示例#1
0
static void GetDeviceRegKey(void)
{
	char devRegKey[MAX_SIZE];

	if (GetValueForKey("Devreg_Key", devRegKey))
	{
		printf("Device Registration Key: %s\n",devRegKey);
	}
	else
	{
		printf("Device Registration Key NOT found\n");
	}
}
void FGameConfigFile::DoGlobalSetup ()
{
	if (SetSection ("GlobalSettings.Unknown"))
	{
		ReadCVars (CVAR_GLOBALCONFIG);
	}
	if (SetSection ("GlobalSettings"))
	{
		ReadCVars (CVAR_GLOBALCONFIG);
	}
	if (SetSection ("LastRun"))
	{
		const char *lastver = GetValueForKey ("Version");
		if (lastver != NULL)
		{
			double last = atof (lastver);
			if (last < 123.1)
			{
				FBaseCVar *noblitter = FindCVar ("vid_noblitter", NULL);
				if (noblitter != NULL)
				{
					noblitter->ResetToDefault ();
				}
			}
			if (last < 202)
			{
				// Make sure the Hexen hotkeys are accessible by default.
				if (SetSection ("Hexen.Bindings"))
				{
					SetValueForKey ("\\", "use ArtiHealth");
					SetValueForKey ("scroll", "+showscores");
					SetValueForKey ("0", "useflechette");
					SetValueForKey ("9", "use ArtiBlastRadius");
					SetValueForKey ("8", "use ArtiTeleport");
					SetValueForKey ("7", "use ArtiTeleportOther");
					SetValueForKey ("6", "use ArtiEgg");
					SetValueForKey ("5", "use ArtiInvulnerability");
				}
			}
			if (last < 204)
			{ // The old default for vsync was true, but with an unlimited framerate
			  // now, false is a better default.
				FBaseCVar *vsync = FindCVar ("vid_vsync", NULL);
				if (vsync != NULL)
				{
					vsync->ResetToDefault ();
				}
			}
			if (last < 206)
			{ // spc_amp is now a float, not an int.
				if (spc_amp > 16)
				{
					spc_amp = spc_amp / 16.f;
				}
			}
			if (last < 207)
			{ // Now that snd_midiprecache works again, you probably don't want it on.
				FBaseCVar *precache = FindCVar ("snd_midiprecache", NULL);
				if (precache != NULL)
				{
					precache->ResetToDefault();
				}
			}
			if (last < 208)
			{ // Weapon sections are no longer used, so tidy up the config by deleting them.
				const char *name;
				size_t namelen;
				bool more;

				more = SetFirstSection();
				while (more)
				{
					name = GetCurrentSection();
					if (name != NULL && 
						(namelen = strlen(name)) > 12 &&
						strcmp(name + namelen - 12, ".WeaponSlots") == 0)
					{
						more = DeleteCurrentSection();
					}
					else
					{
						more = SetNextSection();
					}
				}
			}
			if (last < 209)
			{
				// menu dimming is now a gameinfo option so switch user override off
				FBaseCVar *dim = FindCVar ("dimamount", NULL);
				if (dim != NULL)
				{
					dim->ResetToDefault ();
				}
			}
		}
	}
}
示例#3
0
void FGameConfigFile::DoGlobalSetup ()
{
	if (SetSection ("GlobalSettings.Unknown"))
	{
		ReadCVars (CVAR_GLOBALCONFIG);
	}
	if (SetSection ("GlobalSettings"))
	{
		ReadCVars (CVAR_GLOBALCONFIG);
	}
	if (SetSection ("LastRun"))
	{
		const char *lastver = GetValueForKey ("Version");
		if (lastver != NULL)
		{
			double last = atof (lastver);
			if (last < 123.1)
			{
				FBaseCVar *noblitter = FindCVar ("vid_noblitter", NULL);
				if (noblitter != NULL)
				{
					noblitter->ResetToDefault ();
				}
			}
			if (last < 202)
			{
				// Make sure the Hexen hotkeys are accessible by default.
				if (SetSection ("Hexen.Bindings"))
				{
					SetValueForKey ("\\", "use ArtiHealth");
					SetValueForKey ("scroll", "+showscores");
					SetValueForKey ("0", "useflechette");
					SetValueForKey ("9", "use ArtiBlastRadius");
					SetValueForKey ("8", "use ArtiTeleport");
					SetValueForKey ("7", "use ArtiTeleportOther");
					SetValueForKey ("6", "use ArtiPork");
					SetValueForKey ("5", "use ArtiInvulnerability2");
				}
			}
			if (last < 204)
			{ // The old default for vsync was true, but with an unlimited framerate
			  // now, false is a better default.
				FBaseCVar *vsync = FindCVar ("vid_vsync", NULL);
				if (vsync != NULL)
				{
					vsync->ResetToDefault ();
				}
			}
			if (last < 206)
			{ // spc_amp is now a float, not an int.
				if (spc_amp > 16)
				{
					spc_amp = spc_amp / 16.f;
				}
			}
			if (last < 207)
			{ // Now that snd_midiprecache works again, you probably don't want it on.
				FBaseCVar *precache = FindCVar ("snd_midiprecache", NULL);
				if (precache != NULL)
				{
					precache->ResetToDefault();
				}
			}
			if (last < 208)
			{ // Weapon sections are no longer used, so tidy up the config by deleting them.
				const char *name;
				size_t namelen;
				bool more;

				more = SetFirstSection();
				while (more)
				{
					name = GetCurrentSection();
					if (name != NULL && 
						(namelen = strlen(name)) > 12 &&
						strcmp(name + namelen - 12, ".WeaponSlots") == 0)
					{
						more = DeleteCurrentSection();
					}
					else
					{
						more = SetNextSection();
					}
				}
			}
			if (last < 209)
			{
				// menu dimming is now a gameinfo option so switch user override off
				FBaseCVar *dim = FindCVar ("dimamount", NULL);
				if (dim != NULL)
				{
					dim->ResetToDefault ();
				}
			}
			if (last < 210)
			{
				if (SetSection ("Hexen.Bindings"))
				{
					// These 2 were misnamed in earlier versions
					SetValueForKey ("6", "use ArtiPork");
					SetValueForKey ("5", "use ArtiInvulnerability2");
				}
			}
			if (last < 213)
			{
				auto var = FindCVar("snd_channels", NULL);
				if (var != NULL)
				{
					// old settings were default 32, minimum 8, new settings are default 128, minimum 64.
					UCVarValue v = var->GetGenericRep(CVAR_Int);
					if (v.Int < 64) var->ResetToDefault();
				}
			}
			if (last < 214)
			{
				FBaseCVar *var = FindCVar("hud_scale", NULL);
				if (var != NULL) var->ResetToDefault();
				var = FindCVar("st_scale", NULL);
				if (var != NULL) var->ResetToDefault();
				var = FindCVar("hud_althudscale", NULL);
				if (var != NULL) var->ResetToDefault();
				var = FindCVar("con_scale", NULL);
				if (var != NULL) var->ResetToDefault();
				var = FindCVar("con_scaletext", NULL);
				if (var != NULL) var->ResetToDefault();
				var = FindCVar("uiscale", NULL);
				if (var != NULL) var->ResetToDefault();
			}
			if (last < 215)
			{
				// Previously a true/false boolean. Now an on/off/auto tri-state with auto as the default.
				FBaseCVar *var = FindCVar("snd_hrtf", NULL);
				if (var != NULL) var->ResetToDefault();
			}
			if (last < 216)
			{
				FBaseCVar *var = FindCVar("gl_texture_hqresize", NULL);
				if (var != NULL)
				{
					auto v = var->GetGenericRep(CVAR_Int);
					switch (v.Int)
					{
					case 1:
						gl_texture_hqresizemode = 1; gl_texture_hqresizemult = 2;
						break;
					case 2:
						gl_texture_hqresizemode = 1; gl_texture_hqresizemult = 3;
						break;
					case 3:
						gl_texture_hqresizemode = 1; gl_texture_hqresizemult = 4;
						break;
					case 4:
						gl_texture_hqresizemode = 2; gl_texture_hqresizemult = 2;
						break;
					case 5:
						gl_texture_hqresizemode = 2; gl_texture_hqresizemult = 3;
						break;
					case 6:
						gl_texture_hqresizemode = 2; gl_texture_hqresizemult = 4;
						break;
					case 7:
						gl_texture_hqresizemode = 3; gl_texture_hqresizemult = 2;
						break;
					case 8:
						gl_texture_hqresizemode = 3; gl_texture_hqresizemult = 3;
						break;
					case 9:
						gl_texture_hqresizemode = 3; gl_texture_hqresizemult = 4;
						break;
					case 10:
						gl_texture_hqresizemode = 4; gl_texture_hqresizemult = 2;
						break;
					case 11:
						gl_texture_hqresizemode = 4; gl_texture_hqresizemult = 3;
						break;
					case 12:
						gl_texture_hqresizemode = 4; gl_texture_hqresizemult = 4;
						break;
					case 18:
						gl_texture_hqresizemode = 4; gl_texture_hqresizemult = 5;
						break;
					case 19:
						gl_texture_hqresizemode = 4; gl_texture_hqresizemult = 6;
						break;
					case 13:
						gl_texture_hqresizemode = 5; gl_texture_hqresizemult = 2;
						break;
					case 14:
						gl_texture_hqresizemode = 5; gl_texture_hqresizemult = 3;
						break;
					case 15:
						gl_texture_hqresizemode = 5; gl_texture_hqresizemult = 4;
						break;
					case 16:
						gl_texture_hqresizemode = 5; gl_texture_hqresizemult = 5;
						break;
					case 17:
						gl_texture_hqresizemode = 5; gl_texture_hqresizemult = 6;
						break;
					case 20:
						gl_texture_hqresizemode = 6; gl_texture_hqresizemult = 2;
						break;
					case 21:
						gl_texture_hqresizemode = 6; gl_texture_hqresizemult = 3;
						break;
					case 22:
						gl_texture_hqresizemode = 6; gl_texture_hqresizemult = 4;
						break;
					case 23:
						gl_texture_hqresizemode = 6; gl_texture_hqresizemult = 5;
						break;
					case 24:
						gl_texture_hqresizemode = 6; gl_texture_hqresizemult = 6;
						break;
					case 0:
					default:
						gl_texture_hqresizemode = 0; gl_texture_hqresizemult = 1;
						break;
					}
				}
			}
			if (last < 217)
			{
				auto var = FindCVar("vid_scalemode", NULL);
				UCVarValue newvalue;
				newvalue.Int = 2;
				if (var != NULL)
				{
					UCVarValue v = var->GetGenericRep(CVAR_Int);
					if (v.Int == 3) var->SetGenericRep(newvalue, CVAR_Int);
				}
			}
		}
	}
}
示例#4
0
void FGameConfigFile::DoAutoloadSetup (FIWadManager *iwad_man)
{
	// Create auto-load sections, so users know what's available.
	// Note that this totem pole is the reverse of the order that
	// they will appear in the file.

	double last = 0;
	if (SetSection ("LastRun"))
	{
		const char *lastver = GetValueForKey ("Version");
		if (lastver != NULL) last = atof(lastver);
	}

	if (last < 211)
	{
		RenameSection("Chex3.Autoload", "chex.chex3.Autoload");
		RenameSection("Chex1.Autoload", "chex.chex1.Autoload");
		RenameSection("HexenDK.Autoload", "hexen.deathkings.Autoload");
		RenameSection("HereticSR.Autoload", "heretic.shadow.Autoload");
		RenameSection("FreeDM.Autoload", "doom.freedoom.freedm.Autoload");
		RenameSection("Freedoom2.Autoload", "doom.freedoom.phase2.Autoload");
		RenameSection("Freedoom1.Autoload", "doom.freedoom.phase1.Autoload");
		RenameSection("Freedoom.Autoload", "doom.freedoom.Autoload");
		RenameSection("DoomBFG.Autoload", "doom.id.doom1.bfg.Autoload");
		RenameSection("DoomU.Autoload", "doom.id.doom1.ultimate.Autoload");
		RenameSection("Doom1.Autoload", "doom.id.doom1.registered.Autoload");
		RenameSection("TNT.Autoload", "doom.id.doom2.tnt.Autoload");
		RenameSection("Plutonia.Autoload", "doom.id.doom2.plutonia.Autoload");
		RenameSection("Doom2BFG.Autoload", "doom.id.doom2.bfg.Autoload");
		RenameSection("Doom2.Autoload", "doom.id.doom2.commercial.Autoload");
	}
	else if (last < 218)
	{
		RenameSection("doom.doom1.bfg.Autoload", "doom.id.doom1.bfg.Autoload");
		RenameSection("doom.doom1.ultimate.Autoload", "doom.id.doom1.ultimate.Autoload");
		RenameSection("doom.doom1.registered.Autoload", "doom.id.doom1.registered.Autoload");
		RenameSection("doom.doom2.tnt.Autoload", "doom.id.doom2.tnt.Autoload");
		RenameSection("doom.doom2.plutonia.Autoload", "doom.id.doom2.plutonia.Autoload");
		RenameSection("doom.doom2.bfg.Autoload", "doom.id.doom2.bfg.Autoload");
		RenameSection("doom.doom2.commercial.Autoload", "doom.id.doom2.commercial.Autoload");
	}
	const FString *pAuto;
	for (int num = 0; (pAuto = iwad_man->GetAutoname(num)) != NULL; num++)
	{
		if (!(iwad_man->GetIWadFlags(num) & GI_SHAREWARE))	// we do not want autoload sections for shareware IWADs (which may have an autoname for resource filtering)
		{
			FString workname = *pAuto;

			while (workname.IsNotEmpty())
			{
				FString section = workname + ".Autoload";
				CreateSectionAtStart(section.GetChars());
				long dotpos = workname.LastIndexOf('.');
				if (dotpos < 0) break;
				workname.Truncate(dotpos);
			}
		}
	}
	CreateSectionAtStart("Global.Autoload");

	// The same goes for auto-exec files.
	CreateStandardAutoExec("Chex.AutoExec", true);
	CreateStandardAutoExec("Strife.AutoExec", true);
	CreateStandardAutoExec("Hexen.AutoExec", true);
	CreateStandardAutoExec("Heretic.AutoExec", true);
	CreateStandardAutoExec("Doom.AutoExec", true);

	// Move search paths back to the top.
	MoveSectionToStart("SoundfontSearch.Directories");
	MoveSectionToStart("FileSearch.Directories");
	MoveSectionToStart("IWADSearch.Directories");

	SetSectionNote("Doom.AutoExec",
		"# Files to automatically execute when running the corresponding game.\n"
		"# Each file should be on its own line, preceded by Path=\n\n");
	SetSectionNote("Global.Autoload",
		"# WAD files to always load. These are loaded after the IWAD but before\n"
		"# any files added with -file. Place each file on its own line, preceded\n"
		"# by Path=\n");
	SetSectionNote("Doom.Autoload",
		"# Wad files to automatically load depending on the game and IWAD you are\n"
		"# playing.  You may have have files that are loaded for all similar IWADs\n"
		"# (the game) and files that are only loaded for particular IWADs. For example,\n"
		"# any files listed under 'doom.Autoload' will be loaded for any version of Doom,\n"
		"# but files listed under 'doom.doom2.Autoload' will only load when you are\n"
		"# playing a Doom 2 based game (doom2.wad, tnt.wad or plutonia.wad), and files listed under\n"
		"# 'doom.doom2.commercial.Autoload' only when playing doom2.wad.\n\n");
}