/************************************************* Function: nlscan.JniSendCommond Descroption: Input: 1.env 2.thiz 3.Cmd Output: Return: Other: *************************************************/ static jboolean JniSendCommondV(JNIEnv* env, jobject thiz, jint Cmd) { #if CHECK_OPER if(mCheck == false) { return false; } #endif switch(Cmd) { case JNI_BEEP_OK: BeepOk(env, thiz); break; case JNI_BEEP_ERR: BeepErr(env, thiz); break; case JNI_READ_USER: ReadUserInfo(env, thiz); break; case JNI_READ_USERDEFAULT: ReadUserInfoDefault(env, thiz); break; case JNI_W_CRCBLK_ROM: WriteCrcBlkToRom(env, thiz); break; case JNI_RECOVERY_SYS: RecoverSys(env, thiz); break; case JNI_GET_VERSION: GetVersion(env, thiz); break; case JNI_POWER_ON: PowerOnInit(env, thiz); break; case JNI_GET_CARDID: GetCardId(env, thiz); break; case JNI_GET_CARDTYPE: GetCardType(env, thiz); break; default: break; } return true; }
void Character::ReloadVal(AI_MODE mode) { ReadProcessMemory(ph, base_addr+ADDR_AIRDASHCOUNTOFS, air_dash_count); ReadProcessMemory(ph, base_addr+ADDR_REIPOWEROFS, rei); ReadProcessMemory(ph, base_addr+ADDR_REISTOPROFS, rei_stop); ReadProcessMemory(ph, base_addr+ADDR_MAXREIPOWEROFS, rei_max); ReadProcessMemory(ph, base_addr+ADDR_TIMESTOPOFS, time_stop); ReadProcessMemory(ph, base_addr+ADDR_CORRECTIONOFS, correction); ReadProcessMemory(ph, base_addr+ADDR_COMBORATEOFS, combo.rate); ReadProcessMemory(ph, base_addr+ADDR_COMBOCOUNTOFS, combo.count); ReadProcessMemory(ph, base_addr+ADDR_COMBODAMAGEOFS, combo.damage); ReadProcessMemory(ph, base_addr+ADDR_COMBOLIMITOFS, combo.limit); ReadProcessMemory(ph, base_addr+ADDR_ATTACKPOWEROFS, status.attack); ReadProcessMemory(ph, base_addr+ADDR_DEFENSEPOWEROFS, status.defense); ReadProcessMemory(ph, base_addr+ADDR_SPEEDPOWEROFS, status.speed); if(weather==11) { gauge = 0; card_id = -1; } else { gauge = 0; ReadProcessMemory(ph, base_addr+ADDR_CARDGAUGEOFS, &gauge, 2); unsigned char temp; ReadProcessMemory(ph, base_addr+ADDR_CARDCOUNTOFS, temp); gauge += temp * 500; card_id = GetCardId(type,0); } win_count = 0; ReadProcessMemory(ph, base_addr+ADDR_WINCNTOFS, win_count); { int count; int point; int base; int max; int p; ReadProcessMemory(ph, base_addr+ADDR_CARDCOUNT2OFS, count); if(!(count<0 || count>5)) { ReadProcessMemory(ph, base_addr+ADDR_SELECTCARDOFS, point); ReadProcessMemory(ph, base_addr+ADDR_HANDCARDBASEOFS, base); ReadProcessMemory(ph, base_addr+ADDR_HANDCARDMAXOFS, max); int i = 0; while(i < 5) { if(weather!=11 && max>0 && i<gauge/500) { ReadProcessMemory(ph, base+((point+i)%max)*4, p); ReadProcessMemory(ph, p, &card[i], 4); } else { card[i].id = -1; card[i].cost = -1; } i++; } } } //スキルレベル一覧 ReadProcessMemory(ph, base_addr+ADDR_SKILLLEVELMAPOFS, skill, sizeof(skill), NULL); { int i = 0; while(i < SPECIALDATA_MAX) { sp_data[i] = GetSpecialData(i); i++; } } {//キー入力状態 int p; ReadProcessMemory(ph, base_addr+ADDR_KEYMGROFS, p); ReadProcessMemory(ph, p, p); int i = 0; while(i < 8) { ReadProcessMemory(ph, p+ADDR_KEYMAPOFS+i*4, keyState[i]); i++; } } ReloadObject(mode); ReloadLuaValue(mode); }