//------------------------------------------------------------------------------
void CvDllNetMessageHandler::ResponseEnhanceReligion(PlayerTypes ePlayer, ReligionTypes eReligion, const char* szCustomName, BeliefTypes eBelief1, BeliefTypes eBelief2, int iCityX, int iCityY)
{
	CvGame& kGame(GC.getGame());
	CvGameReligions* pkGameReligions(kGame.GetGameReligions());

	CvGameReligions::FOUNDING_RESULT eResult = pkGameReligions->CanEnhanceReligion(ePlayer, eReligion, eBelief1, eBelief2);
	if(eResult == CvGameReligions::FOUNDING_OK)
		pkGameReligions->EnhanceReligion(ePlayer, eReligion, eBelief1, eBelief2);
	else
	{
		CvGameReligions::NotifyPlayer(ePlayer, eResult);
		// We don't want them to lose the opportunity to enhance the religion, and the Great Prophet is already gone so just repost the notification
		CvCity* pkCity = GC.getMap().plot(iCityX, iCityY)->getPlotCity();
		CvPlayerAI& kPlayer = GET_PLAYER(ePlayer);
		if(kPlayer.isHuman() && eResult != CvGameReligions::FOUNDING_NO_RELIGIONS_AVAILABLE && pkCity)
		{
			CvNotifications* pNotifications = kPlayer.GetNotifications();
			if(pNotifications)
			{
				CvString strBuffer = GetLocalizedText("TXT_KEY_NOTIFICATION_ENHANCE_RELIGION");
				CvString strSummary = GetLocalizedText("TXT_KEY_NOTIFICATION_SUMMARY_ENHANCE_RELIGION");
#if defined(MOD_API_EXTENSIONS)
				pNotifications->Add(NOTIFICATION_ENHANCE_RELIGION, strBuffer, strSummary, iCityX, iCityY, eReligion, pkCity->GetID());
#else
				pNotifications->Add(NOTIFICATION_ENHANCE_RELIGION, strBuffer, strSummary, iCityX, iCityY, -1, pkCity->GetID());
#endif
			}
			kPlayer.GetReligions()->SetFoundingReligion(true);
		}
	}
}
//------------------------------------------------------------------------------
void CvDllNetMessageHandler::ResponseFoundReligion(PlayerTypes ePlayer, ReligionTypes eReligion, const char* szCustomName, BeliefTypes eBelief1, BeliefTypes eBelief2, BeliefTypes eBelief3, BeliefTypes eBelief4, int iCityX, int iCityY)
{
	CvGame& kGame(GC.getGame());
	CvGameReligions* pkGameReligions(kGame.GetGameReligions());

	CvCity* pkCity = GC.getMap().plot(iCityX, iCityY)->getPlotCity();
	if(pkCity && ePlayer != NO_PLAYER)
	{
		CvGameReligions::FOUNDING_RESULT eResult = pkGameReligions->CanFoundReligion(ePlayer, eReligion, szCustomName, eBelief1, eBelief2, eBelief3, eBelief4, pkCity);
		if(eResult == CvGameReligions::FOUNDING_OK)
			pkGameReligions->FoundReligion(ePlayer, eReligion, szCustomName, eBelief1, eBelief2, eBelief3, eBelief4, pkCity);
		else
		{
			CvGameReligions::NotifyPlayer(ePlayer, eResult);
			// We don't want them to lose the opportunity to found the religion, and the Great Prophet is already gone so just repost the notification
			// If someone beat them to the last religion, well... tough luck.
			CvPlayerAI& kPlayer = GET_PLAYER(ePlayer);
			if(kPlayer.isHuman() && eResult != CvGameReligions::FOUNDING_NO_RELIGIONS_AVAILABLE)
			{
				CvNotifications* pNotifications = kPlayer.GetNotifications();
				if(pNotifications)
				{
					CvString strBuffer = GetLocalizedText("TXT_KEY_NOTIFICATION_FOUND_RELIGION");
					CvString strSummary = GetLocalizedText("TXT_KEY_NOTIFICATION_SUMMARY_FOUND_RELIGION");
					pNotifications->Add(NOTIFICATION_FOUND_RELIGION, strBuffer, strSummary, iCityX, iCityY, -1, pkCity->GetID());
				}
				kPlayer.GetReligions()->SetFoundingReligion(true);
			}
		}
	}
}
示例#3
0
void CvGameTextMgr::setYearStr(CvString& strString, int iGameTurn, bool bSave, CalendarTypes eCalendar, int iStartYear, GameSpeedTypes eSpeed)
{
	int iTurnYear = getTurnYearForGame(iGameTurn, iStartYear, eCalendar, eSpeed);

	if (iTurnYear < 0)
	{
		if (bSave)
		{
			strString = GetLocalizedText("TXT_KEY_TIME_BC_SAVE", CvString::format("%04d", -iTurnYear).GetCString(), CvString::format("%04d", iGameTurn).GetCString());
		}
		else
		{
			strString = GetLocalizedText("TXT_KEY_TIME_BC", -(iTurnYear));
		}
	}
	else if (iTurnYear > 0)
	{
		if (bSave)
		{
			strString = GetLocalizedText("TXT_KEY_TIME_AD_SAVE", CvString::format("%04d", iTurnYear).GetCString(), CvString::format("%04d", iGameTurn).GetCString());
		}
		else
		{
			strString = GetLocalizedText("TXT_KEY_TIME_AD", iTurnYear);
		}
	}
	else
	{
		if (bSave)
		{
			strString = GetLocalizedText("TXT_KEY_TIME_AD_SAVE", "0001", CvString::format("%04d", iGameTurn).GetCString());
		}
		else
		{
			strString = GetLocalizedText("TXT_KEY_TIME_AD", 1);
		}
	}
}
示例#4
0
void CvGameTextMgr::setDateStr(CvString& strString, int iGameTurn, bool bSave, CalendarTypes eCalendar, int iStartYear, GameSpeedTypes eSpeed)
{
	CvString strYearBuffer;
	CvString strWeekBuffer;

	setYearStr(strYearBuffer, iGameTurn, bSave, eCalendar, iStartYear, eSpeed);

	const int iNumMonths = DB.Count("Months");
	const int iNumSeasons = DB.Count("Seasons");

	switch (eCalendar)
	{
	case CALENDAR_DEFAULT:
		{
			int iTurnMonth = getTurnMonthForGame(iGameTurn, iStartYear, eCalendar, eSpeed);
			if (0 == (getTurnMonthForGame(iGameTurn + 1, iStartYear, eCalendar, eSpeed) - iTurnMonth) % iNumMonths)
			{
				strString = strYearBuffer;
			}
			else
			{
				int iMonth = iTurnMonth % iNumMonths;

				Database::SingleResult kResult;
				CvBaseInfo kInfo;
				DB.SelectAt(kResult, "Months", iMonth);
				kInfo.CacheResult(kResult);

				Localization::String lstrMonth = Localization::Lookup(kInfo.GetDescription());
				CvString strMonth = lstrMonth.toUTF8();

				if (bSave)
				{
					strString = (strYearBuffer + "-" + strMonth);
				}
				else
				{
					strString = (strMonth + CvString(", ") + strYearBuffer);
				}
			}
		}
		break;
	case CALENDAR_YEARS:
	case CALENDAR_BI_YEARLY:
		strString = strYearBuffer;
		break;

	case CALENDAR_TURNS:
		strString = GetLocalizedText("TXT_KEY_TIME_TURN", (iGameTurn + 1));
		break;

	case CALENDAR_SEASONS:
		{
			CvBaseInfo kSeasonInfo;
			Database::SingleResult kResult;
			DB.SelectAt(kResult, "Seasons", iGameTurn % iNumSeasons);
			kSeasonInfo.CacheResult(kResult);
			const char* Desc = kSeasonInfo.GetDescription();
			if (bSave)
			{
				strString = (strYearBuffer + "-" + CvString(Desc));
			}
			else
			{
				strString = (CvString(Desc) + CvString(", ") + strYearBuffer);
			}
		}

		break;

	case CALENDAR_MONTHS:
		{
			CvBaseInfo kMonthInfo;
			Database::SingleResult kResult;
			DB.SelectAt(kResult, "Months", iGameTurn % iNumMonths);
			kMonthInfo.CacheResult(kResult);

			const char* Descr = kMonthInfo.GetDescription();

			if (bSave)
			{
				strString = (strYearBuffer + "-" + CvString(Descr));
			}
			else
			{
				strString = (CvString(Descr) + CvString(", ") + strYearBuffer);
			}
		}


		break;

	case CALENDAR_WEEKS:
		{
			strWeekBuffer = GetLocalizedText("TXT_KEY_TIME_WEEK", ((iGameTurn % GC.getWEEKS_PER_MONTHS()) + 1));

			const int idx = (iGameTurn / GC.getWEEKS_PER_MONTHS()) % iNumMonths;

			CvBaseInfo kCalendarInfo;
			Database::SingleResult kResult;

			DB.SelectAt(kResult, "Months", idx);
			kCalendarInfo.CacheResult(kResult);

			const char* Descr = kCalendarInfo.GetDescription();


			if (bSave)
			{
				strString = (strYearBuffer + "-" + CvString(Descr) + "-" + strWeekBuffer);
			}
			else
			{
				strString = (strWeekBuffer + ", " + CvString(Descr) + ", " + strYearBuffer);
			}
		}
		break;

	default:
		CvAssert(false);
	}
}