示例#1
0
/// Constructs new random solution; used by PSA, MOSA, SMOSA, NSGA and SPEA
TDSESolution::TDSESolution() : TMOMHSolution() {
    this->WeightVector = GetRandomWeightVector();
    //A solution is formed by filling the map
    //param2Value.
    createRandom(*this);
    // Now I have to set the objective value for the execution time and the power consumption;
    // in order to do this I have to resort to simulation
    this->updateObjectives();
}
示例#2
0
文件: pma.cpp 项目: derino/maponoc
template < class TProblemSolution > void TPMA < TProblemSolution >::Run()
{
    // Callback function
    this->Start();

    this->MainPopulation.DeleteAll();
    this->pNondominatedSet->DeleteAll();

    this->FindInitialPopulation();

    // Callback function
    this->InitialPopulationFound();

    MainPopulationSize = this->MainPopulation.size() * this->TempPopulationSize;

    // Main loop
    unsigned int Iteration = 0;
    do
    {
        // Draw at random new weight vector
        this->WeightVector = GetRandomWeightVector();

        // Rescale the weight vector
        this->WeightVector.Rescale(this->pNondominatedSet->ApproximateIdealPoint,
            this->pNondominatedSet->ApproximateNadirPoint);

        // Calculate reference point
        TPoint TempReferencePoint = this->pNondominatedSet->ApproximateIdealPoint;
        TempReferencePoint.Augment(this->pNondominatedSet->ApproximateIdealPoint,
            this->pNondominatedSet->ApproximateNadirPoint);

        // Find two different solutions for recombination
        int TournamentSize = (int) floor(3.0 * this->MainPopulation.size() / (this->TempPopulationSize + 1) + 0.5);

        // Parent 1 - the best solution in tournament
        // Parent 2 - the second best solution in tournament
        TProblemSolution *Parent1 = (TProblemSolution *) this->MainPopulation[rand() % this->MainPopulation.size()];
        TProblemSolution *Parent2;
        do
        {
            Parent2 = (TProblemSolution *) this->MainPopulation[rand() % this->MainPopulation.size()];
        } while (Parent1 == Parent2);

        Parent1->SetScalarizingFunctionType(this->ScalarizingFunctionType);
        Parent1->ScalarizingFunctionValue = Parent1->ScalarizingFunction(TempReferencePoint, this->WeightVector);

        Parent2->SetScalarizingFunctionType(this->ScalarizingFunctionType);
        Parent2->ScalarizingFunctionValue = Parent2->ScalarizingFunction(TempReferencePoint, this->WeightVector);

        // Perform tournament
        int i;
        for (i = 2; i < TournamentSize; i++)
        {
            TProblemSolution *Challenger =
                (TProblemSolution *) this->MainPopulation[rand() % this->MainPopulation.size()];
            Challenger->SetScalarizingFunctionType(this->ScalarizingFunctionType);
            Challenger->ScalarizingFunctionValue =
                Challenger->ScalarizingFunction(TempReferencePoint, this->WeightVector);
            if (Challenger->ScalarizingFunctionValue < Parent1->ScalarizingFunctionValue)
            {
                Parent2 = Parent1;
                Parent1 = Challenger;
            } else if ((Challenger->ScalarizingFunctionValue < Parent2->ScalarizingFunctionValue)
                && (Parent1 != Challenger))
            {
                Parent2 = Challenger;
            }
        }

        // Generate new solution by recombination
        TListSet < TProblemSolution > TempNondominatedSet;
        TProblemSolution *Solution = new TProblemSolution(*Parent1, *Parent2,
            this->ScalarizingFunctionType, TempReferencePoint, this->WeightVector, TempNondominatedSet);

        // Update the nondominated set
        bool bAdded = this->pNondominatedSet->Update(*Solution);
        bool bAddedSet = this->pNondominatedSet->Update(TempNondominatedSet);
        bAdded = bAdded || bAddedSet;
        Solution->ScalarizingFunctionValue = Solution->ScalarizingFunction(TempReferencePoint, this->WeightVector);
        bool bBetter = Solution->ScalarizingFunctionValue < Parent2->ScalarizingFunctionValue;
        if (bAdded)
        {
            // Callback function
            this->NewNondominatedSolutionFound();
        }
        // If the new solution is nondominated or better than
        // the worst solution in the current population
        // Add it to the main population
        if (bAdded || bBetter)
        {
            this->MainPopulation.push_back(Solution);
            if (this->MainPopulation.size() > MainPopulationSize)
            {
                delete((TProblemSolution *) this->MainPopulation[0]);
                this->MainPopulation.erase(this->MainPopulation.begin());
            }
        } else
            delete Solution;

        // Callback function
        NewSolutionGenerated(*Solution);

        Iteration++;

    } while (!this->bStop &&
        ((this->bOnlineOfflineEvaluating) || (Iteration < NumberOfIterations * this->InitialPopulationSize)));

    this->MainPopulation.DeleteAll();

    // Callback function
    this->End();
}
示例#3
0
/// Recombination constructor used by NSGA and SPEA; there is not local heuristic to
/// be called at the end of the recombination operator
TDSESolution::TDSESolution(TDSESolution & Parent1, TDSESolution & Parent2) :
                                                TMOMHSolution(Parent1, Parent2){
    this->WeightVector = GetRandomWeightVector();
    this->crossSolution(*this, Parent1, Parent2);
    this->updateObjectives();
}