示例#1
0
void GUILABELLIST::UpdateElements(SCENENODE & scene)
{
	unsigned num_new = m_values.size();
	unsigned num_old = m_elements.size();
	for (unsigned i = num_new; i < num_old; ++i)
	{
		static_cast<GUILABEL*>(m_elements[i])->Remove(scene);
		delete m_elements[i];
	}
	m_elements.resize(num_new);
	for (unsigned i = num_old; i < num_new; ++i)
	{
		float x, y;
		GetElemPos(i, x, y);

		GUILABEL * element = new GUILABEL();
		element->SetupDrawable(
			scene, *m_font, m_align, m_scalex, m_scaley,
			x, y, m_elemw, m_elemh, m_z);

		m_elements[i] = element;
	}
	for (unsigned i = 0; i < num_new; ++i)
	{
		static_cast<GUILABEL*>(m_elements[i])->SetText(m_values[i]);
	}
}
示例#2
0
void GUICONTROLLIST::Signal(EVENT ev)
{
	if (ev == MOVEUP)
	{
		unsigned col, row;
		GetElemPos(m_active_element, col, row);
		int n = m_vertical ? m_active_element - 1 : m_active_element - m_cols;
		SetActiveElement(n);
	}
	else if (ev == MOVEDOWN)
	{
		unsigned col, row;
		GetElemPos(m_active_element, col, row);
		int n = m_vertical ? m_active_element + 1 : m_active_element + m_cols;
		SetActiveElement(n);
	}
	else if (ev == MOVELEFT)
	{
		unsigned col, row;
		GetElemPos(m_active_element, col, row);
		int n = m_vertical ? m_active_element - m_rows : m_active_element - 1;
		SetActiveElement(n);
	}
	else if (ev == MOVERIGHT)
	{
		unsigned col, row;
		GetElemPos(m_active_element, col, row);
		int n = m_vertical ? m_active_element + m_rows : m_active_element + 1;
		SetActiveElement(n);
	}
	else
	{
		m_signaln[ev](m_active_element + m_list_offset);
		GUICONTROL::Signal(ev);
	}
}
示例#3
0
void GuiLabelList::SetupDrawable(
	SceneNode & scene, const Font & font, int align,
	float scalex, float scaley, float z)
{
	m_elements.resize(m_rows * m_cols);
	for (size_t i = 0; i < m_rows * m_cols; ++i)
	{
		float x, y;
		GetElemPos(i, x, y);

		float xywh[4] = {x + m_elemw * 0.5f, y + m_elemh * 0.5f, m_elemw, m_elemh};

		GuiLabel * element = new GuiLabel();
		element->SetupDrawable(scene, font, align, scalex, scaley, xywh, z);
		m_elements[i] = element;
	}
}
示例#4
0
void GUILABELLIST::SetupDrawable(
	SCENENODE & scene, const FONT & font, int align,
	float scalex, float scaley, float z)
{
	m_elements.resize(m_rows * m_cols);
	for (size_t i = 0; i < m_rows * m_cols; ++i)
	{
		float x, y;
		GetElemPos(i, x, y);

		GUILABEL * element = new GUILABEL();
		element->SetupDrawable(
			scene, font, align, scalex, scaley,
			x + m_elemw * 0.5f, y + m_elemh * 0.5f, m_elemw, m_elemh, z);

		m_elements[i] = element;
	}
}
示例#5
0
void GUIIMAGELIST::SetupDrawable(
	SCENENODE & scene,
	ContentManager & content,
	const std::string & path,
	const std::string & ext,
	float z)
{
	m_elements.resize(m_rows * m_cols);
	for (size_t i = 0; i < m_elements.size(); ++i)
	{
		float x, y;
		GetElemPos(i, x, y);

		GUIIMAGE * element = new GUIIMAGE();
		element->SetupDrawable(
			scene, content, path, ext,
			x + m_elemw * 0.5f, y + m_elemh * 0.5f, m_elemw, m_elemh, z);

		m_elements[i] = element;
	}
}