示例#1
0
 void WaypointReached(uint32 uiPointId) override
 {
     switch (uiPointId)
     {
         case 24:
             DoScriptText(SAY_PREPARE, m_creature);
             break;
         case 25:
             DoScriptText(SAY_CAMP_ENTER, m_creature);
             SetRun(false);
             break;
         case 46:
             // despawn the Ark
             if (GameObject* pArk = GetClosestGameObjectWithEntry(m_creature, GO_ARK_OF_SSSLITH, 10.0f))
                 pArk->SetLootState(GO_JUST_DEACTIVATED);
             // spawn npcs
             m_creature->SummonCreature(NPC_ENCHANTRESS, 526.12f, 8136.96f, 21.64f, 0.57f, TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN, 60000);
             m_creature->SummonCreature(NPC_SLAVEDRIVER, 524.09f, 8138.67f, 21.49f, 0.58f, TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN, 60000);
             m_creature->SummonCreature(NPC_SLAVEDRIVER, 526.93f, 8133.88f, 21.56f, 0.58f, TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN, 60000);
             break;
         case 70:
             DoScriptText(SAY_AMBUSH, m_creature);
             // spawn npcs
             m_bIsAmbush = true;
             m_creature->SummonCreature(NPC_SSSLITH, 162.91f, 8192.08f, 22.55f, 5.98f, TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN, 60000);
             m_creature->SummonCreature(NPC_ENCHANTRESS, 162.34f, 8193.99f, 22.85f, 5.98f, TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN, 60000);
             m_creature->SummonCreature(NPC_SLAVEDRIVER, 163.07f, 8187.04f, 22.71f, 0.10f, TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN, 60000);
             SetEscortPaused(true);
             break;
         case 71:
             DoScriptText(SAY_AMBUSH_CLEARED, m_creature);
             SetRun();
             break;
         case 92:
             SetRun(false);
             break;
         case 93:
             DoScriptText(SAY_ESCORT_COMPLETE, m_creature);
             if (Player* pPlayer = GetPlayerForEscort())
                 pPlayer->GroupEventHappens(QUEST_ID_FHWOOR_SMASH, m_creature);
             break;
     }
 }
		void WaypointStart(uint32 uiPointId) {
			switch (uiPointId) {
			case 0: {
				GameObject* pCage = NULL;
				if (m_uiGalensCageGUID)
					pCage = me->GetMap()->GetGameObject(m_uiGalensCageGUID);
				else
					pCage = GetClosestGameObjectWithEntry(me, GO_GALENS_CAGE,
							INTERACTION_DISTANCE);
				if (pCage) {
					pCage->UseDoorOrButton();
					m_uiGalensCageGUID = pCage->GetGUID();
				}
				break;
			}
			case 21:
				DoScriptText(EMOTE_DISAPPEAR, me);
				break;
			}
		}
示例#3
0
    bool EffectDummy(Unit* pCaster, uint32 uiSpellId, SpellEffectIndex uiEffIndex, Object* pTarget, ObjectGuid /*originalCasterGuid*/) override
    {
        if (uiEffIndex == EFFECT_INDEX_0)
        {
            Creature *pCreatureTarget = pTarget->ToCreature();
            if (!pCreatureTarget || pCreatureTarget->GetEntry() != NPC_SMOLDERING_SCRAP_BUNNY)
                return true;

            if (GameObject* pScrap = GetClosestGameObjectWithEntry(pCreatureTarget, GO_SMOLDERING_SCRAP, 5.0f))
            {
                if (pScrap->GetRespawnTime() != 0)
                    return true;

                pCreatureTarget->CastSpell(pCreatureTarget, SPELL_FROZEN_IRON_SCRAP, true);
                pScrap->SetLootState(GO_JUST_DEACTIVATED);
                pCreatureTarget->ForcedDespawn(1000);
            }
        }
        return true;
    }
示例#4
0
        void MovementInform(uint32 uiType, uint32 uiPointId) override
        {
            if (uiType != POINT_MOTION_TYPE || !uiPointId)
                return;

            if (GameObject* pTrap = m_creature->GetMap()->GetGameObject(m_trapGuid))
            {
                // respawn the Quality Fur
                if (GameObject* pGoFur = GetClosestGameObjectWithEntry(pTrap, GO_QUALITY_FUR, INTERACTION_DISTANCE))
                {
                    if (!pGoFur->isSpawned())
                    {
                        pGoFur->SetRespawnTime(10);
                        pGoFur->Refresh();
                    }
                }
            }

            m_uiPhaseTimer = 2000;
        }
示例#5
0
bool EffectAuraDummy_spell_aura_dummy_crystal_spike_visual(const Aura* pAura, bool bApply)
{
    if (pAura->GetId() == SPELL_CRYSTAL_SPIKE_PRE && pAura->GetEffIndex() == EFFECT_INDEX_0 && !bApply)
    {
        if (Creature* pTarget = (Creature*)pAura->GetTarget())
        {
            if (pTarget->GetEntry() != NPC_CRYSTAL_SPIKE_TRIGGER)
                return true;

            // Use the Spike gameobject so we can summon the npc which actual does the damage
            if (GameObject* pSpike = GetClosestGameObjectWithEntry(pTarget, GO_CRYSTAL_SPIKE, 10.0f))
            {
                pSpike->Use(pTarget);
                // Note: the following command should be handled in core by the trap GO code
                pSpike->SetLootState(GO_JUST_DEACTIVATED);
            }
        }
    }
    return true;
}
示例#6
0
        void MoveInLineOfSight(Unit* who)
        {
            if (!who)
                return;

            if (Phase == IDLE && me->IsValidAttackTarget(who) && me->IsWithinDistInMap(who, 40))
            {
                Phase = INTRO;
                me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);

                if (GameObject* mirror = GetClosestGameObjectWithEntry(me, OBJECT_UTGARDE_MIRROR, 100.0f))
                    mirror->SetGoState(GO_STATE_READY);

                if (Creature* arthas = me->SummonCreature(CREATURE_ARTHAS, ArthasPos, TEMPSUMMON_MANUAL_DESPAWN))
                {
                    arthas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
                    arthasGUID = arthas->GetGUID();
                }
            }
        }
 void WaypointReached(uint32 uiPointId) override
 {
     switch (uiPointId)
     {
         case 5:
             DoScriptText(SAY_STINKY_FIRST_STOP, m_creature);
             break;
         case 10:
             DoScriptText(SAY_STINKY_SECOND_STOP, m_creature);
             break;
         case 24:
             DoScriptText(SAY_STINKY_THIRD_STOP_1, m_creature);
             break;
         case 25:
             DoScriptText(SAY_STINKY_THIRD_STOP_2, m_creature);
             if (GameObject* pBogbeanPlant = GetClosestGameObjectWithEntry(m_creature, GO_BOGBEAN_PLANT, DEFAULT_VISIBILITY_DISTANCE))
             {
                 m_bogbeanPlantGuid = pBogbeanPlant->GetObjectGuid();
                 m_creature->SetFacingToObject(pBogbeanPlant);
             }
             break;
         case 26:
             if (Player* pPlayer = GetPlayerForEscort())
                 DoScriptText(SAY_STINKY_THIRD_STOP_3, m_creature, pPlayer);
             break;
         case 29:
             m_creature->HandleEmote(EMOTE_STATE_USESTANDING);
             break;
         case 30:
             DoScriptText(SAY_STINKY_PLANT_GATHERED, m_creature);
             break;
         case 39:
             if (Player* pPlayer = GetPlayerForEscort())
             {
                 pPlayer->GroupEventHappens(pPlayer->GetTeam() == ALLIANCE ? QUEST_ID_STINKYS_ESCAPE_ALLIANCE : QUEST_ID_STINKYS_ESCAPE_HORDE, m_creature);
                 DoScriptText(SAY_STINKY_END, m_creature, pPlayer);
             }
             break;
     }
 }
示例#8
0
        void UpdateAI(const uint32 uiDiff)
        {
            npc_escortAI::UpdateAI(uiDiff);

            if (bTake)
            {
                if (uiTakeTimer < uiDiff)
                {
                    me->HandleEmoteCommand(EMOTE_STATE_NONE);
                    if (GameObject* pGO = GetClosestGameObjectWithEntry(me, GO_DRAENEI_MACHINE, INTERACTION_DISTANCE))
                    {
                        SetEscortPaused(false);
                        bTake=false;
                        uiTakeTimer = 3000;
                        pGO->Delete();
                    }
                }
                else
                    uiTakeTimer -= uiDiff;
            }
            DoMeleeAttackIfReady();
        }
示例#9
0
    void Reset()
    {
        m_uiFieryCombustionTimer = 15000;
        m_uiMeteorStrikeTimer = 30000;
        m_uiFlameBreathTimer = 15000;
        m_uiBerserkTimer = 6000000;
        m_uiTailLashTimer = 10000;

        if (pInstance->instance->GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
            isMode25 = false;
        else
            isMode25 = true;

        bIntro = false;

        if (pInstance)
            pInstance->SetData(DATA_HALION_EVENT, NOT_STARTED);

        GameObject *pGOTemp = GetClosestGameObjectWithEntry(me, 7999000, 100.0f);
        if(pGOTemp)
            pGOTemp->RemoveFromWorld();
    }
示例#10
0
    bool EffectDummy(Unit* pCaster, uint32 uiSpellId, SpellEffectIndex uiEffIndex, Object* pTarget, ObjectGuid /*originalCasterGuid*/) override
    {
        if (uiSpellId == SPELL_EXPOSE_RAZORTHORN_ROOT && uiEffIndex == EFFECT_INDEX_0)
        {
            if (pTarget->GetEntry() != NPC_RAZORTHORN_RAVAGER)
            {
                return true;
            }

            if (GameObject* pMound = GetClosestGameObjectWithEntry(pTarget->ToCreature(), GO_RAZORTHORN_DIRT_MOUND, 20.0f))
            {
                if (pMound->GetRespawnTime() != 0)
                {
                    return true;
                }

                pTarget->ToCreature()->CastSpell(pTarget->ToCreature(), SPELL_SUMMON_RAZORTHORN_ROOT, true);
                pMound->SetLootState(GO_JUST_DEACTIVATED);
            }
        }
        return true;
    }
 void WaypointStart(uint32 uiPointId)
 {
     switch (uiPointId)
     {
     case 0:
         {
             GameObject* cage = NULL;
             if (galensCageGUID)
                 cage = me->GetMap()->GetGameObject(galensCageGUID);
             else
                 cage = GetClosestGameObjectWithEntry(me, GO_GALENS_CAGE, INTERACTION_DISTANCE);
             if (cage)
             {
                 cage->UseDoorOrButton();
                 galensCageGUID = cage->GetGUID();
             }
             break;
         }
     case 21:
         Talk(EMOTE_DISAPPEAR);
         break;
     }
 }
示例#12
0
bool KnotQuestRewarded(Player*, Creature* cr, Quest const* quest)
{
	if((quest->GetQuestId() != 5525 && quest->GetQuestId() != 7429) || cr->GetEntry() != 14338)
	{
		return false;
	}

	if(cr->GetInstanceData() == nullptr)
		return false;

	bool spawned = ((ScriptedInstance*)cr->GetInstanceData())->GetData(TYPE_KNOT_CHEST) == DONE;
	if(spawned)
		return false;

	auto existing = GetClosestGameObjectWithEntry(cr, GO_KNOTS_CACHE, 100.0f);
	if(existing)
	{
		return false;
	}

	cr->SummonObject(cr->GetMap(), GO_KNOTS_CACHE, 583.688f, 523.646f, -25.401f, 1.545f);
	return true;
}
 void WaypointStarted(uint32 uiPointId, uint32 /*pathId*/) override
 {
     switch (uiPointId)
     {
         case 0:
         {
             GameObject* cage = nullptr;
             if (galensCageGUID)
                 cage = ObjectAccessor::GetGameObject(*me, galensCageGUID);
             else
                 cage = GetClosestGameObjectWithEntry(me, GO_GALENS_CAGE, INTERACTION_DISTANCE);
             if (cage)
             {
                 cage->UseDoorOrButton();
                 galensCageGUID = cage->GetGUID();
             }
             break;
         }
         case 21:
             Talk(EMOTE_DISAPPEAR);
             break;
     }
 }
示例#14
0
    //"opens" the portal and does the "opening" whisper
    void DoOpenPortal()
    {
        // there are 4 portal spawn locations, each are expected to be spawned with negative spawntimesecs in database

        // using a grid search here seem to be more efficient than caching all four guids
        // in instance script and calculate range to each.
        GameObject* pPortal = GetClosestGameObjectWithEntry(m_creature, GO_TWILIGHT_PORTAL, 50.0f);
        DoScriptText(EMOTE_OPEN_PORTAL, m_creature);

        // By using SetRespawnTime() we will actually "spawn" the object with our defined time.
        // Once time is up, portal will disappear again.
        if (pPortal && !pPortal->isSpawned())
        {
            pPortal->SetRespawnTime(HOUR * IN_MILLISECONDS);
            pPortal->Refresh();
        }

        // set portal status as active when Sartharion is in progress
        if (m_pInstance && m_pInstance->GetData(TYPE_SARTHARION_EVENT) == IN_PROGRESS)
            m_pInstance->SetPortalStatus(m_uiPortalId, true);

        // Unclear what are expected to happen if one drake has a portal open already
        // Refresh respawnTime so time again are set to 30secs?
    }
bool GOUse_go_caribou_trap(Player* pPlayer, GameObject* pGo)
{
    float fX, fY, fZ;
    pGo->GetClosePoint(fX, fY, fZ, pGo->GetObjectBoundingRadius(), 2*INTERACTION_DISTANCE, frand(0, M_PI_F*2));

    if (Creature* pCreature = pGo->SummonCreature(NPC_NESINGWARY_TRAPPER, fX, fY, fZ, pGo->GetOrientation(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10000))
    {
        if (npc_nesingwary_trapperAI* pTrapperAI = dynamic_cast<npc_nesingwary_trapperAI*>(pCreature->AI()))
            pTrapperAI->StartAction(pPlayer, pGo);

        pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);

        if (GameObject* pGoFur = GetClosestGameObjectWithEntry(pGo, GO_QUALITY_FUR, INTERACTION_DISTANCE))
        {
            if (!pGoFur->isSpawned())
            {
                pGoFur->SetRespawnTime(10);
                pGoFur->Refresh();
            }
        }
    }

    return true;
}
示例#16
0
    void UpdateEscortAI(const uint32 uiDiff) override
    {
        if (HasEscortState(STATE_ESCORT_PAUSED))
        {
            if (m_uiRitualTimer < uiDiff)
            {
                switch (m_uiRitualPhase)
                {
                    case 0:
                        DoCastSpellIfCan(m_creature, SPELL_IDOL_SHUTDOWN);
                        m_uiRitualTimer = 1000;
                        break;
                    case 1:
                        DoSummonSpawner(irand(1, 3));
                        m_uiRitualTimer = 39000;
                        break;
                    case 2:
                        DoSummonSpawner(irand(1, 3));
                        m_uiRitualTimer = 20000;
                        break;
                    case 3:
                        DoScriptText(SAY_BELNISTRASZ_3_MIN, m_creature, m_creature);
                        m_uiRitualTimer = 20000;
                        break;
                    case 4:
                        DoSummonSpawner(irand(1, 3));
                        m_uiRitualTimer = 40000;
                        break;
                    case 5:
                        DoSummonSpawner(irand(1, 3));
                        DoScriptText(SAY_BELNISTRASZ_2_MIN, m_creature, m_creature);
                        m_uiRitualTimer = 40000;
                        break;
                    case 6:
                        DoSummonSpawner(irand(1, 3));
                        m_uiRitualTimer = 20000;
                        break;
                    case 7:
                        DoScriptText(SAY_BELNISTRASZ_1_MIN, m_creature, m_creature);
                        m_uiRitualTimer = 40000;
                        break;
                    case 8:
                        DoSummonSpawner(irand(1, 3));
                        m_uiRitualTimer = 20000;
                        break;
                    case 9:
                        DoScriptText(SAY_BELNISTRASZ_FINISH, m_creature, m_creature);
                        m_uiRitualTimer = 3000;
                        break;
                    case 10:
                    {
                        if (Player* pPlayer = GetPlayerForEscort())
                        {
                            pPlayer->GroupEventHappens(QUEST_EXTINGUISHING_THE_IDOL, m_creature);

                            if (GameObject* pGo = GetClosestGameObjectWithEntry(m_creature, GO_BELNISTRASZ_BRAZIER, 10.0f))
                            {
                                if (!pGo->isSpawned())
                                {
                                    pGo->SetRespawnTime(HOUR * IN_MILLISECONDS);
                                    pGo->Refresh();
                                }
                            }
                        }

                        m_creature->RemoveAurasDueToSpell(SPELL_IDOL_SHUTDOWN);
                        SetEscortPaused(false);
                        break;
                    }
                }

                ++m_uiRitualPhase;
            }
            else
            {
                m_uiRitualTimer -= uiDiff;
            }

            return;
        }

        if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
        {
            return;
        }

        if (m_uiFireballTimer < uiDiff)
        {
            DoCastSpellIfCan(m_creature->getVictim(), SPELL_FIREBALL);
            m_uiFireballTimer  = urand(2000, 3000);
        }
        else
            { m_uiFireballTimer -= uiDiff; }

        if (m_uiFrostNovaTimer < uiDiff)
        {
            DoCastSpellIfCan(m_creature->getVictim(), SPELL_FROST_NOVA);
            m_uiFrostNovaTimer = urand(10000, 15000);
        }
        else
            { m_uiFrostNovaTimer -= uiDiff; }

        DoMeleeAttackIfReady();
    }
示例#17
0
bool EffectDummyCreature_spell_dummy_npc(Unit* pCaster, uint32 uiSpellId, SpellEffectIndex uiEffIndex, Creature* pCreatureTarget, ObjectGuid /*originalCasterGuid*/)
{
    switch (uiSpellId)
    {
        case SPELL_ADMINISTER_ANTIDOTE:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->GetEntry() != NPC_HELBOAR)
                    return true;

                // possible needs check for quest state, to not have any effect when quest really complete

                pCreatureTarget->UpdateEntry(NPC_DREADTUSK);
                return true;
            }
            return true;
        }
        case SPELL_APPLY_SALVE:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCaster->GetTypeId() != TYPEID_PLAYER)
                    return true;

                if (pCreatureTarget->GetEntry() != NPC_SICKLY_DEER && pCreatureTarget->GetEntry() != NPC_SICKLY_GAZELLE)
                    return true;

                // Update entry, remove aura, set the kill credit and despawn
                uint32 uiUpdateEntry = pCreatureTarget->GetEntry() == NPC_SICKLY_DEER ? NPC_CURED_DEER : NPC_CURED_GAZELLE;
                pCreatureTarget->RemoveAurasDueToSpell(SPELL_SICKLY_AURA);
                pCreatureTarget->UpdateEntry(uiUpdateEntry);
                ((Player*)pCaster)->KilledMonsterCredit(uiUpdateEntry);
                pCreatureTarget->ForcedDespawn(20000);

                return true;
            }
            return true;
        }
        case SPELL_INOCULATE_OWLKIN:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->GetEntry() != NPC_OWLKIN)
                    return true;

                pCreatureTarget->UpdateEntry(NPC_OWLKIN_INOC);
                ((Player*)pCaster)->KilledMonsterCredit(NPC_OWLKIN_INOC);

                // set despawn timer, since we want to remove creature after a short time
                pCreatureTarget->ForcedDespawn(15000);

                return true;
            }
            return true;
        }
        case SPELL_FEL_SIPHON_DUMMY:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->GetEntry() != NPC_FELBLOOD_INITIATE)
                    return true;

                pCreatureTarget->UpdateEntry(NPC_EMACIATED_FELBLOOD);
                return true;
            }
            return true;
        }
        case SPELL_SACRED_CLEANSING:
        {
            if (uiEffIndex == EFFECT_INDEX_1)
            {
                if (pCreatureTarget->GetEntry() != NPC_MORBENT)
                    return true;

                pCreatureTarget->UpdateEntry(NPC_WEAKENED_MORBENT);
                return true;
            }
            return true;
        }
        case SPELL_TAG_MURLOC_PROC:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->GetEntry() == NPC_BLACKSILT_MURLOC)
                    pCreatureTarget->UpdateEntry(NPC_TAGGED_MURLOC);
            }
            return true;
        }
        case SPELL_ORB_OF_MURLOC_CONTROL:
        {
            pCreatureTarget->CastSpell(pCaster, SPELL_GREENGILL_SLAVE_FREED, true);

            // Freed Greengill Slave
            pCreatureTarget->UpdateEntry(NPC_FREED_GREENGILL_SLAVE);

            pCreatureTarget->CastSpell(pCreatureTarget, SPELL_ENRAGE, true);

            return true;
        }
        case SPELL_FUMPING:
        {
            if (uiEffIndex == EFFECT_INDEX_2)
            {
                switch (urand(0, 2))
                {
                    case 0:
                    {
                        pCaster->CastSpell(pCreatureTarget, SPELL_SUMMON_HAISHULUD, true);
                        break;
                    }
                    case 1:
                    {
                        for (int i = 0; i < 2; ++i)
                        {
                            if (Creature* pSandGnome = pCaster->SummonCreature(NPC_SAND_GNOME, pCreatureTarget->GetPositionX(), pCreatureTarget->GetPositionY(), pCreatureTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OOC_DESPAWN, 30000))
                                pSandGnome->AI()->AttackStart(pCaster);
                        }
                        break;
                    }
                    case 2:
                    {
                        for (int i = 0; i < 2; ++i)
                        {
                            if (Creature* pMatureBoneSifter = pCaster->SummonCreature(NPC_MATURE_BONE_SIFTER, pCreatureTarget->GetPositionX(), pCreatureTarget->GetPositionY(), pCreatureTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OOC_DESPAWN, 30000))
                                pMatureBoneSifter->AI()->AttackStart(pCaster);
                        }
                        break;
                    }
                }
                pCreatureTarget->ForcedDespawn();
            }
            return true;
        }
        case SPELL_THROW_GORDAWG_BOULDER:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                for (int i = 0; i < 3; ++i)
                {
                    if (irand(i, 2))                        // 2-3 summons
                        pCreatureTarget->SummonCreature(NPC_MINION_OF_GUROK, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 5000);
                }

                if (pCreatureTarget->getVictim())
                {
                    pCaster->DealDamage(pCreatureTarget, pCreatureTarget->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
                    return true;
                }

                // If not in combat, no xp or loot
                pCreatureTarget->SetDeathState(JUST_DIED);
                pCreatureTarget->SetHealth(0);
                return true;
            }
            return true;
        }
        case SPELL_EXPOSE_RAZORTHORN_ROOT:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->GetEntry() != NPC_RAZORTHORN_RAVAGER)
                    return true;

                if (GameObject* pMound = GetClosestGameObjectWithEntry(pCreatureTarget, GO_RAZORTHORN_DIRT_MOUND, 20.0f))
                {
                    if (pMound->GetRespawnTime() != 0)
                        return true;

                    pCreatureTarget->CastSpell(pCreatureTarget, SPELL_SUMMON_RAZORTHORN_ROOT, true);
                    pMound->SetLootState(GO_JUST_DEACTIVATED);
                }
            }
            return true;
        }
        case SPELL_MELODIOUS_RAPTURE:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCaster->GetTypeId() != TYPEID_PLAYER && pCreatureTarget->GetEntry() != NPC_DEEPRUN_RAT)
                    return true;

                pCreatureTarget->UpdateEntry(NPC_ENTHRALLED_DEEPRUN_RAT);
                pCreatureTarget->CastSpell(pCreatureTarget, SPELL_MELODIOUS_RAPTURE_VISUAL, false);
                pCreatureTarget->GetMotionMaster()->MoveFollow(pCaster, frand(0.5f, 3.0f), frand(M_PI_F * 0.8f, M_PI_F * 1.2f));

                ((Player*)pCaster)->KilledMonsterCredit(NPC_ENTHRALLED_DEEPRUN_RAT);
            }
            return true;
        }
    }

    return false;
}
示例#18
0
bool EffectDummyCreature_spell_dummy_npc(Unit* pCaster, uint32 uiSpellId, SpellEffectIndex uiEffIndex, Creature* pCreatureTarget)
{
    switch (uiSpellId)
    {
        case SPELL_ADMINISTER_ANTIDOTE:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->GetEntry() != NPC_HELBOAR)
                    return true;

                // possible needs check for quest state, to not have any effect when quest really complete

                pCreatureTarget->UpdateEntry(NPC_DREADTUSK);
                return true;
            }
            return true;
        }
        case SPELL_APPLY_SALVE:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCaster->GetTypeId() != TYPEID_PLAYER)
                    return true;

                if (pCreatureTarget->GetEntry() != NPC_SICKLY_DEER && pCreatureTarget->GetEntry() != NPC_SICKLY_GAZELLE)
                    return true;

                // Update entry, remove aura, set the kill credit and despawn
                uint32 uiUpdateEntry = pCreatureTarget->GetEntry() == NPC_SICKLY_DEER ? NPC_CURED_DEER : NPC_CURED_GAZELLE;
                pCreatureTarget->RemoveAurasDueToSpell(SPELL_SICKLY_AURA);
                pCreatureTarget->UpdateEntry(uiUpdateEntry);
                ((Player*)pCaster)->KilledMonsterCredit(uiUpdateEntry);
                pCreatureTarget->ForcedDespawn(20000);

                return true;
            }
            return true;
        }
        case SPELL_DARKMENDER_TINCTURE:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCaster->GetTypeId() != TYPEID_PLAYER)
                    return true;

                // TODO: find/fix visual for effect, no related spells found doing this

                pCreatureTarget->CastSpell(pCreatureTarget, SPELL_SUMMON_CORRUPTED_SCARLET, true);

                ((Player*)pCaster)->KilledMonsterCredit(NPC_CORPSES_RISE_CREDIT_BUNNY);

                pCreatureTarget->ForcedDespawn();
                return true;
            }
            return true;
        }
        case SPELL_DISCIPLINING_ROD:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->getStandState() == UNIT_STAND_STATE_STAND)
                    return true;

                switch (urand(1, 2))
                {
                    case 1:
                    {
                        switch (urand(1, 3))
                        {
                            case 1: DoScriptText(SAY_RAND_ATTACK1, pCreatureTarget); break;
                            case 2: DoScriptText(SAY_RAND_ATTACK2, pCreatureTarget); break;
                            case 3: DoScriptText(SAY_RAND_ATTACK3, pCreatureTarget); break;
                        }

                        pCreatureTarget->SetStandState(UNIT_STAND_STATE_STAND);
                        pCreatureTarget->AI()->AttackStart(pCaster);
                        break;
                    }
                    case 2:
                    {
                        switch (urand(1, 3))
                        {
                            case 1: DoScriptText(SAY_RAND_WORK1, pCreatureTarget); break;
                            case 2: DoScriptText(SAY_RAND_WORK2, pCreatureTarget); break;
                            case 3: DoScriptText(SAY_RAND_WORK3, pCreatureTarget); break;
                        }

                        pCreatureTarget->SetStandState(UNIT_STAND_STATE_STAND);
                        pCreatureTarget->HandleEmote(EMOTE_STATE_WORK);
                        break;
                    }
                }

                return true;
            }
            return true;
        }
        case SPELL_INOCULATE_OWLKIN:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->GetEntry() != NPC_OWLKIN)
                    return true;

                pCreatureTarget->UpdateEntry(NPC_OWLKIN_INOC);
                ((Player*)pCaster)->KilledMonsterCredit(NPC_OWLKIN_INOC);

                // set despawn timer, since we want to remove creature after a short time
                pCreatureTarget->ForcedDespawn(15000);

                return true;
            }
            return true;
        }
        case SPELL_LIQUID_FIRE:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCaster->GetTypeId() == TYPEID_PLAYER)
                {
                    if (pCreatureTarget->HasAura(SPELL_LIQUID_FIRE_AURA))
                        return true;

                    if (pCreatureTarget->GetEntry() == NPC_ELK)
                    {
                        pCreatureTarget->CastSpell(pCreatureTarget, SPELL_LIQUID_FIRE_AURA, true);
                        ((Player*)pCaster)->KilledMonsterCredit(NPC_ELK_BUNNY);
                    }
                    else if (pCreatureTarget->GetEntry() == NPC_GRIZZLY)
                    {
                        pCreatureTarget->CastSpell(pCreatureTarget, SPELL_LIQUID_FIRE_AURA, true);
                        ((Player*)pCaster)->KilledMonsterCredit(NPC_GRIZZLY_BUNNY);
                    }
                }
                return true;
            }
            return true;
        }
        case SPELL_MODIFIED_MOJO:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->GetEntry() != NPC_PROPHET_OF_SSERATUS)
                    return true;

                // Apparently done before updateEntry, so need to make a way to handle that
                // "Mmm, more mojo"
                // "%s drinks the Mojo"
                // "NOOOOOOOOOOOOooooooo...............!"

                pCreatureTarget->UpdateEntry(NPC_WEAK_PROPHET_OF_SSERATUS);
                return true;
            }
            return true;
        }
        case SPELL_FEL_SIPHON_DUMMY:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->GetEntry() != NPC_FELBLOOD_INITIATE)
                    return true;

                pCreatureTarget->UpdateEntry(NPC_EMACIATED_FELBLOOD);
                return true;
            }
            return true;
        }
        case SPELL_SACRED_CLEANSING:
        {
            if (uiEffIndex == EFFECT_INDEX_1)
            {
                if (pCreatureTarget->GetEntry() != NPC_MORBENT)
                    return true;

                pCreatureTarget->UpdateEntry(NPC_WEAKENED_MORBENT);
                return true;
            }
            return true;
        }
        case SPELL_SEEDS_OF_NATURES_WRATH:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                uint32 uiNewEntry = 0;

                switch (pCreatureTarget->GetEntry())
                {
                    case NPC_REANIMATED_FROSTWYRM:  uiNewEntry = NPC_WEAK_REANIMATED_FROSTWYRM; break;
                    case NPC_TURGID:                uiNewEntry = NPC_WEAK_TURGID; break;
                    case NPC_DEATHGAZE:             uiNewEntry = NPC_WEAK_DEATHGAZE; break;
                }

                if (uiNewEntry)
                    pCreatureTarget->UpdateEntry(uiNewEntry);

                return true;
            }
            return true;
        }
        case SPELL_STRENGTH_ANCIENTS:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCaster->GetTypeId() == TYPEID_PLAYER)
                {
                    if (urand(0, 1))
                    {
                        DoScriptText(EMOTE_AGGRO, pCreatureTarget);
                        pCreatureTarget->setFaction(FACTION_HOSTILE);
                        pCreatureTarget->AI()->AttackStart(pCaster);
                    }
                    else
                    {
                        DoScriptText(EMOTE_CREATE, pCreatureTarget);
                        pCaster->CastSpell(pCaster, SPELL_CREATE_BARK_WALKERS, true);
                        pCreatureTarget->ForcedDespawn(5000);
                    }
                }
                return true;
            }
            return true;
        }
        case SPELL_TAG_MURLOC_PROC:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->GetEntry() == NPC_BLACKSILT_MURLOC)
                    pCreatureTarget->UpdateEntry(NPC_TAGGED_MURLOC);
            }
            return true;
        }
        case SPELL_THROW_BOULDER:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCaster->GetTypeId() != TYPEID_PLAYER)
                    return true;

                if (pCreatureTarget->GetEntry() != NPC_IRON_RUNESHAPER && pCreatureTarget->GetEntry() != NPC_RUNE_REAVER)
                    return true;

                pCreatureTarget->CastSpell(pCreatureTarget, SPELL_BOULBER_IMPACT, true);
                pCaster->CastSpell(pCaster, SPELL_BOULDER_TOSS_CREDIT, true);

                return true;
            }
            return true;
        }
        case SPELL_ULTRASONIC_SCREWDRIVER:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->IsCorpse())
                {
                    uint32 newSpellId = 0;

                    switch (pCreatureTarget->GetEntry())
                    {
                        case NPC_COLLECT_A_TRON:    newSpellId = SPELL_SUMMON_COLLECT_A_TRON; break;
                        case NPC_DEFENDO_TANK:      newSpellId = SPELL_SUMMON_DEFENDO_TANK; break;
                        case NPC_SCAVENGE_A8:       newSpellId = SPELL_SUMMON_SCAVENGE_A8; break;
                        case NPC_SCAVENGE_B6:       newSpellId = SPELL_SUMMON_SCAVENGE_B6; break;
                        case NPC_SENTRY_BOT:        newSpellId = SPELL_SUMMON_SENTRY_BOT; break;
                    }

                    if (const SpellEntry* pSpell = GetSpellStore()->LookupEntry(newSpellId))
                    {
                        pCaster->CastSpell(pCreatureTarget, pSpell->Id, true);

                        if (Pet* pPet = pCaster->FindGuardianWithEntry(pSpell->GetEffectMiscValue(SpellEffectIndex(uiEffIndex))))
                            pPet->CastSpell(pCaster, SPELL_REPROGRAM_KILL_CREDIT, true);

                        pCreatureTarget->ForcedDespawn();
                    }
                }
                return true;
            }
            return true;
        }
        case SPELL_ORB_OF_MURLOC_CONTROL:
        {
            pCreatureTarget->CastSpell(pCaster, SPELL_GREENGILL_SLAVE_FREED, true);

            // Freed Greengill Slave
            pCreatureTarget->UpdateEntry(NPC_FREED_GREENGILL_SLAVE);

            pCreatureTarget->CastSpell(pCreatureTarget, SPELL_ENRAGE, true);

            return true;
        }
        case SPELL_FUMPING:
        {
            if (uiEffIndex == EFFECT_INDEX_2)
            {
                switch (urand(0, 2))
                {
                    case 0:
                    {
                        pCaster->CastSpell(pCreatureTarget, SPELL_SUMMON_HAISHULUD, true);
                        break;
                    }
                    case 1:
                    {
                        for (int i = 0; i < 2; ++i)
                        {
                            if (Creature* pSandGnome = pCaster->SummonCreature(NPC_SAND_GNOME, pCreatureTarget->GetPositionX(), pCreatureTarget->GetPositionY(), pCreatureTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OOC_DESPAWN, 30000))
                                pSandGnome->AI()->AttackStart(pCaster);
                        }
                        break;
                    }
                    case 2:
                    {
                        for (int i = 0; i < 2; ++i)
                        {
                            if (Creature* pMatureBoneSifter = pCaster->SummonCreature(NPC_MATURE_BONE_SIFTER, pCreatureTarget->GetPositionX(), pCreatureTarget->GetPositionY(), pCreatureTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OOC_DESPAWN, 30000))
                                pMatureBoneSifter->AI()->AttackStart(pCaster);
                        }
                        break;
                    }
                }
                pCreatureTarget->ForcedDespawn();
            }
            return true;
        }
        case SPELL_AHUNAES_KNIFE:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCaster->GetTypeId() != TYPEID_PLAYER)
                    return true;

                ((Player*)pCaster)->KilledMonsterCredit(NPC_SCALPS_KILL_CREDIT_BUNNY);
                pCreatureTarget->ForcedDespawn();
                return true;
            }
            return true;
        }
        case SPELL_TAILS_UP_GENDER_MASTER:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                bool isMale = urand(0, 1);
                Player* pPlayer = pCreatureTarget->GetLootRecipient();

                if (isMale)
                    DoScriptText(SAY_ITS_MALE, pCreatureTarget, pPlayer);
                else
                    DoScriptText(SAY_ITS_FEMALE, pCreatureTarget, pPlayer);

                switch (pCreatureTarget->GetEntry())
                {
                    case NPC_FROST_LEOPARD:
                    {
                        if (isMale)
                            pCreatureTarget->CastSpell(pCreatureTarget, SPELL_TAILS_UP_AURA, true);
                        else
                        {
                            pPlayer->KilledMonsterCredit(NPC_LEOPARD_KILL_CREDIT, pCreatureTarget->GetObjectGuid());
                            pCreatureTarget->CastSpell(pPlayer, SPELL_FORCE_LEOPARD_SUMMON, true);
                            pCreatureTarget->ForcedDespawn();
                        }

                        break;
                    }
                    case NPC_ICEPAW_BEAR:
                    {
                        if (isMale)
                            pCreatureTarget->CastSpell(pCreatureTarget, SPELL_TAILS_UP_AURA, true);
                        else
                        {
                            pPlayer->KilledMonsterCredit(NPC_BEAR_KILL_CREDIT, pCreatureTarget->GetObjectGuid());
                            pCreatureTarget->CastSpell(pPlayer, SPELL_FORCE_BEAR_SUMMON, true);
                            pCreatureTarget->ForcedDespawn();
                        }

                        break;
                    }
                }
                return true;
            }
            return true;
        }
        case SPELL_THROW_GORDAWG_BOULDER:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                for (int i = 0; i < 3; ++i)
                {
                    if (irand(i, 2))                        // 2-3 summons
                        pCreatureTarget->SummonCreature(NPC_MINION_OF_GUROK, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 5000);
                }

                if (pCreatureTarget->getVictim())
                {
                    pCaster->DealDamage(pCreatureTarget, pCreatureTarget->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
                    return true;
                }

                // If not in combat, no xp or loot
                pCreatureTarget->SetDeathState(JUST_DIED);
                pCreatureTarget->SetHealth(0);
                return true;
            }
            return true;
        }
        case SPELL_HIT_APPLE:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCaster->GetTypeId() == TYPEID_PLAYER)
                    ((Player*)pCaster)->KilledMonsterCredit(pCreatureTarget->GetEntry(), pCreatureTarget->GetObjectGuid());

                pCreatureTarget->CastSpell(pCreatureTarget, SPELL_APPLE_FALLS_TO_GROUND, false);

                if (Creature* pLuckyWilhelm = GetClosestCreatureWithEntry(pCreatureTarget, NPC_LUCKY_WILHELM, 2 * INTERACTION_DISTANCE))
                    DoScriptText(SAY_LUCKY_HIT_APPLE, pLuckyWilhelm);
            }
            return true;
        }
        case SPELL_MISS_APPLE:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                switch (urand(1, 3))
                {
                    case 1: DoScriptText(SAY_LUCKY_HIT_1, pCreatureTarget); break;
                    case 2: DoScriptText(SAY_LUCKY_HIT_2, pCreatureTarget); break;
                    case 3: DoScriptText(SAY_LUCKY_HIT_3, pCreatureTarget); break;
                }

                if (Creature* pDrostan = GetClosestCreatureWithEntry(pCreatureTarget, NPC_DROSTAN, 4 * INTERACTION_DISTANCE))
                    DoScriptText(urand(0, 1) ? SAY_DROSTAN_GOT_LUCKY_1 : SAY_DROSTAN_GOT_LUCKY_2, pDrostan);
            }
            return true;
        }
        case SPELL_MISS_APPLE_HIT_BIRD:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (Creature* pDrostan = GetClosestCreatureWithEntry(pCreatureTarget, NPC_DROSTAN, 5 * INTERACTION_DISTANCE))
                    DoScriptText(urand(0, 1) ? SAY_DROSTAN_HIT_BIRD_1 : SAY_DROSTAN_HIT_BIRD_2, pDrostan);

                pCreatureTarget->DealDamage(pCreatureTarget, pCreatureTarget->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
            }
            return true;
        }
        case SPELL_LURIELLES_PENDANT:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->GetEntry() != NPC_CHILL_NYMPH || pCaster->GetTypeId() != TYPEID_PLAYER)
                    return true;

                switch (urand(0, 2))
                {
                    case 0: DoScriptText(SAY_FREE_1, pCreatureTarget); break;
                    case 1: DoScriptText(SAY_FREE_2, pCreatureTarget); break;
                    case 2: DoScriptText(SAY_FREE_3, pCreatureTarget); break;
                }

                ((Player*)pCaster)->KilledMonsterCredit(NPC_LURIELLE);
                pCreatureTarget->SetFactionTemporary(FACTION_FRIENDLY, TEMPFACTION_RESTORE_RESPAWN);
                pCreatureTarget->DeleteThreatList();
                pCreatureTarget->AttackStop(true);
                pCreatureTarget->GetMotionMaster()->MoveFleeing(pCaster, 7);
                pCreatureTarget->ForcedDespawn(7 * IN_MILLISECONDS);
            }
            return true;
        }
        case SPELL_SAMPLING_ENERGY:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCaster->GetTypeId() != TYPEID_PLAYER)
                    return true;

                ((Player*)pCaster)->KilledMonsterCredit(pCreatureTarget->GetEntry());
            }
            return true;
        }
        case SPELL_EXPOSE_RAZORTHORN_ROOT:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCreatureTarget->GetEntry() != NPC_RAZORTHORN_RAVAGER)
                    return true;

                if (GameObject* pMound = GetClosestGameObjectWithEntry(pCreatureTarget, GO_RAZORTHORN_DIRT_MOUND, 20.0f))
                {
                    if (pMound->GetRespawnTime() != 0)
                        return true;

                    pCreatureTarget->CastSpell(pCreatureTarget, SPELL_SUMMON_RAZORTHORN_ROOT, true);
                    pMound->SetLootState(GO_JUST_DEACTIVATED);
                }
            }
            return true;
        }
        case SPELL_MELODIOUS_RAPTURE:
        {
            if (uiEffIndex == EFFECT_INDEX_0)
            {
                if (pCaster->GetTypeId() != TYPEID_PLAYER && pCreatureTarget->GetEntry() != NPC_DEEPRUN_RAT)
                    return true;

                pCreatureTarget->UpdateEntry(NPC_ENTHRALLED_DEEPRUN_RAT);
                pCreatureTarget->CastSpell(pCreatureTarget, SPELL_MELODIOUS_RAPTURE_VISUAL, false);
                pCreatureTarget->GetMotionMaster()->MoveFollow(pCaster, frand(0.5f, 3.0f), frand(M_PI_F * 0.8f, M_PI_F * 1.2f));

                ((Player*)pCaster)->KilledMonsterCredit(NPC_ENTHRALLED_DEEPRUN_RAT);
            }
            return true;
        }
    }

    return false;
}
示例#19
0
 void WaypointReached(uint32 uiPointId) override
 {
     switch (uiPointId)
     {
         case 0:
             if (Player* pPlayer = GetPlayerForEscort())
                 DoScriptText(SAY_ESCORT_START, m_creature, pPlayer);
             break;
         case 14:
             DoScriptText(SAY_FIRST_STOP, m_creature);
             break;
         case 34:
             DoScriptText(SAY_SECOND_STOP, m_creature);
             SetRun();
             break;
         case 38:
             if (GameObject* pChest = GetClosestGameObjectWithEntry(m_creature, GO_ARKONARIN_CHEST, 5.0f))
                 pChest->Use(m_creature);
             m_creature->HandleEmote(EMOTE_ONESHOT_KNEEL);
             break;
         case 39:
             DoCastSpellIfCan(m_creature, SPELL_STRENGTH_ARKONARIN);
             break;
         case 40:
             m_creature->UpdateEntry(NPC_ARKONARIN);
             if (Player* pPlayer = GetPlayerForEscort())
                 m_creature->SetFacingToObject(pPlayer);
             m_bCanAttack = true;
             DoScriptText(SAY_FOUND_EQUIPMENT, m_creature);
             break;
         case 41:
             DoScriptText(SAY_ESCAPE_DEMONS, m_creature);
             m_creature->SummonCreature(NPC_JAEDENAR_LEGIONNAIRE, 5082.068f, -490.084f, 296.856f, 5.15f, TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN, 60000);
             m_creature->SummonCreature(NPC_JAEDENAR_LEGIONNAIRE, 5084.135f, -489.187f, 296.832f, 5.15f, TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN, 60000);
             m_creature->SummonCreature(NPC_JAEDENAR_LEGIONNAIRE, 5085.676f, -488.518f, 296.824f, 5.15f, TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN, 60000);
             break;
         case 43:
             SetRun(false);
             break;
         case 104:
             DoScriptText(SAY_FRESH_AIR, m_creature);
             break;
         case 105:
             m_creature->SummonCreature(NPC_SPIRT_TREY, 4844.839f, -395.763f, 350.603f, 6.25f, TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN, 60000);
             break;
         case 106:
             DoScriptText(SAY_TREY, m_creature);
             break;
         case 107:
             if (Creature* pTrey = m_creature->GetMap()->GetCreature(m_treyGuid))
                 AttackStart(pTrey);
             break;
         case 108:
             if (Player* pPlayer = GetPlayerForEscort())
                 m_creature->SetFacingToObject(pPlayer);
             DoScriptText(SAY_ESCORT_COMPLETE, m_creature);
             break;
         case 109:
             if (Player* pPlayer = GetPlayerForEscort())
                 pPlayer->GroupEventHappens(QUEST_ID_RESCUE_JAEDENAR, m_creature);
             SetRun();
             break;
     }
 }
示例#20
0
    void UpdateAI(const uint32 uiDiff)
    {
        if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
            return;

        // If we are < 30% cast enrage
        if (HealthBelowPct(30))
            DoCastSpellIfCan(m_creature, SPELL_ENRAGE, CAST_AURA_NOT_PRESENT);        

        // Mortal Wound
        if (m_uiMortalWoundTimer <= uiDiff)
        {
            DoCastSpellIfCan(m_creature->getVictim(), SPELL_MORTAL_WOUND);
            m_uiMortalWoundTimer = urand(8000,12000);
        }
        else
            m_uiMortalWoundTimer -= uiDiff;

        // Sand Trap
        if (m_uiSandTrapTimer <= uiDiff)
        {
            if(!m_bIsSandTrap)
            {
                if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0))
                {
					pTarget->CastSpell(pTarget, SPELL_SAND_TRAP, true, 0, 0, m_creature->GetObjectGuid());
                    m_bIsSandTrap = true;
                }
                m_uiSandTrapTimer = 5000;//3000;
            }
            else
            {
                if (GameObject* pTrap = GetClosestGameObjectWithEntry(m_creature, GO_SAND_TRAP, DEFAULT_VISIBILITY_INSTANCE))
                {
                    float fX, fY, fZ;
                    pTrap->GetPosition(fX, fY, fZ);

                    if (Creature* pTrigger = m_creature->SummonCreature(NPC_AHNQIRAJ_TRIGGER, fX, fY, fZ, 0, TEMPSUMMON_TIMED_DESPAWN, 2000))
                        pTrigger->CastSpell(pTrigger, SPELL_SAND_TRAP_EFFECT, false, 0, 0, m_creature->GetObjectGuid());

                    m_creature->SendObjectDeSpawnAnim(pTrap->GetObjectGuid());
                    pTrap->Delete();
                }
                m_uiSandTrapTimer = 5000;
                m_bIsSandTrap = false;
            }
        }
        else
            m_uiSandTrapTimer -= uiDiff;

        // Summon Player
        if (m_uiSummonPlayerTimer <= uiDiff)
        {
            if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 1))
            {
                float x, y, z;
                m_creature->GetPosition(x, y, z);

                float o = m_creature->GetOrientation();

                pTarget->NearTeleportTo(x + 9.f * cosf(o), y + 9.f * sinf(o), z + 2.f, 0);
            }
            m_uiSummonPlayerTimer = urand(8000,10000);
        }
        else
            m_uiSummonPlayerTimer -= uiDiff;

        // Trash
        if (m_uiTrashTimer <= uiDiff)
        {
            DoCastSpellIfCan(m_creature, SPELL_TRASH);
            m_uiTrashTimer = urand(4000,6000);
        }
        else
            m_uiTrashTimer -= uiDiff;

        // Wide Slash
        if (m_uiWideSlashTimer <= uiDiff)
        {
            DoCastSpellIfCan(m_creature->getVictim(), SPELL_WIDE_SLASH);
            m_uiWideSlashTimer = urand(5000,10000);
        }
        else
            m_uiWideSlashTimer -= uiDiff;

        DoMeleeAttackIfReady();
    }
示例#21
0
    void UpdateAI(const uint32 uiDiff) override
    {
        if (m_uiTaskTimer)
        {
            if (m_uiTaskTimer <= uiDiff)
            {
                switch (m_uiTaskIndex)
                {
                        // fruit tasks
                    case 0:
                    case 1:
                    case 3:
                    case 6:
                    case 7:
                    {
                        uint8 uiIndex = urand(0, 2);
                        DoScriptText(aStillAtItFruits[uiIndex].iText, m_creature);
                        m_uiTaskOwnerEntry = aStillAtItFruits[uiIndex].uiOwnerEntry;

                        m_uiTaskTimer = 0;
                        m_uiActionTimer = 5000;
                        break;
                    }
                    // valve or fire task
                    case 2:
                    case 4:
                    case 5:
                    case 8:
                    {
                        uint8 uiIndex = urand(0, 1);
                        DoScriptText(aStillAtItMachines[uiIndex].iText, m_creature);
                        m_uiTaskOwnerEntry = aStillAtItMachines[uiIndex].uiOwnerEntry;

                        m_uiTaskTimer = 0;
                        m_uiActionTimer = 5000;
                        break;
                    }
                    // complete event
                    case 9:
                        DoScriptText(SAY_DISTILLATION_COMPLETE, m_creature);
                        if (GameObject* pPunch = GetClosestGameObjectWithEntry(m_creature, GO_THUNDERBREW_JUNGLE_PUNCH, 10.0f))
                        {
                            pPunch->SetRespawnTime(30);
                            pPunch->Refresh();
                        }
                        m_uiTaskTimer = 20000;
                        break;
                    case 10:
                        EnterEvadeMode();
                        m_uiTaskTimer = 0;
                        break;
                }
                ++m_uiTaskIndex;
            }
            else
                m_uiTaskTimer -= uiDiff;
        }

        // timer delay to allow player to complete the task
        if (m_uiActionTimer)
        {
            if (m_uiActionTimer <= uiDiff)
            {
                DoScriptText(SAY_DISTILLATION_FAIL, m_creature);
                EnterEvadeMode();
                m_uiActionTimer = 0;
            }
            else
                m_uiActionTimer -= uiDiff;
        }

        if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
            return;

        DoMeleeAttackIfReady();
    }
示例#22
0
    void UpdateAI(const uint32 diff)
    {
        if (bCanEat || bIsEating)
        {
            if (EatTimer < diff)
            {
                if (bCanEat && !bIsEating)
                {
                    if (Player* pPlayer = m_creature->GetMap()->GetPlayer(m_playerGuid))
                    {
                        GameObject* pGo = pPlayer->GetGameObject(SPELL_PLACE_CARCASS);

                        // Workaround for broken function GetGameObject
                        if (!pGo)
                        {
                            if (SpellEntry const* pSpell = GetSpellStore()->LookupEntry(SPELL_PLACE_CARCASS))
                            {
                                if (SpellEffectEntry const * effect = pSpell->GetSpellEffect(EFFECT_INDEX_0))
                                {
                                    uint32 uiGameobjectEntry = effect->EffectMiscValue;

                                    pGo = GetClosestGameObjectWithEntry(pPlayer, uiGameobjectEntry, 2*INTERACTION_DISTANCE);
                                }
                            }
                        }

                        if (pGo)
                        {
                            if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
                                m_creature->GetMotionMaster()->MovementExpired();

                            m_creature->GetMotionMaster()->MoveIdle();
                            m_creature->StopMoving();

                            float fX, fY, fZ;
                            pGo->GetContactPoint(m_creature, fX, fY, fZ, CONTACT_DISTANCE);

                            m_creature->GetMotionMaster()->MovePoint(POINT_ID, fX, fY, fZ);
                        }
                    }
                    bCanEat = false;
                }
                else if (bIsEating)
                {
                    DoCastSpellIfCan(m_creature, SPELL_JUST_EATEN);
                    DoScriptText(SAY_JUST_EATEN, m_creature);

                    if (Player* pPlayer = m_creature->GetMap()->GetPlayer(m_playerGuid))
                        pPlayer->KilledMonsterCredit(NPC_EVENT_PINGER, m_creature->GetObjectGuid());

                    Reset();
                    m_creature->GetMotionMaster()->Clear();
                }
            }
            else
                EatTimer -= diff;

            return;
        }

        if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
            return;

        if (CastTimer < diff)
        {
            DoCastSpellIfCan(m_creature->getVictim(), SPELL_NETHER_BREATH);
            CastTimer = 5000;
        }else CastTimer -= diff;

        DoMeleeAttackIfReady();
    }
示例#23
0
    void JustDidDialogueStep(int32 iEntry)
    {
        switch(iEntry)
        {
            case NPC_RANSHALLA:
                // Start the altar channeling
                DoChannelTorchSpell(true);
                break;
            case SAY_RANSHALLA_ALTAR_6:
                SetEscortPaused(false);
                break;
            case SAY_PRIESTESS_ALTAR_8:
                // make the gem respawn
                if (GameObject* pGem = GetClosestGameObjectWithEntry(m_creature, GO_ELUNE_GEM, 10.0f))
                {
                    if (pGem->isSpawned())
                        break;

                    pGem->SetRespawnTime(90);
                    pGem->Refresh();
                }
                break;
            case SAY_PRIESTESS_ALTAR_9:
                // move near the escort npc
                if (Creature* pPriestess = m_creature->GetMap()->GetCreature(m_firstPriestessGuid))
                    pPriestess->GetMotionMaster()->MovePoint(0, aWingThicketLocations[6].m_fX, aWingThicketLocations[6].m_fY, aWingThicketLocations[6].m_fZ);
                break;
            case SAY_PRIESTESS_ALTAR_13:
                // summon the Guardian of Elune
                if (Creature* pGuard = m_creature->SummonCreature(NPC_GUARDIAN_ELUNE, aWingThicketLocations[2].m_fX, aWingThicketLocations[2].m_fY, aWingThicketLocations[2].m_fZ, aWingThicketLocations[2].m_fO, TEMPSUMMON_CORPSE_DESPAWN, 0))
                {
                    pGuard->GetMotionMaster()->MovePoint(0, aWingThicketLocations[5].m_fX, aWingThicketLocations[5].m_fY, aWingThicketLocations[5].m_fZ);
                    m_guardEluneGuid = pGuard->GetObjectGuid();
                }
                // summon the Voice of Elune
                if (GameObject* pAltar = m_creature->GetMap()->GetGameObject(m_altarGuid))
                {
                    if (Creature* pVoice = m_creature->SummonCreature(NPC_VOICE_ELUNE, pAltar->GetPositionX(), pAltar->GetPositionY(), pAltar->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000))
                        m_voiceEluneGuid = pVoice->GetObjectGuid();
                }
                break;
            case SAY_VOICE_ALTAR_15:
                // move near the escort npc and continue dialogue
                if (Creature* pPriestess = m_creature->GetMap()->GetCreature(m_secondPriestessGuid))
                {
                    DoScriptText(SAY_PRIESTESS_ALTAR_14, pPriestess);
                    pPriestess->GetMotionMaster()->MovePoint(0, aWingThicketLocations[7].m_fX, aWingThicketLocations[7].m_fY, aWingThicketLocations[7].m_fZ);
                }
                break;
            case SAY_PRIESTESS_ALTAR_19:
                // make the voice of elune leave
                if (Creature* pGuard = m_creature->GetMap()->GetCreature(m_guardEluneGuid))
                {
                    pGuard->GetMotionMaster()->MovePoint(0, aWingThicketLocations[2].m_fX, aWingThicketLocations[2].m_fY, aWingThicketLocations[2].m_fZ);
                    pGuard->ForcedDespawn(4000);
                }
                break;
            case SAY_PRIESTESS_ALTAR_20:
                // make the first priestess leave
                if (Creature* pPriestess = m_creature->GetMap()->GetCreature(m_firstPriestessGuid))
                {
                    pPriestess->GetMotionMaster()->MovePoint(0, aWingThicketLocations[0].m_fX, aWingThicketLocations[0].m_fY, aWingThicketLocations[0].m_fZ);
                    pPriestess->ForcedDespawn(4000);
                }
                break;
            case SAY_PRIESTESS_ALTAR_21:
                // make the second priestess leave
                if (Creature* pPriestess = m_creature->GetMap()->GetCreature(m_secondPriestessGuid))
                {
                    pPriestess->GetMotionMaster()->MovePoint(0, aWingThicketLocations[1].m_fX, aWingThicketLocations[1].m_fY, aWingThicketLocations[1].m_fZ);
                    pPriestess->ForcedDespawn(4000);
                }
                break;
            case DATA_EVENT_END:
                // Turn towards the player
                if (Player* pPlayer = GetPlayerForEscort())
                {
                    m_creature->SetFacingToObject(pPlayer);
                    DoScriptText(SAY_QUEST_END_1, m_creature, pPlayer);
                }
                break;
            case SAY_QUEST_END_2:
                // Turn towards the altar and kneel - quest complete
                if (GameObject* pAltar = m_creature->GetMap()->GetGameObject(m_altarGuid))
                    m_creature->SetFacingToObject(pAltar);
                m_creature->SetStandState(UNIT_STAND_STATE_KNEEL);
                if (Player* pPlayer = GetPlayerForEscort())
                    pPlayer->GroupEventHappens(QUEST_GUARDIANS_ALTAR, m_creature);
                break;
        }
    }
        void JustDidDialogueStep(int32 entry)
        {
            switch (entry)
            {
                case NPC_RANSHALLA:
                    // Start the altar channeling
                    DoChannelTorchSpell(true);
                    break;
                case SAY_RANSHALLA_ALTAR_6:
                    SetEscortPaused(false);
                    break;
                case SAY_PRIESTESS_ALTAR_8:
                    // make the gem respawn
                    if (GameObject* gem = GetClosestGameObjectWithEntry(me, GO_ELUNE_GEM, 10.0f))
                    {
                        if (gem->isSpawned())
                            break;

                        gem->SetRespawnTime(90);
                        gem->Refresh();
                    }
                    break;
                case SAY_PRIESTESS_ALTAR_9:
                    // move near the escort npc
                    if (Creature* priestess = me->GetMap()->GetCreature(_firstPriestessGUID))
                        priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[6].m_positionX, wingThicketLocations[6].m_positionY, wingThicketLocations[6].m_positionZ);
                    break;
                case SAY_PRIESTESS_ALTAR_13:
                    // summon the Guardian of Elune
                    if (Creature* guard = me->SummonCreature(NPC_GUARDIAN_ELUNE, wingThicketLocations[2].m_positionX, wingThicketLocations[2].m_positionY, wingThicketLocations[2].m_positionZ, wingThicketLocations[2].m_orientation, TEMPSUMMON_CORPSE_DESPAWN, 0))
                    {
                        guard->GetMotionMaster()->MovePoint(0, wingThicketLocations[5].m_positionX, wingThicketLocations[5].m_positionY, wingThicketLocations[5].m_positionZ);
                        _guardEluneGUID = guard->GetGUID();
                    }
                    // summon the Voice of Elune
                    if (GameObject* altar = me->GetMap()->GetGameObject(_altarGUID))
                    {
                        if (Creature* voice = me->SummonCreature(NPC_VOICE_ELUNE, altar->GetPositionX(), altar->GetPositionY(), altar->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000))
                            _voiceEluneGUID = voice->GetGUID();
                    }
                    break;
                case SAY_VOICE_ALTAR_15:
                    // move near the escort npc and continue dialogue
                    if (Creature* priestess = me->GetMap()->GetCreature(_secondPriestessGUID))
                    {
                        priestess->AI()->Talk(SAY_PRIESTESS_ALTAR_14);
                        priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[7].m_positionX, wingThicketLocations[7].m_positionY, wingThicketLocations[7].m_positionZ);
                    }
                    break;
                case SAY_PRIESTESS_ALTAR_19:
                    // make the voice of elune leave
                    if (Creature* guard = me->GetMap()->GetCreature(_guardEluneGUID))
                    {
                        guard->GetMotionMaster()->MovePoint(0, wingThicketLocations[2].m_positionX, wingThicketLocations[2].m_positionY, wingThicketLocations[2].m_positionZ);
                        guard->DespawnOrUnsummon(4000);
                    }
                    break;
                case SAY_PRIESTESS_ALTAR_20:
                    // make the first priestess leave
                    if (Creature* priestess = me->GetMap()->GetCreature(_firstPriestessGUID))
                    {
                        priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[0].m_positionX, wingThicketLocations[0].m_positionY, wingThicketLocations[0].m_positionZ);
                        priestess->DespawnOrUnsummon(4000);
                    }
                    break;
                case SAY_PRIESTESS_ALTAR_21:
                    // make the second priestess leave
                    if (Creature* priestess = me->GetMap()->GetCreature(_secondPriestessGUID))
                    {
                        priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[1].m_positionX, wingThicketLocations[1].m_positionY, wingThicketLocations[1].m_positionZ);
                        priestess->DespawnOrUnsummon(4000);
                    }
                    break;
                case DATA_EVENT_END:
                    // Turn towards the player
                    if (Player* player = GetPlayerForEscort())
                    {
                        me->SetFacingToObject(player);
                        Talk(SAY_RANSHALLA_END_1, player->GetGUID());
                    }
                    break;
                case SAY_RANSHALLA_END_2:
                    // Turn towards the altar and kneel - quest complete
                    if (GameObject* altar = me->GetMap()->GetGameObject(_altarGUID))
                    {
                        me->SetFacingToObject(altar);
                        altar->ResetDoorOrButton();
                    }
                    me->SetStandState(UNIT_STAND_STATE_KNEEL);
                    if (Player* player = GetPlayerForEscort())
                    {
                        player->GroupEventHappens(QUEST_GUARDIANS_ALTAR, me);
                        Talk(SAY_RANSHALLA_END_2, player->GetGUID());
                    }
                    me->DespawnOrUnsummon(4000);
                    break;
            }
        }
示例#25
0
 void JustStartedEscort() override
 {
     if (GameObject* pCage = GetClosestGameObjectWithEntry(m_creature, GO_MELIZZAS_CAGE, INTERACTION_DISTANCE))
         pCage->UseDoorOrButton();
 }
示例#26
0
    void UpdateAI(const uint32 uiDiff)
    {
        if (m_uiPhase == PHASE_NOSTART)
            return;
        else if (m_uiPhase == PHASE_PREACHING)
        {
            if (m_uiCheckTimer <= uiDiff)
            {
                if (Creature *pTemp = GetClosestCreatureWithEntry(m_creature, NPC_TWILIGHT_INITIATE, 150.0f))
                    m_uiCheckTimer = 2000;
                else
                {
                    m_uiPhase = PHASE_DESCEND;
                    m_uiSubPhase = SUBPHASE_FLY_DESCEND;
                    return;
                }
            }else m_uiCheckTimer -= uiDiff;

            if (m_uiPreachingTimer > uiDiff)
            {
                m_uiPreachingTimer -= uiDiff;
                return;
            }

            if (m_pInstance)
                if (m_pInstance->GetData(TYPE_TALDARAM) != DONE)
                    return;

            switch (m_uiPreachingText)
            {
               case 0:
                   DoScriptText(SAY_PREACHING_1, m_creature);
                   m_uiPreachingText++;
                   m_uiPreachingTimer = 9500;
                   break;
               case 1:
                   DoScriptText(SAY_PREACHING_2, m_creature);
                   m_uiPreachingText++;
                   m_uiPreachingTimer = 6500;
                   break;
               case 2:
                   DoScriptText(SAY_PREACHING_3, m_creature);
                   m_uiPreachingText++;
                   m_uiPreachingTimer = 8500;
                   break;
               case 3:
                   DoScriptText(SAY_PREACHING_4, m_creature);
                   m_uiPreachingText++;
                   m_uiPreachingTimer = 7500;
                   break;
               case 4:
                   DoScriptText(SAY_PREACHING_5, m_creature);
                   m_uiPreachingText = 0;
                   m_uiPreachingTimer = 12000;
                   break;
            }
            return;
        }
        else if (m_uiPhase == PHASE_DESCEND)
        {
            if (m_uiSubPhase == SUBPHASE_FLY_DESCEND)
            {
                if (GetClosestCreatureWithEntry(m_creature, NPC_TWILIGHT_VOLUNTEER, 150.0f))
                    return;

                SetCombatMovement(true);
                m_creature->GetMap()->CreatureRelocation(m_creature, CENTER_X, CENTER_Y, GROUND_Z, JEDOGA_O);
                m_creature->SendMonsterMove(CENTER_X, CENTER_Y, GROUND_Z, SPLINETYPE_NORMAL, SPLINEFLAG_NONE, 0);
                m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
                m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
                m_creature->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL);
                  m_creature->SetInCombatWithZone();
                //Spawn Volunteers
                for (int i = 0; i <= 28; ++i)
                {
                    if (Creature *pTemp = m_creature->SummonCreature(NPC_TWILIGHT_VOLUNTEER, VolunteerLoc[i].x, VolunteerLoc[i].y, VolunteerLoc[i].z, VolunteerLoc[i].o, TEMPSUMMON_CORPSE_DESPAWN, 0))
                        pTemp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);

                }
                m_uiSubPhase = 0;
                m_uiPhase = PHASE_FIGHT;
                return;
            }
        }
        else if (m_uiPhase == PHASE_FIGHT)
        {
            //Evade if no target in this phase
            if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
                return;

            //Spells
            //Cyclone Strike
            if (m_uiCycloneStrikeTimer <= uiDiff)
            {
                DoCast(m_creature, m_bIsRegularMode ? SPELL_CYCLONE_STRIKE : SPELL_CYCLONE_STRIKE_H);
                m_uiCycloneStrikeTimer = 10000 + rand()%10000;
            }else m_uiCycloneStrikeTimer -= uiDiff;

            //Lightning Bolt
            if (m_uiLightningBoltTimer <= uiDiff)
            {
                if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0))
                    DoCast(pTarget, m_bIsRegularMode ? SPELL_LIGHTNING_BOLT : SPELL_LIGHTNING_BOLT_H);
                m_uiLightningBoltTimer = 3000 + rand()%2000;
            }else m_uiLightningBoltTimer -= uiDiff;

            //Thundershock
            if (m_uiThundershockTimer <= uiDiff)
            {
                if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0))
                    DoCast(pTarget, m_bIsRegularMode ? SPELL_THUNDERSHOCK : SPELL_THUNDERSHOCK_H);
                m_uiThundershockTimer = 20000 + rand()%10000;
            }else m_uiThundershockTimer -= uiDiff;

            //Health check
            if (m_uiCheckTimer <= uiDiff)
            {
                uint8 health = m_creature->GetHealth()*100 / m_creature->GetMaxHealth();                    
                if (m_uiLastSacrifaceHP == 0 && health <= 75)
                {
                    m_uiLastSacrifaceHP = 75;
                    m_uiPhase = PHASE_SACRIFACE;
                    m_uiSubPhase = SUBPHASE_FLY_UP;
                    return;
                }
                else if (m_uiLastSacrifaceHP == 75 && health <= 50)
                {
                    m_uiLastSacrifaceHP = 50;
                    m_uiPhase = PHASE_SACRIFACE;
                    m_uiSubPhase = SUBPHASE_FLY_UP;
                    return;
                }
                else if (m_uiLastSacrifaceHP == 50 && health <= 25)
                {
                    m_uiLastSacrifaceHP = 25;
                    m_uiPhase = PHASE_SACRIFACE;
                    m_uiSubPhase = SUBPHASE_FLY_UP;
                    return;
                }
                m_uiCheckTimer = 1000;
            }else m_uiCheckTimer -= uiDiff; 

            DoMeleeAttackIfReady();
        }
        else if (m_uiPhase == PHASE_SACRIFACE)
        {
            if (m_uiSubPhase == SUBPHASE_FLY_UP)
            {
                SetCombatMovement(false);
                m_creature->GetMotionMaster()->MovementExpired();
                m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
                m_creature->InterruptNonMeleeSpells(true);
                DoCast(m_creature, SPELL_SPHERE_VISUAL);
                m_creature->GetMap()->CreatureRelocation(m_creature, JEDOGA_X, JEDOGA_Y, JEDOGA_Z, JEDOGA_O);
                m_creature->SendMonsterMove(JEDOGA_X, JEDOGA_Y, JEDOGA_Z, SPLINETYPE_NORMAL, SPLINEFLAG_NONE, 0);
                m_uiSubPhase = SUBPHASE_CALL_VOLUNTEER;
                GameObject* pCircle = GetClosestGameObjectWithEntry(m_creature,GO_CIRCLE,50.0f);
                if (pCircle && !pCircle->isSpawned())
                    pCircle->SetRespawnTime(10000);
            }
            else if (m_uiSubPhase == SUBPHASE_CALL_VOLUNTEER)
            {
                pVolunteer = SelectRandomVolunteer(150.0f);
                if (pVolunteer)
                {
                    switch (urand(0, 1))
                    {
                        case 0: DoScriptText(SAY_CALL_SACRIFICE_1, m_creature); break;
                        case 1: DoScriptText(SAY_CALL_SACRIFICE_2, m_creature); break;
                    }
                    ((npc_twilight_volunteerAI*)pVolunteer->AI())->Sacriface(SACRIFACE_CHOOSEN);
                    m_uiSubPhase = SUBPHASE_WAIT_FOR_VOLUNTEER;
                }
            }
            else if (m_uiSubPhase == SUBPHASE_WAIT_FOR_VOLUNTEER)
            {
                if (m_uiCheckTimer <= uiDiff)
                {
                    if (pVolunteer && pVolunteer->isAlive()){
                        if (pVolunteer->GetVisibility() == VISIBILITY_OFF)
                        {
                            if (((npc_twilight_volunteerAI*)pVolunteer->AI())->m_bIsVulunteerNear)
                                m_bVolunteerDied = false;
                            else
                                m_bVolunteerDied = true;
                            m_uiSubPhase = SUBPHASE_SACRIFACE;
                        }
                    }else{
                        m_bIsVulunteerNear = true;
                        m_bVolunteerDied = true;
                        m_uiSubPhase = SUBPHASE_SACRIFACE;
                    }
                    m_uiCheckTimer = 1000;
                }else m_uiCheckTimer -= uiDiff;
            }
            else if (m_uiSubPhase == SUBPHASE_SACRIFACE)
            {
                switch (urand(0, 1))
                {
                    case 0: DoScriptText(SAY_SACRIFICE_1, m_creature); break;
                    case 1: DoScriptText(SAY_SACRIFICE_2, m_creature); break;
                }
                if (!m_bVolunteerDied)
                    DoCast(m_creature, SPELL_GIFT_OF_THE_HERALD);

                m_creature->GetMap()->CreatureRelocation(m_creature, CENTER_X, CENTER_Y, GROUND_Z, JEDOGA_O);
                m_creature->SendMonsterMove(CENTER_X, CENTER_Y, GROUND_Z, SPLINETYPE_NORMAL, SPLINEFLAG_NONE, 0);
                m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
                m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
                m_creature->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL);
                SetCombatMovement(true);
                m_uiPhase = PHASE_FIGHT;
                if (m_creature->getVictim())
                    m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
            }
        }
    }
示例#27
0
    void Aggro(Unit* pWho)
    {
        for (uint8 i = 0; i < 4; ++i)
            m_PlagueFissureGUID[i].clear();
        for (uint32 i = 10; i <= 52; ++i)
            if (GameObject* pPlagueFissure = GetClosestGameObjectWithEntry(m_creature, 181500+i, 100.0f))
            {
                if (i != 10 && i != 17 && i != 18 && i != 19 && i != 20 && i != 21 && i != 22 && i != 23 && i != 24 && i != 26)
                    m_PlagueFissureGUID[0].push_back(pPlagueFissure->GetGUID());
                if (i != 11 && i != 12 && i != 13 && i != 14 && i != 15 && i != 16 && i != 25 && i != 27 && i != 28 && i != 29 && i != 30 && i != 31)
                    m_PlagueFissureGUID[1].push_back(pPlagueFissure->GetGUID());
                if (i != 32 && i != 33 && i != 34 && i != 35 && i != 36 && i != 40 && i != 41 && i != 42 && i != 43 && i != 44 && i != 45)
                    m_PlagueFissureGUID[2].push_back(pPlagueFissure->GetGUID());
                if (i != 37 && i != 48 && i != 39 && i != 46 && i != 47 && i != 48 && i != 49 && i != 50 && i != 51 && i != 52)
                    m_PlagueFissureGUID[3].push_back(pPlagueFissure->GetGUID());
            }

        std::list<GameObject*> lList;
        GetGameObjectListWithEntryInGrid(lList, m_creature, 181678, 100.0f);
        if (!lList.empty())
            for (std::list<GameObject*>::iterator itr = lList.begin(); itr != lList.end(); ++itr)
            {
                m_PlagueFissureGUID[1].push_back((*itr)->GetGUID());
                m_PlagueFissureGUID[2].push_back((*itr)->GetGUID());
                m_PlagueFissureGUID[3].push_back((*itr)->GetGUID());
            }

        lList.clear();
        GetGameObjectListWithEntryInGrid(lList, m_creature, 181676, 100.0f);
        if (!lList.empty())
            for (std::list<GameObject*>::iterator itr = lList.begin(); itr != lList.end(); ++itr)
            {
                m_PlagueFissureGUID[0].push_back((*itr)->GetGUID());
                m_PlagueFissureGUID[2].push_back((*itr)->GetGUID());
                m_PlagueFissureGUID[3].push_back((*itr)->GetGUID());
            }

        lList.clear();
        GetGameObjectListWithEntryInGrid(lList, m_creature, 181677, 100.0f);
        if (!lList.empty())
            for (std::list<GameObject*>::iterator itr = lList.begin(); itr != lList.end(); ++itr)
            {
                m_PlagueFissureGUID[0].push_back((*itr)->GetGUID());
                m_PlagueFissureGUID[1].push_back((*itr)->GetGUID());
                m_PlagueFissureGUID[3].push_back((*itr)->GetGUID());
            }

        lList.clear();
        GetGameObjectListWithEntryInGrid(lList, m_creature, 181695, 100.0f);
        if (!lList.empty())
            for (std::list<GameObject*>::iterator itr = lList.begin(); itr != lList.end(); ++itr)
            {
                m_PlagueFissureGUID[0].push_back((*itr)->GetGUID());
                m_PlagueFissureGUID[1].push_back((*itr)->GetGUID());
                m_PlagueFissureGUID[2].push_back((*itr)->GetGUID());
            }

        switch (rand()%3)
        {
            case 0: DoScriptText(SAY_AGGRO1, m_creature); break;
            case 1: DoScriptText(SAY_AGGRO2, m_creature); break;
            case 2: DoScriptText(SAY_AGGRO3, m_creature); break;
        }

        // Teleport "cheaters" to center of room
        Map* map = m_creature->GetMap();
        if (map->IsDungeon())
        {
            Map::PlayerList const &PlayerList = map->GetPlayers();

            if (!PlayerList.isEmpty())
                for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
                    i->getSource()->TeleportTo(NAXXRAMAS, 2804.946f, -3678.315f, 273.666f, 4.385f);
        }

        if(m_pInstance)
            m_pInstance->SetData(TYPE_HEIGAN, IN_PROGRESS);
    }
示例#28
0
 void JustRespawned()
 {
     if (GameObject* cage = GetClosestGameObjectWithEntry(me, GO_DRYWOOD_CAGE, 10.f))
         cage->SetGoState(GO_STATE_READY);
 }
示例#29
0
        void UpdateAI(const uint32 diff)
        {
            if (Phase == IDLE)
                return;

            if (Phase == INTRO)
            {
                if (introTimer <= diff)
                {
                    Creature* arthas = Unit::GetCreature(*me, arthasGUID);
                    if (!arthas)
                        return;

                    switch (introPhase)
                    {
                        case 0:
                            Talk(SAY_SVALA_INTRO_0);
                            ++introPhase;
                            introTimer = 8100;
                            break;
                        case 1:
                            arthas->AI()->Talk(SAY_DIALOG_OF_ARTHAS_1);
                            ++introPhase;
                            introTimer = 10000;
                            break;
                        case 2:
                            arthas->CastSpell(me, SPELL_TRANSFORMING_CHANNEL, false);
                            pos.Relocate(me);
                            pos.m_positionZ += 8.0f;
                            me->GetMotionMaster()->MoveTakeoff(0, pos);
                            // spectators flee event
                            if (instance)
                            {
                                std::list<Creature*> lspectatorList;
                                GetCreatureListWithEntryInGrid(lspectatorList, me, CREATURE_SPECTATOR, 100.0f);
                                for (std::list<Creature*>::iterator itr = lspectatorList.begin(); itr != lspectatorList.end(); ++itr)
                                {
                                    if ((*itr)->isAlive())
                                    {
                                        (*itr)->SetStandState(UNIT_STAND_STATE_STAND);
                                        (*itr)->SetWalk(false);
                                        (*itr)->GetMotionMaster()->MovePoint(1, spectatorWP[0][0], spectatorWP[0][1], spectatorWP[0][2]);
                                    }
                                }
                            }
                            ++introPhase;
                            introTimer = 4200;
                            break;
                        case 3:
                            me->CastSpell(me, SPELL_SVALA_TRANSFORMING1, false);
                            ++introPhase;
                            introTimer = 6200;
                            break;
                        case 4:
                            me->CastSpell(me, SPELL_SVALA_TRANSFORMING2, false);
                            arthas->InterruptNonMeleeSpells(true);
                            me->RemoveAllAuras();
                            me->UpdateEntry(CREATURE_SVALA_SORROWGRAVE);
                            me->SetFacingToObject(arthas);
                            me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
                            ++introPhase;
                            introTimer = 3200;
                            break;
                        case 5:
                            Talk(SAY_SVALA_INTRO_1);
                            ++introPhase;
                            introTimer = 10000;
                            break;
                        case 6:
                            arthas->AI()->Talk(SAY_DIALOG_OF_ARTHAS_2);
                            ++introPhase;
                            introTimer = 7200;
                            break;
                        case 7:
                            Talk(SAY_SVALA_INTRO_2);
                            me->SetOrientation(1.58f);
                            me->SendMovementFlagUpdate();
                            arthas->SetVisible(false);
                            ++introPhase;
                            introTimer = 13800;
                            break;
                        case 8:
                            pos.Relocate(me);
                            pos.m_positionX = me->GetHomePosition().GetPositionX();
                            pos.m_positionY = me->GetHomePosition().GetPositionY();
                            pos.m_positionZ = 90.6065f;
                            me->GetMotionMaster()->MoveLand(0, pos);
                            me->SetDisableGravity(false, true);
                            me->SetHover(true);
                            ++introPhase;
                            introTimer = 3000;
                            break;
                        case 9:
                            if (GameObject* mirror = GetClosestGameObjectWithEntry(me, OBJECT_UTGARDE_MIRROR, 100.0f))
                                mirror->SetGoState(GO_STATE_ACTIVE);
                            me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
                            arthas->DespawnOrUnsummon();
                            arthasGUID = 0;
                            Phase = NORMAL;
                            break;
                    }
                }
                else
                    introTimer -= diff;

                return;
            }

            if (Phase == NORMAL)
            {
                //Return since we have no target
                if (!UpdateVictim())
                    return;

                if (sinsterStrikeTimer <= diff)
                {
                    DoCast(me->getVictim(), SPELL_SINSTER_STRIKE);
                    sinsterStrikeTimer = urand(5 * IN_MILLISECONDS, 9 * IN_MILLISECONDS);
                }
                else
                    sinsterStrikeTimer -= diff;

                if (callFlamesTimer <= diff)
                {
                    if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
                    {
                        DoCast(target, SPELL_CALL_FLAMES);
                        callFlamesTimer = urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
                    }
                }
                    else callFlamesTimer -= diff;

                if (!sacrificed)
                {
                    if (HealthBelowPct(50))
                    {
                        if (Unit* sacrificeTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 80.0f, true))
                        {
                            if (instance)
                                instance->SetData64(DATA_SACRIFICED_PLAYER, sacrificeTarget->GetGUID());

                            Talk(SAY_SACRIFICE_PLAYER);

                            DoCast(sacrificeTarget, SPELL_RITUAL_PREPARATION);

                            SetCombatMovement(false);

                            Phase = SACRIFICING;
                            sacrePhase = 0;
                            sacrificeTimer = 1 * IN_MILLISECONDS;

                            DoCast(me, SPELL_RITUAL_OF_THE_SWORD);
                            sacrificed = true;
                        }
                    }
                }

                DoMeleeAttackIfReady();
            }
            else  //SACRIFICING
            {
                if (sacrificeTimer <= diff)
                {
                    switch (sacrePhase)
                    {
                        case 0:
                            // spawn ritual channelers
                            if (instance)
                            {
                                DoCast(me, SPELL_RITUAL_CHANNELER_1, true);
                                DoCast(me, SPELL_RITUAL_CHANNELER_2, true);
                                DoCast(me, SPELL_RITUAL_CHANNELER_3, true);
                            }
                            ++sacrePhase;
                            sacrificeTimer = 2 * IN_MILLISECONDS;
                            break;
                        case 1:
                            me->StopMoving();
                            me->GetMotionMaster()->MoveIdle();
                            me->InterruptNonMeleeSpells(true);
                            DoCast(me, SPELL_RITUAL_STRIKE_TRIGGER, true);
                            ++sacrePhase;
                            sacrificeTimer = 200;
                            break;
                        case 2:
                            DoCast(me, SPELL_RITUAL_DISARM);
                            ++sacrePhase;
                            break;
                        case 3:
                            break;
                    }
                }
                else sacrificeTimer -= diff;
            }
        }
示例#30
0
    void UpdateAI(const uint32 uiDiff) override
    {
        if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
            return;

        // Troll phase
        if (!m_bIsInPhaseTwo)
        {
            if (m_uiPoisonVolleyTimer < uiDiff)
            {
                if (DoCastSpellIfCan(m_creature, SPELL_POISON_VOLLEY) == CAST_OK)
                    m_uiPoisonVolleyTimer = urand(10000, 20000);
            }
            else
                m_uiPoisonVolleyTimer -= uiDiff;

            if (m_uiDrainLifeTimer < uiDiff)
            {
                if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0))
                {
                    if (DoCastSpellIfCan(pTarget, SPELL_DRAIN_LIFE) == CAST_OK)
                        m_uiDrainLifeTimer = urand(20000, 50000);
                }
            }
            else
                m_uiDrainLifeTimer -= uiDiff;

            if (m_uiSpawnSpiderTimer < uiDiff)
            {
                // Workaround for missing spell 24082 - creature always selects the closest egg for hatch
                if (m_pInstance)
                {
                    if (GameObject* pEgg = GetClosestGameObjectWithEntry(m_creature, GO_SPIDER_EGG, 30.0f))
                    {
                        if (urand(0, 1))
                            DoScriptText(SAY_SPIDER_SPAWN, m_creature);

                        pEgg->Use(m_creature);
                        m_uiSpawnSpiderTimer = 60000;
                    }
                }
            }
            else
                m_uiSpawnSpiderTimer -= uiDiff;
        }
        // Spider phase
        else
        {
            if (m_uiWebsTimer < uiDiff)
            {
                if (DoCastSpellIfCan(m_creature, SPELL_ENVELOPING_WEBS) == CAST_OK)
                {
                    m_uiWebsTimer = urand(15000, 20000);
                    m_uiChargeTimer = 1000;
                }
            }
            else
                m_uiWebsTimer -= uiDiff;

            if (m_uiChargeTimer)
            {
                if (m_uiChargeTimer < uiDiff)
                {
                    // ToDo: research if the selected target shouldn't have the enveloping webs aura
                    if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0, SPELL_CHARGE, SELECT_FLAG_NOT_IN_MELEE_RANGE))
                    {
                        if (DoCastSpellIfCan(pTarget, SPELL_CHARGE) == CAST_OK)
                        {
                            DoResetThreat();
                            m_uiChargeTimer = 0;
                        }
                    }
                }
                else
                    m_uiChargeTimer -= uiDiff;
            }

            if (m_uiCorrosivePoisonTimer < uiDiff)
            {
                if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0))
                {
                    if (DoCastSpellIfCan(pTarget, SPELL_CORROSIVE_POISON) == CAST_OK)
                        m_uiCorrosivePoisonTimer = urand(25000, 35000);
                }
            }
            else
                m_uiCorrosivePoisonTimer -= uiDiff;
        }

        // Transform from Troll to Spider and back
        if (m_uiTransformTimer < uiDiff)
        {
            if (!m_bIsInPhaseTwo)
            {
                if (DoCastSpellIfCan(m_creature, SPELL_SPIDER_FORM) == CAST_OK)
                {
                    DoScriptText(SAY_TRANSFORM, m_creature);
                    DoResetThreat();
                    m_uiTransformTimer = 60000;
                    m_uiWebsTimer = 5000;
                    m_bIsInPhaseTwo = true;
                }
            }
            else
            {
                if (DoCastSpellIfCan(m_creature, SPELL_TRANSFORM_BACK) == CAST_OK)
                {
                    DoScriptText(SAY_TRANSFORM_BACK, m_creature);
                    m_creature->RemoveAurasDueToSpell(SPELL_SPIDER_FORM);
                    m_bIsInPhaseTwo = false;
                    m_uiTransformTimer = 60000;
                }
            }
        }
        else
            m_uiTransformTimer -= uiDiff;

        if (m_uiTrashTimer < uiDiff)
        {
            if (DoCastSpellIfCan(m_creature->getVictim(), SPELL_TRASH) == CAST_OK)
                m_uiTrashTimer = urand(10000, 20000);
        }
        else
            m_uiTrashTimer -= uiDiff;

        DoMeleeAttackIfReady();
    }