void Transmogrification::PresetTransmog(Player* player, Item* itemTransmogrified, uint32 fakeEntry, uint8 slot) { if (!GetEnableSets()) return; if (!player || !itemTransmogrified) return; if (slot >= EQUIPMENT_SLOT_END) return; if (!CanTransmogrifyItemWithItem(player, itemTransmogrified->GetTemplate(), sObjectMgr->GetItemTemplate(fakeEntry))) return; // itemTransmogrified->ClearEnchantment(TRANSMOGRIFY_ENCHANTMENT_SLOT); // player->SetVisibleItemSlot(slot, itemTransmogrified); // Custom if (GetFakeEntry(itemTransmogrified->GetGUID())) DeleteFakeEntry(player, slot, itemTransmogrified); // All okay, proceed // itemTransmogrified->SetEnchantment(TRANSMOGRIFY_ENCHANTMENT_SLOT, newEntry, 0, 0); // player->SetVisibleItemSlot(slot, itemTransmogrified); // Custom SetFakeEntry(player, fakeEntry, slot, itemTransmogrified); // newEntry itemTransmogrified->UpdatePlayedTime(player); itemTransmogrified->SetOwnerGUID(player->GetGUID()); itemTransmogrified->SetNotRefundable(player); itemTransmogrified->ClearSoulboundTradeable(player); }
bool Item::DeleteFakeEntry() // custom { if (!GetFakeEntry()) return false; GetOwner()->UpdateUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (GetSlot() * 2), GetEntry()); DeleteFakeFromDB(GetGUIDLow()); return true; }
bool Transmogrification::DeleteFakeEntry(Item* item) { if (!GetFakeEntry(item)) return false; item->GetOwner()->UpdateUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (item->GetSlot() * 2), item->GetEntry()); DeleteFakeFromDB(item->GetGUIDLow()); return true; }
uint32 Transmogrification::SuitableForTransmogrification(Player* player, Item* oldItem, Item* newItem) { // not possibly the best structure here, but atleast I got my head around this if (!sTransmogrification->AllowedQuality(newItem->GetTemplate()->Quality)) return ERR_FAKE_NEW_BAD_QUALITY; if (!sTransmogrification->AllowedQuality(oldItem->GetTemplate()->Quality)) return ERR_FAKE_OLD_BAD_QUALITY; if (oldItem->GetTemplate()->DisplayInfoID == newItem->GetTemplate()->DisplayInfoID) return ERR_FAKE_SAME_DISPLAY; if (GetFakeEntry(oldItem)) if (const ItemTemplate* fakeItemTemplate = sObjectMgr->GetItemTemplate(GetFakeEntry(oldItem))) if (fakeItemTemplate->DisplayInfoID == newItem->GetTemplate()->DisplayInfoID) return ERR_FAKE_SAME_DISPLAY_FAKE; if (player->CanUseItem(newItem, false) != EQUIP_ERR_OK) return ERR_FAKE_CANT_USE; uint32 newClass = newItem->GetTemplate()->Class; uint32 oldClass = oldItem->GetTemplate()->Class; uint32 newSubClass = newItem->GetTemplate()->SubClass; uint32 oldSubClass = oldItem->GetTemplate()->SubClass; uint32 newInventorytype = newItem->GetTemplate()->InventoryType; uint32 oldInventorytype = oldItem->GetTemplate()->InventoryType; if (newClass != oldClass) return ERR_FAKE_NOT_SAME_CLASS; if (newClass == ITEM_CLASS_WEAPON && newSubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE && oldSubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE) { if (newSubClass == oldSubClass || ((newSubClass == ITEM_SUBCLASS_WEAPON_BOW || newSubClass == ITEM_SUBCLASS_WEAPON_GUN || newSubClass == ITEM_SUBCLASS_WEAPON_CROSSBOW) && (oldSubClass == ITEM_SUBCLASS_WEAPON_BOW || oldSubClass == ITEM_SUBCLASS_WEAPON_GUN || oldSubClass == ITEM_SUBCLASS_WEAPON_CROSSBOW))) if (newInventorytype == oldInventorytype || (newInventorytype == INVTYPE_WEAPON && (oldInventorytype == INVTYPE_WEAPONMAINHAND || oldInventorytype == INVTYPE_WEAPONOFFHAND))) return ERR_FAKE_OK; else return ERR_FAKE_BAD_INVENTORYTYPE; else return ERR_FAKE_BAD_SUBLCASS; } else if (newClass == ITEM_CLASS_ARMOR) if (newSubClass == oldSubClass) if (newInventorytype == oldInventorytype || (newInventorytype == INVTYPE_CHEST && oldInventorytype == INVTYPE_ROBE) || (newInventorytype == INVTYPE_ROBE && oldInventorytype == INVTYPE_CHEST)) return ERR_FAKE_OK; else return ERR_FAKE_BAD_INVENTORYTYPE; else return ERR_FAKE_BAD_SUBLCASS; return ERR_FAKE_BAD_CLASS; }
void TransmogDisplayVendorMgr::HandleTransmogrify(Player* player, Creature* /*creature*/, uint32 vendorslot, uint32 itemEntry, bool no_cost) { TC_LOG_DEBUG("custom.transmog", "TransmogDisplayVendorMgr::HandleTransmogrify"); SelectionStore::Selection selection; if (!selectionStore.GetSelection(player->GetGUID().GetCounter(), selection)) return; // cheat, no slot selected const char* slotname = TransmogDisplayVendorMgr::getSlotName(selection.slot, player->GetSession()); if (!slotname) return; uint8 slot = selection.slot; // slot of the transmogrified item if (slot >= EQUIPMENT_SLOT_END) { TC_LOG_DEBUG("custom.transmog", "TransmogDisplayVendorMgr::HandleTransmogrify - %s (%s) tried to transmogrify item %u with a wrong slot (%u) when transmogrifying items.", player->GetName().c_str(), player->GetGUID().ToString().c_str(), itemEntry, slot); return; // LANG_ERR_TRANSMOG_INVALID_SLOT } const ItemTemplate* itemTransmogrifier = NULL; // guid of the transmogrifier item, if it's not 0 if (itemEntry) { itemTransmogrifier = sObjectMgr->GetItemTemplate(itemEntry); if (!itemTransmogrifier) { TC_LOG_DEBUG("custom.transmog", "TransmogDisplayVendorMgr::HandleTransmogrify - %s (%s) tried to transmogrify with an invalid item entry %u.", player->GetName().c_str(), player->GetGUID().ToString().c_str(), itemEntry); return; // LANG_ERR_TRANSMOG_MISSING_SRC_ITEM } } // transmogrified item Item* itemTransmogrified = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot); if (!itemTransmogrified) { TC_LOG_DEBUG("custom.transmog", "TransmogDisplayVendorMgr::HandleTransmogrify - %s (%s) tried to transmogrify an invalid item in a valid slot (slot: %u).", player->GetName().c_str(), player->GetGUID().ToString().c_str(), slot); player->GetSession()->SendNotification("No item in %s slot", slotname); return; // LANG_ERR_TRANSMOG_MISSING_DEST_ITEM } if (!itemTransmogrifier) // reset look newEntry { DeleteFakeEntry(player, itemTransmogrified); } else { if (!CanTransmogrifyItemWithItem(player, itemTransmogrified->GetTemplate(), itemTransmogrifier)) { TC_LOG_DEBUG("custom.transmog", "TransmogDisplayVendorMgr::HandleTransmogrify - %s (%s) failed CanTransmogrifyItemWithItem (%u with %u).", player->GetName().c_str(), player->GetGUID().ToString().c_str(), itemTransmogrified->GetEntry(), itemTransmogrifier->ItemId); player->GetSession()->SendNotification("Equipped item is not suitable for selected transmogrification"); return; // LANG_ERR_TRANSMOG_INVALID_ITEMS } if (uint32 fakeEntry = GetFakeEntry(itemTransmogrified)) { if (const ItemTemplate* fakeItemTemplate = sObjectMgr->GetItemTemplate(fakeEntry)) { if (fakeItemTemplate->DisplayInfoID == itemTransmogrifier->DisplayInfoID) { player->GetSession()->SendNotification("%s already transmogrified with %s", slotname, getItemName(itemTransmogrifier, player->GetSession()).c_str()); return; } } } // {{entry}, {entry}, ...} std::list<uint32> L; uint32 counter = 0; bool over = false; if (itemTransmogrified->GetTemplate()->Class != ITEM_CLASS_WEAPON && TransmogDisplayVendorMgr::AllowMixedArmorTypes) { for (uint32 i = 0; i < MAX_ITEM_SUBCLASS_ARMOR; ++i) { const EntryVector* oM = optionMap[MAX_ITEM_SUBCLASS_WEAPON + i][getCorrectInvType(itemTransmogrified->GetTemplate()->InventoryType)][selection.quality]; if (!oM) continue; if (!over && counter + oM->size() < selection.offset) { counter += oM->size(); } else { over = true; L.insert(L.end(), oM->begin(), oM->end()); } } } else if (itemTransmogrified->GetTemplate()->Class == ITEM_CLASS_WEAPON && TransmogDisplayVendorMgr::AllowMixedWeaponTypes) { for (uint32 i = 0; i < MAX_ITEM_SUBCLASS_WEAPON; ++i) { const EntryVector* oM = optionMap[i][getCorrectInvType(itemTransmogrified->GetTemplate()->InventoryType)][selection.quality]; if (!oM) continue; if (!over && counter + oM->size() < selection.offset) { counter += oM->size(); } else { over = true; L.insert(L.end(), oM->begin(), oM->end()); } } } else { const EntryVector* oM = optionMap[(itemTransmogrified->GetTemplate()->Class != ITEM_CLASS_WEAPON ? MAX_ITEM_SUBCLASS_WEAPON : 0) + itemTransmogrified->GetTemplate()->SubClass][getCorrectInvType(itemTransmogrified->GetTemplate()->InventoryType)][selection.quality]; if (oM) { if (!over && counter + oM->size() < selection.offset) { counter += oM->size(); } else { over = true; L.insert(L.end(), oM->begin(), oM->end()); } } } std::list<uint32>::const_iterator it = L.begin(); std::advance(it, (selection.offset - counter) + vendorslot); if (it == L.end() || (*it) != itemEntry) { player->GetSession()->SendNotification("Equipped item is not suitable for selected transmogrification"); return; // either cheat or changed items (not found in correct place in transmog vendor view) } if (!no_cost) { if (RequireToken) { if (player->HasItemCount(TokenEntry, TokenAmount)) { player->DestroyItemCount(TokenEntry, TokenAmount, true); } else { player->GetSession()->SendNotification("You do not have enough %ss", getItemName(sObjectMgr->GetItemTemplate(TransmogDisplayVendorMgr::TokenEntry), player->GetSession()).c_str()); return; // LANG_ERR_TRANSMOG_NOT_ENOUGH_TOKENS } } int32 cost = 0; cost = GetSpecialPrice(itemTransmogrified->GetTemplate()); cost *= ScaledCostModifier; cost += CopperCost; if (cost) // 0 cost if reverting look { if (cost < 0) { TC_LOG_DEBUG("custom.transmog", "TransmogDisplayVendorMgr::HandleTransmogrify - %s (%s) transmogrification invalid cost (non negative, amount %i). Transmogrified %u with %u", player->GetName().c_str(), player->GetGUID().ToString().c_str(), -cost, itemTransmogrified->GetEntry(), itemTransmogrifier->ItemId); } else { if (!player->HasEnoughMoney(cost)) { player->GetSession()->SendNotification("You do not have enough money"); return; // LANG_ERR_TRANSMOG_NOT_ENOUGH_MONEY } player->ModifyMoney(-cost, false); } } SetFakeEntry(player, itemTransmogrified, itemTransmogrifier->ItemId); itemTransmogrified->UpdatePlayedTime(player); itemTransmogrified->SetOwnerGUID(player->GetGUID()); itemTransmogrified->SetNotRefundable(player); itemTransmogrified->ClearSoulboundTradeable(player); //if (itemTransmogrifier->GetTemplate()->Bonding == BIND_WHEN_EQUIPED || itemTransmogrifier->GetTemplate()->Bonding == BIND_WHEN_USE) // itemTransmogrifier->SetBinding(true); //itemTransmogrifier->SetOwnerGUID(player->GetGUID()); //itemTransmogrifier->SetNotRefundable(player); //itemTransmogrifier->ClearSoulboundTradeable(player); } player->PlayDirectSound(3337); player->GetSession()->SendAreaTriggerMessage("%s transmogrified", slotname); //return LANG_ERR_TRANSMOG_OK; } }
void TransmogDisplayVendorMgr::HandleTransmogrify(Player* player, Creature* creature, uint32 vendorslot, uint32 itemEntry) { selDataType::iterator data = selData.find(player->GetGUIDLow()); if (data == selData.end()) return; // cheat, no slot selected const char* slotname = getSlotName(data->second.slot); if (!slotname) return; WorldSession* session = player->GetSession(); Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, data->second.slot); if (!item) { session->SendNotification("Equipment slot is empty"); return; } if (item->GetOwnerGUID() != player->GetGUID()) return; ItemTemplate const * srcTemplate = sObjectMgr->GetItemTemplate(itemEntry); ItemTemplate const * tarTemplate = item->GetTemplate(); optionDataList oM = optionMap[(tarTemplate->Class == ITEM_CLASS_WEAPON ? MAX_ITEM_SUBCLASS_WEAPON : 0)+tarTemplate->SubClass][getCorrectInvType(tarTemplate->InventoryType)][data->second.quality]; optionDataList::iterator it = oM.begin(); std::advance(it, data->second.offset + vendorslot); if (it == oM.end() || (*it) != itemEntry) { session->SendNotification("Items do not match"); return; // either cheat or changed items (not found in correct place in transmog vendor view) } if (!TransmogDisplayVendorMgr::CanTransmogrify(tarTemplate, srcTemplate)) { session->SendNotification("Items do not match"); return; } if (uint32 fakeEntry = GetFakeEntry(item->GetGUIDLow())) { if (const ItemTemplate* fakeItemTemplate = sObjectMgr->GetItemTemplate(fakeEntry)) { if (fakeItemTemplate->DisplayInfoID == srcTemplate->DisplayInfoID) { session->SendAreaTriggerMessage("%s already transmogrified with %s", slotname, getItemName(tarTemplate, session).c_str()); return; } } } if (TransmogDisplayVendorMgr::RequireToken && player->GetItemCount(TransmogDisplayVendorMgr::TokenEntry) < TransmogDisplayVendorMgr::TokenAmount) { session->SendNotification("You don't have enough %ss", getItemName(sObjectMgr->GetItemTemplate(TransmogDisplayVendorMgr::TokenEntry), session).c_str()); return; } int32 price = 0; if (TransmogDisplayVendorMgr::RequireGold) price = getFakePrice(tarTemplate); if (player->HasEnoughMoney(price)) player->ModifyMoney(-price); else { session->SendNotification("You don't have enough money"); return; } if (TransmogDisplayVendorMgr::RequireToken) player->DestroyItemCount(TransmogDisplayVendorMgr::TokenEntry, TransmogDisplayVendorMgr::TokenAmount, true); TransmogDisplayVendorMgr::SetFakeEntry(item, itemEntry); player->PlayDirectSound(3337); session->SendAreaTriggerMessage("%s transmogrified", slotname); }