bool Load() { absorbPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_0, GetCaster()); hpPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_1, GetCaster()); return true; }
bool Load() { healPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_1); absorbPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_0); return GetUnitOwner()->ToPlayer(); }
bool Load () { absorbPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_0, GetCaster()); if (GetCaster()->HasSpell(49224)) absorbPct += 8; if (GetCaster()->HasSpell(49610)) absorbPct += 16; if (GetCaster()->HasSpell(49611)) absorbPct += 25; hpPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_1, GetCaster()); return true; }
void PeriodicTick(AuraEffect const* /*aurEff*/) { PreventDefaultAction(); uint32 triggerSpellId = GetSpellProto()->EffectTriggerSpell[0]; if (Unit* caster = GetCaster()) caster->CastCustomSpell(triggerSpellId, SPELLVALUE_MAX_TARGETS, irand(1, 2), caster, true); }
int32 CalcAbsorbAmount() { Player* caster = GetPlayerCaster(); if(caster != NULL) return caster->GetMaxHealth() * (GetSpellProto()->EffectBasePoints[1] + 1) / 100; else return mod->m_amount; }
void HandleTriggerSpell(AuraEffect const* aurEff) { PreventDefaultAction(); Unit* target = GetTarget(); uint32 triggerSpellId = GetSpellProto()->EffectTriggerSpell[aurEff->GetEffIndex()]; target->CastSpell(target, triggerSpellId, true); if (Unit* caster = GetCaster()) if (target->GetDistance(caster) <= 12.0f) target->CastSpell(caster, SPELL_SIPHONED_MIGHT, true); }
void HandleUpdatePeriodic(AuraEffect * aurEff) { if (Unit* pTarget = GetUnitOwner()) if (Player* pPlayerTarget = pTarget->ToPlayer()) { int32 baseAmount = aurEff->GetBaseAmount(); int32 amount = pPlayerTarget->isMoving() ? pTarget->CalculateSpellDamage(pTarget, GetSpellProto(), aurEff->GetEffIndex(), &baseAmount) : aurEff->GetAmount() - 1; aurEff->SetAmount(amount); } }
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { // min pct of hp is stored in effect 0 of talent spell uint32 rank = sSpellMgr->GetSpellRank(GetSpellProto()->Id); SpellEntry const * talentProto = sSpellStore.LookupEntry(sSpellMgr->GetSpellWithRank(DK_SPELL_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank)); int32 remainingHp = int32(GetTarget()->GetHealth() - dmgInfo.GetDamage()); int32 minHp = int32(GetTarget()->CountPctFromMaxHealth(SpellMgr::CalculateSpellEffectAmount(talentProto, EFFECT_0, GetCaster()))); // Damage that would take you below [effect0] health or taken while you are at [effect0] if (remainingHp < minHp) absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct); }
uint32 AbsorbDamage(uint32 School, uint32* dmg) { // Checking for 1 min cooldown if(dSpell == NULL || ! p_target->Cooldown_CanCast(dSpell)) return 0; // Check for proc chance if(RandomFloat(100.0f) > GetSpellProto()->EffectBasePoints[0] + 1) return 0; // Check if damage will kill player. uint32 cur_hlth = p_target->GetHealth(); if((*dmg) < cur_hlth) return 0; uint32 max_hlth = p_target->GetMaxHealth(); uint32 min_hlth = max_hlth / 10; /* looks like the following lines are not so good, we check and cast on spell id 31231_ and adding the cooldown to it, but it looks like this spell is useless(all it's doing is_ casting 45182, so we can do all this stuff on 45182 at first place), BUT_ as long as proceeding cheat death is not so height (how many rogue at the same time_ gonna get to this point?) so it's better to use it because we wont lose anything!! */ p_target->CastSpell(p_target->GetGUID(), dSpell, true); // set dummy effect, // this spell is used to procced the post effect of cheat death later. // Move next line to SPELL::SpellEffectDummy ?!! well it's better in case of dbc changing!! p_target->CastSpell(p_target->GetGUID(), 45182, true); // Better to add custom cooldown procedure then f*****g with entry, or not!! dSpell->RecoveryTime = 60000; p_target->Cooldown_Add(dSpell, NULL); // Calc abs and applying it uint32 real_dmg = (cur_hlth > min_hlth ? cur_hlth - min_hlth : 0); uint32 absorbed_dmg = *dmg - real_dmg; *dmg = real_dmg; return absorbed_dmg; }
uint32 AbsorbDamage(uint32 School, uint32* dmg) { Unit* caster = GetUnitCaster(); if(caster == NULL) return 0; int health_pct = caster->GetHealthPct(); uint32 cur_health = caster->GetHealth(); uint32 max_health = caster->GetMaxHealth(); uint32 new_health_pct = (cur_health - *dmg) * 100 / max_health; // "Damage that would take you below $s1% health or taken while you are at $s1% health is reduced by $52284s1%." if((health_pct > 35 && new_health_pct < 35) || health_pct == 35) { uint32 dmg_absorbed = *dmg * (GetSpellProto()->EffectBasePoints[0] + 1) / 100; *dmg -= dmg_absorbed; return dmg_absorbed; } else return 0; }
bool Load() { healPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_1); return true; }
bool Load() { absorbChance = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_0); return GetUnitOwner()->ToPlayer(); }
bool Load() { // Max absorb stored in 1 dummy effect limit = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_1); return true; }
int32 CalcPctDamage() { return GetSpellProto()->EffectBasePoints[0] + 1; }