint32_t NbOfPages = GetPage(FLASH_USER_END_ADDR) - FirstPage + 1;
	/* Get the bank */
	uint32_t BankNumber = GetBank(FLASH_USER_START_ADDR);
	uint32_t PAGEError;
	/* Fill EraseInit structure*/
	FLASH_EraseInitTypeDef EraseInitStruct;
	EraseInitStruct.TypeErase   = FLASH_TYPEERASE_PAGES;
	EraseInitStruct.Banks       = BankNumber;
	EraseInitStruct.Page        = FirstPage;
	EraseInitStruct.NbPages     = NbOfPages;
	HAL_Error_Handler(HAL_FLASHEx_Erase(&EraseInitStruct, &PAGEError));
	address = FLASH_USER_START_ADDR;
	for (uint16_t varIndex = 0;varIndex < length;varIndex+=2)
	{
		uint64_t toWrite=EE_storage[varIndex];
		if (varIndex+1<length)
		{
			toWrite|= ((uint64_t)EE_storage[varIndex+1])<<32;
		}
		HAL_Error_Handler(HAL_FLASH_Program(FLASH_TYPEPROGRAM_DOUBLEWORD, address, toWrite));
		address = address + 8;
	}
	HAL_FLASH_Lock();

}