示例#1
0
void BattleGroundEY::RespawnDroppedFlag()
{
    RespawnFlag();

    GameObject* obj = GetBgMap()->GetGameObject(GetDroppedFlagGuid());
    if (obj)
        obj->Delete();
    else
        sLog.outError("BattleGroundEY: Unknown dropped flag: %s", GetDroppedFlagGuid().GetString().c_str());

    ClearDroppedFlagGuid();
}
示例#2
0
void BattleGroundWS::RespawnFlagAfterDrop(Team team)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    RespawnFlag(team, false);
    if (team == ALLIANCE)
        SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
    else
        SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);

    PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);

    GameObject* obj = GetBgMap()->GetGameObject(GetDroppedFlagGuid(team));
    if (obj)
        obj->Delete();
    else
        sLog.outError("Unknown dropped flag bg: %s", GetDroppedFlagGuid(team).GetString().c_str());

    ClearDroppedFlagGuid(team);
}