//--------------------------------------------------------------------------- void PacketFile::atClose(void) { if(isOpen() && fileMode != READ) // update filesize { int32_t endPtr = getLength(); //seek(sizeof(int32_t)); //Move Past Version Marker //writeLong(endPtr); //Write File length int32_t tableEntry; currentPacket = numPackets; if(!seekTable) { while(--currentPacket >= 0) { seek(TABLE_ENTRY(currentPacket)); tableEntry = readLong(); if(GetPacketType(tableEntry) == STORAGE_TYPE_NUL) { seek(TABLE_ENTRY(currentPacket)); writeLong(SetPacketType(endPtr, STORAGE_TYPE_NUL)); } else { endPtr = GetPacketOffset(tableEntry); } } } else { while(--currentPacket >= 0) { tableEntry = seekTable[currentPacket]; if(GetPacketType(tableEntry) == STORAGE_TYPE_NUL) { seekTable[currentPacket] = SetPacketType(endPtr, STORAGE_TYPE_NUL); } else { endPtr = GetPacketOffset(tableEntry); } } } //----------------------------------------------------- // If seekTable was being used, write it back to file if(seekTable) { seek(sizeof(int32_t) * 2); //File Version & File Length write(puint8_t(seekTable), (numPackets * sizeof(int32_t))); } //------------------------------------------------------ // Is we were using a checkSum, calc it and write it to // the beginning of the file. if(usesCheckSum) { int32_t checkSum = checkSumFile(); seek(0); writeLong(checkSum); } } clear(); }
CString CPacket::GetTime() { CString str; if (GetPacketType()==TYPE_GROUP) { str = strData.Mid(82,5); } return str; }
CString CPacket::GetDate() { CString str; if (GetPacketType()==TYPE_GROUP) { str = strData.Mid(69,10); } return str; }
CString CPacket::GetMYNo() { CString str; if (GetPacketType()==TYPE_GROUP) { str = strData.Mid(3,2); } return str; }
CString CPacket::GetSpetrumData() { CString str; if (GetPacketType()==TYPE_SPECTRUM) { str = strData.Mid(3,strData.GetLength()-6); } return str; }
CString CPacket::GetDMPData() { CString str; if (GetPacketType()==TYPE_DATA) { str = strData.Mid(3,strData.GetLength()-6); } return str; }
CString CPacket::GetTitleData() { CString str; if (GetPacketType()==TYPE_TITLE) { str = strData.Mid(3,strData.GetLength()-6); } return str; }
CString CPacket::GetGroupData() { CString str; if (GetPacketType()==TYPE_GROUP) { str = strData.Mid(3,strData.GetLength()-6); } return str; }
bool JackNetMasterInterface::Init() { jack_log("JackNetMasterInterface::Init : ID %u", fParams.fID); session_params_t host_params; uint attempt = 0; int rx_bytes = 0; // socket if (fSocket.NewSocket() == SOCKET_ERROR) { jack_error("Can't create socket : %s", StrError(NET_ERROR_CODE)); return false; } // timeout on receive (for init) if (fSocket.SetTimeOut(MASTER_INIT_TIMEOUT) < 0) { jack_error("Can't set init timeout : %s", StrError(NET_ERROR_CODE)); } // connect if (fSocket.Connect() == SOCKET_ERROR) { jack_error("Can't connect : %s", StrError(NET_ERROR_CODE)); return false; } // send 'SLAVE_SETUP' until 'START_MASTER' received jack_info("Sending parameters to %s...", fParams.fSlaveNetName); do { session_params_t net_params; memset(&net_params, 0, sizeof(session_params_t)); SetPacketType(&fParams, SLAVE_SETUP); SessionParamsHToN(&fParams, &net_params); if (fSocket.Send(&net_params, sizeof(session_params_t), 0) == SOCKET_ERROR) { jack_error("Error in send : %s", StrError(NET_ERROR_CODE)); } memset(&net_params, 0, sizeof(session_params_t)); if (((rx_bytes = fSocket.Recv(&net_params, sizeof(session_params_t), 0)) == SOCKET_ERROR) && (fSocket.GetError() != NET_NO_DATA)) { jack_error("Problem with network"); return false; } SessionParamsNToH(&net_params, &host_params); } while ((GetPacketType(&host_params) != START_MASTER) && (++attempt < SLAVE_SETUP_RETRY)); if (attempt == SLAVE_SETUP_RETRY) { jack_error("Slave doesn't respond, exiting"); return false; } return true; }
//--------------------------------------------------------------------------- int32_t PacketFile::readPacketOffset(int32_t packet, int32_t* lastType) { int32_t offset = -1; if(packet < numPackets) { if(seekTable) offset = seekTable[packet]; if(lastType) *lastType = GetPacketType(offset); offset = GetPacketOffset(offset); } return offset; }
//--------------------------------------------------------------------------- long PacketFile::readPacketOffset (long packet, long *lastType) { long offset = -1; if (packet < numPackets) { if (seekTable) offset = seekTable[packet]; if (lastType) *lastType = GetPacketType(offset); offset = GetPacketOffset(offset); } return offset; }
/** * Socket incoming data signal handler * use for audio, control and timing socket */ void MythRAOPConnection::udpDataReady(QByteArray buf, QHostAddress peer, quint16 port) { // restart the idle timer if (m_watchdogTimer) m_watchdogTimer->start(10000); if (!m_audio || !m_codec || !m_codeccontext) return; uint8_t type; uint16_t seq; uint64_t timestamp; if (!GetPacketType(buf, type, seq, timestamp)) { LOG(VB_GENERAL, LOG_DEBUG, LOC + QString("Packet doesn't start with valid Rtp Header (0x%1)") .arg((uint8_t)buf[0], 0, 16)); return; } switch (type) { case SYNC: case FIRSTSYNC: ProcessSync(buf); ProcessAudio(); return; case FIRSTAUDIO_DATA: m_nextSequence = seq; m_nextTimestamp = timestamp; // With iTunes we know what the first sequence is going to be. // iOS device do not tell us before streaming start what the first // packet is going to be. m_streamingStarted = true; break; case AUDIO_DATA: case AUDIO_RESEND: break; case TIMING_RESPONSE: ProcessTimeResponse(buf); return; default: LOG(VB_GENERAL, LOG_DEBUG, LOC + QString("Packet type (0x%1) not handled") .arg(type, 0, 16)); return; } timestamp = framesToMs(timestamp); if (timestamp < m_currentTimestamp) { LOG(VB_GENERAL, LOG_DEBUG, LOC + QString("Received packet %1 too late, ignoring") .arg(seq)); return; } // regular data packet if (type == AUDIO_DATA || type == FIRSTAUDIO_DATA) { if (m_streamingStarted && seq != m_nextSequence) SendResendRequest(timestamp, m_nextSequence, seq); m_nextSequence = seq + 1; m_nextTimestamp = timestamp; m_streamingStarted = true; } if (!m_streamingStarted) return; // resent packet if (type == AUDIO_RESEND) { if (m_resends.contains(seq)) { LOG(VB_GENERAL, LOG_DEBUG, LOC + QString("Received required resend %1 (with ts:%2 last:%3)") .arg(seq).arg(timestamp).arg(m_nextSequence)); m_resends.remove(seq); } else LOG(VB_GENERAL, LOG_WARNING, LOC + QString("Received unexpected resent packet %1") .arg(seq)); } // Check that the audio packet is valid, do so by decoding it. If an error // occurs, ask to resend it QList<AudioData> *decoded = new QList<AudioData>(); int numframes = decodeAudioPacket(type, &buf, decoded); if (numframes < 0) { // an error occurred, ask for the audio packet once again. LOG(VB_GENERAL, LOG_ERR, LOC + QString("Error decoding audio")); SendResendRequest(timestamp, seq, seq+1); return; } AudioPacket frames; frames.seq = seq; frames.data = decoded; m_audioQueue.insert(timestamp, frames); ProcessAudio(); }
bool Universe::Run() { bool continueFlag; //Continue game or not char inPacket[256]; //Holds the input packet char outPacket[256]; //Holds the output packet int iResult; //The result of 'Receive' and 'Send' continueFlag = true; connectSocket = new ClientSocket(serverAddress, serverPort); printf("Connected to the server\n"); CreatePacket(outPacket, LogIn, "%s%s", login, password); connectSocket->Send(outPacket); game = NULL; currentCharacter = NULL; ClientGUIInit(); //variables for camera cameraY = 50.0f; ISceneNode* camPos=render->smgr->addEmptySceneNode(); camPos->setPosition(vector3df(50.0f,cameraY,10.0f)); camera=render->smgr->addCameraSceneNode(NULL, vector3df(50.0f, 50.0f, 10.0f), vector3df(50.0f, 0.0f, 40.0f)); scene::ISceneNode* lnode; lnode = render->smgr->addLightSceneNode(NULL, camPos->getPosition(), video::SColorf(1.0f, 1.0f, 1.0f, 1.0f), 800.0f); render->smgr->setAmbientLight(video::SColor(0, 60, 60, 60)); state = Continue; int lastUpdate = render->device->getTimer()->getTime(); while (render->device->run() && state == Continue) { //Receving packet from the server iResult = connectSocket->Receive(inPacket); if (iResult) { if (iResult > 0) { //Packet received switch (GetPacketType(inPacket)) { case LoggedIn: char gameName[256]; int locationId; ScanPacket(inPacket, "%s%i", gameName, &locationId); game = new Game(gameName, Client); printf("Game %s initialized\n", game->name); currentLocation = game->data->GetLocation(locationId); DrawScene(); break; case NPCSpawned: currentLocation->SpawnNPC(new CurrentNPC(inPacket)); break; case StaticSpawned: { CurrentStatic* currentStatic = new CurrentStatic(inPacket); currentLocation->SpawnStatic(currentStatic); break; } case ItemSpawned: char spawnType; //TODO: SpawnType as char ScanPacket(inPacket, "%i%i%f%f%b", NULL, NULL, NULL, NULL, &spawnType); switch(spawnType) { case Ground: currentLocation->SpawnItem(new CurrentItem(inPacket)); break; case Inventory: currentCharacter->SpawnItem(new CurrentItem(inPacket)); break; } break; case CharacterSpawned: if (!currentCharacter) { currentCharacter = new CurrentCharacter(inPacket); currentLocation->SpawnCharacter(currentCharacter); } else { currentLocation->SpawnCharacter(new CurrentCharacter(inPacket)); } break; case SkillSpawned: currentCharacter->SpawnSkill(new CurrentSkill(inPacket)); break; case NPCUnspawned: currentLocation->UnSpawnNPC(currentLocation->GetNPC(PacketGetInt(inPacket, 1))); break; case StaticUnspawned: currentLocation->UnSpawnStatic(currentLocation->GetStatic(PacketGetInt(inPacket, 1))); break; case ItemUnspawned: switch(PacketGetByte(inPacket, 5)) { case Ground: currentLocation->UnSpawnItem(currentLocation->GetItem(PacketGetInt(inPacket, 1))); break; case Inventory: //currentCharacter->UnSpawnItem(currentCharacter->GetItem(PacketGetInt(inPacket, 1))); break; } break; case CharacterUnspawned: currentLocation->UnSpawnCharacter(currentLocation->GetCharacter(PacketGetInt(inPacket, 1))); break; case Say: { IGUIElement* eb = guienv->getRootGUIElement()->getElementFromId(ChatBox)->getElementFromId(ChatEditBox); char messageType; //TODO: MessageType as char int senderCurrentCharacterId; wchar_t messageText[CHAT_MESSAGE_MAX_LENGTH]; ScanPacket(inPacket, "%b%i%ws", &messageType, &senderCurrentCharacterId, messageText); CurrentCharacter* sender = game->data->GetCharacter(senderCurrentCharacterId); wchar_t wLogin[64]; mbstowcs(wLogin, sender->login, 63); int offset = wcslen(eb->getText()) + wcslen(wLogin) + wcslen(messageText) + 3 - (CHAT_MAX_LENGTH - 1); if (offset < 0) offset = 0; else if (offset >= CHAT_MAX_LENGTH) offset = CHAT_MAX_LENGTH - 1; wchar_t wstr[CHAT_MAX_LENGTH]; swprintf(wstr, L"%ls\n%ls: %ls", eb->getText() + offset, wLogin, messageText); eb->setText(wstr); //delete wstr; break; } case CharacterMoving: { int currentCharacterId; f32 x, y; ScanPacket(inPacket, "%i%f%f", ¤tCharacterId, &x, &y); CurrentCharacter* movingCurrentCharacter = currentLocation->GetCharacter(currentCharacterId); movingCurrentCharacter->setAnimation(EMAT_RUN); render->moveNode(movingCurrentCharacter->node, vector3df(x * CELL_SIZE, 0, y * CELL_SIZE), movingCurrentCharacter->base->speed); //TEST movingCurrentCharacter->x = x; movingCurrentCharacter->y = y; break; } case HpChanged: { int characterId, changedHp; CurrentCharacter *character; ScanPacket(inPacket, "%i%i", &characterId, &changedHp); if (character = currentLocation->GetCharacter(characterId)) character->hp = changedHp; break; } case CharacterDied: { //okay break; } case CharacterMoved: { int characterId; f32 whereX, whereY; ScanPacket(inPacket, "%i%f%f", &characterId, &whereX, &whereY); printf("CLIENT CHAR ID: %d\n", characterId); printf("CLIENT WHERE X: %.f\n", whereX); printf("CLIENT WHERE Y: %.f\n", whereY); CurrentCharacter *character = currentLocation->GetCharacter(characterId); if (character) { printf("CLIENT TEST 1\n"); //character->node->setPosition(vector3df(whereX * CELL_SIZE, character->node->getPosition().Y, whereY * CELL_SIZE)); //TODO: Why setPosition is not working?!! render->moveNode(character->node, vector3df(whereX * CELL_SIZE, character->node->getPosition().Y, whereY * CELL_SIZE), 1000000.0f); printf("CLIENT TEST 2\n"); character->x = whereX; character->y = whereY; } break; } case DialogOpened: { char title[256]; char text[4096]; wchar_t wstr[512]; //npcID = PacketGetInt(inPacket, 1); //strcpy(title, PacketGetString(inPacket, 5)); sprintf(title, "[%d] %s", PacketGetInt(inPacket, 1), PacketGetString(inPacket, 5)); strcpy(text, PacketGetString(inPacket, strlen(PacketGetString(inPacket, 5)) + 5 + 1)); mbstowcs(wstr, title, 255); IGUIWindow* wnd = guienv->addWindow(rect<s32>(256, 128, 256 + 256, 128 + 320), false, wstr, NULL, -1); char patterns[][256] = { "<p\\s+rect\\s*=\\s*\\\"(.*?);(.*?);(.*?);(.*?)\\\">(.*?)</p>", "<button\\s+rect\\s*=\\s*\\\"(.*?);(.*?);(.*?);(.*?)\\\"\\s+onclick\\s*=\\s*\\\"(.*?)\\\">(.*?)</button>", /* "<p>(.*?)</p>", "<p>(.*?)</p>", "<p>(.*?)</p>",*/ }; char** result; int patternsCount = 2; const char *error; int erroffset; int count; int ovector[30]; const unsigned char *tables = NULL; tables = pcre_maketables(); for (int i = 0; i < patternsCount; i++) { pcre *re = pcre_compile ((char*)patterns[i], 0, &error, &erroffset, NULL); count = pcre_exec(re, NULL, (char*)text, strlen(text), 0, NULL, ovector, 30); if (count > 0) { result = new char*[count]; for (int c = 0; c < 2 * count; c += 2) { if (ovector[c] >= 0) { result[c / 2] = new char[ovector[c + 1] - ovector[c] + 1]; memcpy(result[c / 2], text + ovector[c], ovector[c + 1] - ovector[c]); result[c / 2][ovector[c + 1] - ovector[c]] = '\0'; //printf("%d, %d\n", ovector[c], ovector[c + 1]); //printf("%s\n", result[c / 2]); } else { result[c / 2] = NULL; } } switch (i) { case 0: //p { wchar_t wstr[1024]; mbstowcs(wstr, result[5], 1023); guienv->addStaticText(wstr, rect<s32>(atoi(result[1]), atoi(result[2]), atoi(result[1]) + atoi(result[3]), atoi(result[2]) + atoi(result[4])), false, true, wnd, DialogElement, false); break; } case 1: //button { wchar_t wstr[256]; mbstowcs(wstr, result[6], 255); guienv->addButton(rect<s32>(atoi(result[1]), atoi(result[2]), atoi(result[1]) + atoi(result[3]), atoi(result[2]) + atoi(result[4])), wnd, DialogElement + atoi(result[5]), wstr, NULL); break; } } for (int j = 0; j < count; j++) if (result[j]) delete result[j]; delete result; } } break; } case PlayEffect: { CurrentMapObject<MapObject>* currentMapObject; int currentMapObjectId = PacketGetInt(inPacket, 2); int skillId = PacketGetInt(inPacket, 6); switch (PacketGetByte(inPacket, 1)) { case 0: //NPC currentMapObject = (CurrentMapObject<MapObject>*)currentLocation->GetNPC(currentMapObjectId); break; case 3: //Character currentMapObject = (CurrentMapObject<MapObject>*)currentLocation->GetCharacter(currentMapObjectId); break; } render->PlayEffect(currentMapObject->node, game->resources->GetSkill(skillId)->effectTextures); break; } case PlayAdvancedEffect: int skillId = PacketGetInt(inPacket, 1); f32 xStart = PacketGetInt(inPacket, 5) * CELL_SIZE; f32 yStart = PacketGetInt(inPacket, 9) * CELL_SIZE; f32 xEnd = PacketGetInt(inPacket, 13) * CELL_SIZE; f32 yEnd = PacketGetInt(inPacket, 17) * CELL_SIZE; render->Effect2(vector3df(xStart, 5.0f, yStart), vector3df(xEnd, 5.0f, yEnd)); //TEST break; } } else if (iResult == -1) { //Disconnected from the server printf("Disconnected from the server\n"); delete Universe::instance->login; delete Universe::instance->password; Universe::instance->login = NULL; Universe::instance->password = NULL; Universe::instance->state = NextLevel; } else { //Wrong packet from the client printf("Warning! Wrong packet from server. Error code: %d\n", iResult); } } //Drawing if ((render->device->getTimer()->getTime() - lastUpdate) > 30) { lastUpdate = render->device->getTimer()->getTime(); if (game) { if (currentCharacter) { render->Km = camPos->getPosition(); render->Kt = camera->getTarget(); //Kt.X = currentCharacter->x * CELL_SIZE; //Kt.Z = currentCharacter->y * CELL_SIZE; vector3df pos = currentCharacter->node->getPosition(); render->Kt.X = pos.X; render->Kt.Z = pos.Z; render->Km.X = render->Kt.X; render->Km.Z = render->Kt.Z - 30; render->Km.Y = cameraY; camera->setPosition(render->Km); camera->setTarget(render->Kt); //vector3df lPos = camera->getPosition(); vector3df lPos = currentCharacter->node->getPosition(); lPos.Y = 15; //lPos.Z += 20; lnode->setPosition(lPos); } render->driver->beginScene(true, true, SColor(255,100,101,140)); render->smgr->drawAll(); guienv->drawAll(); render->driver->endScene(); } } } ClientGUIDestroy(); delete connectSocket; if (game) { delete game; render->smgr->clear(); } if (state == NextLevel) return false; return true; }
net_status_t JackNetSlaveInterface::SendAvailableToMaster(int try_count) { jack_log("JackNetSlaveInterface::SendAvailableToMaster try_count = %d", try_count); // utility session_params_t host_params; int rx_bytes = 0; // socket if (fSocket.NewSocket() == SOCKET_ERROR) { jack_error("Fatal error : network unreachable - %s", StrError(NET_ERROR_CODE)); return NET_SOCKET_ERROR; } if (fSocket.IsLocal(fMulticastIP)) { jack_info("Local IP is used..."); } else { // bind the socket if (fSocket.Bind() == SOCKET_ERROR) { jack_error("Can't bind the socket : %s", StrError(NET_ERROR_CODE)); return NET_SOCKET_ERROR; } } // timeout on receive (for init) if (fSocket.SetTimeOut(SLAVE_INIT_TIMEOUT) == SOCKET_ERROR) { jack_error("Can't set init timeout : %s", StrError(NET_ERROR_CODE)); } // disable local loop if (fSocket.SetLocalLoop() == SOCKET_ERROR) { jack_error("Can't disable multicast loop : %s", StrError(NET_ERROR_CODE)); } // send 'AVAILABLE' until 'SLAVE_SETUP' received jack_info("Waiting for a master..."); do { // send 'available' session_params_t net_params; memset(&net_params, 0, sizeof(session_params_t)); SessionParamsHToN(&fParams, &net_params); if (fSocket.SendTo(&net_params, sizeof(session_params_t), 0, fMulticastIP) == SOCKET_ERROR) { jack_error("Error in data send : %s", StrError(NET_ERROR_CODE)); } // filter incoming packets : don't exit while no error is detected memset(&net_params, 0, sizeof(session_params_t)); rx_bytes = fSocket.CatchHost(&net_params, sizeof(session_params_t), 0); SessionParamsNToH(&net_params, &host_params); if ((rx_bytes == SOCKET_ERROR) && (fSocket.GetError() != NET_NO_DATA)) { jack_error("Can't receive : %s", StrError(NET_ERROR_CODE)); return NET_RECV_ERROR; } } while (strcmp(host_params.fPacketType, fParams.fPacketType) && (GetPacketType(&host_params) != SLAVE_SETUP) && (--try_count > 0)); // time out failure.. if (try_count == 0) { jack_error("Time out error in connect"); return NET_CONNECT_ERROR; } // everything is OK, copy parameters fParams = host_params; // connect the socket if (fSocket.Connect() == SOCKET_ERROR) { jack_error("Error in connect : %s", StrError(NET_ERROR_CODE)); return NET_CONNECT_ERROR; } return NET_CONNECTED; }