void unblock(){ TCB_t* blockedThread = NULL; WaitQueue_t* waited = NULL; //IF THERE ARE THREADS TO BE WAITED FOR if(waitTids){ //VERIFY IF THE FINISHED THREAD IS WAITED //FOR ANOTHER THREAD waited = GetWait(waitTids,runningThread->tid); if(waited){ //FIND THE CORRESPONDING BLOCKED THREAD, //REMOVES IT FROM THE BLOCKED THREADS LIST //AND ADDS IT TO THE ABLE THREADS LIST blockedThread = GetThread(blockedThreads, waited->waiting); blockedThread->state = ABLE; blockedThreads = RemoveThread(blockedThreads, blockedThread->tid); waitTids = RemoveWait(waitTids,runningThread->tid); activeThreads = AddThread(activeThreads, blockedThread); } } }
void UpdateAI(uint32 diff) { ReduceCD(diff); if (IAmDead()) return; if (!me->GetVictim()) Evade(); if (clearcast && !me->IsNonMeleeSpellCast(false)) { if (Aura* potency = me->GetAura(ARCANE_POTENCY_BUFF)) { if (potency->GetCharges() == 1) clearcast = false; potency->DropCharge(AURA_REMOVE_BY_EXPIRE); if (me->HasAura(CLEARCASTBUFF)) { me->ModifyPower(POWER_MANA, cost); me->RemoveAurasDueToSpell(CLEARCASTBUFF, me->GetGUID(), 0, AURA_REMOVE_BY_EXPIRE); } } } CheckAuras(); if (wait == 0) wait = GetWait(); else return; BreakCC(diff); if (CCed(me) && (!ICEBLOCK || !me->HasAura(ICEBLOCK))) return;//TODO CheckBlink(diff); CheckPoly(diff); CheckPots(diff); //CureTarget(master, REMOVE_CURSE, diff); //CureTarget(me, REMOVE_CURSE, diff); CureGroup(master, REMOVE_CURSE, diff); FocusMagic(diff); BuffAndHealGroup(master, diff); if (!me->IsInCombat()) DoNonCombatActions(diff); if (!CheckAttackTarget(CLASS_MAGE)) return; CheckPoly2();//this should go AFTER getting opponent Counter(); CheckSpellSteal(diff); DoNormalAttack(diff); }
void UpdateAI(uint32 diff) { ReduceCD(diff); if (!GlobalUpdate(diff)) return; CheckAttackState(); CheckAuras(); if (wait == 0) wait = GetWait(); else return; BreakCC(diff); if (CCed(me)) return; ////if pet is dead or unreachable //Creature* m_botsPet = me->GetBotsPet(); //if (!m_botsPet || m_botsPet->FindMap() != master->GetMap() || (me->GetDistance2d(m_botsPet) > sWorld->GetMaxVisibleDistanceOnContinents() - 20.f)) // if (master->getLevel() >= 10 && !me->IsInCombat() && !IsCasting() && !me->IsMounted()) // SummonBotsPet(PET_VOIDWALKER); //TODO: implement healthstone if (Potion_cd <= diff && GetHealthPCT(me) < 67) { temptimer = GC_Timer; if (doCast(me, HEALINGPOTION)) { Potion_cd = POTION_CD; GC_Timer = temptimer; } } if (Potion_cd <= diff && GetManaPCT(me) < 50) { temptimer = GC_Timer; if (doCast(me, MANAPOTION)) { Potion_cd = POTION_CD; GC_Timer = temptimer; } } if (!me->IsInCombat()) DoNonCombatActions(); if (!CheckAttackTarget(BOT_CLASS_WARLOCK)) return; DoNormalAttack(diff); }
void UpdateAI(uint32 diff) { ReduceCD(diff); if (IAmDead()) return; CheckAttackState(); CheckAuras(); if (wait == 0) wait = GetWait(); else return; if (CCed(me)) return; //TODO: add checks to help owner if (!me->IsInCombat()) DoNonCombatActions(); if (!CheckAttackTarget(PET_TYPE_VOIDWALKER)) return; DoNormalAttack(diff); }
int piwait(int tid){ Initialize(); TCB_t* waitedThread; //TRY TO GET THREAD TO BE WAITED FOR FROM //THREAD LISTS waitedThread = GetThread(activeThreads, tid); if(!waitedThread){ waitedThread = GetThread(expiredThreads, tid); if(!waitedThread){ waitedThread = GetThread(blockedThreads, tid); if(!waitedThread){ waitedThread = GetThread(mutexBlockedThreads, tid); } } } //IF FOUND THE SPECIFIED TID IN THREAD LISTS if(waitedThread){ //THE SPECIFIED TID CAN'T BE WAITED FOR //ANOTHER THREAD if(!GetWait(waitTids, tid)){ waitTids = AddWait(waitTids, tid, runningThread->tid); runningThread->state = BLOCKED; swapcontext(&runningThread->context, schedulerCtx); return 0; } } return -1; }
int CInterpreter::GetID( char *id_name ) { int id; id = FindSymbol( id_name, m_IDKeywords ); if ( id == -1 ) return Error("'%s' : unknown identifier", id_name); //FIXME: Function pointers would be awfully nice.. but not inside a class! Weee!! switch (id) { //Affect takes control of an entity case ID_AFFECT: return GetAffect(); break; //Wait for a specified amount of time case ID_WAIT: return GetWait(); break; //Generic set call case ID_SET: return GetSet(); break; case ID_LOOP: return GetLoop(); break; case ID_PRINT: return GetPrint(); break; case ID_USE: return GetUse(); break; case ID_FLUSH: return GetFlush(); break; case ID_RUN: return GetRun(); break; case ID_KILL: return GetKill(); break; case ID_REMOVE: return GetRemove(); break; case ID_CAMERA: return GetCamera(); break; case ID_SOUND: return GetSound(); break; case ID_MOVE: return GetMove(); break; case ID_ROTATE: return GetRotate(); break; case ID_IF: return GetIf(); break; case ID_ELSE: //return Error("syntax error : else without matching if"); return GetElse(); //FIXME: Protect this call so that floating else's aren't allowed break; case ID_GET: return Error("syntax error : illegal use of \"get\""); break; case ID_TAG: return Error("syntax error : illegal use of \"tag\""); break; case ID_TASK: return GetTask(); break; case ID_DO: return GetDo(); break; case ID_DECLARE: return GetDeclare(); break; case ID_FREE: return GetFree(); break; case ID_REM: GetRem(); break; case ID_DOWAIT: GetDoWait(); break; case ID_SIGNAL: GetSignal(); break; case ID_WAITSIGNAL: GetWaitSignal(); break; case ID_PLAY: GetPlay(); //Bad eighties slang joke... yeah, it's not really funny, I know... break; //Local variable types case TK_FLOAT: case TK_INT: case TK_STRING: case TK_VECTOR: GetVariable( id ); break; //Unknown ID default: case -1: return Error("'%s' : unknown identifier", id_name); break; } return true; }