示例#1
0
void
BcxFile::GetModel( std::vector< s16 >& skeleton_length, const Unit& unit, Ogre::MeshPtr mesh, Ogre::SkeletonPtr skeleton, VectorTexForGenBsx& textures )
{
    u32 offset_to_model_info = GetU32LE(0x04);

    u8 number_of_bones      = GetU8(offset_to_model_info + 0x02);
    u8 number_of_parts      = GetU8(offset_to_model_info + 0x03);
    u8 number_of_animations = GetU8(offset_to_model_info + 0x04);

    //////////////////////////
    // mesh
    //////////////////////////
    u16 offset_to_parts = GetU16LE(offset_to_model_info + 0x1c) + number_of_bones * 4;
    MeshFile file_m(this);
    file_m.GetData(unit.name, offset_to_parts, number_of_parts, mesh, textures);
    //////////////////////////

    //////////////////////////
    // skeleton
    //////////////////////////
    u16 offset_to_bones = GetU16LE(offset_to_model_info + 0x1C);
    SkeletonFile file_s(this);
    file_s.GetData( skeleton_length, offset_to_bones, number_of_bones, skeleton );
    //////////////////////////

    ///////////////////////////////////////////////////
    // animations
    ///////////////////////////////////////////////////
    u32 offset_to_animations = GetU32LE(offset_to_model_info + 0x1C) - 0x80000000 + number_of_bones * 4 + number_of_parts * 0x20;

    AnimationFile afile(this);
    afile.GetData( skeleton_length, unit, offset_to_animations, number_of_animations, 0, skeleton );
}
示例#2
0
u32
BinGZipFile::InnerGetFileOffset(const u32& fileNumber)
{
    if (fileNumber >= mNumberOfFiles)
    {
        return 0;
    }

    u32 current_file = 0;

    for (u32 pointer = 0; pointer < mBufferSize;)
    {
        u16 temp = GetU16LE(pointer);
        pointer += 6;

        // condition for gzip header
        if (GetU32LE(pointer) == 0x00088B1F && GetU32LE(pointer + 4) == 0x00000000)
        {
            if (fileNumber == current_file)
            {
                return pointer;
            }
        }

        ++current_file;
        pointer += temp;
    }

    return 0;
}
示例#3
0
void
BinGZipFile::InnerGetNumberOfFiles(void)
{
    mNumberOfFiles = 0;

    for (u32 pointer = 0; pointer < mBufferSize;)
    {
        u16 temp = GetU16LE(pointer);
        pointer += 6;

        // condition for gzip header
        if (GetU32LE(pointer) == 0x00088B1F && GetU32LE(pointer + 4) == 0x00000000)
        {
            ++mNumberOfFiles;
        }

        pointer += temp;
    }

    if (mNumberOfFiles == 0)
    {
        LOGGER->Log(LOGGER_WARNING,
                    "Warning: %s isn't archive. number_of_files == 0",
                    mFileName.c_str());
    }
}
示例#4
0
void
ScriptFile::GetV80Variable(u32& script_pointer, const RString &name)
{
    u16 data = GetU16LE(script_pointer);
    LOGGER->Log("(v80 %s 0x%04x)", name.c_str(), data);
    script_pointer += 2;
}
示例#5
0
void
BcxFile::GetSkeleton( std::vector< s16 >& skeleton_length )
{
    u32 offset_to_model_info = GetU32LE(0x04);

    u8 number_of_bones  = GetU8(offset_to_model_info + 0x02);
    u16 offset_to_bones = GetU16LE(offset_to_model_info + 0x1C);
    SkeletonFile file_s(this);
    Ogre::SkeletonPtr skeleton;
    skeleton.setNull();
    file_s.GetData( skeleton_length, offset_to_bones, number_of_bones, skeleton);
}
示例#6
0
Ogre::Entity*
ModelFile::GetModel( const ModelInfo& info )
{
    VectorTexForGen textures;
    Ogre::MeshPtr mesh = Ogre::MeshManager::getSingleton().create( info.data.name + "export", "General" );
    Ogre::SkeletonPtr skeleton = Ogre::SkeletonManager::getSingleton().create( info.data.name + "export", "General" );

    int number_of_bones = GetU8( 0x02 );
    int number_of_parts = GetU8( 0x03 );
    int offset_to_bones = GetU32LE( 0x0c );
    int offset_to_parts = GetU32LE( 0x10 );



    Ogre::Bone* root1 = skeleton->createBone( "0", 0 );
    Ogre::Bone* root2 = skeleton->createBone( "1", 1 );
    root1->addChild( root2 );

    for( int i = 0; i < number_of_bones; ++i )
    {
        Bone bone;
        bone.parent_id = ( i != 0 ) ? ( s8 )GetU8( offset_to_bones + i * 0x04 + 0x03 ) : -1;
        bone.length    = ( s16 )GetU16LE( offset_to_bones + i * 0x04 + 0x00 );
        m_Skeleton.push_back(bone);

        Ogre::Bone* bone1 = skeleton->createBone( Ogre::StringConverter::toString( i * 2 + 2 ), i * 2 + 2 );
        Ogre::Bone* bone2 = skeleton->createBone( Ogre::StringConverter::toString( i * 2 + 3 ), i * 2 + 3 );

        LOGGER->Log( "Add skeleton bone: bone_id = " + Ogre::StringConverter::toString( i ) + ", length = " + Ogre::StringConverter::toString( bone.length ) + ", parent = " + Ogre::StringConverter::toString( bone.parent_id ) + ".\n" );

        if( bone.parent_id == -1 )
        {
            skeleton->getBone( 1 )->addChild( bone1 );
        }
        else
        {
            skeleton->getBone( bone.parent_id * 2 + 3 )->addChild( bone1 );
        }
        bone1->addChild( bone2 );
    }



    AnimationExtractor( skeleton, info, m_Skeleton );



    // draw skeleton
    {
        //DrawSkeleton( m_Skeleton, mesh );
    }



    for( int i = 0; i < number_of_parts; ++i )
    {
        MeshExtractor( info.data, "ffix/field_model/" + info.data.name, this, offset_to_parts + i * 0x28, textures, mesh );
    }



    // <OGRE> ///////////////////////////////
    skeleton->optimiseAllAnimations();
    Ogre::SkeletonSerializer skeleton_serializer;
    skeleton_serializer.exportSkeleton( skeleton.getPointer(), "exported/models/field/units/" + info.data.name + ".skeleton" );

    // Update bounds
    Ogre::AxisAlignedBox aabb( -999, -999, -999, 999, 999, 999 );
    mesh->_setBounds( aabb, false );
    mesh->_setBoundingSphereRadius( 999 );

    mesh->setSkeletonName( "models/field/units/" + info.data.name + ".skeleton" );

    Ogre::MeshSerializer ser;
    ser.exportMesh( mesh.getPointer(), "exported/models/field/units/" + info.data.name + ".mesh" );



    // create and export textures for model
    //if (textures.size() > 0)
    {
        Vram* vram = new Vram();

        File* tex = new File( "./data/field/5/1b/2/4/1.tim" );
        LoadTimFileToVram( tex, 0, vram );
        delete tex;
        tex = new File( "./data/field/5/1b/2/4/2.tim" );
        LoadTimFileToVram( tex, 0, vram );
        delete tex;

        vram->Save( "1.jpg" );

        CreateTexture( vram, info.data, "exported/models/field/units/" + info.data.name + ".png", textures );

        delete vram;
    }



    CreateMaterial( "ffix/field_model/" + info.data.name, "exported/models/field/units/" + info.data.name + ".material", ( textures.size() > 0 ) ? "models/field/units/" + info.data.name + ".png" : "", "", "" );



    Ogre::SceneManager* scene_manager = Ogre::Root::getSingleton().getSceneManager( "Scene" );
    Ogre::Entity* thisEntity = scene_manager->createEntity( info.data.name, "models/field/units/" + info.data.name + ".mesh" );
    //thisEntity->setDisplaySkeleton(true);
    //thisEntity->setDebugDisplayEnabled(true);
    thisEntity->setVisible( false );
    thisEntity->getAnimationState( info.animations_name[ 0 ] )->setEnabled(true);
    thisEntity->getAnimationState( info.animations_name[ 0 ] )->setLoop(true);
    Ogre::SceneNode* thisSceneNode = scene_manager->getRootSceneNode()->createChildSceneNode();
    thisSceneNode->setPosition( 0, 0, 0 );
    thisSceneNode->roll( Ogre::Radian( Ogre::Degree( 180.0f ) ) );
    thisSceneNode->yaw( Ogre::Radian( Ogre::Degree( 120.0f ) ) );
    thisSceneNode->pitch( Ogre::Radian( Ogre::Degree(90.0f ) ) );
    thisSceneNode->attachObject( thisEntity );

    return thisEntity;
}
示例#7
0
void
AnimationFile::GetData( std::vector< s16 >& skeleton_length, const Unit& unit, const int offset_to_animations, const int number_of_animation, const int start_animation, Ogre::SkeletonPtr skeleton)
{
    for (int i = 0; i < number_of_animation; ++i)
    {
        /*LOGGER->Log(LOGGER_INFO, "Animation Header %02x%02x %02x %02x %02x %02x %02x%02x %02x%02x %02x%02x %02x%02x%02x%02x",
                    GetU8(offset_to_animations + i * 0x10 + 0x00), GetU8(offset_to_animations + i * 0x10 + 0x01), GetU8(offset_to_animations + i * 0x10 + 0x02), GetU8(offset_to_animations + i * 0x10 + 0x03),
                    GetU8(offset_to_animations + i * 0x10 + 0x04), GetU8(offset_to_animations + i * 0x10 + 0x05), GetU8(offset_to_animations + i * 0x10 + 0x06), GetU8(offset_to_animations + i * 0x10 + 0x07),
                    GetU8(offset_to_animations + i * 0x10 + 0x08), GetU8(offset_to_animations + i * 0x10 + 0x09), GetU8(offset_to_animations + i * 0x10 + 0x0A), GetU8(offset_to_animations + i * 0x10 + 0x0B),
                    GetU8(offset_to_animations + i * 0x10 + 0x0C), GetU8(offset_to_animations + i * 0x10 + 0x0D), GetU8(offset_to_animations + i * 0x10 + 0x0E), GetU8(offset_to_animations + i * 0x10 + 0x0F));
        */
        AnimationHeader header;
        header.number_of_frames                  = GetU16LE(offset_to_animations + i * 0x10 + 0x00);
        header.number_of_bones                   = GetU8(offset_to_animations + i * 0x10 + 0x02);
        header.number_of_frames_translation      = GetU8(offset_to_animations + i * 0x10 + 0x03);
        header.number_of_static_translation      = GetU8(offset_to_animations + i * 0x10 + 0x04);
        header.number_of_frames_rotation         = GetU8(offset_to_animations + i * 0x10 + 0x05);
        header.offset_to_frames_translation_data = GetU16LE(offset_to_animations + i * 0x10 + 0x06);
        header.offset_to_static_translation_data = GetU16LE(offset_to_animations + i * 0x10 + 0x08);
        header.offset_to_frames_rotation_data    = GetU16LE(offset_to_animations + i * 0x10 + 0x0A);
        header.offset_to_animation_data          = GetU32LE(offset_to_animations + i * 0x10 + 0x0C) - 0x80000000;
        m_AnimationHeaders.push_back(header);
    }

    for (size_t i = 0; (i < static_cast<size_t>(number_of_animation)) && (start_animation + i < unit.animations.size()); ++i)
    {
        if (unit.animations[start_animation + i] == "" || unit.animations[start_animation + i] == " ")
        {
            continue;
        }

        /*
        File file(mpBuffer, m_AnimationHeaders[i].offset_to_animation_data, 0x04 + m_AnimationHeaders[i].number_of_bones * 0x08 + m_AnimationHeaders[i].number_of_frames_translation * m_AnimationHeaders[i].number_of_frames * 0x02 + m_AnimationHeaders[i].number_of_static_translation * 0x02 + m_AnimationHeaders[i].number_of_frames_rotation * m_AnimationHeaders[i].number_of_frames);
        file.WriteFile(RString((Ogre::String("dump/") + Ogre::String("animation_") + Ogre::StringConverter::toString(i) + Ogre::String("_data")).c_str()));
        */

        Ogre::Animation* anim = skeleton->createAnimation(unit.animations[start_animation + i], (float)(m_AnimationHeaders[i].number_of_frames - 1) / 30.0f);

        for (u32 j = 0; j < m_AnimationHeaders[i].number_of_frames; ++j)
        {
            Frame frame;

            // root bone
            Ogre::Bone* root = skeleton->getBone(0);

            Ogre::NodeAnimationTrack* track;
            if (j == 0)
            {
                track = anim->createNodeTrack(0, root);
                track->removeAllKeyFrames();
            }
            else
            {
                track = anim->getNodeTrack(0);
            }

            Ogre::TransformKeyFrame* frame_root = track->createNodeKeyFrame((float)j / 30.0f);

            Ogre::Quaternion rot;
            Ogre::Matrix3 mat;
            mat.FromEulerAnglesZXY(Ogre::Radian(Ogre::Degree(180)), Ogre::Radian(Ogre::Degree(0)), Ogre::Radian(Ogre::Degree(0)));
            rot.FromRotationMatrix(mat);
            frame_root->setRotation(rot);

            for (u32 k = 0; k < m_AnimationHeaders[i].number_of_bones; ++k)
            {
                BonePosition position;

                u8 flag = GetU8(m_AnimationHeaders[i].offset_to_animation_data + 0x04 + k * 0x08 + 0x00);

                u8 rx = GetU8(m_AnimationHeaders[i].offset_to_animation_data + 0x04 + k * 0x08 + 0x01);
                u8 ry = GetU8(m_AnimationHeaders[i].offset_to_animation_data + 0x04 + k * 0x08 + 0x02);
                u8 rz = GetU8(m_AnimationHeaders[i].offset_to_animation_data + 0x04 + k * 0x08 + 0x03);
                u8 tx = GetU8(m_AnimationHeaders[i].offset_to_animation_data + 0x04 + k * 0x08 + 0x04);
                u8 ty = GetU8(m_AnimationHeaders[i].offset_to_animation_data + 0x04 + k * 0x08 + 0x05);
                u8 tz = GetU8(m_AnimationHeaders[i].offset_to_animation_data + 0x04 + k * 0x08 + 0x06);

                // rotation
                if (flag & 0x01)
                {
                    position.rotation_x = 360.0f * GetU8(m_AnimationHeaders[i].offset_to_animation_data + m_AnimationHeaders[i].offset_to_frames_rotation_data + rx * m_AnimationHeaders[i].number_of_frames + j) / 255.0f;
                }
                else
                {
                    position.rotation_x = 360.0f * rx / 255.0f;
                }

                if (flag & 0x02)
                {
                    position.rotation_y = 360.0f * GetU8(m_AnimationHeaders[i].offset_to_animation_data + m_AnimationHeaders[i].offset_to_frames_rotation_data + ry * m_AnimationHeaders[i].number_of_frames + j) / 255.0f;
                }
                else
                {
                    position.rotation_y = 360.0f * ry / 255.0f;
                }

                if (flag & 0x04)
                {
                    position.rotation_z = 360.0f * GetU8(m_AnimationHeaders[i].offset_to_animation_data + m_AnimationHeaders[i].offset_to_frames_rotation_data + rz * m_AnimationHeaders[i].number_of_frames + j) / 255.0f;
                }
                else
                {
                    position.rotation_z = 360.0f * rz / 255.0f;
                }

                // translation
                position.translation_x = 0;
                position.translation_y = 0;
                position.translation_z = 0;

                if (flag & 0x10)
                {
                    position.translation_x = static_cast<float>( -(s16)GetU16LE(m_AnimationHeaders[i].offset_to_animation_data + m_AnimationHeaders[i].offset_to_frames_translation_data + tx * m_AnimationHeaders[i].number_of_frames * 2 + j * 2));
                }
                else if (tx != 0xFF)
                {
                    position.translation_x = static_cast<float>(-(s16)GetU16LE(m_AnimationHeaders[i].offset_to_animation_data + m_AnimationHeaders[i].offset_to_static_translation_data + tx * 2));
                }

                if (flag & 0x20)
                {
                    position.translation_y = static_cast<float>(-(s16)GetU16LE(m_AnimationHeaders[i].offset_to_animation_data + m_AnimationHeaders[i].offset_to_frames_translation_data + ty * m_AnimationHeaders[i].number_of_frames * 2 + j * 2));
                }
                else if (ty != 0xFF)
                {
                    position.translation_y = static_cast<float>(-(s16)GetU16LE(m_AnimationHeaders[i].offset_to_animation_data + m_AnimationHeaders[i].offset_to_static_translation_data + ty * 2));
                }

                if (flag & 0x40)
                {
                    position.translation_z = static_cast<float>(-(s16)GetU16LE(m_AnimationHeaders[i].offset_to_animation_data + m_AnimationHeaders[i].offset_to_frames_translation_data + tz * m_AnimationHeaders[i].number_of_frames * 2 + j * 2));
                }
                else if (tz != 0xFF)
                {
                    position.translation_z = static_cast<float>(-(s16)GetU16LE(m_AnimationHeaders[i].offset_to_animation_data + m_AnimationHeaders[i].offset_to_static_translation_data + tz * 2));
                }

                //LOGGER->Log(LOGGER_INFO, "%d %d", m_AnimationHeaders[i].number_of_frames, j);
                //LOGGER->Log(LOGGER_INFO, "animation (%f %f %f) (%f %f %f)", position.rotation_x, position.rotation_y, position.rotation_z, position.translation_x, position.translation_y, position.translation_z);

                frame.bone.push_back(position);

                Ogre::Bone* bone1 = skeleton->getBone(k * 2 + 1);
                Ogre::Bone* bone2 = skeleton->getBone(k * 2 + 2);

                Ogre::NodeAnimationTrack* track1;
                Ogre::NodeAnimationTrack* track2;
                if (j == 0)
                {
                    track1 = anim->createNodeTrack(k * 2 + 1, bone1);
                    track1->removeAllKeyFrames();
                    track2 = anim->createNodeTrack(k * 2 + 2, bone2);
                    track2->removeAllKeyFrames();
                }
                else
                {
                    track1 = anim->getNodeTrack(k * 2 + 1);
                    track2 = anim->getNodeTrack(k * 2 + 2);
                }

                Ogre::TransformKeyFrame* frame1 = track1->createNodeKeyFrame((float)j / 30.0f);
                Ogre::TransformKeyFrame* frame2 = track2->createNodeKeyFrame((float)j / 30.0f);

                float length = skeleton_length[ k ];

                frame1->setTranslate(Ogre::Vector3(position.translation_x, position.translation_z - length, position.translation_y) / 1024);

                Ogre::Quaternion rot;
                Ogre::Matrix3 mat;
                mat.FromEulerAnglesZXY(Ogre::Radian(Ogre::Degree(-position.rotation_y)), Ogre::Radian(Ogre::Degree(-position.rotation_x)), Ogre::Radian(Ogre::Degree(-position.rotation_z)));
                rot.FromRotationMatrix(mat);
                frame2->setRotation(rot);
            }
        }
    }
}
示例#8
0
void
ScriptFile::GetScripts()
{
    u32 number_of_entity = GetU8(0x80);
    u32 offset_to_script = 0x84 + number_of_entity * 0x40;

    for (u32 i = 0; i < number_of_entity; ++i)
    {
        LOGGER->Log("Entity: 0x%02x\n", i);

        for (int j = 0; j < 0x20; ++j)
        {

            u32 offset_in_script = GetU16LE(0x84 + i * 0x40 + j * 2);
            if (offset_in_script == 0)
            {
                break;
            }
            LOGGER->Log("Script: 0x%02x\n", j);



            u32 script_pointer_end = 0;
            for (u32 l = i; l < number_of_entity; ++l)
            {
                u32 offset_in_next_script = 0;
                for (int script_id = 0; script_id < 0x20; ++script_id)
                {
                    if (l == i && script_id <= j)
                    {
                        continue;
                    }

                    offset_in_next_script = GetU16LE(0x84 + l * 0x40 + script_id * 2);

                    if (offset_in_next_script == 0)
                    {
                        continue;
                    }
                    else if (offset_in_script == offset_in_next_script)
                    {
                        offset_in_next_script = 0;
                        continue;
                    }

                    break;
                }

                if (offset_in_next_script != 0)
                {
                    script_pointer_end = offset_in_next_script + offset_to_script;
                    break;
                }
            }
            if (script_pointer_end == 0)
            {
                script_pointer_end = mBufferSize;
            }

            u32 script_pointer = offset_to_script + offset_in_script;

            for (; script_pointer < script_pointer_end;)
            {
                LOGGER->Log("0x%04x ", script_pointer - offset_to_script);
                u8 opcode = GetU8(script_pointer);
                script_pointer += 1;

                if (opcode == 0x00)
                {
                    LOGGER->Log("0x00_Return();\n");
                }
                else if (opcode == 0x01)
                {
                    LOGGER->Log("0x01_JumpTo(0x%04x);\n", GetU16LE(script_pointer));
                    script_pointer += 2;
                }
                else if (opcode == 0x02)
                {
                    LOGGER->Log("0x02_ConditionalJumpTo");
                    u8 flag = GetU8(script_pointer + 4);
                    switch (flag & 0xF0)
                    {
                        case 0x00: GetVVariable(script_pointer, "value1"); GetVVariable(script_pointer, "value2"); break;
                        case 0x40: GetVVariable(script_pointer, "value1"); GetS16Variable(script_pointer, "value2"); break;
                        case 0x80: GetS16Variable(script_pointer, "value1"); GetVVariable(script_pointer, "value2"); break;
                        case 0xC0: GetS16Variable(script_pointer, "value1"); GetS16Variable(script_pointer, "value2"); break;
                    }
                    script_pointer += 1; // skip flag
                    LOGGER->Log("; // continue if ");
                    switch (flag & 0x0F)
                    {
                        case 0x00: LOGGER->Log("value1 == value2"); break;
                        case 0x01: LOGGER->Log("value1 != value2"); break;
                        case 0x02: LOGGER->Log("value1 > value2"); break;
                        case 0x03: LOGGER->Log("value1 < value2"); break;
                        case 0x04: LOGGER->Log("value1 >= value2"); break;
                        case 0x05: LOGGER->Log("value1 <= value2"); break;
                        case 0x06: LOGGER->Log("value1 & value2"); break;
                        case 0x07: LOGGER->Log("value1 != value2"); break;
                        case 0x08: LOGGER->Log("value1 | value2"); break;
                        case 0x09: LOGGER->Log("value1 & value2"); break;
                        case 0x0A: LOGGER->Log("(0 NOR value1) & value2"); break;
                    }
                    LOGGER->Log(", jump to 0x%04x otherwise;\n", GetU16LE(script_pointer));
                    script_pointer += 2;
                }
                else if (opcode == 0x0B)
                {
                    LOGGER->Log("0x0B_EntityNPCInit");
                    GetV80Variable(script_pointer, "model_id");
                    LOGGER->Log("; // init values for entity with model.\n");
                }
                else if (opcode == 0x16)
                {
                    LOGGER->Log("0x16_EntityPCInit");
                    GetV80Variable(script_pointer, "character_id");
                    LOGGER->Log("; // init values for player character entity with model.\n");
                }
                else if (opcode == 0x19)
                {
                    LOGGER->Log("0x19_SetPosition");
                    GetVF80Variable(script_pointer, "x");
                    GetVF40Variable(script_pointer, "z");
                    GetFVariable(script_pointer);
                    LOGGER->Log("; // set entity on walkmesh based on given x and y.\n");
                }
                else if (opcode == 0x20)
                {
                    LOGGER->Log("0x20_SetFlags");
                    GetV80Variable(script_pointer, "flags");
                    LOGGER->Log("; // set some flags for movement and collision.\n");
                }
                else if (opcode == 0x23)
                {
                    LOGGER->Log("0x23(); // add flag 0020 in 80114f2c + 58 of current entity.\n");
                }
                else if (opcode == 0x26)
                {
                    LOGGER->Log("0x26_Wait");
                    GetV80Variable(script_pointer, "time");
                    LOGGER->Log("; // stop script execution till script will be called given number of times.\n");
                }
                else if (opcode == 0x29)
                {
                    LOGGER->Log("0x29_EntityTurnOff");
                    GetEVariable(script_pointer);
                    LOGGER->Log("; // turn entity off (script will not be runned, close dialog from this entity and so on).\n");
                }
                else if (opcode == 0x2A)
                {
                    LOGGER->Log("0x2A(); // add flag 00000002 in 80115cdc + 0 of current entity.\n");
                }
                else if (opcode == 0x69)
                {
                    LOGGER->Log("0x69_SetRotation");
                    GetV80Variable(script_pointer, "rotation");
                    LOGGER->Log(";\n");
                }
                else if (opcode == 0x6B)
                {
                    LOGGER->Log("0x6B_RotateClockwise");
                    GetV80Variable(script_pointer, "rotation");
                    LOGGER->Log(";\n");
                }
                else if (opcode == 0x6C)
                {
                    LOGGER->Log("0x6C_RotateAntiClockwise");
                    GetV80Variable(script_pointer, "rotation");
                    LOGGER->Log(";\n");
                }
                else if (opcode == 0x6F)
                {
                    LOGGER->Log("0x6F_RotateToEntity");
                    GetEVariable(script_pointer);
                    LOGGER->Log(";\n");
                }
                else if (opcode == 0x86)
                {
                    LOGGER->Log("0x86_ProgressNotEqualJumpTo");
                    GetV80Variable(script_pointer, "value");
                    LOGGER->Log("; // jump to 0x%04x if progress != value\n", GetU16LE(script_pointer));
                    script_pointer += 2;
                }
                else if (opcode == 0xBC)
                {
                    LOGGER->Log("0xBC_EntityNoModelInit(); // init values for entity without model.\n");
                }
                else if (opcode == 0xC4)
                {
                    LOGGER->Log("0xC4_DoorOpen(0x%02x); // 0 - clockwise, 1 - anticlockwise\n", GetU8(script_pointer));
                    script_pointer += 1;
                }
                else if (opcode == 0xC5)
                {
                    LOGGER->Log("0xC5_DoorClose(0x%02x); // 0 - clockwise, 1 - anticlockwise\n", GetU8(script_pointer));
                    script_pointer += 1;
                }
                else if (opcode == 0xD2)
                {
                    LOGGER->Log("0xD2_DialogShow");
                    GetU16Variable(script_pointer, "dialog_id");
                    GetU8Variable(script_pointer, "flags");
                    LOGGER->Log(";\n", GetU16LE(script_pointer));
                }
                else if (opcode == 0xFE)
                {
                    u8 eo_opcode = GetU8(script_pointer);
                    script_pointer += 1;

                    if (eo_opcode == 0x0D)
                    {
                        LOGGER->Log("0xFE0D_SetAvatar");
                        GetV80Variable(script_pointer, "character_id");
                        LOGGER->Log("; // assign avatar for current entity.\n");
                    }
                    else
                    {
                        LOGGER->Log("MISSING OPCODE 0xFE%02x\n", eo_opcode);
                        break;
                    }
                }
/*
                if (opcode == 0x10)
                {
                    u8 flag = GetU8(o + 1);

                    if (flag == 0)
                    {
                        size = 9;
                    }
                    else
                    {
                        size = 2;
                    }
                    LOGGER->Log("\t%s", opcodes_names[opcode].c_str());
                }
                else if (opcode == 0x57)
                {
                    u8 flag = GetU8(o + 1);
                    if ((flag & 3) == 0 || (flag & 3) == 1 || (flag & 3) == 2)
                    {
                        size = 0xB;
                    }
                    else
                    {
                        size = 0x2;
                    }
                    LOGGER->Log("\t%s", opcodes_names[opcode].c_str());
                }
*/
                else
                {
                    LOGGER->Log("MISSING OPCODE %02x\n", opcode);
                    break;
                }
            }

            LOGGER->Log("\n");
        }

        LOGGER->Log("\n\n\n");
    }
}