void CHUDTagNames::DrawTagName(IVehicle *pVehicle) { CRY_ASSERT(pVehicle); if(!pVehicle) return; CActor *pClientActor = static_cast<CActor *>(g_pGame->GetIGameFramework()->GetClientActor()); CGameRules *pGameRules = g_pGame->GetGameRules(); int iClientTeam = pGameRules->GetTeam(pClientActor->GetEntityId()); bool bThirdPerson = pClientActor->IsThirdPerson(); bool bDrawSeatTagNames = false; if(pClientActor->GetSpectatorMode() == CActor::eASM_Follow) { IActor *pFollowedActor = g_pGame->GetIGameFramework()->GetIActorSystem()->GetActor(pClientActor->GetSpectatorTarget()); if(pFollowedActor) bDrawSeatTagNames = (pVehicle == pFollowedActor->GetLinkedVehicle()); } else bDrawSeatTagNames = (pVehicle == pClientActor->GetLinkedVehicle()); if(bDrawSeatTagNames) { // When this is local player vehicle, we always display all passengers name above their head so that he can identify them for(int iSeatId=1; iSeatId<=pVehicle->GetLastSeatId(); iSeatId++) { IVehicleSeat *pVehicleSeat = pVehicle->GetSeatById(iSeatId); if(!pVehicleSeat) continue; IActor *pActor = g_pGame->GetIGameFramework()->GetIActorSystem()->GetActor(pVehicleSeat->GetPassenger()); if(!pActor || (pActor == pClientActor && !bThirdPerson)) continue; DrawTagName(pActor,true); } return; } ColorF rgbTagName = COLOR_ENEMY; // Driver seat is always 1 IVehicleSeat *pVehicleSeat = pVehicle->GetSeatById(1); if(!pVehicleSeat) return; IVehicleHelper *pVehicleHelper = pVehicleSeat->GetSitHelper(); if(!pVehicleHelper) return; Vec3 vWorldPos = pVehicleHelper->GetWorldTM().GetTranslation(); // Add some offset to be above the driver/pilot vWorldPos.z += 1.2f; AABB box; pVehicle->GetEntity()->GetWorldBounds(box); bool bDrawOnTop = false; if(ProjectOnSphere(vWorldPos,box)) { bDrawOnTop = true; } m_tagNamesVector.resize(0); for(int iSeatId=1; iSeatId<=pVehicle->GetLastSeatId(); iSeatId++) { IVehicleSeat *pVehicleSeat = pVehicle->GetSeatById(iSeatId); if(!pVehicleSeat) continue; EntityId uiEntityId = pVehicleSeat->GetPassenger(); IActor *pActor = g_pGame->GetIGameFramework()->GetIActorSystem()->GetActor(uiEntityId); if(!pActor) continue; const char *szRank = GetPlayerRank(uiEntityId); IEntity *pEntity = pActor->GetEntity(); if(!pEntity) continue; char szText[HUD_MAX_STRING_SIZE]; if(szRank) { sprintf(szText,"%s %s",szRank,pEntity->GetName()); } else { sprintf(szText,"%s",pEntity->GetName()); } if(0 == iClientTeam) { if(uiEntityId && IsFriendlyToClient(uiEntityId)) { rgbTagName = COLOR_FRIEND; } } else if(uiEntityId && pGameRules->GetTeam(uiEntityId) == iClientTeam) { rgbTagName = COLOR_FRIEND; } if(pActor->GetHealth() <= 0) { rgbTagName = COLOR_DEAD; } m_tagNamesVector.resize(m_tagNamesVector.size()+1); STagName *pTagName = &m_tagNamesVector[m_tagNamesVector.size()-1]; pTagName->strName = szText; pTagName->vWorld = vWorldPos; pTagName->bDrawOnTop = bDrawOnTop; pTagName->rgb = rgbTagName; } DrawTagNames(); }
bool OnGossipHello(Player* player, GameObject* go) { uint8 rank = GetPlayerRank(player); uint32 gossipId = go->GetGOInfo()->GetGossipMenuId(); switch (gossipId) { case GOSSIPID_LESSER_WS: { if (rank >= 1) // 1 or 2 or 3 player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_RANDOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); else { go->CastSpell(player, SPELL_PUNISHMENT); break; } uint8 item = GetItems(player, TEMPLAR); if (item & FIRE) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_FIRE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); if (item & WATER) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_WATER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); if (item & EARTH) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_EARTH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); if (item & AIR) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TEMPLAR_AIR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); break; } case GOSSIPID_WS: { if (rank >= 2) // 2 or 3 player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_RANDOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); else { go->CastSpell(player, SPELL_PUNISHMENT); break; } uint8 item = GetItems(player, DUKE); if (item & FIRE) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_FIRE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7); if (item & WATER) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_WATER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8); if (item & EARTH) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_EARTH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9); if (item & AIR) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUKE_AIR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10); break; } case GOSSIPID_GREATER_WS: { if (rank == 3) // 3 player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_RANDOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11); else { go->CastSpell(player, SPELL_PUNISHMENT); break; } uint8 item = GetItems(player, ROYAL); if (item & FIRE) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_FIRE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12); if (item & WATER) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_WATER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13); if (item & EARTH) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_EARTH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14); if (item & AIR) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ROYAL_AIR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15); break; } default: break; } player->SEND_GOSSIP_MENU(player->GetGossipTextId(gossipId, go), go->GetGUID()); return true; }
void CHUDTagNames::DrawTagName(IActor *pActor,bool bLocalVehicle) { CRY_ASSERT(pActor); if(!pActor) return; IActor *pClientActor = g_pGame->GetIGameFramework()->GetClientActor(); CGameRules *pGameRules = g_pGame->GetGameRules(); int iClientTeam = pGameRules->GetTeam(pClientActor->GetEntityId()); if(!bLocalVehicle && pActor->GetLinkedVehicle()) return; const char *szRank = GetPlayerRank(pActor->GetEntityId()); IEntity *pEntity = pActor->GetEntity(); if(!pEntity) return; char szText[HUD_MAX_STRING_SIZE]; if(szRank) { sprintf(szText,"%s %s",szRank,pEntity->GetName()); } else { sprintf(szText,"%s",pEntity->GetName()); } ICharacterInstance *pCharacterInstance = pEntity->GetCharacter(0); if(!pCharacterInstance) return; ISkeletonPose *pSkeletonPose = pCharacterInstance->GetISkeletonPose(); if(!pSkeletonPose) return; int16 sHeadID = pSkeletonPose->GetJointIDByName("Bip01 Head"); if(-1 == sHeadID) return; Matrix34 matWorld = pEntity->GetWorldTM() * Matrix34(pSkeletonPose->GetAbsJointByID(sHeadID)); Vec3 vWorldPos = matWorld.GetTranslation(); // Who has a bigger head? :) vWorldPos.z += 0.4f; AABB box; pEntity->GetWorldBounds(box); bool bDrawOnTop = bLocalVehicle; if(ProjectOnSphere(vWorldPos,box)) { bDrawOnTop = true; } ColorF rgbTagName = COLOR_ENEMY; if(0 == iClientTeam) { if(IsFriendlyToClient(pActor->GetEntityId())) { rgbTagName = COLOR_FRIEND; } } else if(pGameRules->GetTeam(pActor->GetEntityId()) == iClientTeam) { rgbTagName = COLOR_FRIEND; } if(pActor->GetHealth() <= 0) { rgbTagName = COLOR_DEAD; } m_tagNamesVector.resize(1); for(std::vector<EntityId>::iterator iter=SAFE_HUD_FUNC_RET(GetRadar()->GetSelectedTeamMates())->begin(); iter!=SAFE_HUD_FUNC_RET(GetRadar()->GetSelectedTeamMates())->end(); ++iter) { if(pActor->GetEntityId() == *iter) { // Teammate is selected in radar, force the visibility of that name bDrawOnTop = true; break; } } STagName *pTagName = &m_tagNamesVector[0]; pTagName->strName = szText; pTagName->vWorld = vWorldPos; pTagName->bDrawOnTop = bDrawOnTop; pTagName->rgb = rgbTagName; DrawTagNames(); }