static void GetDeviceRegKey(void) { char devRegKey[MAX_SIZE]; if (GetValueForKey("Devreg_Key", devRegKey)) { printf("Device Registration Key: %s\n",devRegKey); } else { printf("Device Registration Key NOT found\n"); } }
void FGameConfigFile::DoGlobalSetup () { if (SetSection ("GlobalSettings.Unknown")) { ReadCVars (CVAR_GLOBALCONFIG); } if (SetSection ("GlobalSettings")) { ReadCVars (CVAR_GLOBALCONFIG); } if (SetSection ("LastRun")) { const char *lastver = GetValueForKey ("Version"); if (lastver != NULL) { double last = atof (lastver); if (last < 123.1) { FBaseCVar *noblitter = FindCVar ("vid_noblitter", NULL); if (noblitter != NULL) { noblitter->ResetToDefault (); } } if (last < 202) { // Make sure the Hexen hotkeys are accessible by default. if (SetSection ("Hexen.Bindings")) { SetValueForKey ("\\", "use ArtiHealth"); SetValueForKey ("scroll", "+showscores"); SetValueForKey ("0", "useflechette"); SetValueForKey ("9", "use ArtiBlastRadius"); SetValueForKey ("8", "use ArtiTeleport"); SetValueForKey ("7", "use ArtiTeleportOther"); SetValueForKey ("6", "use ArtiEgg"); SetValueForKey ("5", "use ArtiInvulnerability"); } } if (last < 204) { // The old default for vsync was true, but with an unlimited framerate // now, false is a better default. FBaseCVar *vsync = FindCVar ("vid_vsync", NULL); if (vsync != NULL) { vsync->ResetToDefault (); } } if (last < 206) { // spc_amp is now a float, not an int. if (spc_amp > 16) { spc_amp = spc_amp / 16.f; } } if (last < 207) { // Now that snd_midiprecache works again, you probably don't want it on. FBaseCVar *precache = FindCVar ("snd_midiprecache", NULL); if (precache != NULL) { precache->ResetToDefault(); } } if (last < 208) { // Weapon sections are no longer used, so tidy up the config by deleting them. const char *name; size_t namelen; bool more; more = SetFirstSection(); while (more) { name = GetCurrentSection(); if (name != NULL && (namelen = strlen(name)) > 12 && strcmp(name + namelen - 12, ".WeaponSlots") == 0) { more = DeleteCurrentSection(); } else { more = SetNextSection(); } } } if (last < 209) { // menu dimming is now a gameinfo option so switch user override off FBaseCVar *dim = FindCVar ("dimamount", NULL); if (dim != NULL) { dim->ResetToDefault (); } } } } }
void FGameConfigFile::DoGlobalSetup () { if (SetSection ("GlobalSettings.Unknown")) { ReadCVars (CVAR_GLOBALCONFIG); } if (SetSection ("GlobalSettings")) { ReadCVars (CVAR_GLOBALCONFIG); } if (SetSection ("LastRun")) { const char *lastver = GetValueForKey ("Version"); if (lastver != NULL) { double last = atof (lastver); if (last < 123.1) { FBaseCVar *noblitter = FindCVar ("vid_noblitter", NULL); if (noblitter != NULL) { noblitter->ResetToDefault (); } } if (last < 202) { // Make sure the Hexen hotkeys are accessible by default. if (SetSection ("Hexen.Bindings")) { SetValueForKey ("\\", "use ArtiHealth"); SetValueForKey ("scroll", "+showscores"); SetValueForKey ("0", "useflechette"); SetValueForKey ("9", "use ArtiBlastRadius"); SetValueForKey ("8", "use ArtiTeleport"); SetValueForKey ("7", "use ArtiTeleportOther"); SetValueForKey ("6", "use ArtiPork"); SetValueForKey ("5", "use ArtiInvulnerability2"); } } if (last < 204) { // The old default for vsync was true, but with an unlimited framerate // now, false is a better default. FBaseCVar *vsync = FindCVar ("vid_vsync", NULL); if (vsync != NULL) { vsync->ResetToDefault (); } } if (last < 206) { // spc_amp is now a float, not an int. if (spc_amp > 16) { spc_amp = spc_amp / 16.f; } } if (last < 207) { // Now that snd_midiprecache works again, you probably don't want it on. FBaseCVar *precache = FindCVar ("snd_midiprecache", NULL); if (precache != NULL) { precache->ResetToDefault(); } } if (last < 208) { // Weapon sections are no longer used, so tidy up the config by deleting them. const char *name; size_t namelen; bool more; more = SetFirstSection(); while (more) { name = GetCurrentSection(); if (name != NULL && (namelen = strlen(name)) > 12 && strcmp(name + namelen - 12, ".WeaponSlots") == 0) { more = DeleteCurrentSection(); } else { more = SetNextSection(); } } } if (last < 209) { // menu dimming is now a gameinfo option so switch user override off FBaseCVar *dim = FindCVar ("dimamount", NULL); if (dim != NULL) { dim->ResetToDefault (); } } if (last < 210) { if (SetSection ("Hexen.Bindings")) { // These 2 were misnamed in earlier versions SetValueForKey ("6", "use ArtiPork"); SetValueForKey ("5", "use ArtiInvulnerability2"); } } if (last < 213) { auto var = FindCVar("snd_channels", NULL); if (var != NULL) { // old settings were default 32, minimum 8, new settings are default 128, minimum 64. UCVarValue v = var->GetGenericRep(CVAR_Int); if (v.Int < 64) var->ResetToDefault(); } } if (last < 214) { FBaseCVar *var = FindCVar("hud_scale", NULL); if (var != NULL) var->ResetToDefault(); var = FindCVar("st_scale", NULL); if (var != NULL) var->ResetToDefault(); var = FindCVar("hud_althudscale", NULL); if (var != NULL) var->ResetToDefault(); var = FindCVar("con_scale", NULL); if (var != NULL) var->ResetToDefault(); var = FindCVar("con_scaletext", NULL); if (var != NULL) var->ResetToDefault(); var = FindCVar("uiscale", NULL); if (var != NULL) var->ResetToDefault(); } if (last < 215) { // Previously a true/false boolean. Now an on/off/auto tri-state with auto as the default. FBaseCVar *var = FindCVar("snd_hrtf", NULL); if (var != NULL) var->ResetToDefault(); } if (last < 216) { FBaseCVar *var = FindCVar("gl_texture_hqresize", NULL); if (var != NULL) { auto v = var->GetGenericRep(CVAR_Int); switch (v.Int) { case 1: gl_texture_hqresizemode = 1; gl_texture_hqresizemult = 2; break; case 2: gl_texture_hqresizemode = 1; gl_texture_hqresizemult = 3; break; case 3: gl_texture_hqresizemode = 1; gl_texture_hqresizemult = 4; break; case 4: gl_texture_hqresizemode = 2; gl_texture_hqresizemult = 2; break; case 5: gl_texture_hqresizemode = 2; gl_texture_hqresizemult = 3; break; case 6: gl_texture_hqresizemode = 2; gl_texture_hqresizemult = 4; break; case 7: gl_texture_hqresizemode = 3; gl_texture_hqresizemult = 2; break; case 8: gl_texture_hqresizemode = 3; gl_texture_hqresizemult = 3; break; case 9: gl_texture_hqresizemode = 3; gl_texture_hqresizemult = 4; break; case 10: gl_texture_hqresizemode = 4; gl_texture_hqresizemult = 2; break; case 11: gl_texture_hqresizemode = 4; gl_texture_hqresizemult = 3; break; case 12: gl_texture_hqresizemode = 4; gl_texture_hqresizemult = 4; break; case 18: gl_texture_hqresizemode = 4; gl_texture_hqresizemult = 5; break; case 19: gl_texture_hqresizemode = 4; gl_texture_hqresizemult = 6; break; case 13: gl_texture_hqresizemode = 5; gl_texture_hqresizemult = 2; break; case 14: gl_texture_hqresizemode = 5; gl_texture_hqresizemult = 3; break; case 15: gl_texture_hqresizemode = 5; gl_texture_hqresizemult = 4; break; case 16: gl_texture_hqresizemode = 5; gl_texture_hqresizemult = 5; break; case 17: gl_texture_hqresizemode = 5; gl_texture_hqresizemult = 6; break; case 20: gl_texture_hqresizemode = 6; gl_texture_hqresizemult = 2; break; case 21: gl_texture_hqresizemode = 6; gl_texture_hqresizemult = 3; break; case 22: gl_texture_hqresizemode = 6; gl_texture_hqresizemult = 4; break; case 23: gl_texture_hqresizemode = 6; gl_texture_hqresizemult = 5; break; case 24: gl_texture_hqresizemode = 6; gl_texture_hqresizemult = 6; break; case 0: default: gl_texture_hqresizemode = 0; gl_texture_hqresizemult = 1; break; } } } if (last < 217) { auto var = FindCVar("vid_scalemode", NULL); UCVarValue newvalue; newvalue.Int = 2; if (var != NULL) { UCVarValue v = var->GetGenericRep(CVAR_Int); if (v.Int == 3) var->SetGenericRep(newvalue, CVAR_Int); } } } } }
void FGameConfigFile::DoAutoloadSetup (FIWadManager *iwad_man) { // Create auto-load sections, so users know what's available. // Note that this totem pole is the reverse of the order that // they will appear in the file. double last = 0; if (SetSection ("LastRun")) { const char *lastver = GetValueForKey ("Version"); if (lastver != NULL) last = atof(lastver); } if (last < 211) { RenameSection("Chex3.Autoload", "chex.chex3.Autoload"); RenameSection("Chex1.Autoload", "chex.chex1.Autoload"); RenameSection("HexenDK.Autoload", "hexen.deathkings.Autoload"); RenameSection("HereticSR.Autoload", "heretic.shadow.Autoload"); RenameSection("FreeDM.Autoload", "doom.freedoom.freedm.Autoload"); RenameSection("Freedoom2.Autoload", "doom.freedoom.phase2.Autoload"); RenameSection("Freedoom1.Autoload", "doom.freedoom.phase1.Autoload"); RenameSection("Freedoom.Autoload", "doom.freedoom.Autoload"); RenameSection("DoomBFG.Autoload", "doom.id.doom1.bfg.Autoload"); RenameSection("DoomU.Autoload", "doom.id.doom1.ultimate.Autoload"); RenameSection("Doom1.Autoload", "doom.id.doom1.registered.Autoload"); RenameSection("TNT.Autoload", "doom.id.doom2.tnt.Autoload"); RenameSection("Plutonia.Autoload", "doom.id.doom2.plutonia.Autoload"); RenameSection("Doom2BFG.Autoload", "doom.id.doom2.bfg.Autoload"); RenameSection("Doom2.Autoload", "doom.id.doom2.commercial.Autoload"); } else if (last < 218) { RenameSection("doom.doom1.bfg.Autoload", "doom.id.doom1.bfg.Autoload"); RenameSection("doom.doom1.ultimate.Autoload", "doom.id.doom1.ultimate.Autoload"); RenameSection("doom.doom1.registered.Autoload", "doom.id.doom1.registered.Autoload"); RenameSection("doom.doom2.tnt.Autoload", "doom.id.doom2.tnt.Autoload"); RenameSection("doom.doom2.plutonia.Autoload", "doom.id.doom2.plutonia.Autoload"); RenameSection("doom.doom2.bfg.Autoload", "doom.id.doom2.bfg.Autoload"); RenameSection("doom.doom2.commercial.Autoload", "doom.id.doom2.commercial.Autoload"); } const FString *pAuto; for (int num = 0; (pAuto = iwad_man->GetAutoname(num)) != NULL; num++) { if (!(iwad_man->GetIWadFlags(num) & GI_SHAREWARE)) // we do not want autoload sections for shareware IWADs (which may have an autoname for resource filtering) { FString workname = *pAuto; while (workname.IsNotEmpty()) { FString section = workname + ".Autoload"; CreateSectionAtStart(section.GetChars()); long dotpos = workname.LastIndexOf('.'); if (dotpos < 0) break; workname.Truncate(dotpos); } } } CreateSectionAtStart("Global.Autoload"); // The same goes for auto-exec files. CreateStandardAutoExec("Chex.AutoExec", true); CreateStandardAutoExec("Strife.AutoExec", true); CreateStandardAutoExec("Hexen.AutoExec", true); CreateStandardAutoExec("Heretic.AutoExec", true); CreateStandardAutoExec("Doom.AutoExec", true); // Move search paths back to the top. MoveSectionToStart("SoundfontSearch.Directories"); MoveSectionToStart("FileSearch.Directories"); MoveSectionToStart("IWADSearch.Directories"); SetSectionNote("Doom.AutoExec", "# Files to automatically execute when running the corresponding game.\n" "# Each file should be on its own line, preceded by Path=\n\n"); SetSectionNote("Global.Autoload", "# WAD files to always load. These are loaded after the IWAD but before\n" "# any files added with -file. Place each file on its own line, preceded\n" "# by Path=\n"); SetSectionNote("Doom.Autoload", "# Wad files to automatically load depending on the game and IWAD you are\n" "# playing. You may have have files that are loaded for all similar IWADs\n" "# (the game) and files that are only loaded for particular IWADs. For example,\n" "# any files listed under 'doom.Autoload' will be loaded for any version of Doom,\n" "# but files listed under 'doom.doom2.Autoload' will only load when you are\n" "# playing a Doom 2 based game (doom2.wad, tnt.wad or plutonia.wad), and files listed under\n" "# 'doom.doom2.commercial.Autoload' only when playing doom2.wad.\n\n"); }