int CParty::ComputePartyBonusExpPercent() { if (GetNearMemberCount() <= 1) return 0; LPCHARACTER leader = GetLeaderCharacter(); int iBonusPartyExpFromItem = 0; // UPGRADE_PARTY_BONUS int iMemberCount=MIN(8, GetNearMemberCount()); if (leader && (leader->IsEquipUniqueItem(UNIQUE_ITEM_PARTY_BONUS_EXP) || leader->IsEquipUniqueItem(UNIQUE_ITEM_PARTY_BONUS_EXP_MALL) || leader->IsEquipUniqueItem(UNIQUE_ITEM_PARTY_BONUS_EXP_GIFT) || leader->IsEquipUniqueGroup(10010))) { // 중국측 육도 적용을 확인해야한다. if (g_iUseLocale) { iBonusPartyExpFromItem = 30; } else { iBonusPartyExpFromItem = KOR_aiUniqueItemPartyBonusExpPercentByMemberCount[iMemberCount]; } } if (g_iUseLocale) return iBonusPartyExpFromItem + CHN_aiPartyBonusExpPercentByMemberCount[iMemberCount]; else return iBonusPartyExpFromItem + KOR_aiPartyBonusExpPercentByMemberCount[iMemberCount]; // END_OF_UPGRADE_PARTY_BONUS }
void CParty::HealParty() { // XXX DELETEME 클라이언트 완료될때까지 { return; } if (!m_bPartyHealReady) return; TMemberMap::iterator it; LPCHARACTER l = GetLeaderCharacter(); for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) { if (!it->second.pCharacter) continue; LPCHARACTER ch = it->second.pCharacter; if (DISTANCE_APPROX(l->GetX()-ch->GetX(), l->GetY()-ch->GetY()) < PARTY_DEFAULT_RANGE) { ch->PointChange(POINT_HP, ch->GetMaxHP()-ch->GetHP()); ch->PointChange(POINT_SP, ch->GetMaxSP()-ch->GetSP()); } } m_bPartyHealReady = false; m_dwPartyHealTime = get_dword_time(); }
void CParty::Update() { sys_log(1, "PARTY::Update"); LPCHARACTER l = GetLeaderCharacter(); if (!l) return; TMemberMap::iterator it; int iNearMember = 0; bool bResendAll = false; for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) { LPCHARACTER ch = it->second.pCharacter; it->second.bNear = false; if (!ch) continue; if (l->GetDungeon()) it->second.bNear = l->GetDungeon() == ch->GetDungeon(); else it->second.bNear = (DISTANCE_APPROX(l->GetX()-ch->GetX(), l->GetY()-ch->GetY()) < PARTY_DEFAULT_RANGE); if (it->second.bNear) { ++iNearMember; //sys_log(0,"NEAR %s", ch->GetName()); } } if (iNearMember <= 1 && !l->GetDungeon()) { for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) it->second.bNear = false; iNearMember = 0; } if (iNearMember != m_iCountNearPartyMember) { m_iCountNearPartyMember = iNearMember; bResendAll = true; } m_iLeadership = l->GetLeadershipSkillLevel(); int iNewExpBonus = ComputePartyBonusExpPercent(); m_iAttBonus = ComputePartyBonusAttackGrade(); m_iDefBonus = ComputePartyBonusDefenseGrade(); if (m_iExpBonus != iNewExpBonus) { bResendAll = true; m_iExpBonus = iNewExpBonus; } bool bLongTimeExpBonusChanged = false; // 파티 결성 후 충분한 시간이 지나면 경험치 보너스를 받는다. if (!m_iLongTimeExpBonus && (get_dword_time() - m_dwPartyStartTime > PARTY_ENOUGH_MINUTE_FOR_EXP_BONUS * 60 * 1000 / (g_iUseLocale?1:2))) { bLongTimeExpBonusChanged = true; m_iLongTimeExpBonus = 5; bResendAll = true; } for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) { LPCHARACTER ch = it->second.pCharacter; if (!ch) continue; if (bLongTimeExpBonusChanged && ch->GetDesc()) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("파티의 협동력이 높아져 지금부터 추가 경험치 보너스를 받습니다.")); bool bNear = it->second.bNear; ComputeRolePoint(ch, it->second.bRole, bNear); if (bNear) { if (!bResendAll) SendPartyInfoOneToAll(ch); } } // PARTY_ROLE_LIMIT_LEVEL_BUG_FIX m_anMaxRole[PARTY_ROLE_ATTACKER] = m_iLeadership >= 10 ? 1 : 0; m_anMaxRole[PARTY_ROLE_HASTE] = m_iLeadership >= 20 ? 1 : 0; m_anMaxRole[PARTY_ROLE_TANKER] = m_iLeadership >= 20 ? 1 : 0; m_anMaxRole[PARTY_ROLE_BUFFER] = m_iLeadership >= 25 ? 1 : 0; m_anMaxRole[PARTY_ROLE_SKILL_MASTER] = m_iLeadership >= 35 ? 1 : 0; m_anMaxRole[PARTY_ROLE_DEFENDER] = m_iLeadership >= 40 ? 1 : 0; m_anMaxRole[PARTY_ROLE_ATTACKER] += m_iLeadership >= 40 ? 1 : 0; // END_OF_PARTY_ROLE_LIMIT_LEVEL_BUG_FIX // Party Heal Update if (!m_bPartyHealReady) { if (!m_bCanUsePartyHeal && m_iLeadership >= 18) m_dwPartyHealTime = get_dword_time(); m_bCanUsePartyHeal = m_iLeadership >= 18; // 통솔력 18 이상은 힐을 사용할 수 있음. // 통솔력 40이상은 파티 힐 쿨타임이 적다. DWORD PartyHealCoolTime = (m_iLeadership >= 40) ? PARTY_HEAL_COOLTIME_SHORT * 60 * 1000 : PARTY_HEAL_COOLTIME_LONG * 60 * 1000; if (m_bCanUsePartyHeal) { if (get_dword_time() > m_dwPartyHealTime + PartyHealCoolTime) { m_bPartyHealReady = true; // send heal ready if (0) // XXX DELETEME 클라이언트 완료될때까지 if (GetLeaderCharacter()) GetLeaderCharacter()->ChatPacket(CHAT_TYPE_COMMAND, "PartyHealReady"); } } } if (bResendAll) { for (TMemberMap::iterator it = m_memberMap.begin(); it != m_memberMap.end(); ++it) if (it->second.pCharacter) SendPartyInfoOneToAll(it->second.pCharacter); } }
void CParty::SummonToLeader(DWORD pid) { int xy[12][2] = { { 250, 0 }, { 216, 125 }, { 125, 216 }, { 0, 250 }, { -125, 216 }, { -216, 125 }, { -250, 0 }, { -216, -125 }, { -125, -216 }, { 0, -250 }, { 125, -216 }, { 216, -125 }, }; int n = 0; int x[12], y[12]; SECTREE_MANAGER & s = SECTREE_MANAGER::instance(); LPCHARACTER l = GetLeaderCharacter(); if (m_memberMap.find(pid) == m_memberMap.end()) { l->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 소환하려는 대상을 찾을 수 없습니다.")); return; } LPCHARACTER ch = m_memberMap[pid].pCharacter; if (!ch) { l->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 소환하려는 대상을 찾을 수 없습니다.")); return; } if (!ch->CanSummon(m_iLeadership)) { l->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 대상을 소환할 수 없습니다.")); return; } for (int i = 0; i < 12; ++i) { PIXEL_POSITION p; if (s.GetMovablePosition(l->GetMapIndex(), l->GetX() + xy [i][0], l->GetY() + xy[i][1], p)) { x[n] = p.x; y[n] = p.y; n++; } } if (n == 0) l->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 현재 위치로 소환할 수 없습니다.")); else { int i = number(0, n - 1); ch->Show(l->GetMapIndex(), x[i], y[i]); ch->Stop(); } }
void CParty::Update() { sys_log(1, "PARTY::Update"); LPCHARACTER l = GetLeaderCharacter(); if (!l) return; TMemberMap::iterator it; int iNearMember = 0; bool bResendAll = false; for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) { LPCHARACTER ch = it->second.pCharacter; it->second.bNear = false; if (!ch) continue; if (l->GetDungeon()) it->second.bNear = l->GetDungeon() == ch->GetDungeon(); else it->second.bNear = (DISTANCE_APPROX(l->GetX()-ch->GetX(), l->GetY()-ch->GetY()) < PARTY_DEFAULT_RANGE); if (it->second.bNear) { ++iNearMember; //sys_log(0,"NEAR %s", ch->GetName()); } } if (iNearMember <= 1 && !l->GetDungeon()) { for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) it->second.bNear = false; iNearMember = 0; } if (iNearMember != m_iCountNearPartyMember) { m_iCountNearPartyMember = iNearMember; bResendAll = true; } m_iLeadership = l->GetLeadershipSkillLevel(); int iNewExpBonus = ComputePartyBonusExpPercent(); m_iAttBonus = ComputePartyBonusAttackGrade(); m_iDefBonus = ComputePartyBonusDefenseGrade(); if (m_iExpBonus != iNewExpBonus) { bResendAll = true; m_iExpBonus = iNewExpBonus; } bool bLongTimeExpBonusChanged = false; // ЖДЖј °бјє ИД ГжєРЗС ЅГ°ЈАМ БціЄёй °жЗиДЎ єёіКЅєё¦ №ЮґВґЩ. if (!m_iLongTimeExpBonus && (get_dword_time() - m_dwPartyStartTime > PARTY_ENOUGH_MINUTE_FOR_EXP_BONUS * 60 * 1000 / (g_iUseLocale?1:2))) { bLongTimeExpBonusChanged = true; m_iLongTimeExpBonus = 5; bResendAll = true; } for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) { LPCHARACTER ch = it->second.pCharacter; if (!ch) continue; if (bLongTimeExpBonusChanged && ch->GetDesc()) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ЖДЖјАЗ Зщµї·ВАМ іфѕЖБ® Бц±ЭєОЕН ГЯ°Ў °жЗиДЎ єёіКЅєё¦ №ЮЅАґПґЩ.")); bool bNear = it->second.bNear; ComputeRolePoint(ch, it->second.bRole, bNear); if (bNear) { if (!bResendAll) SendPartyInfoOneToAll(ch); } } // PARTY_ROLE_LIMIT_LEVEL_BUG_FIX m_anMaxRole[PARTY_ROLE_ATTACKER] = m_iLeadership >= 10 ? 1 : 0; m_anMaxRole[PARTY_ROLE_HASTE] = m_iLeadership >= 20 ? 1 : 0; m_anMaxRole[PARTY_ROLE_TANKER] = m_iLeadership >= 20 ? 1 : 0; m_anMaxRole[PARTY_ROLE_BUFFER] = m_iLeadership >= 25 ? 1 : 0; m_anMaxRole[PARTY_ROLE_SKILL_MASTER] = m_iLeadership >= 35 ? 1 : 0; m_anMaxRole[PARTY_ROLE_DEFENDER] = m_iLeadership >= 40 ? 1 : 0; m_anMaxRole[PARTY_ROLE_ATTACKER] += m_iLeadership >= 40 ? 1 : 0; // END_OF_PARTY_ROLE_LIMIT_LEVEL_BUG_FIX // Party Heal Update if (!m_bPartyHealReady) { if (!m_bCanUsePartyHeal && m_iLeadership >= 18) m_dwPartyHealTime = get_dword_time(); m_bCanUsePartyHeal = m_iLeadership >= 18; // ЕлјЦ·В 18 АМ»уАє ИъА» »зїлЗТ јц АЦАЅ. // ЕлјЦ·В 40АМ»уАє ЖДЖј Иъ ДрЕёАУАМ АыґЩ. DWORD PartyHealCoolTime = (m_iLeadership >= 40) ? PARTY_HEAL_COOLTIME_SHORT * 60 * 1000 : PARTY_HEAL_COOLTIME_LONG * 60 * 1000; if (m_bCanUsePartyHeal) { if (get_dword_time() > m_dwPartyHealTime + PartyHealCoolTime) { m_bPartyHealReady = true; // send heal ready if (0) // XXX DELETEME Е¬¶уАМѕрЖ® їП·бµЙ¶§±оБц if (GetLeaderCharacter()) GetLeaderCharacter()->ChatPacket(CHAT_TYPE_COMMAND, "PartyHealReady"); } } } if (bResendAll) { for (TMemberMap::iterator it = m_memberMap.begin(); it != m_memberMap.end(); ++it) if (it->second.pCharacter) SendPartyInfoOneToAll(it->second.pCharacter); } }