void CBaseGolem::Update(float fDT) { CBaseEntity::Update(fDT); /*if( GetFlag_prev_MovementState() == FLAG_MOVESTATE_MOVING) { if(this->GetFlag_MovementState() == FLAG_MOVESTATE_ATDESTINATION) { int objectID = MObjectManager::GetInstance()->FindLayer( this->m_nIdentificationNumber ).GetFlake( OBJECT_OBJECT ).GetInfoAtIndex( GetIndexPosX() , GetIndexPosY() ) ; IUnitInterface* object = (MObjectManager::GetInstance()->GetUnit(objectID)) ; CheckCollision( object , true ); } }*/ if(( GetDistanceLeft() <= 32 && GetDistanceLeft() >= 30 ) || (GetDistanceLeft() <= 16 && GetDistanceLeft() >= 14 ) ) CSGD_FModManager::GetInstance()->PlaySound2D( m_nStepSoundID, CGamePlayState::GetInstance()->testVaribale, this->m_nIdentificationNumber) ; //UpdateAI(); if( LastDistance > 0.0f && GetDistanceLeft() < 0.1f ) { CheckCollision( MObjectManager::GetInstance()->GetUnit( MObjectManager::GetInstance()->FindLayer( m_nIdentificationNumber ).GetFlake( OBJECT_OBJECT ).GetInfoAtIndex( GetIndexPosX(), GetIndexPosY() ) ), true ); } LastDistance = GetDistanceLeft(); }
Ogre::Real CEntity::GetMoveTimeLeft(void) { if( !IsMoving() ) return 0; return GetDistanceLeft() / mMoveSpeed; }