int PCB_EDIT_FRAME::SelectHighLight( wxDC* DC ) { int netcode = -1; if( GetBoard()->IsHighLightNetON() ) HighLight( DC ); // use this scheme because a pad is a higher priority than a track in the // search, and finding a pad, instead of a track on a pad, // allows us to fire a message to Eeschema. GENERAL_COLLECTORS_GUIDE guide = GetCollectorsGuide(); // optionally, modify the "guide" here as needed using its member functions m_Collector->Collect( GetBoard(), GENERAL_COLLECTOR::PadsTracksOrZones, GetScreen()->RefPos( true ), guide ); BOARD_ITEM* item = (*m_Collector)[0]; if( item ) { switch( item->Type() ) { case PCB_PAD_T: netcode = ( (D_PAD*) item )->GetNet(); SendMessageToEESCHEMA( item ); break; case PCB_TRACE_T: case PCB_VIA_T: case PCB_ZONE_T: // since these classes are all derived from TRACK, use a common // GetNet() function: netcode = ( (TRACK*) item )->GetNet(); break; case PCB_ZONE_AREA_T: netcode = ( (ZONE_CONTAINER*) item )->GetNet(); break; default: ; // until somebody changes GENERAL_COLLECTOR::PadsOrTracks, // this should not happen. } } if( netcode >= 0 ) { GetBoard()->SetHighLightNet( netcode ); HighLight( DC ); } return netcode; // HitTest() failed. }
BOARD_ITEM* PCB_BASE_FRAME::PcbGeneralLocateAndDisplay( int aHotKeyCode ) { BOARD_ITEM* item; GENERAL_COLLECTORS_GUIDE guide = GetCollectorsGuide(); // Assign to scanList the proper item types desired based on tool type // or hotkey that is in play. const KICAD_T* scanList = NULL; if( aHotKeyCode ) { // @todo: add switch here and add calls to PcbGeneralLocateAndDisplay( int aHotKeyCode ) // when searching is needed from a hotkey handler } else if( GetToolId() == ID_NO_TOOL_SELECTED ) { if( m_mainToolBar->GetToolToggled( ID_TOOLBARH_PCB_MODE_MODULE ) ) scanList = GENERAL_COLLECTOR::ModuleItems; else scanList = (DisplayOpt.DisplayZonesMode == 0) ? GENERAL_COLLECTOR::AllBoardItems : GENERAL_COLLECTOR::AllButZones; } else { switch( GetToolId() ) { case ID_PCB_SHOW_1_RATSNEST_BUTT: scanList = GENERAL_COLLECTOR::PadsOrModules; break; case ID_TRACK_BUTT: scanList = GENERAL_COLLECTOR::Tracks; break; case ID_PCB_MODULE_BUTT: scanList = GENERAL_COLLECTOR::ModuleItems; break; case ID_PCB_ZONES_BUTT: case ID_PCB_KEEPOUT_AREA_BUTT: scanList = GENERAL_COLLECTOR::Zones; break; default: scanList = DisplayOpt.DisplayZonesMode == 0 ? GENERAL_COLLECTOR::AllBoardItems : GENERAL_COLLECTOR::AllButZones; } } m_Collector->Collect( m_Pcb, scanList, RefPos( true ), guide ); #if 0 // debugging: print out the collected items, showing their priority order too. for( int i = 0; i<m_Collector->GetCount(); ++i ) (*m_Collector)[i]->Show( 0, std::cout ); #endif /* Remove redundancies: sometime, legacy zones are found twice, * because zones can be filled by overlapping segments (this is a fill option) * Trigger the selection of the current edge for new-style zones */ time_t timestampzone = 0; for( int ii = 0; ii < m_Collector->GetCount(); ii++ ) { item = (*m_Collector)[ii]; switch( item->Type() ) { case PCB_ZONE_T: // Found a TYPE ZONE if( item->GetTimeStamp() == timestampzone ) // Remove it, redundant, zone already found { m_Collector->Remove( ii ); ii--; } else { timestampzone = item->GetTimeStamp(); } break; case PCB_ZONE_AREA_T: { /* We need to do the selection now because the menu text * depends on it */ ZONE_CONTAINER *zone = static_cast<ZONE_CONTAINER*>( item ); zone->SetSelectedCorner( RefPos( true ) ); } break; default: break; } } if( m_Collector->GetCount() <= 1 ) { item = (*m_Collector)[0]; SetCurItem( item ); } // If the count is 2, and first item is a pad or module text, and the 2nd item is its // parent module: else if( m_Collector->GetCount() == 2 && ( (*m_Collector)[0]->Type() == PCB_PAD_T || (*m_Collector)[0]->Type() == PCB_MODULE_TEXT_T ) && (*m_Collector)[1]->Type() == PCB_MODULE_T && (*m_Collector)[0]->GetParent()== (*m_Collector)[1] ) { item = (*m_Collector)[0]; SetCurItem( item ); } // if all are modules, find the smallest one among the primary choices else if( ( item = AllAreModulesAndReturnSmallestIfSo( m_Collector ) ) != NULL ) { SetCurItem( item ); } else // we can't figure out which item user wants, do popup menu so user can choose { wxMenu itemMenu; // Give a title to the selection menu. This is also a cancel menu item wxMenuItem * item_title = new wxMenuItem( &itemMenu, -1, _( "Selection Clarification" ) ); #ifdef __WINDOWS__ wxFont bold_font( *wxNORMAL_FONT ); bold_font.SetWeight( wxFONTWEIGHT_BOLD ); bold_font.SetStyle( wxFONTSTYLE_ITALIC ); item_title->SetFont( bold_font ); #endif itemMenu.Append( item_title ); itemMenu.AppendSeparator(); int limit = std::min( MAX_ITEMS_IN_PICKER, m_Collector->GetCount() ); for( int i = 0; i<limit; ++i ) { wxString text; item = (*m_Collector)[i]; text = item->GetSelectMenuText(); BITMAP_DEF xpm = item->GetMenuImage(); AddMenuItem( &itemMenu, ID_POPUP_PCB_ITEM_SELECTION_START + i, text, KiBitmap( xpm ) ); } /* @todo: rather than assignment to true, these should be increment and decrement * operators throughout _everywhere_. * That way we can handle nesting. * But I tried that and found there cases where the assignment to true (converted to * a m_IgnoreMouseEvents++ ) * was not balanced with the -- (now m_IgnoreMouseEvents=false), so I had to revert. * Somebody should track down these and make them balanced. * m_canvas->SetIgnoreMouseEvents( true ); */ // this menu's handler is void PCB_BASE_FRAME::ProcessItemSelection() // and it calls SetCurItem() which in turn calls DisplayInfo() on the item. m_canvas->SetAbortRequest( true ); // changed in false if an item is selected PopupMenu( &itemMenu ); m_canvas->MoveCursorToCrossHair(); // The function ProcessItemSelection() has set the current item, return it. if( m_canvas->GetAbortRequest() ) // Nothing selected item = NULL; else item = GetCurItem(); } return item; }
BOARD_ITEM* FOOTPRINT_EDIT_FRAME::ModeditLocateAndDisplay( int aHotKeyCode ) { BOARD_ITEM* item = GetCurItem(); if( GetBoard()->m_Modules == NULL ) return NULL; GENERAL_COLLECTORS_GUIDE guide = GetCollectorsGuide(); // Assign to scanList the proper item types desired based on tool type // or hotkey that is in play. const KICAD_T* scanList = NULL; if( aHotKeyCode ) { // @todo: add switch here and add calls to PcbGeneralLocateAndDisplay( // int aHotKeyCode ) when searching is needed from a hotkey handler } else { scanList = GENERAL_COLLECTOR::ModulesAndTheirItems; } m_Collector->Collect( GetBoard(), scanList, RefPos( true ), guide ); // Remove redundancies: when an item is found, we can remove the module from list if( m_Collector->GetCount() > 1 ) { for( int ii = 0; ii < m_Collector->GetCount(); ii++ ) { item = (*m_Collector)[ii]; if( item->Type() != PCB_MODULE_T ) continue; m_Collector->Remove( ii ); ii--; } } if( m_Collector->GetCount() <= 1 ) { item = (*m_Collector)[0]; SetCurItem( item ); } else // we can't figure out which item user wants, do popup menu so user can choose { wxMenu itemMenu; // Give a title to the selection menu. It also allow to close the popup menu without any action wxMenuItem* item_title = new wxMenuItem( &itemMenu, wxID_NONE, _( "Selection Clarification" ) ); #ifdef __WINDOWS__ wxFont bold_font( *wxNORMAL_FONT ); bold_font.SetWeight( wxFONTWEIGHT_BOLD ); bold_font.SetStyle( wxFONTSTYLE_ITALIC ); item_title->SetFont( bold_font ); #endif itemMenu.Append( item_title ); itemMenu.AppendSeparator(); int limit = std::min( MAX_ITEMS_IN_PICKER, m_Collector->GetCount() ); for( int ii = 0; ii<limit; ++ii ) { item = (*m_Collector)[ii]; wxString text = item->GetSelectMenuText(); BITMAP_DEF xpm = item->GetMenuImage(); AddMenuItem( &itemMenu, ID_POPUP_PCB_ITEM_SELECTION_START + ii, text, KiBitmap( xpm ) ); } // this menu's handler is void // PCB_BASE_FRAME::ProcessItemSelection() // and it calls SetCurItem() which in turn calls DisplayInfo() on the // item. m_canvas->SetAbortRequest( true ); // changed in false if an item PopupMenu( &itemMenu ); // m_AbortRequest = false if an item is selected m_canvas->MoveCursorToCrossHair(); m_canvas->SetIgnoreMouseEvents( false ); // The function ProcessItemSelection() has set the current item, return it. item = GetCurItem(); } if( item ) { SetMsgPanel( item ); } return item; }