//----------------------------------------------------------------------------- // Purpose: Touch function //----------------------------------------------------------------------------- bool CTFBaseDMPowerup::MyTouch( CBasePlayer *pPlayer ) { bool bSuccess = false; CTFPlayer *pTFPlayer = dynamic_cast<CTFPlayer*>( pPlayer ); if ( pTFPlayer && ValidTouch( pPlayer ) ) { // Add the condition and duration from derived classes pTFPlayer->m_Shared.AddCond( GetCondition(), GetEffectDuration() ); // Give full health SetHealth( GetMaxHealth() ); CSingleUserRecipientFilter user( pPlayer ); user.MakeReliable(); UserMessageBegin( user, "ItemPickup" ); WRITE_STRING( GetClassname() ); MessageEnd(); pPlayer->EmitSound( STRING( m_strPickupSound ) ); bSuccess = true; } return bSuccess; }
void wxInfoBarGeneric::DoShow() { // re-layout the parent first so that the window expands into an already // unoccupied by the other controls area: for this we need to change our // internal visibility flag to force Layout() to take us into account (an // alternative solution to this hack would be to temporarily set // wxRESERVE_SPACE_EVEN_IF_HIDDEN flag but it's not really batter) // just change the internal flag indicating that the window is visible, // without really showing it wxWindowBase::Show(); // adjust the parent layout to account for us UpdateParent(); // reset the flag back before really showing the window or it wouldn't be // shown at all because it would believe itself already visible wxWindowBase::Show(false); // finally do really show the window. ShowWithEffect(GetShowEffect(), GetEffectDuration()); }
void wxInfoBarGeneric::DoHide() { HideWithEffect(GetHideEffect(), GetEffectDuration()); UpdateParent(); }