//----------------------------------------------------------------------------- // Purpose: Respawn all the players //----------------------------------------------------------------------------- void CInfoInputRespawnPlayers::InputRespawnAll( inputdata_t &inputdata ) { for ( int i = 0; i < MAX_TF_TEAMS; i++ ) { RespawnTeam( GetGlobalTFTeam(i+1) ); } }
//----------------------------------------------------------------------------- // Spawn! //----------------------------------------------------------------------------- void CSensorTFTeam::Spawn( void ) { // Hook us up to a team... m_pTeam = GetGlobalTFTeam( m_nTeam ); // Gets us thinkin! SetNextThink( gpGlobals->curtime + 0.1f ); // Force an output message on our first think m_nRespawnCount = -1; m_nResourceCount = -1; }
//----------------------------------------------------------------------------- // Purpose: Respawn all of team 2's players //----------------------------------------------------------------------------- void CInfoInputRespawnPlayers::InputRespawnTeam2( inputdata_t &inputdata ) { RespawnTeam( GetGlobalTFTeam(2) ); }
//----------------------------------------------------------------------------- // Purpose: Play sound to all players on team 2 //----------------------------------------------------------------------------- void CInfoInputPlaySound::InputPlaySoundToTeam2( inputdata_t &inputdata ) { PlaySoundToTeam( GetGlobalTFTeam(2) ); }
//----------------------------------------------------------------------------- // Purpose: Reset all of team 2's player's resource banks //----------------------------------------------------------------------------- void CInfoInputResetBanks::InputResetTeam2( inputdata_t &inputdata ) { ResetTeamsBanks( GetGlobalTFTeam(2) ); }