示例#1
0
文件: fearpath.cpp 项目: Vaion/Server
float Mob::GetFearSpeed() {
    if(flee_mode) {
        //we know ratio < FLEE_HP_RATIO
        float speed = GetRunspeed();
        float ratio = GetHPRatio();

		// mob's movement will halt with a decent snare at HP specified by rule.
		if (ratio <= RuleI(Combat, FleeSnareHPRatio) && GetSnaredAmount() > 40) {
				return 0.0001f;
		}

		if (ratio < FLEE_HP_MINSPEED)
			ratio = FLEE_HP_MINSPEED;

        speed = speed * 0.5 * ratio / 100;
 
        return(speed);
    }
    return(GetRunspeed());
}
示例#2
0
float Mob::GetFearSpeed() {
	if(flee_mode) {
		//we know ratio < FLEE_HP_RATIO
		float speed = GetBaseRunspeed();
		float ratio = GetHPRatio();
		float multiplier = RuleR(Combat, FleeMultiplier);

		if(GetSnaredAmount() > 40)
			multiplier = multiplier / 6.0f;

		speed = speed * ratio * multiplier / 100;

		//NPC will eventually stop. Snares speeds this up.
		if(speed < 0.09)
			speed = 0.0001f;
		
		return(speed);
	}
	return(GetRunspeed());
}