示例#1
0
void CGizmoTransformScale::ApplyTransform(tvector3& trans, bool bAbsolute)
{
	if (bAbsolute)
	{
		tmatrix m_InvOrigScale,m_OrigScale;

		m_OrigScale.Scaling(GetTransformedVector(0).Length(),
		GetTransformedVector(1).Length(),
		GetTransformedVector(2).Length());

		m_InvOrigScale.Inverse(m_OrigScale);
		m_svgMatrix = *m_pMatrix;

		tmatrix mt;
		mt.Scaling(trans.x/100.0f,trans.y/100.0f,trans.z/100.0f);
		mt.Multiply(m_InvOrigScale);
		mt.Multiply(m_svgMatrix);
		*m_pMatrix=mt;
	}
	else
	{
		tmatrix mt,mt2;
		m_svgMatrix = *m_pMatrix;
		mt.Scaling(trans.x/100.0f,trans.y/100.0f,trans.z/100.0f);

		mt2.SetLine(0,GetTransformedVector(0));
		mt2.SetLine(1,GetTransformedVector(1));
		mt2.SetLine(2,GetTransformedVector(2));
		mt2.Translation(0,0,0);
		mt.Multiply(mt2);
		mt.Multiply(m_svgMatrix);
		*m_pMatrix = mt;
	}

}
bool CGizmoTransformRotate::GetOpType(ROTATETYPE &type, unsigned int x, unsigned int y)
{
    tvector3 rayOrigin,rayDir, axis;
    tvector3 dir = m_pMatrix->GetTranslation()-m_CamSrc;
    dir.Normalize();

    BuildRay(x, y, rayOrigin, rayDir);

    if (mMask&AXIS_TRACKBALL)
        if (CheckRotatePlan(dir,1.0f,rayOrigin,rayDir,-1))
        {
            tmatrix mt = *m_pMatrix;
            mt.NoTrans();
            //mt.Inverse();
            //m_Axis = m_Axis2 = dir;
            m_Axis.TransformPoint(mt);
            /*
            m_Axis *=tvector3(GetTransformedVector(0).Length(),
            GetTransformedVector(1).Length(),
            GetTransformedVector(2).Length());
            */
            type = ROTATE_TWIN;
            return true;
        }

        // plan 1 : X/Z
        m_Axis = GetTransformedVector(0);
        if (mMask&AXIS_X)
            if (CheckRotatePlan(m_Axis,1.0f,rayOrigin,rayDir,0)) { type = ROTATE_X; return true; }
            m_Axis = GetTransformedVector(1);
            if (mMask&AXIS_Y)
                if (CheckRotatePlan(m_Axis,1.0f,rayOrigin,rayDir,1)) { type = ROTATE_Y; return true; }
                m_Axis = GetTransformedVector(2);
                if (mMask&AXIS_Z)
                    if (CheckRotatePlan(m_Axis,1.0f,rayOrigin,rayDir,2)) { type = ROTATE_Z; return true; }

                    //m_Axis = GetTransformedVector(dir);
                    if (mMask&AXIS_SCREEN)
                        if (CheckRotatePlan(dir,1.2f,rayOrigin,rayDir,-1))
                        {
                            tmatrix mt = *m_pMatrix;
                            mt.NoTrans();
                            mt.Inverse();
                            m_Axis = m_Axis2 = dir;
                            m_Axis.TransformPoint(mt);

                            m_Axis *=tvector3(GetTransformedVector(0).Length(),
                                GetTransformedVector(1).Length(),
                                GetTransformedVector(2).Length());

                            type = ROTATE_SCREEN;
                            return true;
                        }

                        type = ROTATE_NONE;

                        return false;
}
bool CGizmoTransformRotate::CheckRotatePlan(tvector3 &vNorm, float factor,
    const tvector3 &rayOrig,const tvector3 &rayDir,int id)
{
    tvector3 df, inters;
    m_Axis2 = vNorm;
    m_plan=vector4(m_pMatrix->GetTranslation(), vNorm);
    m_plan.RayInter(inters,rayOrig,rayDir);
    ptd = inters;
    df = inters - m_pMatrix->GetTranslation();
    df/=GetScreenFactor();

    if ( ((df.Length()/factor) >0.9f) && ( (df.Length()/factor) < 1.1f) )
    {
        m_svgMatrix = *m_pMatrix;

        m_LockVertex = df;
        m_LockVertex.Normalize();

        m_Vtx = m_LockVertex;
        m_Vty.Cross(m_LockVertex,vNorm);
        m_Vty.Normalize();
        m_Vtx *= factor;
        m_Vty *= factor;
        m_Vtz.Cross(m_Vtx,m_Vty);
        m_Ng2 = 0;
        if (id!=-1)
            m_Axis = GetVector(id);

        m_OrigScale.Scaling(GetTransformedVector(0).Length(),
            GetTransformedVector(1).Length(),
            GetTransformedVector(2).Length());

        m_InvOrigScale.Inverse(m_OrigScale);

        return true;
    }
    return false;
}
示例#4
0
bool CGizmoTransformMove::GetOpType(MOVETYPE &type, unsigned int x, unsigned int y)
{
    tvector3 rayOrigin, rayDir, df;
    BuildRay(x, y, rayOrigin, rayDir);
    m_svgMatrix = *m_pMatrix;


    tvector3 trss(GetTransformedVector(0).Length(),
        GetTransformedVector(1).Length(),
        GetTransformedVector(2).Length());

    tmatrix mt;
    if (mLocation == LOCATE_LOCAL)
    {
        mt = *m_pMatrix;
        mt.V4.position += vector4(m_Offset, 0.0f);
        mt.Inverse();
    }
    else
    {
        // world
        tvector4 pos = m_pMatrix->V4.position;
        pos += vector4(m_Offset, 0.0f);
        mt.Translation(-pos);
    }

    // plan 1 : X/Z
    df = RayTrace2(rayOrigin, rayDir, GetTransformedVector(1), mt, trss, false);

    if ( ( df.x >= 0 ) && (df.x <= 1) && ( fabs(df.z) < 0.1f ) ) { type = MOVE_X; return true; }
    else if ( ( df.z >= 0 ) && (df.z <= 1) && ( fabs(df.x) < 0.1f ) ){ type = MOVE_Z; return true; }
    else if ( (df.x<0.5f) && (df.z<0.5f) && (df.x>0) && (df.z>0)) { type = MOVE_XZ; return true; }
    else {

        //plan 2 : X/Y
        df = RayTrace2(rayOrigin, rayDir, GetTransformedVector(2), mt, trss, false);

        if ( ( df.x >= 0 ) && (df.x <= 1) && ( fabs(df.y) < 0.1f ) ) { type = MOVE_X; return true; }
        if ( ( df.y >= 0 ) && (df.y <= 1) && ( fabs(df.x) < 0.1f ) ) { type = MOVE_Y; return true; }
        else if ( (df.x<0.5f) && (df.y<0.5f) && (df.x>0) && (df.y>0)) { type = MOVE_XY; return true; }
        else
        {
            //plan 3: Y/Z
            df = RayTrace2(rayOrigin, rayDir, GetTransformedVector(0), mt, trss, false);

            if ( ( df.y >= 0 ) && (df.y <= 1) && ( fabs(df.z) < 0.1f ) ) { type = MOVE_Y; return true; }
            else if ( ( df.z >= 0 ) && (df.z <= 1) && ( fabs(df.y) < 0.1f ) ) { type = MOVE_Z; return true; }
            else if ( (df.y<0.5f) && (df.z<0.5f) && (df.y>0) && (df.z>0)) { type = MOVE_YZ; return true; }

        }
    }

    type = MOVE_NONE;
    return false;
}
示例#5
0
bool CGizmoTransformScale::GetOpType(SCALETYPE &type, unsigned int x, unsigned int y)
{
	// init
	tvector3 trss(GetTransformedVector(0).Length(),
		GetTransformedVector(1).Length(),
		GetTransformedVector(2).Length());

	m_LockX = x;
	m_svgMatrix = *m_pMatrix;

	tmatrix mt;
	mt = *m_pMatrix;
	mt.NoTrans();
	mt.Inverse();


	// ray casting
	tvector3 rayOrigin,rayDir,df2;
	BuildRay(x, y, rayOrigin, rayDir);

	// plan 1 : X/Z
	df2 = RayTrace2(rayOrigin, rayDir, GetTransformedVector(1), mt, trss);


	if ( (df2.x<0.2f) && (df2.z<0.2f) && (df2.x>0) && (df2.z>0)) { type = SCALE_XYZ; return true; }
	else if ( ( df2.x >= 0 ) && (df2.x <= 1) && ( fabs(df2.z) < 0.1f ) ) { type = SCALE_X; return true;	}
	else if ( ( df2.z >= 0 ) && (df2.z <= 1) && ( fabs(df2.x) < 0.1f ) ) { type = SCALE_Z; return true;	}
	else if ( (df2.x<0.5f) && (df2.z<0.5f) && (df2.x>0) && (df2.z>0)) {	type = SCALE_XZ; return true; }
	else
	{
		//plan 2 : X/Y
		df2 = RayTrace2(rayOrigin, rayDir, GetTransformedVector(2), mt, trss);

		if ( (df2.x<0.2f) && (df2.y<0.2f) && (df2.x>0) && (df2.y>0)) { type = SCALE_XYZ; return true; }
		else if ( ( df2.x >= 0 ) && (df2.x <= 1) && ( fabs(df2.y) < 0.1f ) ) { type = SCALE_X; return true;	}
		else if ( ( df2.y >= 0 ) && (df2.y <= 1) && ( fabs(df2.x) < 0.1f ) ) { type = SCALE_Y; return true; }
		else if ( (df2.x<0.5f) && (df2.y<0.5f) && (df2.x>0) && (df2.y>0)) { type = SCALE_XY; return true; }
		else
		{
			//plan 3: Y/Z
			df2 = RayTrace2(rayOrigin, rayDir, GetTransformedVector(0), mt, trss);

			if ( (df2.y<0.2f) && (df2.z<0.2f) && (df2.y>0) && (df2.z>0)) { type = SCALE_XYZ; return true; }
			else if ( ( df2.y >= 0 ) && (df2.y <= 1) && ( fabs(df2.z) < 0.1f ) ) { type = SCALE_Y; return true;	}
			else if ( ( df2.z >= 0 ) && (df2.z <= 1) && ( fabs(df2.y) < 0.1f ) ) { type = SCALE_Z; return true;	}
			else if ( (df2.y<0.5f) && (df2.z<0.5f) && (df2.y>0) && (df2.z>0)) { type = SCALE_YZ; return true; }
		}
	}

	type = SCALE_NONE;
	return false;
}
示例#6
0
bool CGizmoTransformMove::GetOpType(MOVETYPE &type, unsigned int x, unsigned int y)
{
	tvector3 rayOrigin, rayDir, df;
	BuildRay(x, y, rayOrigin, rayDir);
	m_svgMatrix = *m_pMatrix;


	tvector3 trss(GetTransformedVector(0).Length(),
		GetTransformedVector(1).Length(),
		GetTransformedVector(2).Length());

	tmatrix mt;
	mt = *m_pMatrix;
	mt.NoTrans();
	mt.Inverse();

	// plan 1 : X/Z
	df = RayTrace2(rayOrigin, rayDir, GetTransformedVector(1), mt, trss, false);

	if ( ( df.x >= 0 ) && (df.x <= 1) && ( fabs(df.z) < 0.1f ) ) { type = MOVE_X; return true; }
	else if ( ( df.z >= 0 ) && (df.z <= 1) && ( fabs(df.x) < 0.1f ) ){ type = MOVE_Z; return true; }
	else if ( (df.x<0.5f) && (df.z<0.5f) && (df.x>0) && (df.z>0)) { type = MOVE_XZ; return true; }
	else {

		//plan 2 : X/Y
		df = RayTrace2(rayOrigin, rayDir, GetTransformedVector(2), mt, trss, false);

		if ( ( df.x >= 0 ) && (df.x <= 1) && ( fabs(df.y) < 0.1f ) ) { type = MOVE_X; return true; }
		if ( ( df.y >= 0 ) && (df.y <= 1) && ( fabs(df.x) < 0.1f ) ) { type = MOVE_Y; return true; }
		else if ( (df.x<0.5f) && (df.y<0.5f) && (df.x>0) && (df.y>0)) { type = MOVE_XY; return true; }
		else
		{
			//plan 3: Y/Z
			df = RayTrace2(rayOrigin, rayDir, GetTransformedVector(0), mt, trss, false);

			if ( ( df.y >= 0 ) && (df.y <= 1) && ( fabs(df.z) < 0.1f ) ) { type = MOVE_Y; return true; }
			else if ( ( df.z >= 0 ) && (df.z <= 1) && ( fabs(df.y) < 0.1f ) ) { type = MOVE_Z; return true; }
			else if ( (df.y<0.5f) && (df.z<0.5f) && (df.y>0) && (df.z>0)) { type = MOVE_YZ; return true; }

		}
	}

	type = MOVE_NONE;
	return false;
}
示例#7
0
void CGizmoTransformScale::OnMouseMove(unsigned int x, unsigned int y)
{
	if (m_ScaleType != SCALE_NONE)
	{
		tvector3 rayOrigin,rayDir,df, inters, machin;
		tvector3 scVect,scVect2;

		BuildRay(x, y, rayOrigin, rayDir);
		m_plan.RayInter(inters,rayOrigin,rayDir);

		switch (m_ScaleType)
		{
		case SCALE_XZ: scVect = tvector3(1,0,1); break;
		case SCALE_X:  scVect = tvector3(1,0,0); break;
		case SCALE_Z:  scVect = tvector3(0,0,1); break;
		case SCALE_XY: scVect = tvector3(1,1,0); break;
		case SCALE_YZ: scVect = tvector3(0,1,1); break;
		case SCALE_Y:  scVect = tvector3(0,1,0); break;
		case SCALE_XYZ:scVect = tvector3(1,1,1); break;
		}

		df = inters-m_pMatrix->GetTranslation();
		df/=GetScreenFactor();
		scVect2 = tvector3(1,1,1) - scVect;

		if (m_ScaleType == SCALE_XYZ)
		{
			int difx = x - m_LockX;
			float lng2 = 1.0f + ( float(difx) / 200.0f);
			SnapScale(lng2);
			scVect *=lng2;
		}
		else
		{
			float lng2 = ( df.Dot(m_LockVertex)/ m_Lng);
			if (lng2 < 1)
			{
				if (lng2<=-4)
					lng2 = 0.001f;
				else
				{
					lng2+=4;
					lng2/=5;
				}
			}
			SnapScale(lng2);
			scVect *= lng2;
			scVect += scVect2;
		}


		tmatrix mt,mt2;



		mt.Scaling(scVect);

        mt2.Identity();
		mt2.SetLine(0,GetTransformedVector(0));
		mt2.SetLine(1,GetTransformedVector(1));
		mt2.SetLine(2,GetTransformedVector(2));

		//mt2.Translation(0,0,0);
		//mt.Multiply(mt2);

        if (mLocation == LOCATE_WORLD)
        {
            mt2 = m_svgMatrix * mt;
        }
        else
        {
		    mt2 = mt * m_svgMatrix;//.Multiply(m_svgMatrix);
        }
		*m_pMatrix = mt2;
        //if (mTransform) mTransform->Update();
	}
	else
	{
		// predict move
		if (m_pMatrix)
		{
			GetOpType(m_ScaleTypePredict, x, y);
		}
	}

}
void CGizmoTransformScale::OnMouseMove(unsigned int x, unsigned int y)
{
  if (m_ScaleType != SCALE_NONE)
  {
    tvector3 rayOrigin,rayDir,df, inters, machin;
    tvector3 scVect,scVect2;

    BuildRay(x, y, rayOrigin, rayDir);
    m_plan.RayInter(inters,rayOrigin,rayDir);

    switch (m_ScaleType)
    {
    case SCALE_XZ: scVect = tvector3(1,0,1); break;
    case SCALE_X:  scVect = tvector3(1,0,0); break;
    case SCALE_Z:  scVect = tvector3(0,0,1); break;
    case SCALE_XY: scVect = tvector3(1,1,0); break;
    case SCALE_YZ: scVect = tvector3(0,1,1); break;
    case SCALE_Y:  scVect = tvector3(0,1,0); break;
    case SCALE_XYZ:scVect = tvector3(1,1,1); break;
    }

    df = inters-m_pMatrix->GetTranslation();
    df/=GetScreenFactor();
    scVect2 = tvector3(1,1,1) - scVect;

    if (m_ScaleType == SCALE_XYZ)
    {
      int difx = x - m_LockX;
      float lng2 = 1.0f + ( float(difx) / 200.0f);
      SnapScale(lng2);
      scVect *=lng2;
    }
    else
    {
      int difx = x - m_LockX;
      int dify = y - m_LockY;

      float len = sqrtf( (float)(difx*difx) + (float)(dify*dify) );

      float lng2 = len /100.f;

      SnapScale(lng2);
      scVect *= lng2;
      scVect += scVect2;
    }


    tmatrix mt,mt2;



    mt.Scaling(scVect);

    mt2.Identity();
    mt2.SetLine(0,GetTransformedVector(0));
    mt2.SetLine(1,GetTransformedVector(1));
    mt2.SetLine(2,GetTransformedVector(2));


    if (mLocation == LOCATE_WORLD)
    {
      mt2 = mt * m_svgMatrix;
    }
    else
    {
      mt2 = mt * m_svgMatrix;//.Multiply(m_svgMatrix);
    }
    *m_pMatrix = mt2;

  }
  else
  {
    // predict move
    if (m_pMatrix)
    {
      GetOpType(m_ScaleTypePredict, x, y);
    }
  }

}
void CGizmoTransformRotate::ApplyTransform(tvector3& trans, bool bAbsolute)
{
    tmatrix mt;
    m_OrigScale.Scaling(GetTransformedVector(0).Length(),
        GetTransformedVector(1).Length(),
        GetTransformedVector(2).Length());

    if (bAbsolute)
    {
        tvector3 translation = m_pMatrix->GetTranslation();

        //X
        mt.RotationAxis(GetVector(0),((trans.x/360)*ZPI));
        mt.Multiply(m_OrigScale);
        *m_pMatrix=mt;
        //Y
        mt.RotationAxis(GetVector(1),((trans.y/360)*ZPI));
        mt.Multiply(m_OrigScale);
        *m_pMatrix=mt;
        //Z
        mt.RotationAxis(GetVector(2),((trans.z/360)*ZPI));
        mt.Multiply(m_OrigScale);
        *m_pMatrix=mt;

        //translate
        m_pMatrix->m16[12] = translation.x;
        m_pMatrix->m16[13] = translation.y;
        m_pMatrix->m16[14] = translation.z;
    }
    else
    {
        tmatrix mt2;
        m_InvOrigScale.Inverse(m_OrigScale);

        if (trans.x!=0)
        {
            m_svgMatrix = *m_pMatrix;
            mt.RotationAxis(GetVector(0),((trans.x/360)*ZPI));
            mt.Multiply(m_InvOrigScale);
            mt.Multiply(m_svgMatrix);
            mt2 = m_OrigScale;
            mt2.Multiply(mt);
            *m_pMatrix=mt2;
        }
        if (trans.y!=0)
        {
            m_svgMatrix = *m_pMatrix;
            mt.RotationAxis(GetVector(1),((trans.y/360)*ZPI));
            mt.Multiply(m_InvOrigScale);
            mt.Multiply(m_svgMatrix);
            mt2 = m_OrigScale;
            mt2.Multiply(mt);
            *m_pMatrix=mt2;
        }
        if (trans.z!=0)
        {
            m_svgMatrix = *m_pMatrix;
            mt.RotationAxis(GetVector(2),((trans.z/360)*ZPI));
            mt.Multiply(m_InvOrigScale);
            mt.Multiply(m_svgMatrix);
            mt2 = m_OrigScale;
            mt2.Multiply(mt);
            *m_pMatrix=mt2;
        }
    }
}
示例#10
0
/*
            char tmps[512];
            sprintf(tmps, "%5.2f %5.2f %5.2f %5.2f", plCam.x, plCam.y, plCam.z, plCam.w );
            MessageBoxA(NULL, tmps, tmps, MB_OK);
            */
void CGizmoTransformRotate::Draw()
{
    if (m_pMatrix)
    {

        ComputeScreenFactor();

        tvector3 right,up,frnt,dir;

        //glDisable(GL_DEPTH_TEST);
        tvector3 orig(m_pMatrix->GetTranslation());
        
        tvector3 plnorm(m_CamSrc-orig);
            

        plnorm.Normalize();





        tplane plCam = vector4(plnorm,0);


        dir = orig-m_CamSrc;
        dir.Normalize();

        right.Cross(dir,GetTransformedVector(1));
        right.Normalize();

        up.Cross(dir,right);
        up.Normalize();

        right.Cross(dir,up);
        right.Normalize();

        tvector3 axeX(1,0,0),axeY(0,1,0),axeZ(0,0,1);


        if (mLocation == LOCATE_LOCAL)
        {
            axeX.TransformVector(*m_pMatrix);
            axeY.TransformVector(*m_pMatrix);
            axeZ.TransformVector(*m_pMatrix);
            axeX.Normalize();
            axeY.Normalize();
            axeZ.Normalize();
        }

        // Twin
        if (mMask&AXIS_TRACKBALL)
        {

            if (m_RotateTypePredict != ROTATE_TWIN)
                DrawCircle(orig, 0.2f,0.2f,0.2f,right*GetScreenFactor(),up*GetScreenFactor());
            else
                DrawCircle(orig, 1,1,1,right*GetScreenFactor(),up*GetScreenFactor());
        }

        // Screen
        if (mMask&AXIS_SCREEN)
        {
            if (m_RotateTypePredict != ROTATE_SCREEN)
                DrawCircle(orig, 1.0f,0.3f,1.0f,up*1.2f*GetScreenFactor(),right*1.2f*GetScreenFactor());
            else
                DrawCircle(orig, 1,1,1,up*1.2f*GetScreenFactor(),right*1.2f*GetScreenFactor());
        }

        // X
        right.Cross(dir, axeX);
        right.Normalize();
        frnt.Cross(right, axeX);

        frnt.Normalize();

        if (mMask&AXIS_X)
        {
            if (m_RotateTypePredict != ROTATE_X)
                DrawCircleHalf(orig, 1,0,0,right*GetScreenFactor(),frnt*GetScreenFactor(),plCam);
            else
                DrawCircleHalf(orig, 1,1,1,right*GetScreenFactor(),frnt*GetScreenFactor(),plCam);
        }

        // Y

        right.Cross(dir, axeY);
        right.Normalize();
        frnt.Cross(right, axeY);

        frnt.Normalize();

        if (mMask&AXIS_Y)
        {

            if (m_RotateTypePredict != ROTATE_Y)
                DrawCircleHalf(orig, 0,1,0,right*GetScreenFactor(),frnt*GetScreenFactor(),plCam);
            else
                DrawCircleHalf(orig, 1,1,1,right*GetScreenFactor(),frnt*GetScreenFactor(),plCam);
        }

        // Z
        right.Cross(dir, axeZ);
        right.Normalize();
        frnt.Cross(right, axeZ);

        frnt.Normalize();

        if (mMask&AXIS_Z)
        {
            if (m_RotateTypePredict != ROTATE_Z)
                DrawCircleHalf(orig, 0,0,1,right*GetScreenFactor(),frnt*GetScreenFactor(),plCam);
            else
                DrawCircleHalf(orig, 1,1,1,right*GetScreenFactor(),frnt*GetScreenFactor(),plCam);
        }
        // camembert
        if ( (m_RotateType != ROTATE_NONE) && (m_RotateType != ROTATE_TWIN ) )
            DrawCamem(orig,m_Vtx*GetScreenFactor(),m_Vty*GetScreenFactor(),-m_Ng2);
        /*
        // debug
        glPointSize(20);
        glBegin(GL_POINTS);
        glVertex3fv(&ptd.x);
        glEnd();

        glEnable(GL_DEPTH_TEST);
        */
#if 0
#ifdef WIN32
        GDD->GetD3D9Device()->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
        GDD->GetD3D9Device()->SetRenderState(D3DRS_CULLMODE , D3DCULL_NONE );
        GDD->GetD3D9Device()->SetRenderState(D3DRS_ZENABLE , D3DZB_TRUE);
        GDD->GetD3D9Device()->SetRenderState(D3DRS_ALPHATESTENABLE , FALSE);
        GDD->GetD3D9Device()->SetRenderState(D3DRS_ZWRITEENABLE , TRUE);
#endif
        extern RenderingState_t GRenderingState;
        GRenderingState.mAlphaTestEnable = 0;
        GRenderingState.mZWriteEnable = 1;
        GRenderingState.mBlending = 0;
        GRenderingState.mCulling = 0;
        GRenderingState.mZTestType = 1;
#endif
    }


}
void CGizmoTransformScale::OnMouseMove(unsigned int x, unsigned int y)
{
	if (m_ScaleType != SCALE_NONE)
	{
		tvector3 rayOrigin,rayDir,df, inters, machin;
		tvector3 scVect,scVect2;

		BuildRay(x, y, rayOrigin, rayDir);
		m_plan.RayInter(inters,rayOrigin,rayDir);

		switch (m_ScaleType)
		{
		case SCALE_XZ: scVect = tvector3(1,0,1); break;
		case SCALE_X:  scVect = tvector3(1,0,0); break;
		case SCALE_Z:  scVect = tvector3(0,0,1); break;
		case SCALE_XY: scVect = tvector3(1,1,0); break;
		case SCALE_YZ: scVect = tvector3(0,1,1); break;
		case SCALE_Y:  scVect = tvector3(0,1,0); break;
		case SCALE_XYZ:scVect = tvector3(1,1,1); break;
		}

		df = inters-m_pMatrix->GetTranslation();
		df/=GetScreenFactor();
		scVect2 = tvector3(1,1,1) - scVect;

		if (m_ScaleType == SCALE_XYZ)
		{
			int difx = x - m_LockX;
			float lng2 = 1.0f + ( float(difx) / 200.0f);
			SnapScale(lng2);
			scVect *=lng2;
		}
		else
		{
            int difx = x - m_LockX;
            int dify = y - m_LockY;

            float len = sqrtf( (float)(difx*difx) + (float)(dify*dify) );

            float lng2 = len /100.f;
            /*
			float lng2 = ( df.Dot(m_LockVertex));
            char tmps[512];
            sprintf(tmps, "%5.4f\n", lng2 );
            OutputDebugStringA( tmps );


			if (lng2 < 1.f)
			{
				if ( lng2<= 0.001f )
					lng2 = 0.001f;
				else
				{
					//lng2+=4.f;
					lng2/=5.f;
				}
			}
            else
            {
                int a = 1;
            }
            */
			SnapScale(lng2);
			scVect *= lng2;
			scVect += scVect2;
		}


		tmatrix mt,mt2;



		mt.Scaling(scVect);

        mt2.Identity();
		mt2.SetLine(0,GetTransformedVector(0));
		mt2.SetLine(1,GetTransformedVector(1));
		mt2.SetLine(2,GetTransformedVector(2));

		//mt2.Translation(0,0,0);
		//mt.Multiply(mt2);

        if (mLocation == LOCATE_WORLD)
        {
            mt2 = mt * m_svgMatrix;
        }
        else
        {
		    mt2 = mt * m_svgMatrix;//.Multiply(m_svgMatrix);
        }
		*m_pMatrix = mt2;
        //if (mTransform) mTransform->Update();
	}
	else
	{
		// predict move
		if (m_pMatrix)
		{
			GetOpType(m_ScaleTypePredict, x, y);
		}
	}

}