bool AlembicPoints::Save(double time, bool bLastFrame) { ESS_PROFILE_FUNC(); // Note: Particles are always considered to be animated even though // the node does not have the IsAnimated() flag. // Extract our particle emitter at the given time TimeValue ticks = GetTimeValueFromFrame(time); Object *obj = mMaxNode->EvalWorldState(ticks).obj; SaveMetaData(mMaxNode, this); SimpleParticle* pSimpleParticle = (SimpleParticle*)obj->GetInterface(I_SIMPLEPARTICLEOBJ); IPFSystem* ipfSystem = GetPFSystemInterface(obj); IParticleObjectExt* particlesExt = GetParticleObjectExtInterface(obj); #ifdef THINKING_PARTICLES ParticleMat* pThinkingParticleMat = NULL; TP_MasterSystemInterface* pTPMasterSystemInt = NULL; if(obj->CanConvertToType(MATTERWAVES_CLASS_ID)) { pThinkingParticleMat = reinterpret_cast<ParticleMat*>(obj->ConvertToType(ticks, MATTERWAVES_CLASS_ID)); pTPMasterSystemInt = reinterpret_cast<TP_MasterSystemInterface*>(obj->GetInterface(IID_TP_MASTERSYSTEM)); } #endif const bool bAutomaticInstancing = GetCurrentJob()->GetOption("automaticInstancing"); if( #ifdef THINKING_PARTICLES !pThinkingParticleMat && #endif !particlesExt && !pSimpleParticle){ return false; } //We have to put the particle system into the renders state so that PFOperatorMaterialFrequency::Proceed will set the materialID channel //Note: settting the render state to true breaks the shape node instancing export bool bRenderStateForced = false; if(bAutomaticInstancing && ipfSystem && !ipfSystem->IsRenderState()){ ipfSystem->SetRenderState(true); bRenderStateForced = true; } int numParticles = 0; #ifdef THINKING_PARTICLES if(pThinkingParticleMat){ numParticles = pThinkingParticleMat->NumParticles(); } else #endif if(particlesExt){ particlesExt->UpdateParticles(mMaxNode, ticks); numParticles = particlesExt->NumParticles(); } else if(pSimpleParticle){ pSimpleParticle->Update(ticks, mMaxNode); numParticles = pSimpleParticle->parts.points.Count(); } // Store positions, velocity, width/size, scale, id, bounding box std::vector<Abc::V3f> positionVec; std::vector<Abc::V3f> velocityVec; std::vector<Abc::V3f> scaleVec; std::vector<float> widthVec; std::vector<float> ageVec; std::vector<float> massVec; std::vector<float> shapeTimeVec; std::vector<Abc::uint64_t> idVec; std::vector<Abc::uint16_t> shapeTypeVec; std::vector<Abc::uint16_t> shapeInstanceIDVec; std::vector<Abc::Quatf> orientationVec; std::vector<Abc::Quatf> angularVelocityVec; std::vector<Abc::C4f> colorVec; positionVec.reserve(numParticles); velocityVec.reserve(numParticles); scaleVec.reserve(numParticles); widthVec.reserve(numParticles); ageVec.reserve(numParticles); massVec.reserve(numParticles); shapeTimeVec.reserve(numParticles); idVec.reserve(numParticles); shapeTypeVec.reserve(numParticles); shapeInstanceIDVec.reserve(numParticles); orientationVec.reserve(numParticles); angularVelocityVec.reserve(numParticles); colorVec.reserve(numParticles); //std::vector<std::string> instanceNamesVec; Abc::Box3d bbox; bool constantPos = true; bool constantVel = true; bool constantScale = true; bool constantWidth = true; bool constantAge = true; bool constantOrientation = true; bool constantAngularVel = true; bool constantColor = true; if(bAutomaticInstancing){ SetMaxSceneTime(ticks); } //The MAX interfaces return everything in world coordinates, //so we need to multiply the inverse the node world transform matrix Matrix3 nodeWorldTM = mMaxNode->GetObjTMAfterWSM(ticks); // Convert the max transform to alembic Matrix3 alembicMatrix; ConvertMaxMatrixToAlembicMatrix(nodeWorldTM, alembicMatrix); Abc::M44d nodeWorldTrans( alembicMatrix.GetRow(0).x, alembicMatrix.GetRow(0).y, alembicMatrix.GetRow(0).z, 0, alembicMatrix.GetRow(1).x, alembicMatrix.GetRow(1).y, alembicMatrix.GetRow(1).z, 0, alembicMatrix.GetRow(2).x, alembicMatrix.GetRow(2).y, alembicMatrix.GetRow(2).z, 0, alembicMatrix.GetRow(3).x, alembicMatrix.GetRow(3).y, alembicMatrix.GetRow(3).z, 1); Abc::M44d nodeWorldTransInv = nodeWorldTrans.inverse(); //ESS_LOG_WARNING("tick: "<<ticks<<" numParticles: "<<numParticles<<"\n"); ExoNullView nullView; particleGroupInterface groupInterface(particlesExt, obj, mMaxNode, &nullView); { ESS_PROFILE_SCOPE("AlembicPoints::SAVE - numParticlesLoop"); for (int i = 0; i < numParticles; ++i) { Abc::V3f pos(0.0); Abc::V3f vel(0.0); Abc::V3f scale(1.0); Abc::C4f color(0.5, 0.5, 0.5, 1.0); float age = 0; Abc::uint64_t id = 0; Abc::Quatd orientation(0.0, 0.0, 1.0, 0.0); Abc::Quatd spin(0.0, 0.0, 1.0, 0.0); // Particle size is a uniform scale multiplier in XSI. In Max, I need to learn where to get this // For now, we'll just default to 1 float width = 1.0f; ShapeType shapetype = ShapeType_Point; float shapeInstanceTime = (float)time; Abc::uint16_t shapeInstanceId = 0; #ifdef THINKING_PARTICLES if(pThinkingParticleMat){ if(pTPMasterSystemInt->IsAlive(i) == FALSE){ continue; } //TimeValue ageValue = particlesExt->GetParticleAgeByIndex(i); TimeValue ageValue = pTPMasterSystemInt->Age(i); if(ageValue == -1){ continue; } ESS_PROFILE_SCOPE("AlembicPoints::SAVE - numParticlesLoop - ThinkingParticles"); age = (float)GetSecondsFromTimeValue(ageValue); //pos = ConvertMaxPointToAlembicPoint(*particlesExt->GetParticlePositionByIndex(i)); pos = ConvertMaxPointToAlembicPoint(pTPMasterSystemInt->Position(i)); //vel = ConvertMaxVectorToAlembicVector(*particlesExt->GetParticleSpeedByIndex(i) * TIME_TICKSPERSEC); vel = ConvertMaxVectorToAlembicVector(pTPMasterSystemInt->Velocity(i) * TIME_TICKSPERSEC); scale = ConvertMaxScaleToAlembicScale(pTPMasterSystemInt->Scale(i)); scale *= pTPMasterSystemInt->Size(i); //ConvertMaxEulerXYZToAlembicQuat(*particlesExt->GetParticleOrientationByIndex(i), orientation); Matrix3 alignmentMatMax = pTPMasterSystemInt->Alignment(i); Abc::M44d alignmentMat; ConvertMaxMatrixToAlembicMatrix(alignmentMatMax, alignmentMat); /*alignmentMat = Abc::M44d( alignmentMatMax.GetRow(0).x, alignmentMatMax.GetRow(0).y, alignmentMatMax.GetRow(0).z, 0, alignmentMatMax.GetRow(1).x, alignmentMatMax.GetRow(1).y, alignmentMatMax.GetRow(1).z, 0, alignmentMatMax.GetRow(2).x, alignmentMatMax.GetRow(2).y, alignmentMatMax.GetRow(2).z, 0, alignmentMatMax.GetRow(3).x, alignmentMatMax.GetRow(3).y, alignmentMatMax.GetRow(3).z, 1);*/ //orientation = ConvertMaxQuatToAlembicQuat(extracctuat(alignmentMat), true); alignmentMat = alignmentMat * nodeWorldTransInv; orientation = extractQuat(alignmentMat); //ConvertMaxAngAxisToAlembicQuat(*particlesExt->GetParticleSpinByIndex(i), spin); ConvertMaxAngAxisToAlembicQuat(pTPMasterSystemInt->Spin(i), spin); id = particlesExt->GetParticleBornIndex(i); //seems to always return 0 //int nPid = pThinkingParticleMat->ParticleID(i); int nMatId = -1; Matrix3 meshTM; meshTM.IdentityMatrix(); BOOL bNeedDelete = FALSE; BOOL bChanged = FALSE; Mesh* pMesh = NULL; { ESS_PROFILE_SCOPE("AlembicPoints::SAVE - numParticlesLoop - ThinkingParticles - GetParticleRenderMesh"); pMesh = pThinkingParticleMat->GetParticleRenderMesh(ticks, mMaxNode, nullView, bNeedDelete, i, meshTM, bChanged); } if(pMesh){ ESS_PROFILE_SCOPE("AlembicPoints::SAVE - numParticlesLoop - ThinkingParticles - CacheShapeMesh"); meshInfo mi = CacheShapeMesh(pMesh, bNeedDelete, meshTM, nMatId, i, ticks, shapetype, shapeInstanceId, shapeInstanceTime); Abc::V3d min = pos + mi.bbox.min; Abc::V3d max = pos + mi.bbox.max; bbox.extendBy(min); bbox.extendBy(max); } else{ shapetype = ShapeType_Point; } } else #endif if(particlesExt && ipfSystem){ TimeValue ageValue = particlesExt->GetParticleAgeByIndex(i); if(ageValue == -1){ continue; } age = (float)GetSecondsFromTimeValue(ageValue); pos = ConvertMaxPointToAlembicPoint(*particlesExt->GetParticlePositionByIndex(i)); vel = ConvertMaxVectorToAlembicVector(*particlesExt->GetParticleSpeedByIndex(i) * TIME_TICKSPERSEC); scale = ConvertMaxScaleToAlembicScale(*particlesExt->GetParticleScaleXYZByIndex(i)); ConvertMaxEulerXYZToAlembicQuat(*particlesExt->GetParticleOrientationByIndex(i), orientation); ConvertMaxAngAxisToAlembicQuat(*particlesExt->GetParticleSpinByIndex(i), spin); //age = (float)GetSecondsFromTimeValue(particlesExt->GetParticleAgeByIndex(i)); id = particlesExt->GetParticleBornIndex(i); if(bAutomaticInstancing){ int nMatId = -1; if(ipfSystem){ if( groupInterface.setCurrentParticle(ticks, i) ){ nMatId = groupInterface.getCurrentMtlId(); } else{ ESS_LOG_WARNING("Error: cound retrieve material ID for particle mesh "<<i); } } Matrix3 meshTM; meshTM.IdentityMatrix(); BOOL bNeedDelete = FALSE; BOOL bChanged = FALSE; Mesh* pMesh = pMesh = particlesExt->GetParticleShapeByIndex(i); if(pMesh){ meshInfo mi = CacheShapeMesh(pMesh, bNeedDelete, meshTM, nMatId, i, ticks, shapetype, shapeInstanceId, shapeInstanceTime); Abc::V3d min = pos + mi.bbox.min; Abc::V3d max = pos + mi.bbox.max; bbox.extendBy(min); bbox.extendBy(max); } else{ shapetype = ShapeType_Point; } } else{ GetShapeType(particlesExt, i, ticks, shapetype, shapeInstanceId, shapeInstanceTime); } color = GetColor(particlesExt, i, ticks); } else if(pSimpleParticle){ if( ! pSimpleParticle->parts.Alive( i ) ) { continue; } pos = ConvertMaxPointToAlembicPoint(pSimpleParticle->ParticlePosition(ticks, i)); vel = ConvertMaxVectorToAlembicVector(pSimpleParticle->ParticleVelocity(ticks, i)); //simple particles have no scale? //simple particles have no orientation? age = (float)GetSecondsFromTimeValue( pSimpleParticle->ParticleAge(ticks, i) ); //simple particles have born index width = pSimpleParticle->ParticleSize(ticks, i); Abc::V3d min(pos.x - width/2, pos.y - width/2, pos.z - width/2); Abc::V3d max(pos.x + width/2, pos.y + width/2, pos.z + width/2); bbox.extendBy(min); bbox.extendBy(max); } { ESS_PROFILE_SCOPE("AlembicPoints::SAVE - numParticlesLoop - end loop save"); //move everything from world space to local space pos = pos * nodeWorldTransInv; Abc::V4f vel4(vel.x, vel.y, vel.z, 0.0); vel4 = vel4 * nodeWorldTransInv; vel.setValue(vel4.x, vel4.y, vel4.z); //scale = scale * nodeWorldTransInv; //orientation = Abc::extractQuat(orientation.toMatrix44() * nodeWorldTransInv); //spin = Abc::extractQuat(spin.toMatrix44() * nodeWorldTransInv); bbox.extendBy( pos ); positionVec.push_back( pos ); velocityVec.push_back( vel ); scaleVec.push_back( scale ); widthVec.push_back( width ); ageVec.push_back( age ); idVec.push_back( id ); orientationVec.push_back( orientation ); angularVelocityVec.push_back( spin ); shapeTypeVec.push_back( shapetype ); shapeInstanceIDVec.push_back( shapeInstanceId ); shapeTimeVec.push_back( shapeInstanceTime ); colorVec.push_back( color ); constantPos &= (pos == positionVec[0]); constantVel &= (vel == velocityVec[0]); constantScale &= (scale == scaleVec[0]); constantWidth &= (width == widthVec[0]); constantAge &= (age == ageVec[0]); constantOrientation &= (orientation == orientationVec[0]); constantAngularVel &= (spin == angularVelocityVec[0]); constantColor &= (color == colorVec[0]); // Set the archive bounding box // Positions for particles are already cnsider to be in world space if (mJob) { mJob->GetArchiveBBox().extendBy(pos); } } } } // if (numParticles > 1) // { // ESS_PROFILE_SCOPE("AlembicPoints::Save - vectorResize"); // if (constantPos) { positionVec.resize(1); } // if (constantVel) { velocityVec.resize(1); } // if (constantScale) { scaleVec.resize(1); } // if (constantWidth) { widthVec.resize(1); } // if (constantAge) { ageVec.resize(1); } // if (constantOrientation){ orientationVec.resize(1); } // if (constantAngularVel) { angularVelocityVec.resize(1); } //if (constantColor) { colorVec.resize(1); } // } { ESS_PROFILE_SCOPE("AlembicPoints::Save - sample writing"); // Store the information into our properties and points schema Abc::P3fArraySample positionSample( positionVec); Abc::P3fArraySample velocitySample(velocityVec); Abc::P3fArraySample scaleSample(scaleVec); Abc::FloatArraySample widthSample(widthVec); Abc::FloatArraySample ageSample(ageVec); Abc::FloatArraySample massSample(massVec); Abc::FloatArraySample shapeTimeSample(shapeTimeVec); Abc::UInt64ArraySample idSample(idVec); Abc::UInt16ArraySample shapeTypeSample(shapeTypeVec); Abc::UInt16ArraySample shapeInstanceIDSample(shapeInstanceIDVec); Abc::QuatfArraySample orientationSample(orientationVec); Abc::QuatfArraySample angularVelocitySample(angularVelocityVec); Abc::C4fArraySample colorSample(colorVec); mScaleProperty.set(scaleSample); mAgeProperty.set(ageSample); mMassProperty.set(massSample); mShapeTimeProperty.set(shapeTimeSample); mShapeTypeProperty.set(shapeTypeSample); mShapeInstanceIDProperty.set(shapeInstanceIDSample); mOrientationProperty.set(orientationSample); mAngularVelocityProperty.set(angularVelocitySample); mColorProperty.set(colorSample); mPointsSample.setPositions(positionSample); mPointsSample.setVelocities(velocitySample); mPointsSample.setWidths(AbcG::OFloatGeomParam::Sample(widthSample, AbcG::kVertexScope)); mPointsSample.setIds(idSample); mPointsSample.setSelfBounds(bbox); mPointsSchema.getChildBoundsProperty().set( bbox); mPointsSchema.set(mPointsSample); } mNumSamples++; //mInstanceNames.pop_back(); if(bAutomaticInstancing){ saveCurrentFrameMeshes(); } if(bRenderStateForced){ ipfSystem->SetRenderState(false); } if(bLastFrame){ ESS_PROFILE_SCOPE("AlembicParticles::Save - save instance names property"); std::vector<std::string> instanceNames(mNumShapeMeshes); for(faceVertexHashToShapeMap::iterator it = mShapeMeshCache.begin(); it != mShapeMeshCache.end(); it++){ std::stringstream pathStream; pathStream << "/" << it->second.name<< "/" << it->second.name <<"Shape"; instanceNames[it->second.nMeshInstanceId] = pathStream.str(); } //for some reason the .dims property is not written when there is exactly one entry if we don't push an empty string //having an extra unreferenced entry seems to be harmless instanceNames.push_back(""); mInstanceNamesProperty.set(Abc::StringArraySample(instanceNames)); } return true; }
bool PFOperatorMaterialStatic::Proceed(IObject* pCont, PreciseTimeValue timeStart, PreciseTimeValue& timeEnd, Object* pSystem, INode* pNode, INode* actionNode, IPFIntegrator* integrator) { if (pblock() == NULL) return false; int assignID = pblock()->GetInt(kMaterialStatic_assignID, timeEnd); if (assignID == 0) return true; // nothing to assign int showInViewport = pblock()->GetInt(kMaterialStatic_showInViewport, timeEnd); if (!showInViewport) { // check if the system is in render; if not then return IPFSystem* iSystem = GetPFSystemInterface(pSystem); if (iSystem == NULL) return false; if (!iSystem->IsRenderState()) return true; // nothing to show in viewport } int type = pblock()->GetInt(kMaterialStatic_type, timeEnd); // acquire absolutely necessary particle channels IParticleChannelAmountR* chAmount = GetParticleChannelAmountRInterface(pCont); if (chAmount == NULL) return false; // can't find number of particles in the container int i, count = chAmount->Count(); if (count == 0) return true; // no particles to modify IParticleChannelPTVR* chTime = GetParticleChannelTimeRInterface(pCont); if (chTime == NULL) return false; // can't read timing for a particle IParticleChannelNewR* chNew = GetParticleChannelNewRInterface(pCont); if (chNew == NULL) return false; // can't find newly entered particles for duration calculation IChannelContainer* chCont = GetChannelContainerInterface(pCont); if (chCont == NULL) return false; // ensure materialStatic index channel IParticleChannelIntW* chMtlIDW = (IParticleChannelIntW*)chCont->EnsureInterface(PARTICLECHANNELMTLINDEXW_INTERFACE, ParticleChannelInt_Class_ID, true, PARTICLECHANNELMTLINDEXR_INTERFACE, PARTICLECHANNELMTLINDEXW_INTERFACE, true); if (chMtlIDW == NULL) return false; // can't modify MaterialStatic Index channel in the container IParticleChannelIntR* chMtlIDR = GetParticleChannelMtlIndexRInterface(pCont); RandGenerator* randGen = randLinker().GetRandGenerator(pCont); int rateType = pblock()->GetInt(kMaterialStatic_rateType, timeEnd); int numSubMtls = pblock()->GetInt(kMaterialStatic_numSubMtls, timeEnd); if (numSubMtls < 1) numSubMtls = 1; int cycleLoop = pblock()->GetInt(kMaterialStatic_loop, timeEnd); float rateSec = pblock()->GetFloat(kMaterialStatic_ratePerSecond, timeEnd); float ratePart = pblock()->GetFloat(kMaterialStatic_ratePerParticle, timeEnd); int mtlID; bool useRatePerSec = ((type != kMaterialStatic_type_id) && (rateType == kMaterialStatic_rateType_second)); bool useRatePerPart = ((type != kMaterialStatic_type_id) && (rateType == kMaterialStatic_rateType_particle)); bool initRands = false; // recalc offset if necessary if (_offsetTime(pCont) == TIME_NegInfinity) { _offsetTime(pCont) = timeStart.TimeValue(); // find the earliest time of the coming particles PreciseTimeValue minTime = chTime->GetValue(0); for(i=1; i<count; i++) if (minTime > chTime->GetValue(i)) minTime = chTime->GetValue(i); if (useRatePerSec) if (type == kMaterialStatic_type_cycle) _cycleOffset(pCont) = float(PreciseTimeValue(_offsetTime(pCont)) - minTime)*rateSec/TIME_TICKSPERSEC; initRands = true; } else if (_offsetTime(pCont) != timeStart.TimeValue()) { if (useRatePerSec) { if (type == kMaterialStatic_type_cycle) { float timeDelta = float(timeStart.TimeValue() - _offsetTime(pCont)); float addOffset = timeDelta*rateSec/TIME_TICKSPERSEC; _cycleOffset(pCont) += addOffset; if (_cycleOffset(pCont) >= numSubMtls) { if (cycleLoop) _cycleOffset(pCont) -= numSubMtls*int(_cycleOffset(pCont)/numSubMtls); else _cycleOffset(pCont) = numSubMtls - 1.0f; } } } _offsetTime(pCont) = timeStart.TimeValue(); initRands = true; } if (initRands && useRatePerSec && (type == kMaterialStatic_type_random)) { int intervalDelta = int(timeEnd.TimeValue() - timeStart.TimeValue()) + 1; _randMtlIndex(pCont).SetCount(intervalDelta); float curOffset = _cycleOffset(pCont); int curMtlID = int(curOffset); _randMtlIndex(pCont)[0] = curMtlID; for(int i=1; i<intervalDelta; i++) { float addOffset = rateSec/TIME_TICKSPERSEC; curOffset += addOffset; if (int(curOffset) != curMtlID) { curOffset = randGen->Rand0X(numSubMtls-1) + (curOffset - floor(curOffset)); curMtlID = int(curOffset); } _randMtlIndex(pCont)[i] = curMtlID; _cycleOffset(pCont) = curOffset; } } float curCycleOffset = _cycleOffset(pCont); float ratePerPart = pblock()->GetFloat(kMaterialStatic_ratePerParticle, timeEnd); for(i=0; i<count; i++) { if (!chNew->IsNew(i)) continue; // the ID is already set switch(type) { case kMaterialStatic_type_id: mtlID = GetPFInt(pblock(), kMaterialStatic_materialID, chTime->GetValue(i).TimeValue()); mtlID--; break; case kMaterialStatic_type_cycle: if (rateType == kMaterialStatic_rateType_second) { float timeDelta = float(chTime->GetValue(i) - timeStart); float addOffset = timeDelta*rateSec/TIME_TICKSPERSEC; mtlID = int(curCycleOffset + addOffset); if (mtlID >= numSubMtls) { if (cycleLoop) mtlID = mtlID%numSubMtls; else mtlID = numSubMtls - 1; } } else { // per particle rate type mtlID = int(curCycleOffset); if (mtlID >= numSubMtls) { if (cycleLoop) mtlID = mtlID%numSubMtls; else mtlID = numSubMtls - 1; } if (ratePart > 0.0f) { curCycleOffset += 1.0f/ratePart; if (curCycleOffset >= numSubMtls) { if (cycleLoop) curCycleOffset -= numSubMtls*int(curCycleOffset/numSubMtls); else curCycleOffset = numSubMtls - 1.0f; } } } break; case kMaterialStatic_type_random: if (rateType == kMaterialStatic_rateType_second) { int timeDelta = int( chTime->GetValue(i) - timeStart.TimeValue() ); mtlID = _randMtlIndex(pCont)[timeDelta]; } else { // per particle rate type mtlID = int(curCycleOffset); int oldMtlID = mtlID; if (mtlID >= numSubMtls) { if (cycleLoop) mtlID = mtlID%numSubMtls; else mtlID = numSubMtls - 1; } if (ratePart > 0.0f) { curCycleOffset += 1.0f/ratePart; if (int(curCycleOffset) != oldMtlID) curCycleOffset = randGen->Rand0X(numSubMtls-1) + (curCycleOffset - floor(curCycleOffset)); } } break; default: DbgAssert(0); } if (mtlID < 0) mtlID = 0; chMtlIDW->SetValue(i, mtlID); } if (useRatePerPart) _cycleOffset(pCont) = curCycleOffset; return true; }
bool PFOperatorMaterialFrequency::Proceed(IObject* pCont, PreciseTimeValue timeStart, PreciseTimeValue& timeEnd, Object* pSystem, INode* pNode, INode* actionNode, IPFIntegrator* integrator) { if (pblock() == NULL) return false; int assignID = pblock()->GetInt(kMaterialFrequency_assignID, timeEnd); if (assignID == 0) return true; // nothing to assign int showInViewport = pblock()->GetInt(kMaterialFrequency_showInViewport, timeEnd); if (!showInViewport) { // check if the system is in render; if not then return IPFSystem* iSystem = GetPFSystemInterface(pSystem); if (iSystem == NULL) return false; if (!iSystem->IsRenderState()) return true; // nothing to show in viewport } // acquire absolutely necessary particle channels IParticleChannelAmountR* chAmount = GetParticleChannelAmountRInterface(pCont); if (chAmount == NULL) return false; // can't find number of particles in the container IParticleChannelPTVR* chTime = GetParticleChannelTimeRInterface(pCont); if (chTime == NULL) return false; // can't read timing for a particle IParticleChannelNewR* chNew = GetParticleChannelNewRInterface(pCont); if (chNew == NULL) return false; // can't find newly entered particles for duration calculation IChannelContainer* chCont = GetChannelContainerInterface(pCont); if (chCont == NULL) return false; // ensure material index channel IParticleChannelIntW* chMtlIDW = (IParticleChannelIntW*)chCont->EnsureInterface(PARTICLECHANNELMTLINDEXW_INTERFACE, ParticleChannelInt_Class_ID, true, PARTICLECHANNELMTLINDEXR_INTERFACE, PARTICLECHANNELMTLINDEXW_INTERFACE, true); if (chMtlIDW == NULL) return false; // can't modify Material Index channel in the container IParticleChannelIntR* chMtlIDR = GetParticleChannelMtlIndexRInterface(pCont); RandGenerator* randGen = randLinker().GetRandGenerator(pCont); int i, j, count = chAmount->Count(); int mtlID; float idShare[10], slideShare[10]; int pblockIDShare[] = { kMaterialFrequency_id1, kMaterialFrequency_id2, kMaterialFrequency_id3, kMaterialFrequency_id4, kMaterialFrequency_id5, kMaterialFrequency_id6, kMaterialFrequency_id7, kMaterialFrequency_id8, kMaterialFrequency_id9, kMaterialFrequency_id10 }; for(i=0; i<count; i++) { if (!chNew->IsNew(i)) continue; // the ID is already set TimeValue curTime = chTime->GetValue(i).TimeValue(); float totalShare = 0.0f; for(j=0; j<10; j++) { totalShare += (idShare[j] = GetPFFloat(pblock(), pblockIDShare[j], curTime)); slideShare[j] = totalShare; } float randomShare = totalShare*randGen->Rand01(); for(j=0; j<10; j++) { mtlID = j; if (randomShare < slideShare[j]) break; } chMtlIDW->SetValue(i, mtlID); } return true; }