示例#1
0
void InitTimer(void) {
	int temp;
	VILimit = GetVILimit();
	if (Timers.useFpsModifier) {
		temp = Timers.fpsModifier ; 
	}  
	else {
		temp = 100;
	}
	VILimitMicroseconds = (double) 1000000.0/(VILimit * temp / 100);
	Timers.frameDrawn = 0;
}
示例#2
0
文件: main.c 项目: ben401/OpenEmu
/*********************************************************************************************************
* emulation thread - runs the core
*/
m64p_error main_run(void)
{
    VILimit = (float) GetVILimit();
    VILimitMilliseconds = (double) 1000.0/VILimit; 

    /* take the r4300 emulator mode from the config file at this point and cache it in a global variable */
    r4300emu = ConfigGetParamInt(g_CoreConfig, "R4300Emulator");

    /* set some other core parameters based on the config file values */
    savestates_set_autoinc_slot(ConfigGetParamBool(g_CoreConfig, "AutoStateSlotIncrement"));
    savestates_select_slot(ConfigGetParamInt(g_CoreConfig, "CurrentStateSlot"));
    no_compiled_jump = ConfigGetParamBool(g_CoreConfig, "NoCompiledJump");

    /* set up the SDL key repeat and event filter to catch keyboard/joystick commands for the core */
    event_initialize();

    // initialize memory, and do byte-swapping if it's not been done yet
    if (g_MemHasBeenBSwapped == 0)
    {
        init_memory(1);
        g_MemHasBeenBSwapped = 1;
    }
    else
    {
        init_memory(0);
    }

    // Attach rom to plugins
    if (!romOpen_gfx())
    {
        free_memory(); SDL_Quit(); return M64ERR_PLUGIN_FAIL;
    }
    if (!romOpen_audio())
    {
        romClosed_gfx(); free_memory(); SDL_Quit(); return M64ERR_PLUGIN_FAIL;
    }
    if (!romOpen_input())
    {
        romClosed_audio(); romClosed_gfx(); free_memory(); SDL_Quit(); return M64ERR_PLUGIN_FAIL;
    }

    if (ConfigGetParamBool(g_CoreConfig, "OnScreenDisplay"))
    {
        // init on-screen display
        int width = 640, height = 480;
        readScreen(NULL, &width, &height, 0); // read screen to get width and height
        osd_init(width, height);
    }

    // setup rendering callback from video plugin to the core, for screenshots and On-Screen-Display
    setRenderingCallback(video_plugin_render_callback);

#ifdef WITH_LIRC
    lircStart();
#endif // WITH_LIRC

#ifdef DBG
    if (ConfigGetParamBool(g_CoreConfig, "EnableDebugger"))
        init_debugger();
#endif

    /* Startup message on the OSD */
    osd_new_message(OSD_MIDDLE_CENTER, "Mupen64Plus Started...");

    g_EmulatorRunning = 1;
    StateChanged(M64CORE_EMU_STATE, M64EMU_RUNNING);

    /* call r4300 CPU core and run the game */
    r4300_reset_hard();
    r4300_reset_soft();
    r4300_execute();

#ifdef WITH_LIRC
    lircStop();
#endif // WITH_LIRC

#ifdef DBG
    if (g_DebuggerActive)
        destroy_debugger();
#endif

    if (ConfigGetParamBool(g_CoreConfig, "OnScreenDisplay"))
    {
        osd_exit();
    }

    romClosed_RSP();
    romClosed_input();
    romClosed_audio();
    romClosed_gfx();
    free_memory();

    // clean up
    g_EmulatorRunning = 0;
    StateChanged(M64CORE_EMU_STATE, M64EMU_STOPPED);

    SDL_Quit();

    return M64ERR_SUCCESS;
}
示例#3
0
/*********************************************************************************************************
* emulation thread - runs the core
*/
m64p_error main_run(void)
{
	DebugMessage(M64MSG_STATUS, "Main Run!");
    VILimit = (float) GetVILimit();
    VILimitMilliseconds = (double) 1000.0/VILimit; 

    /* take the r4300 emulator mode from the config file at this point and cache it in a global variable */
    r4300emu = ConfigGetParamInt(g_CoreConfig, "R4300Emulator");

    /* set some other core parameters based on the config file values */
    savestates_set_autoinc_slot(ConfigGetParamBool(g_CoreConfig, "AutoStateSlotIncrement"));
    savestates_select_slot(ConfigGetParamInt(g_CoreConfig, "CurrentStateSlot"));
    no_compiled_jump = ConfigGetParamBool(g_CoreConfig, "NoCompiledJump");

    /* set up the SDL key repeat and event filter to catch keyboard/joystick commands for the core */
    event_initialize();

    // initialize memory, and do byte-swapping if it's not been done yet
    if (g_MemHasBeenBSwapped == 0)
    {
        init_memory(1);
        g_MemHasBeenBSwapped = 1;
    }
    else
    {
        init_memory(0);
    }

    // Attach rom to plugins
    if (!romOpen_gfx())
    {
        free_memory(); return M64ERR_PLUGIN_FAIL;
    }
    DebugMessage(M64MSG_STATUS, "Graphics Plugin Opened!");
    if (!romOpen_audio())
    {
        romClosed_gfx(); free_memory(); return M64ERR_PLUGIN_FAIL;
    }
    DebugMessage(M64MSG_STATUS, "Audio Plugin Opened!");
    if (!romOpen_input())
    {
        romClosed_audio(); romClosed_gfx(); free_memory(); return M64ERR_PLUGIN_FAIL;
    }
    DebugMessage(M64MSG_STATUS, "Input Plugin Opened!");
    printf("Plugins opened!\n");fflush(stdout);

#ifdef WITH_LIRC
    lircStart();
#endif // WITH_LIRC

#ifdef DBG
    if (ConfigGetParamBool(g_CoreConfig, "EnableDebugger"))
        init_debugger();
#endif

    //PumpEvents();


    g_EmulatorRunning = 1;
    StateChanged(M64CORE_EMU_STATE, M64EMU_RUNNING);
    DebugMessage(M64MSG_STATUS, "Starting to reset r4300!");fflush(stdout);
    /* call r4300 CPU core and run the game */
    r4300_reset_hard();
    r4300_reset_soft();
    DebugMessage(M64MSG_STATUS, "About to execute!");
    fflush(stdout);
    r4300_execute();

#ifdef WITH_LIRC
    lircStop();
#endif // WITH_LIRC

#ifdef DBG
    if (g_DebuggerActive)
        destroy_debugger();
#endif

    romClosed_RSP();
    romClosed_input();
    romClosed_audio();
    romClosed_gfx();
    free_memory();

    // clean up
    g_EmulatorRunning = 0;
    StateChanged(M64CORE_EMU_STATE, M64EMU_STOPPED);

    //PDL_Quit();
    SDL_Quit();

    return M64ERR_SUCCESS;
}