__declspec( dllexport ) ClassDesc* LibClassDesc(int i) { switch(i) { case 0: return GetIGameExporterDesc(); default: return 0; } }
__declspec( dllexport ) ClassDesc* LibClassDesc(int i) { #ifdef NO_OBJECT_STANDARD_PRIMITIVES return 0; #else switch(i) { case 0: return GetgkObjectInMaxDesc(); case 1: return GetIGameExporterDesc(); default: return 0; } #endif }