virtual float GetFloat() const { static const ConVar *pMin = g_pCVar->FindVar( "sv_client_min_interp_ratio" ); static const ConVar *pMax = g_pCVar->FindVar( "sv_client_max_interp_ratio" ); if ( pMin && pMax && pMin->GetFloat() != -1 ) { return clamp( GetBaseFloatValue(), pMin->GetFloat(), pMax->GetFloat() ); } else { return GetBaseFloatValue(); } }
virtual float GetFloat() const { static const ConVar *pUpdateRate = g_pCVar->FindVar( "cl_updaterate" ); static const ConVar *pMin = g_pCVar->FindVar( "sv_client_min_interp_ratio" ); if ( pUpdateRate && pMin && pMin->GetFloat() != -1 ) { return MAX( GetBaseFloatValue(), pMin->GetFloat() / pUpdateRate->GetFloat() ); } else { return GetBaseFloatValue(); } }
virtual float GetFloat() const { static const ConVar *pMin = dynamic_cast< const ConVar* >( g_pCVar->FindCommandBase( "sv_client_min_interp_ratio" ) ); static const ConVar *pMax = dynamic_cast< const ConVar* >( g_pCVar->FindCommandBase( "sv_client_max_interp_ratio" ) ); if ( pMin && pMax && pMin->GetFloat() != -1 ) { return clamp( GetBaseFloatValue(), pMin->GetFloat(), pMax->GetFloat() ); } else { return GetBaseFloatValue(); } }
virtual float GetFloat() const { static const ConVar_ServerBounded *pUpdateRate = dynamic_cast< const ConVar_ServerBounded* >( g_pCVar->FindCommandBase( "cl_updaterate" ) ); static const ConVar *pMin = dynamic_cast< const ConVar* >( g_pCVar->FindCommandBase( "sv_client_min_interp_ratio" ) ); if ( pUpdateRate && pMin && pMin->GetFloat() != -1 ) { return MAX( GetBaseFloatValue(), pMin->GetFloat() / pUpdateRate->GetFloat() ); } else { return GetBaseFloatValue(); } }
virtual float GetFloat() const { if ( !sv_cheats ) sv_cheats = cvar->FindVar( "sv_cheats" ); float flBaseValue; // If sv_cheats is on then it can be anything. int nSlot = GET_ACTIVE_SPLITSCREEN_SLOT(); if ( nSlot != 0 ) { static SplitScreenConVarRef s_m_pitch( "m_pitch" ); flBaseValue = s_m_pitch.GetFloat( nSlot ); } else { flBaseValue = GetBaseFloatValue(); } if ( !sv_cheats || sv_cheats->GetBool() ) return flBaseValue; // If sv_cheats is off than it can only be 0.022 or -0.022 (if they've reversed the mouse in the options). if ( flBaseValue > 0 ) return 0.022f; else return -0.022f; }
virtual float GetFloat() const { if ( !sv_cheats ) sv_cheats = cvar->FindVar( "sv_cheats" ); // If sv_cheats is on then it can be anything. float flBaseValue = GetBaseFloatValue(); if ( !sv_cheats || sv_cheats->GetBool() ) return flBaseValue; // If sv_cheats is off than it can only be 0.022 or -0.022 (if they've reversed the mouse in the options). if ( flBaseValue > 0 ) return 0.022f; else return -0.022f; }
virtual float GetFloat() const { // Used temporarily for CS kill cam. if ( g_bForceCLPredictOff ) return 0; static const ConVar *pClientPredict = g_pCVar->FindVar( "sv_client_predict" ); if ( pClientPredict && pClientPredict->GetInt() != -1 ) { // Ok, the server wants to control this value. return pClientPredict->GetFloat(); } else { return GetBaseFloatValue(); } }