FOOTPRINT_VIEWER_FRAME* FOOTPRINT_VIEWER_FRAME::GetActiveFootprintViewer( const KIWAY_PLAYER* aParent ) { wxASSERT( aParent ); // We search only within the current project, and do so by limiting // the search scope to a wxWindow hierarchy subset. Find the top most // KIWAY_PLAYER which is part of this PROJECT by matching its KIWAY* to the // most immediate parent's. // NOTE: an open FOOTPRINT_VIEWER_FRAME may have either the PCB_EDIT_FRAME // or the FOOTPRINT_EDIT_FRAME as parent. KIWAY* kiway = &aParent->Kiway(); wxWindow* frame; while( (frame = aParent->GetParent()) != NULL ) { // will go NULL when we reach a non-KIWAY_PLAYER KIWAY_PLAYER* kwp = dynamic_cast<KIWAY_PLAYER*>( frame ); if( kwp && &kwp->Kiway() == kiway ) aParent = kwp; else break; } return (FOOTPRINT_VIEWER_FRAME*) wxWindow::FindWindowByName( GetFootprintViewerFrameName(), aParent ); }
FOOTPRINT_VIEWER_FRAME* FOOTPRINT_VIEWER_FRAME::GetActiveFootprintViewer( const wxWindow* aParent ) { // top_of_project! wxASSERT( dynamic_cast<const PCB_EDIT_FRAME*>( aParent ) ); return (FOOTPRINT_VIEWER_FRAME*) wxWindow::FindWindowByName( GetFootprintViewerFrameName(), aParent ); }
FOOTPRINT_VIEWER_FRAME::FOOTPRINT_VIEWER_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aFrameType ) : PCB_BASE_FRAME( aKiway, aParent, aFrameType, _( "Footprint Library Browser" ), wxDefaultPosition, wxDefaultSize, aFrameType == FRAME_PCB_MODULE_VIEWER_MODAL ? KICAD_DEFAULT_DRAWFRAME_STYLE | wxFRAME_FLOAT_ON_PARENT : KICAD_DEFAULT_DRAWFRAME_STYLE, GetFootprintViewerFrameName() ) { wxASSERT( aFrameType==FRAME_PCB_MODULE_VIEWER || aFrameType==FRAME_PCB_MODULE_VIEWER_MODAL ); if( aFrameType == FRAME_PCB_MODULE_VIEWER_MODAL ) SetModal( true ); wxAcceleratorTable table( DIM( accels ), accels ); m_FrameName = GetFootprintViewerFrameName(); m_configPath = wxT( "FootprintViewer" ); m_showAxis = true; // true to draw axis. // Give an icon wxIcon icon; icon.CopyFromBitmap( KiBitmap( modview_icon_xpm ) ); SetIcon( icon ); m_HotkeysZoomAndGridList = g_Module_Viewer_Hokeys_Descr; m_libList = new wxListBox( this, ID_MODVIEW_LIB_LIST, wxDefaultPosition, wxDefaultSize, 0, NULL, wxLB_HSCROLL ); m_footprintList = new wxListBox( this, ID_MODVIEW_FOOTPRINT_LIST, wxDefaultPosition, wxDefaultSize, 0, NULL, wxLB_HSCROLL ); SetBoard( new BOARD() ); // Ensure all layers and items are visible: GetBoard()->SetVisibleAlls(); SetScreen( new PCB_SCREEN( GetPageSizeIU() ) ); GetScreen()->m_Center = true; // Center coordinate origins on screen. LoadSettings( config() ); SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y ); GetScreen()->SetGrid( ID_POPUP_GRID_LEVEL_1000 + m_LastGridSizeId ); ReCreateHToolbar(); ReCreateVToolbar(); ReCreateLibraryList(); UpdateTitle(); // If a footprint was previously loaded, reload it if( getCurNickname().size() && getCurFootprintName().size() ) { FPID id; id.SetLibNickname( getCurNickname() ); id.SetFootprintName( getCurFootprintName() ); GetBoard()->Add( loadFootprint( id ) ); } if( m_canvas ) m_canvas->SetAcceleratorTable( table ); m_auimgr.SetManagedWindow( this ); wxSize minsize(100,-1); // Min size of list boxes // Main toolbar is initially docked at the top of the main window and dockable on any side. // The close button is disable because the footprint viewer has no main menu to re-enable it. // The tool bar will only be dockable on the top or bottom of the main frame window. This is // most likely due to the fact that the other windows are not dockable and are preventing the // tool bar from docking on the right and left. wxAuiPaneInfo toolbarPaneInfo; toolbarPaneInfo.Name( wxT( "m_mainToolBar" ) ).ToolbarPane().Top().CloseButton( false ); EDA_PANEINFO info; info.InfoToolbarPane(); EDA_PANEINFO mesg; mesg.MessageToolbarPane(); // Manage main toolbar, top pane m_auimgr.AddPane( m_mainToolBar, toolbarPaneInfo ); // Manage the list of libraries, left pane. m_auimgr.AddPane( m_libList, wxAuiPaneInfo( info ).Name( wxT( "m_libList" ) ) .Left().Row( 1 ).MinSize( minsize ) ); // Manage the list of footprints, center pane. m_auimgr.AddPane( m_footprintList, wxAuiPaneInfo( info ).Name( wxT( "m_footprintList" ) ) .Left().Row( 2 ).MinSize( minsize ) ); // Manage the draw panel, right pane. m_auimgr.AddPane( m_canvas, wxAuiPaneInfo().Name( wxT( "DrawFrame" ) ).CentrePane() ); // Manage the message panel, bottom pane. m_auimgr.AddPane( m_messagePanel, wxAuiPaneInfo( mesg ).Name( wxT( "MsgPanel" ) ).Bottom() ); if( !m_perspective.IsEmpty() ) { // Restore last saved sizes, pos and other params // However m_mainToolBar size cannot be set to its last saved size // because the actual size change depending on the way modview was called: // the tool to export the current footprint exist or not. // and the saved size is not always OK // the trick is to get the default toolbar size, and set the size after // calling LoadPerspective wxSize tbsize = m_mainToolBar->GetSize(); m_auimgr.LoadPerspective( m_perspective, false ); m_auimgr.GetPane( m_mainToolBar ).BestSize( tbsize ); } #if 0 // no. // Set min size (overwrite params read in LoadPerspective(), if any) m_auimgr.GetPane( m_libList ).MinSize( minsize ); m_auimgr.GetPane( m_footprintList ).MinSize( minsize ); #endif // after changing something to the aui manager, // call Update()() to reflect the changes m_auimgr.Update(); // Now Drawpanel is sized, we can use BestZoom to show the component (if any) #ifdef USE_WX_GRAPHICS_CONTEXT GetScreen()->SetZoom( BestZoom() ); #else Zoom_Automatique( false ); #endif Show( true ); }