示例#1
0
float PrefsManager::GetSoundVolumeAttract()
{
    // fallback to regular volume if -1
    if( m_fSoundVolumeAttract == -1 )
        return GetSoundVolume();

    return m_fSoundVolumeAttract;
}
示例#2
0
//-------------------------------------------------------------------------
//	功能:	播放循环音效
//-------------------------------------------------------------------------
void	KObj::PlayLoopSound()
{
	if (!m_szSoundName[0])
		return;

	m_pSoundNode = (KCacheNode*) g_SoundCache.GetNode(m_szSoundName, (KCacheNode * )m_pSoundNode);
	m_pWave = (KWavSound*)m_pSoundNode->m_lpData;
	if (m_pWave)
	{
		if (!m_pWave->IsPlaying())
		{
			m_pWave->Play(GetSoundPan(), GetSoundVolume(), 0);
		}
		else
		{
			m_pWave->SetPan(GetSoundPan());
			m_pWave->SetVolume(GetSoundVolume());
		}
	}
}
示例#3
0
//-------------------------------------------------------------------------
//	功能:	播放随机音效
//-------------------------------------------------------------------------
void	KObj::PlayRandSound()
{
	if (!m_szSoundName[0])
		return;

	if (g_Random(500) != 0)
		return;

	m_pSoundNode = (KCacheNode*) g_SoundCache.GetNode(m_szSoundName, (KCacheNode * )m_pSoundNode);
	m_pWave = (KWavSound*)m_pSoundNode->m_lpData;
	if (m_pWave)
	{
		if (m_pWave->IsPlaying())
			return;
		m_pWave->Play(GetSoundPan(), GetSoundVolume(), 0);
	}
}