void dgCollisionBVH::GetVertexListIndexList (const dgVector& p0, const dgVector& p1, dgGetVertexListIndexList &data) const
{
	ForAllSectors (p0, p1, CollectVertexListIndexList, &data);

	data.m_veterxArray = GetLocalVertexPool(); 
	data.m_vertexCount = GetVertexCount(); 
	data.m_vertexStrideInBytes = GetStrideInBytes(); 

}
示例#2
0
void dgCollisionBVH::GetVertexListIndexList (const dgVector& p0, const dgVector& p1, dgMeshVertexListIndexList &data) const
{
	dgFastAABBInfo box (p0, p1);
	ForAllSectors (box, dgVector (dgFloat32 (0.0f)), dgFloat32 (1.0f), CollectVertexListIndexList, &data);

	data.m_veterxArray = GetLocalVertexPool(); 
	data.m_vertexCount = GetVertexCount(); 
	data.m_vertexStrideInBytes = GetStrideInBytes(); 

}
示例#3
0
void dgCollisionBVH::GetCollidingFaces (dgPolygonMeshDesc* const data) const
{
	data->m_me = this;
	data->m_vertex = GetLocalVertexPool();
	data->m_vertexStrideInBytes = GetStrideInBytes();

	data->m_faceCount = 0;
	data->m_globalIndexCount = 0;
	data->m_faceIndexCount = data->m_meshData.m_globalFaceIndexCount;
	data->m_faceIndexStart = data->m_meshData.m_globalFaceIndexStart;
	data->m_faceVertexIndex = data->m_globalFaceVertexIndex;
	data->m_hitDistance = data->m_meshData.m_globalHitDistance;
	ForAllSectors (*data, data->m_boxDistanceTravelInMeshSpace, data->m_maxT, GetPolygon, data);
}
void dgCollisionBVH::GetCollidingFaces (dgPolygonMeshDesc* const data) const
{
	data->m_faceCount = 0;

	data->m_me = this;
	data->m_vertex = GetLocalVertexPool();
	data->m_vertexStrideInBytes = GetStrideInBytes();

	data->m_globalIndexCount = 0;
	data->m_faceMaxSize = data->m_globalFaceMaxSize;
	data->m_userAttribute = data->m_globalUserAttribute;
	data->m_faceIndexCount = data->m_globalFaceIndexCount;
	data->m_faceVertexIndex = data->m_globalFaceVertexIndex;
	data->m_faceNormalIndex = data->m_globalFaceNormalIndex;
	data->m_faceAdjencentEdgeNormal = data->m_globalAdjencentEdgeNormal;
	ForAllSectors (data->m_boxP0, data->m_boxP1, GetPolygon, data);
}