void * FbMasterInfoBase::Execute(wxEvtHandler * owner, FbThread * thread, const FbFilterObj &filter) { if (thread->IsClosed()) return NULL; FbCommonDatabase database; database.JoinThread(thread); FbGenreFunction func_genre; FbAggregateFunction func_aggregate; database.CreateFunction(wxT("AGGREGATE"), 1, func_aggregate); database.CreateFunction(wxT("GENRE"), 1, func_genre); database.AttachConfig(); if (thread->IsClosed()) return NULL; wxString sql; switch (GetMode()) { case FB2_MODE_LIST: sql = GetListSQL(database); break; case FB2_MODE_TREE: sql = GetTreeSQL(database); break; } sql = FormatSQL(sql, GetWhere(database), filter); FbSQLite3Statement stmt = database.PrepareStatement(sql); Bind(stmt); FbSQLite3ResultSet result = stmt.ExecuteQuery(); if (!result.IsOk()) return NULL; switch (GetMode()) { case FB2_MODE_LIST: MakeList(owner, thread, result); break; case FB2_MODE_TREE: MakeTree(owner, thread, result); break; } return NULL; }
void CTariffSetting::SaveData( ) { QStringList lstRows; QString strWhere; GetWhere( strWhere ); GetValue( lstRows ); CLogicInterface::GetInterface( )->OperateTariffInfo( lstRows, CommonDataType::UpdateData, strWhere ); WriteIniFile( ); }
Actor *ActorUtil::LoadFromNode( const XNode* _pNode, Actor *pParentActor ) { ASSERT( _pNode != NULL ); XNode node = *_pNode; // Remove this in favor of using conditionals in Lua. -Chris // There are a number of themes out there that depend on this (including // sm-ssc default). Probably for the best to leave this in. -aj { bool bCond; if( node.GetAttrValue("Condition", bCond) && !bCond ) return NULL; } RString sClass; bool bHasClass = node.GetAttrValue( "Class", sClass ); if( !bHasClass ) bHasClass = node.GetAttrValue( "Type", sClass ); bool bLegacy = (node.GetAttr( "_LegacyXml" ) != NULL); if( !bHasClass && bLegacy ) sClass = GetLegacyActorClass( &node ); map<RString,CreateActorFn>::iterator iter = g_pmapRegistrees->find( sClass ); if( iter == g_pmapRegistrees->end() ) { RString sFile; if (bLegacy && node.GetAttrValue("File", sFile) && sFile != "") { RString sPath; // Handle absolute paths correctly if (sFile.Left(1) == "/") sPath = sFile; else sPath = Dirname(GetSourcePath(&node)) + sFile; if (ResolvePath(sPath, GetWhere(&node))) { Actor *pNewActor = MakeActor(sPath, pParentActor); if (pNewActor == NULL) return NULL; if (pParentActor) pNewActor->SetParent(pParentActor); pNewActor->LoadFromNode(&node); return pNewActor; } } // sClass is invalid RString sError = ssprintf( "%s: invalid Class \"%s\"", ActorUtil::GetWhere(&node).c_str(), sClass.c_str() ); LuaHelpers::ReportScriptError(sError); return new Actor; // Return a dummy object so that we don't crash in AutoActor later. } const CreateActorFn &pfn = iter->second; Actor *pRet = pfn(); if( pParentActor ) pRet->SetParent( pParentActor ); pRet->LoadFromNode( &node ); return pRet; }
void CTariffSetting::GetTariff( ) { QStringList lstRows; QString strWhere; GetWhere( strWhere ); CLogicInterface::GetInterface( )->OperateTariffInfo( lstRows, CommonDataType::SelectData, strWhere ); if ( 1 > lstRows.count( ) ) { return; } int nField = 2; ui->spLimitTime->setValue( lstRows[ nField++ ].toInt( ) ); ui->spNoFullTime->setValue( lstRows[ nField++ ].toInt( ) ); ui->tdtSection1->setTime( CCommonFunction::String2Time( lstRows[ nField++ ] ) );//QTime ui->tdtSection2->setTime( CCommonFunction::String2Time( lstRows[ nField++ ] ) ); //ui->rbtnNoSection->setChecked( pSettings->value( strSection.arg( "NoSection" ), true ).toBool( ) );// bool //ui->rbtnSection->setChecked( pSettings->value( strSection.arg( "Section" ), false ).toBool( ) ); //ControlUI( !ui->rbtnNoSection->isChecked( ) ); ui->rule1MinInner->setValue( lstRows[ nField++ ].toInt( ) );//int ui->rule1FootInner->setValue( lstRows[ nField++ ].toInt( ) ); ui->rule2MinInner->setValue( lstRows[ nField++ ].toInt( ) ); ui->rule2FootInner->setValue( lstRows[ nField++ ].toInt( ) ); ui->rule3MinInner->setValue( lstRows[ nField++ ].toInt( ) ); ui->rule3FootInner->setValue( lstRows[ nField++ ].toInt( ) ); ui->rule4MinInner->setValue( lstRows[ nField++ ].toInt( ) ); ui->rule4FootInner->setValue( lstRows[ nField++ ].toInt( ) ); ui->rule5MinInner->setValue( lstRows[ nField++ ].toInt( ) ); ui->rule5FootInner->setValue( lstRows[ nField++ ].toInt( ) ); ui->rule6MinInner->setValue( lstRows[ nField++ ].toInt( ) ); ui->rule6FootInner->setValue( lstRows[ nField++ ].toInt( ) ); ui->rule1MinOuter->setValue( lstRows[ nField++ ].toInt( ) );//int ui->rule1FootOuter->setValue( lstRows[ nField++ ].toInt( ) ); ui->rule2MinOuter->setValue( lstRows[ nField++ ].toInt( ) ); ui->rule2FootOuter->setValue( lstRows[ nField++ ].toInt( ) ); ui->rule3MinOuter->setValue( lstRows[ nField++ ].toInt( ) ); ui->rule3FootOuter->setValue( lstRows[ nField++ ].toInt( ) ); ui->rule4MinOuter->setValue( lstRows[ nField++ ].toInt( ) ); ui->rule4FootOuter->setValue( lstRows[ nField++ ].toInt( ) ); ui->rule5MinOuter->setValue( lstRows[ nField++ ].toInt( ) ); ui->rule5FootOuter->setValue( lstRows[ nField++ ].toInt( ) ); ui->rule6MinOuter->setValue( lstRows[ nField++ ].toInt( ) ); ui->rule6FootOuter->setValue( lstRows[ nField++ ].toInt( ) ); ui->perMinInner->setValue( lstRows[ nField++ ].toInt( ) ); ui->perMinFootInner->setValue( lstRows[ nField++ ].toInt( ) ); ui->perMinOuter->setValue( lstRows[ nField++ ].toInt( ) ); ui->perMinFootOuter->setValue( lstRows[ nField++ ].toInt( ) ); ui->spLimitFootInner->setValue( lstRows[ nField++ ].toInt( ) ); ui->spLimitFootOuter->setValue( lstRows[ nField++ ].toInt( ) ); ui->perMinNoSectionLimit->setValue( lstRows[ nField++ ].toInt( ) ); ui->perMinFootNoSection->setValue( lstRows[ nField++ ].toInt( ) ); ui->perMinNoSectionFirst->setValue( lstRows[ nField++ ].toInt( ) ); bool bSection = lstRows[ nField++ ].toInt( ) == 0 ? false : true; if ( bSection ) { ui->rbtnSection->setChecked( true ); } else { ui->rbtnNoSection->setChecked( true ); } ControlUI( !ui->rbtnNoSection->isChecked( ) ); }