/**
 *	Initialize the Render Hardware Interface for this vertex factory
 */
void FParticleSpriteVertexFactory::InitRHI()
{
	InitStreams();
	SetDeclaration(GetParticleSpriteVertexDeclaration(GRHISupportsInstancing, NumVertsInInstanceBuffer).VertexDeclarationRHI);
}
/**
 *	Initialize the Render Hardware Interface for this vertex factory
 */
void FParticleSpriteVertexFactory::InitRHI()
{
	InitStreams();
	SetDeclaration(GetParticleSpriteVertexDeclaration(GetFeatureLevel()).VertexDeclarationRHI);
}