示例#1
0
gfxMatrix
nsSVGForeignObjectFrame::GetTransformMatrix(nsIFrame **aOutAncestor)
{
  NS_PRECONDITION(aOutAncestor, "We need an ancestor to write to!");

  /* Set the ancestor to be the outer frame. */
  *aOutAncestor = nsSVGUtils::GetOuterSVGFrame(this);
  NS_ASSERTION(*aOutAncestor, "How did we end up without an outer frame?");

  /* Return the matrix back to the root, factoring in the x and y offsets. */
  return GetCanvasTMForChildren();
}
示例#2
0
gfx3DMatrix
nsSVGForeignObjectFrame::GetTransformMatrix(nsIFrame* aAncestor,
                                            nsIFrame **aOutAncestor)
{
  NS_PRECONDITION(aOutAncestor, "We need an ancestor to write to!");

  /* Set the ancestor to be the outer frame. */
  *aOutAncestor = nsSVGUtils::GetOuterSVGFrame(this);
  NS_ASSERTION(*aOutAncestor, "How did we end up without an outer frame?");

  if (GetStateBits() & NS_STATE_SVG_NONDISPLAY_CHILD) {
    return gfx3DMatrix::From2D(gfxMatrix(0.0, 0.0, 0.0, 0.0, 0.0, 0.0));
  }

  /* Return the matrix back to the root, factoring in the x and y offsets. */
  return gfx3DMatrix::From2D(GetCanvasTMForChildren());
}
示例#3
0
NS_IMETHODIMP
nsSVGForeignObjectFrame::PaintSVG(nsRenderingContext *aContext,
                                  const nsIntRect *aDirtyRect)
{
  if (IsDisabled())
    return NS_OK;

  nsIFrame* kid = GetFirstPrincipalChild();
  if (!kid)
    return NS_OK;

  gfxMatrix matrixForChildren = GetCanvasTMForChildren();
  gfxMatrix matrix = GetCanvasTM();

  if (matrixForChildren.IsSingular()) {
    NS_WARNING("Can't render foreignObject element!");
    return NS_ERROR_FAILURE;
  }

  nsRect kidDirtyRect = kid->GetVisualOverflowRect();

  /* Check if we need to draw anything. */
  if (aDirtyRect) {
    // Transform the dirty rect into app units in our userspace.
    gfxMatrix invmatrix = matrix;
    invmatrix.Invert();
    NS_ASSERTION(!invmatrix.IsSingular(),
                 "inverse of non-singular matrix should be non-singular");

    gfxRect transDirtyRect = gfxRect(aDirtyRect->x, aDirtyRect->y,
                                     aDirtyRect->width, aDirtyRect->height);
    transDirtyRect = invmatrix.TransformBounds(transDirtyRect);

    kidDirtyRect.IntersectRect(kidDirtyRect,
      nsLayoutUtils::RoundGfxRectToAppRect(transDirtyRect,
                       PresContext()->AppUnitsPerCSSPixel()));

    // XXX after bug 614732 is fixed, we will compare mRect with aDirtyRect,
    // not with kidDirtyRect. I.e.
    // PRInt32 appUnitsPerDevPx = PresContext()->AppUnitsPerDevPixel();
    // mRect.ToOutsidePixels(appUnitsPerDevPx).Intersects(*aDirtyRect)
    if (kidDirtyRect.IsEmpty())
      return NS_OK;
  }

  gfxContext *gfx = aContext->ThebesContext();

  gfx->Save();

  if (GetStyleDisplay()->IsScrollableOverflow()) {
    float x, y, width, height;
    static_cast<nsSVGElement*>(mContent)->
      GetAnimatedLengthValues(&x, &y, &width, &height, nsnull);

    gfxRect clipRect =
      nsSVGUtils::GetClipRectForFrame(this, 0.0f, 0.0f, width, height);
    nsSVGUtils::SetClipRect(gfx, matrix, clipRect);
  }

  gfx->Multiply(matrixForChildren);

  PRUint32 flags = nsLayoutUtils::PAINT_IN_TRANSFORM;
  if (SVGAutoRenderState::IsPaintingToWindow(aContext)) {
    flags |= nsLayoutUtils::PAINT_TO_WINDOW;
  }
  nsresult rv = nsLayoutUtils::PaintFrame(aContext, kid, nsRegion(kidDirtyRect),
                                          NS_RGBA(0,0,0,0), flags);

  gfx->Restore();

  return rv;
}
示例#4
0
NS_IMETHODIMP
nsSVGForeignObjectFrame::PaintSVG(nsSVGRenderState *aContext,
                                  const nsIntRect *aDirtyRect)
{
  if (IsDisabled())
    return NS_OK;

  nsIFrame* kid = GetFirstChild(nsnull);
  if (!kid)
    return NS_OK;

  gfxMatrix matrixForChildren = GetCanvasTMForChildren();
  gfxMatrix matrix = GetCanvasTM();

  nsRenderingContext *ctx = aContext->GetRenderingContext(this);

  if (!ctx || matrixForChildren.IsSingular()) {
    NS_WARNING("Can't render foreignObject element!");
    return NS_ERROR_FAILURE;
  }

  /* Check if we need to draw anything. */
  if (aDirtyRect) {
    PRInt32 appUnitsPerDevPx = PresContext()->AppUnitsPerDevPixel();
    if (!mRect.ToOutsidePixels(appUnitsPerDevPx).Intersects(*aDirtyRect))
      return NS_OK;
  }

  gfxContext *gfx = aContext->GetGfxContext();

  gfx->Save();

  if (GetStyleDisplay()->IsScrollableOverflow()) {
    float x, y, width, height;
    static_cast<nsSVGElement*>(mContent)->
      GetAnimatedLengthValues(&x, &y, &width, &height, nsnull);

    gfxRect clipRect =
      nsSVGUtils::GetClipRectForFrame(this, 0.0f, 0.0f, width, height);
    nsSVGUtils::SetClipRect(gfx, matrix, clipRect);
  }

  gfx->Multiply(matrixForChildren);

  // Transform the dirty rect into the rectangle containing the
  // transformed dirty rect.
  gfxMatrix invmatrix = matrix.Invert();
  NS_ASSERTION(!invmatrix.IsSingular(),
               "inverse of non-singular matrix should be non-singular");

  gfxRect transDirtyRect = gfxRect(aDirtyRect->x, aDirtyRect->y,
                                   aDirtyRect->width, aDirtyRect->height);
  transDirtyRect = invmatrix.TransformBounds(transDirtyRect);

  transDirtyRect.Scale(nsPresContext::AppUnitsPerCSSPixel());
  nsPoint tl(NSToCoordFloor(transDirtyRect.X()),
             NSToCoordFloor(transDirtyRect.Y()));
  nsPoint br(NSToCoordCeil(transDirtyRect.XMost()),
             NSToCoordCeil(transDirtyRect.YMost()));
  nsRect kidDirtyRect(tl.x, tl.y, br.x - tl.x, br.y - tl.y);

  kidDirtyRect.IntersectRect(kidDirtyRect, kid->GetRect());

  PRUint32 flags = nsLayoutUtils::PAINT_IN_TRANSFORM;
  if (aContext->IsPaintingToWindow()) {
    flags |= nsLayoutUtils::PAINT_TO_WINDOW;
  }
  nsresult rv = nsLayoutUtils::PaintFrame(ctx, kid, nsRegion(kidDirtyRect),
                                          NS_RGBA(0,0,0,0), flags);

  gfx->Restore();

  return rv;
}