示例#1
0
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
template<class T> bool LatentSpmc<T>::Push(uint frame, const T& item, u32 threadMask)
{
	u32 queueMask = GetQueueMask();
	threadMask &= queueMask;
	for( u32 m=threadMask; m; m &= m - 1 )
	{
		uint thread = LeastSignificantBit(m);
		eiASSERT( thread < GetQueueCount() );
		Queue* queue = GetHeadQueue(thread, frame);
		if( queue->count >= m_capacity )
		{//fail to push, undo the push made to previous queues
			for( u32 u=threadMask; u && u!= m; u &= u - 1 )
			{
				thread = LeastSignificantBit(u);
				queue = GetHeadQueue(thread, frame);
				eiASSERT( queue->count > 0 );
				queue->count--;
			}
			return false;
		}
		else
			(&queue->storage)[queue->count++] = item;
	}
	return true;
}
示例#2
0
//------------------------------------------------------------------------------
template<class T> bool LatentMpsc<T>::Peek(uint frame, T*& item)
{
	for( uint i=0, end=GetQueueCount(); i!=end; ++i )
	{
		Queue* queue = GetTailQueue(i, frame);
		if( queue->count )
		{
			item = &(&queue->storage)[queue->count-1];
			return true;
		}
	}
	return false;
}
示例#3
0
template<class T> void LatentMpsc<T>::Pop(uint frame)
{
	for( uint i=0, end=GetQueueCount(); i!=end; ++i )
	{
		Queue* queue = GetTailQueue(i, frame);
		if( queue->count )
		{
			queue->count--;
			return;
		}
	}
	eiASSERT( false );
}
示例#4
0
//------------------------------------------------------------------------------
template<class T> bool LatentMpsc<T>::Pop(uint frame, T*& items, uint& count)
{
	for( uint i=0, end=GetQueueCount(); i!=end; ++i )
	{
		Queue* queue = GetTailQueue(i, frame);
		if( queue->count )
		{
			items = &queue->storage;
			count =  queue->count;
			queue->count = 0;
			return true;
		}
	}
	return false;
}
TakeoffQueueInSim * TakeoffQueuesManager::GetRunwayExitQueue( RunwayExitInSim * pRunwayExit )
{
	//ASSERT(pRunwayExit);
	if(!pRunwayExit)
		return NULL;

	for(int i = 0 ;i< GetQueueCount() ;i++)
	{
		TakeoffQueueInSim * pQueue = GetQueue(i);
		FlightGroundRouteDirectSegInSim * pDirSeg  = pRunwayExit->GetRouteSeg();
		FlightGroundRouteDirectSegInSim * pOtherSeg = pDirSeg->GetOppositeSegment();

		if( pQueue->GetRunway() == pRunwayExit->GetLogicRunway() && pQueue->IsHaveSegment(pOtherSeg) )
		{
			return pQueue;
		}
	}
	return NULL;
}
示例#6
0
DWORD CXySubPicQueue::ThreadProc()
{
    SetThreadName(DWORD(-1), "Subtitle Renderer Thread");
    SetThreadPriority(m_hThread, THREAD_PRIORITY_ABOVE_NORMAL);

    bool bAgain = true;
    for (;;) {
        DWORD Ret = WaitForMultipleObjects(EVENT_COUNT, m_ThreadEvents, FALSE, bAgain ? 0 : INFINITE);
        bAgain = false;

        if (Ret == WAIT_TIMEOUT) {
            ;
        } else if ((Ret - WAIT_OBJECT_0) != EVENT_TIME) {
            break;
        }
        double fps = m_fps;
        REFERENCE_TIME rtTimePerFrame = (REFERENCE_TIME)(10000000.0 / fps);
        REFERENCE_TIME rtNow = UpdateQueue();

        int nMaxSubPic = m_nMaxSubPic;

        CComPtr<ISubPicProvider> pSubPicProvider;
        GetSubPicProvider(&pSubPicProvider);
        CComQIPtr<IXyCompatProvider> pXySubPicProvider = pSubPicProvider;
        if (pXySubPicProvider && SUCCEEDED(pSubPicProvider->Lock())) {
            for (REFERENCE_TIME rtStart = rtNow; !m_fBreakBuffering && GetQueueCount() < nMaxSubPic; rtStart += rtTimePerFrame) {
                REFERENCE_TIME rtStop = rtStart + rtTimePerFrame;

                if (m_rtNow >= rtStart) {
                    if (m_rtNow >= rtStop) {
                        continue;
                    }
                }

                if (rtStart >= m_rtNow + 60 * 10000000i64) {    // we are already one minute ahead, this should be enough
                    break;
                }

                if (m_rtNow > rtStop) {
                    TRACE(_T("BEHIND\n"));
                }

                HRESULT hr = pXySubPicProvider->RequestFrame(rtStart, rtStop, INFINITE);
                if (SUCCEEDED(hr)) {
                    ULONGLONG id;
                    hr = pXySubPicProvider->GetID(&id);
                    if (SUCCEEDED(hr)) {
                        SIZE    MaxTextureSize, VirtualSize;
                        POINT   VirtualTopLeft;
                        HRESULT hr2;

                        if (SUCCEEDED(hr2 = pSubPicProvider->GetTextureSize(0, MaxTextureSize, VirtualSize, VirtualTopLeft))) {
                            m_pAllocator->SetMaxTextureSize(MaxTextureSize);
                        }

                        if (m_llSubId == id && !m_Queue.IsEmpty()) { // same subtitle as last time
                            CComPtr<ISubPic> pSubPic = m_Queue.GetTail();
                            pSubPic->SetStop(rtStop);
#if SUBPIC_TRACE_LEVEL > 1
                            CRect r;
                            pSubPic->GetDirtyRect(&r);
                            TRACE(_T("Skip:   %f->%f      %dx%d\n"), double(pSubPic->GetStart()) / 10000000.0, double(pSubPic->GetStop()) / 10000000.0, r.Width(), r.Height());
#endif
                            continue;
                        } else {
                            CComPtr<ISubPic> pStatic;
                            if (FAILED(m_pAllocator->GetStatic(&pStatic))) {
                                break;
                            }

                            pStatic->SetInverseAlpha(true);
                            hr = RenderTo(pStatic, rtStart, rtStop, fps, true);
#if SUBPIC_TRACE_LEVEL > 0
                            CRect r;
                            pStatic->GetDirtyRect(&r);
                            TRACE(_T("Render: %f->%f      %dx%d\n"), double(rtStart) / 10000000.0, double(rtStop) / 10000000.0, r.Width(), r.Height());
#endif
                            if (FAILED(hr)) {
                                break;
                            }

                            CComPtr<ISubPic> pDynamic;
                            if (FAILED(m_pAllocator->AllocDynamic(&pDynamic))
                                    || FAILED(pStatic->CopyTo(pDynamic))) {
                                break;
                            }

                            if (SUCCEEDED(hr2)) {
                                pDynamic->SetVirtualTextureSize(VirtualSize, VirtualTopLeft);
                            }

                            RelativeTo relativeTo;
                            if (SUCCEEDED(pSubPicProvider->GetRelativeTo(0, relativeTo))) {
                                pDynamic->SetRelativeTo(relativeTo);
                            }

                            AppendQueue(pDynamic);
                            m_llSubId = id;
                            bAgain = true;
                        }
                    }
                }
            }

            pSubPicProvider->Unlock();
        }

        if (m_fBreakBuffering) {
            bAgain = true;
            CAutoLock cQueueLock(&m_csQueueLock);

            REFERENCE_TIME rtInvalidate = m_rtInvalidate;

            POSITION Iter = m_Queue.GetHeadPosition();
            while (Iter) {
                POSITION ThisPos = Iter;
                ISubPic* pSubPic = m_Queue.GetNext(Iter);

                REFERENCE_TIME rtStart = pSubPic->GetStart();
                REFERENCE_TIME rtStop = pSubPic->GetStop();

                if (rtStop > rtInvalidate) {
#if SUBPIC_TRACE_LEVEL >= 0
                    TRACE(_T("Removed subtitle because of invalidation: %f->%f\n"), double(rtStart) / 10000000.0, double(rtStop) / 10000000.0);
#endif
                    m_Queue.RemoveAt(ThisPos);
                    continue;
                }
            }

            /*
            while (GetCount() && GetTail()->GetStop() > rtInvalidate)
            {
                if (GetTail()->GetStart() < rtInvalidate) GetTail()->SetStop(rtInvalidate);
                else
                {
                    RemoveTail();
                }
            }
            */

            m_fBreakBuffering = false;
        }
    }

    return 0;
}
示例#7
0
DWORD CSubPicQueue::ThreadProc()
{
    BOOL bDisableAnim = m_bDisableAnim;
    SetThreadName(DWORD(-1), "Subtitle Renderer Thread");
    SetThreadPriority(m_hThread, bDisableAnim ? THREAD_PRIORITY_LOWEST : THREAD_PRIORITY_ABOVE_NORMAL);

    bool bAgain = true;
    for (;;) {
        DWORD Ret = WaitForMultipleObjects(EVENT_COUNT, m_ThreadEvents, FALSE, bAgain ? 0 : INFINITE);
        bAgain = false;

        if (Ret == WAIT_TIMEOUT) {
            ;
        } else if ((Ret - WAIT_OBJECT_0) != EVENT_TIME) {
            break;
        }
        double fps = m_fps;
        REFERENCE_TIME rtTimePerFrame = (REFERENCE_TIME)(10000000.0 / fps);
        REFERENCE_TIME rtNow = UpdateQueue();

        int nMaxSubPic = m_nMaxSubPic;

        CComPtr<ISubPicProvider> pSubPicProvider;
        if (SUCCEEDED(GetSubPicProvider(&pSubPicProvider)) && pSubPicProvider
                && SUCCEEDED(pSubPicProvider->Lock())) {
            for (POSITION pos = pSubPicProvider->GetStartPosition(rtNow, fps);
                    pos && !m_fBreakBuffering && GetQueueCount() < nMaxSubPic;
                    pos = pSubPicProvider->GetNext(pos)) {
                REFERENCE_TIME rtStart = pSubPicProvider->GetStart(pos, fps);
                REFERENCE_TIME rtStop = pSubPicProvider->GetStop(pos, fps);

                if (m_rtNow >= rtStart) {
                    if (m_rtNow >= rtStop) {
                        continue;
                    }
                }

                if (rtStart >= m_rtNow + 60 * 10000000i64) {    // we are already one minute ahead, this should be enough
                    break;
                }

                if (rtNow < rtStop) {
                    REFERENCE_TIME rtCurrent = std::max(rtNow, rtStart);
                    bool bIsAnimated = pSubPicProvider->IsAnimated(pos) && !bDisableAnim;
                    while (rtCurrent < rtStop) {
                        SIZE    MaxTextureSize, VirtualSize;
                        POINT   VirtualTopLeft;
                        HRESULT hr2;

                        if (SUCCEEDED(hr2 = pSubPicProvider->GetTextureSize(pos, MaxTextureSize, VirtualSize, VirtualTopLeft))) {
                            m_pAllocator->SetMaxTextureSize(MaxTextureSize);
                        }

                        CComPtr<ISubPic> pStatic;
                        if (FAILED(m_pAllocator->GetStatic(&pStatic))) {
                            break;
                        }

                        HRESULT hr;
                        if (bIsAnimated) {
                            REFERENCE_TIME rtEndThis = std::min(rtCurrent + rtTimePerFrame, rtStop);
                            hr = RenderTo(pStatic, rtCurrent, rtEndThis, fps, bIsAnimated);
                            pStatic->SetSegmentStart(rtStart);
                            pStatic->SetSegmentStop(rtStop);
#if SUBPIC_TRACE_LEVEL > 0
                            CRect r;
                            pStatic->GetDirtyRect(&r);
                            TRACE(_T("Render: %f->%f    %f->%f      %dx%d\n"), double(rtCurrent) / 10000000.0, double(rtEndThis) / 10000000.0, double(rtStart) / 10000000.0, double(rtStop) / 10000000.0, r.Width(), r.Height());
#endif
                            rtCurrent = rtEndThis;
                        } else {
                            hr = RenderTo(pStatic, rtStart, rtStop, fps, bIsAnimated);
                            // Non-animated subtitles aren't part of a segment
                            pStatic->SetSegmentStart(0);
                            pStatic->SetSegmentStop(0);
                            rtCurrent = rtStop;
                        }
#if SUBPIC_TRACE_LEVEL > 0
                        if (m_rtNow > rtCurrent) {
                            TRACE(_T("BEHIND\n"));
                        }
#endif

                        if (FAILED(hr)) {
                            break;
                        }

                        if (S_OK != hr) { // subpic was probably empty
                            continue;
                        }

                        CComPtr<ISubPic> pDynamic;
                        if (FAILED(m_pAllocator->AllocDynamic(&pDynamic))
                                || FAILED(pStatic->CopyTo(pDynamic))) {
                            break;
                        }

                        if (SUCCEEDED(hr2)) {
                            pDynamic->SetVirtualTextureSize(VirtualSize, VirtualTopLeft);
                        }

                        RelativeTo relativeTo;
                        if (SUCCEEDED(pSubPicProvider->GetRelativeTo(pos, relativeTo))) {
                            pDynamic->SetRelativeTo(relativeTo);
                        }

                        AppendQueue(pDynamic);
                        bAgain = true;

                        if (GetQueueCount() >= nMaxSubPic) {
                            break;
                        }
                    }
                }
            }

            pSubPicProvider->Unlock();
        }

        if (m_fBreakBuffering) {
            bAgain = true;
            CAutoLock cQueueLock(&m_csQueueLock);

            REFERENCE_TIME rtInvalidate = m_rtInvalidate;

            POSITION Iter = m_Queue.GetHeadPosition();
            while (Iter) {
                POSITION ThisPos = Iter;
                ISubPic* pSubPic = m_Queue.GetNext(Iter);

                REFERENCE_TIME rtStart = pSubPic->GetStart();
                REFERENCE_TIME rtStop = pSubPic->GetStop();
                REFERENCE_TIME rtSegmentStop = pSubPic->GetSegmentStop();

                if (rtSegmentStop > rtInvalidate) {
#if SUBPIC_TRACE_LEVEL >= 0
                    TRACE(_T("Removed subtitle because of invalidation: %f -> %f (%f)\n"),
                          double(rtStart) / 10000000.0, double(rtStop) / 10000000.0, double(rtSegmentStop) / 10000000.0);
#endif
                    m_Queue.RemoveAt(ThisPos);
                    continue;
                }
            }

            /*
            while (GetCount() && GetTail()->GetStop() > rtInvalidate)
            {
                if (GetTail()->GetStart() < rtInvalidate) GetTail()->SetStop(rtInvalidate);
                else
                {
                    RemoveTail();
                }
            }
            */

            m_fBreakBuffering = false;
        }
    }

    return 0;
}
示例#8
0
DWORD CSubPicQueue::ThreadProc()
{	
    BOOL bDisableAnim = m_bDisableAnim;
    SetThreadPriority(m_hThread, bDisableAnim ? THREAD_PRIORITY_LOWEST : THREAD_PRIORITY_ABOVE_NORMAL/*THREAD_PRIORITY_BELOW_NORMAL*/);

    bool bAgain = true;
    while(1)
    {
        DWORD Ret = WaitForMultipleObjects(EVENT_COUNT, m_ThreadEvents, FALSE, bAgain ? 0 : INFINITE);
        bAgain = false;

        if (Ret == WAIT_TIMEOUT)
            ;
        else if ((Ret - WAIT_OBJECT_0) != EVENT_TIME)
            break;
        double fps = m_fps;
        REFERENCE_TIME rtTimePerFrame = max(10000000.0/fps*1.5, 1000000); //1.5 to reduce flick
        REFERENCE_TIME rtNow = UpdateQueue();

        int nMaxSubPic = m_nMaxSubPic;

        CComPtr<ISubPicProvider> pSubPicProvider;
        if(SUCCEEDED(GetSubPicProvider(&pSubPicProvider)) && pSubPicProvider
            && SUCCEEDED(pSubPicProvider->Lock()) && SUCCEEDED(m_pAllocator->Lock()))
        {
            for(POSITION pos = pSubPicProvider->GetStartPosition(rtNow, fps); 
                pos && !m_fBreakBuffering && GetQueueCount() < (size_t)nMaxSubPic; 
                pos = pSubPicProvider->GetNext(pos))
            {
                REFERENCE_TIME rtStart = pSubPicProvider->GetStart(pos, fps);
                REFERENCE_TIME rtStop = pSubPicProvider->GetStop(pos, fps);

                if(m_rtNow >= rtStart)
                {
                    //						m_fBufferUnderrun = true;
                    if(m_rtNow >= rtStop) continue;
                }

                if(rtStart >= m_rtNow + 60*10000000i64) // we are already one minute ahead, this should be enough
                    break;

                if(rtNow < rtStop)
                {
                    REFERENCE_TIME rtCurrent = max(rtNow, rtStart);
                    bool bIsAnimated = pSubPicProvider->IsAnimated(pos) && !bDisableAnim;
                    while (rtCurrent < rtStop)
                    {

                        SIZE	MaxTextureSize, VirtualSize;
                        POINT	VirtualTopLeft;
                        HRESULT	hr2;
                        if (SUCCEEDED (hr2 = pSubPicProvider->GetTextureSize(pos, MaxTextureSize, VirtualSize, VirtualTopLeft)))
                            m_pAllocator->SetMaxTextureSize(MaxTextureSize);

                        CComPtr<ISubPic> pStatic;
                        if(FAILED(m_pAllocator->GetStatic(&pStatic)))
                            break;

                        HRESULT hr;
                        if (bIsAnimated)
                        {
                            //if (rtCurrent < m_rtNow + rtTimePerFrame)
                             //   rtCurrent = min(m_rtNow + rtTimePerFrame, rtStop-1);

                            REFERENCE_TIME rtEndThis = min(rtCurrent + rtTimePerFrame, rtStop);
                            hr = RenderTo(pStatic, rtCurrent, rtEndThis, fps, bIsAnimated);
                            pStatic->SetSegmentStart(rtStart);
                            pStatic->SetSegmentStop(rtStop);
#if DSubPicTraceLevel > 0
                            CRect r;
                            pStatic->GetDirtyRect(&r);
                            TRACE("Render: %f %f %f->%f    %f->%f      %dx%d\n",m_fps ,(double)rtTimePerFrame/ 10000000.0 , double(rtCurrent) / 10000000.0, double(rtEndThis) / 10000000.0, double(rtStart) / 10000000.0, double(rtStop) / 10000000.0, r.Width(), r.Height());
#endif
                            rtCurrent = rtEndThis;


                        }
                        else
                        {
                            hr = RenderTo(pStatic, rtStart, rtStop, fps, bIsAnimated);
                            rtCurrent = rtStop;
                        }			
#if DSubPicTraceLevel > 0
                        if (m_rtNow > rtCurrent)
                        {
                            TRACE("BEHIND\n");
                        }
#endif

                        if(FAILED(hr))
                            break;

                        if(S_OK != hr) // subpic was probably empty
                            continue;

                        CComPtr<ISubPic> pDynamic;
                        if(FAILED(m_pAllocator->AllocDynamic(&pDynamic))
                            || FAILED(pStatic->CopyTo(pDynamic)))
                            break;

                        if (SUCCEEDED (hr2))
                            pDynamic->SetVirtualTextureSize (VirtualSize, VirtualTopLeft);

                        AppendQueue(pDynamic);
                        bAgain = true;

                        if (GetQueueCount() >= (size_t)nMaxSubPic)
                            break;
                    }
                }
            }

            pSubPicProvider->Unlock();
            m_pAllocator->Unlock();
        }

        if(m_fBreakBuffering)
        {
            bAgain = true;
            CAutoLock cQueueLock(&m_csQueueLock);

            REFERENCE_TIME rtInvalidate = m_rtInvalidate;

            POSITION Iter = m_Queue.GetHeadPosition();
            while(Iter)
            {
                POSITION ThisPos = Iter;
                ISubPic *pSubPic = m_Queue.GetNext(Iter);

                REFERENCE_TIME rtStart = pSubPic->GetStart();
                REFERENCE_TIME rtStop = pSubPic->GetStop();

                if (rtStop > rtInvalidate)
                {
#if DSubPicTraceLevel >= 0
                    TRACE(("Removed subtitle because of invalidation: %f->%f\n"), double(rtStart) / 10000000.0, double(rtStop) / 10000000.0);
#endif
                    m_Queue.RemoveAt(ThisPos);
                    continue;
                }
            }

            /*
            while(GetCount() && GetTail()->GetStop() > rtInvalidate)
            {
            if(GetTail()->GetStart() < rtInvalidate) GetTail()->SetStop(rtInvalidate);
            else 
            {
            RemoveTail();
            }
            }
            */

            m_fBreakBuffering = false;
        }
    }

    return(0);
}
示例#9
0
void SjMainFrame::CreatePlaybackMenu(SjMenu* playbackMenu, bool createMainMenu)
{
	bool anythingInQueue = GetQueueCount()>0;
	playbackMenu->Append(IDT_MORE_FROM_CURR_ALBUM);
	playbackMenu->Enable(IDT_MORE_FROM_CURR_ALBUM, anythingInQueue);
	playbackMenu->Append(IDT_MORE_FROM_CURR_ARTIST);
	playbackMenu->Enable(IDT_MORE_FROM_CURR_ARTIST, anythingInQueue);
	playbackMenu->AppendSeparator();

	if( createMainMenu || IsOpAvailable(SJ_OP_PLAYPAUSE) )
	{
		playbackMenu->AppendRadioItem(IDT_PLAY);
		playbackMenu->Check(IDT_PLAY, m_player.IsPlaying());

		playbackMenu->AppendRadioItem(IDT_PAUSE);
		playbackMenu->Check(IDT_PAUSE, m_player.IsPaused());

		playbackMenu->AppendRadioItem(IDT_STOP);
		playbackMenu->Check(IDT_STOP, m_player.IsStopped());

		playbackMenu->AppendCheckItem(IDT_STOP_AFTER_THIS_TRACK);
		playbackMenu->Check(IDT_STOP_AFTER_THIS_TRACK, m_player.StopAfterThisTrack());

		playbackMenu->AppendCheckItem(IDT_STOP_AFTER_EACH_TRACK);
		playbackMenu->Check(IDT_STOP_AFTER_EACH_TRACK, m_player.StopAfterEachTrack());
	}

	if( createMainMenu || IsOpAvailable(SJ_OP_EDIT_QUEUE) )
	{
		if( !IsOpAvailable(SJ_OP_PLAYPAUSE) ) playbackMenu->AppendSeparator();

		playbackMenu->Append(IDT_PREV);
		playbackMenu->Enable(IDT_PREV, HasPrev());

		bool hasNext = HasNextRegardAP();
		playbackMenu->Append(IDT_NEXT, GetNextMenuTitle());
		playbackMenu->Enable(IDT_NEXT, hasNext);

		playbackMenu->Append(IDT_FADE_TO_NEXT);
		playbackMenu->Enable(IDT_FADE_TO_NEXT, hasNext);

	}

	if( createMainMenu || IsOpAvailable(SJ_OP_MAIN_VOL) )
	{
		SjMenu* volMenu = new SjMenu(playbackMenu->ShowShortcuts());

		volMenu->Append(IDT_MAIN_VOL_UP);

		volMenu->Append(IDT_MAIN_VOL_DOWN);

		volMenu->AppendCheckItem(IDT_MAIN_VOL_MUTE);
		volMenu->Check(IDT_MAIN_VOL_MUTE, m_player.GetMainVolMute());

		playbackMenu->Append(0, _("Volume"), volMenu);
	}

	if( createMainMenu || IsOpAvailable(SJ_OP_EDIT_QUEUE) || IsOpAvailable(SJ_OP_REPEAT) || IsOpAvailable(SJ_OP_PLAYPAUSE) )
	{
		playbackMenu->AppendSeparator();

		if( createMainMenu || IsOpAvailable(SJ_OP_REPEAT) )
		{
			wxString repeatText; // default by SjAccelModule
			if( m_player.m_queue.GetRepeat()==1 ) repeatText = _("Repeat one");
			if( m_player.m_queue.GetRepeat()==2 ) repeatText = _("Repeat all");
			playbackMenu->AppendCheckItem(IDT_REPEAT, repeatText);
			playbackMenu->Check(IDT_REPEAT, m_player.m_queue.GetRepeat()!=0);
		}

		if( createMainMenu || IsOpAvailable(SJ_OP_EDIT_QUEUE) )
		{
			playbackMenu->AppendCheckItem(IDT_SHUFFLE);
			playbackMenu->Check(IDT_SHUFFLE, m_player.m_queue.GetShuffle());
		}

		if( createMainMenu || IsOpAvailable(SJ_OP_EDIT_QUEUE) || IsOpAvailable(SJ_OP_PLAYPAUSE) )
		{
			SjMenu* queueMenu = new SjMenu(playbackMenu->ShowShortcuts());

			if( IsOpAvailable(SJ_OP_PLAYPAUSE) )
			{
				queueMenu->AppendCheckItem(IDO_START_PB_ON_ENQUEUE, _("Start playback on first enqueue"));
				queueMenu->Check(IDO_START_PB_ON_ENQUEUE, (g_accelModule->m_flags&SJ_ACCEL_START_PLAYBACK_ON_ENQUEUE)!=0);
			}

			if( IsOpAvailable(SJ_OP_EDIT_QUEUE) )
			{
				queueMenu->AppendCheckItem(IDT_PLAY_NOW_ON_DBL_CLICK);
				queueMenu->Check(IDT_PLAY_NOW_ON_DBL_CLICK, (g_accelModule->m_flags&SJ_ACCEL_PLAY_NOW_ON_DBL_CLICK)!=0);
			}

			playbackMenu->Append(0, _("Queue"), queueMenu);
		}
	}

}