/**Function************************************************************* Synopsis [Performs targe enlargement of the given size.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Bmc_CexTargetEnlarge( Gia_Man_t * p, int nFrames ) { Gia_Man_t * pNew, * pOne; Gia_Obj_t * pObj, * pObjRo; int i, k; pNew = Gia_ManStart( Gia_ManObjNum(p) ); pNew->pName = Abc_UtilStrsav( p->pName ); pNew->pSpec = Abc_UtilStrsav( p->pSpec ); Gia_ManHashAlloc( pNew ); Gia_ManConst0(p)->Value = 0; for ( k = 0; k < nFrames; k++ ) Gia_ManForEachPi( p, pObj, i ) Gia_ManAppendCi( pNew ); Gia_ManForEachRo( p, pObj, i ) pObj->Value = Gia_ManAppendCi( pNew ); for ( k = 0; k < nFrames; k++ ) { Gia_ManForEachPi( p, pObj, i ) pObj->Value = Gia_ManCiLit( pNew, (nFrames - 1 - k) * Gia_ManPiNum(p) + i ); Gia_ManForEachAnd( p, pObj, i ) pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); Gia_ManForEachRi( p, pObj, i ) pObj->Value = Gia_ObjFanin0Copy(pObj); Gia_ManForEachRiRo( p, pObj, pObjRo, i ) pObjRo->Value = pObj->Value; } pObj = Gia_ManPo( p, 0 ); pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); Gia_ManHashStop( pNew ); pNew = Gia_ManCleanup( pOne = pNew ); Gia_ManStop( pOne ); return pNew; }
void Gia_ManPrintTents( Gia_Man_t * p ) { Vec_Int_t * vObjs; Gia_Obj_t * pObj; int t, i, iObjId, nSizePrev, nSizeCurr; assert( Gia_ManPoNum(p) > 0 ); vObjs = Vec_IntAlloc( 100 ); // save constant class Gia_ManIncrementTravId( p ); Gia_ObjSetTravIdCurrent( p, Gia_ManConst0(p) ); Vec_IntPush( vObjs, 0 ); // create starting root nSizePrev = Vec_IntSize(vObjs); Gia_ManForEachPo( p, pObj, i ) Gia_ManPrintTents_rec( p, pObj, vObjs ); // build tents printf( "Tents: " ); for ( t = 1; nSizePrev < Vec_IntSize(vObjs); t++ ) { nSizeCurr = Vec_IntSize(vObjs); Vec_IntForEachEntryStartStop( vObjs, iObjId, i, nSizePrev, nSizeCurr ) if ( Gia_ObjIsRo(p, Gia_ManObj(p, iObjId)) ) Gia_ManPrintTents_rec( p, Gia_ObjRoToRi(p, Gia_ManObj(p, iObjId)), vObjs ); printf( "%d=%d ", t, nSizeCurr - nSizePrev ); nSizePrev = nSizeCurr; } printf( " Unused=%d\n", Gia_ManObjNum(p) - Vec_IntSize(vObjs) ); Vec_IntFree( vObjs ); // the remaining objects are PIs without fanout // Gia_ManForEachObj( p, pObj, i ) // if ( !Gia_ObjIsTravIdCurrent(p, pObj) ) // Gia_ObjPrint( p, pObj ); }
void Gia_ManMarkSeqGiaWithBoxes( Gia_Man_t * p, int fSeq ) { // CI order: real PIs + flop outputs + box outputs // CO order: box inputs + real POs + flop inputs Tim_Man_t * pManTime = (Tim_Man_t *)p->pManTime; Vec_Int_t * vRoots; Gia_Obj_t * pObj; int nRealCis = Tim_ManPiNum(pManTime); int nRealCos = Tim_ManPoNum(pManTime); int i, nRegs = fSeq ? Gia_ManRegBoxNum(p) : 0; assert( Gia_ManRegNum(p) == 0 ); assert( Gia_ManBoxNum(p) > 0 ); // mark the terminals Gia_ManIncrementTravId( p ); Gia_ObjSetTravIdCurrent( p, Gia_ManConst0(p) ); for ( i = 0; i < nRealCis - nRegs; i++ ) Gia_ObjSetTravIdCurrent( p, Gia_ManPi(p, i) ); // collect flops reachable from the POs vRoots = Vec_IntAlloc( Gia_ManRegBoxNum(p) ); for ( i = Gia_ManPoNum(p) - nRealCos; i < Gia_ManPoNum(p) - nRegs; i++ ) { Gia_ObjSetTravIdCurrent( p, Gia_ManPo(p, i) ); Gia_ManMarkSeqGiaWithBoxes_rec( p, Gia_ObjFanin0(Gia_ManPo(p, i)), vRoots ); } // collect flops reachable from roots if ( fSeq ) { Gia_ManForEachObjVec( vRoots, p, pObj, i ) { assert( Gia_ObjIsCo(pObj) ); Gia_ObjSetTravIdCurrent( p, pObj ); Gia_ManMarkSeqGiaWithBoxes_rec( p, Gia_ObjFanin0(pObj), vRoots ); } //printf( "Explored %d flops\n", Vec_IntSize(vRoots) ); }
/**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Gia_ManFaultUnfold( Gia_Man_t * p, int fUseMuxes ) { Gia_Man_t * pNew, * pTemp; Gia_Obj_t * pObj; int i, iCtrl, iThis; pNew = Gia_ManStart( (2 + 3 * fUseMuxes) * Gia_ManObjNum(p) ); pNew->pName = Abc_UtilStrsav( p->pName ); Gia_ManHashAlloc( pNew ); Gia_ManConst0(p)->Value = 0; // add first timeframe Gia_ManForEachRo( p, pObj, i ) pObj->Value = Gia_ManAppendCi( pNew ); Gia_ManForEachPi( p, pObj, i ) pObj->Value = Gia_ManAppendCi( pNew ); Gia_ManForEachAnd( p, pObj, i ) pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); Gia_ManForEachCo( p, pObj, i ) pObj->Value = Gia_ObjFanin0Copy(pObj); // add second timeframe Gia_ManForEachRo( p, pObj, i ) pObj->Value = Gia_ObjRoToRi(p, pObj)->Value; Gia_ManForEachPi( p, pObj, i ) pObj->Value = Gia_ManAppendCi( pNew ); Gia_ManForEachAnd( p, pObj, i ) { iCtrl = Gia_ManAppendCi(pNew); iThis = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); if ( fUseMuxes ) pObj->Value = Gia_ManHashMux( pNew, iCtrl, pObj->Value, iThis ); else pObj->Value = iThis; }
Gia_Man_t * Gia_ManDomDerive( Gia_Man_t * p, Gia_Obj_t * pRoot, Vec_Int_t * vSupp, int nVars ) { Gia_Man_t * pNew, * pTemp; int nMints = 1 << nVars; int i, m, iResLit; assert( nVars >= 0 && nVars <= 5 ); pNew = Gia_ManStart( Gia_ManObjNum(p) ); pNew->pName = Abc_UtilStrsav( p->pName ); pNew->pSpec = Abc_UtilStrsav( p->pSpec ); Gia_ManConst0(p)->Value = 0; Gia_ManHashAlloc( pNew ); for ( i = 0; i < Vec_IntSize(vSupp); i++ ) Gia_ManAppendCi(pNew); for ( m = 0; m < nMints; m++ ) { Gia_Obj_t * pObj; Gia_ManIncrementTravId( p ); Gia_ManForEachObjVec( vSupp, p, pObj, i ) { if ( i < nVars ) pObj->Value = (m >> i) & 1; else pObj->Value = Gia_ObjToLit(pNew, Gia_ManCi(pNew, i)); Gia_ObjSetTravIdCurrent( p, pObj ); } iResLit = Gia_ManDomDerive_rec( pNew, p, pRoot ); Gia_ManAppendCo( pNew, iResLit ); }
ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Trasnforms AIG to transition into the init state.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Int2_ManDupInit( Gia_Man_t * p, int fVerbose ) { Gia_Man_t * pNew, * pTemp; Gia_Obj_t * pObj, * pObjRi, * pObjRo; int i, iCtrl; assert( Gia_ManRegNum(p) > 0 ); pNew = Gia_ManStart( 10000 ); pNew->pName = Abc_UtilStrsav( p->pName ); pNew->pSpec = Abc_UtilStrsav( p->pSpec ); Gia_ManConst0(p)->Value = 0; Gia_ManForEachCi( p, pObj, i ) { if ( i == Gia_ManPiNum(p) ) iCtrl = Gia_ManAppendCi( pNew ); pObj->Value = Gia_ManAppendCi( pNew ); } Gia_ManHashAlloc( pNew ); Gia_ManForEachAnd( p, pObj, i ) pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); Gia_ManForEachPo( p, pObj, i ) pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); Gia_ManForEachRiRo( p, pObjRi, pObjRo, i ) Gia_ManAppendCo( pNew, Gia_ManHashMux( pNew, iCtrl, pObjRo->Value, Gia_ObjFanin0Copy(pObjRi) ) ); Gia_ManHashStop( pNew ); Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) ); // remove dangling pNew = Gia_ManCleanup( pTemp = pNew ); if ( fVerbose ) printf( "Before cleanup = %d nodes. After cleanup = %d nodes.\n", Gia_ManAndNum(pTemp), Gia_ManAndNum(pNew) ); Gia_ManStop( pTemp ); return pNew; }
/**Function************************************************************* Synopsis [Duplicates AIG in the DFS order while putting CIs first.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Gia_ManDupNormalize( Gia_Man_t * p ) { int fHashMapping = 0; Gia_Man_t * pNew; Gia_Obj_t * pObj; int i; Gia_ManFillValue( p ); pNew = Gia_ManStart( Gia_ManObjNum(p) ); pNew->pName = Abc_UtilStrsav( p->pName ); pNew->pSpec = Abc_UtilStrsav( p->pSpec ); Gia_ManConst0(p)->Value = 0; if ( !Gia_ManIsSeqWithBoxes(p) ) { Gia_ManForEachCi( p, pObj, i ) pObj->Value = Gia_ManAppendCi(pNew); } else { // current CI order: PIs + FOs + NewCIs // desired reorder: PIs + NewCIs + FOs int nCIs = Tim_ManPiNum( (Tim_Man_t *)p->pManTime ); int nAll = Tim_ManCiNum( (Tim_Man_t *)p->pManTime ); int nPis = nCIs - Gia_ManRegNum(p); assert( nAll == Gia_ManCiNum(p) ); assert( nPis > 0 ); // copy PIs first for ( i = 0; i < nPis; i++ ) Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew); // copy new CIs second for ( i = nCIs; i < nAll; i++ ) Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew); // copy flops last for ( i = nCIs - Gia_ManRegNum(p); i < nCIs; i++ ) Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew); printf( "Warning: Shuffled CI order to be correct sequential AIG.\n" ); } if ( fHashMapping ) Gia_ManHashAlloc( pNew ); Gia_ManForEachAnd( p, pObj, i ) if ( Gia_ObjIsBuf(pObj) ) pObj->Value = Gia_ManAppendBuf( pNew, Gia_ObjFanin0Copy(pObj) ); else if ( fHashMapping ) pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); else pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); if ( fHashMapping ) Gia_ManHashStop( pNew ); Gia_ManForEachCo( p, pObj, i ) pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) ); pNew->nConstrs = p->nConstrs; assert( Gia_ManIsNormalized(pNew) ); Gia_ManDupRemapEquiv( pNew, p ); return pNew; }
ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Specialized duplication.] Description [Replaces registers by PIs/POs and PIs by registers.] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Gia_ManDupIn2Ff( Gia_Man_t * p ) { Vec_Int_t * vPiOuts; Gia_Man_t * pNew; Gia_Obj_t * pObj; int i; vPiOuts = Vec_IntAlloc( Gia_ManPiNum(p) ); pNew = Gia_ManStart( Gia_ManObjNum(p) + 2 * Gia_ManPiNum(p) ); pNew->pName = Abc_UtilStrsav( p->pName ); pNew->pSpec = Abc_UtilStrsav( p->pSpec ); Gia_ManFillValue( p ); Gia_ManConst0(p)->Value = 0; Gia_ManForEachPi( p, pObj, i ) Vec_IntPush( vPiOuts, Gia_ManAppendCi(pNew) ); Gia_ManForEachRo( p, pObj, i ) pObj->Value = Gia_ManAppendCi( pNew ); Gia_ManForEachPi( p, pObj, i ) pObj->Value = Gia_ManAppendCi( pNew ); Gia_ManForEachAnd( p, pObj, i ) pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); Gia_ManForEachPo( p, pObj, i ) pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); Gia_ManForEachRi( p, pObj, i ) pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); Gia_ManForEachPi( p, pObj, i ) Gia_ManAppendCo( pNew, Vec_IntEntry(vPiOuts, i) ); Gia_ManSetRegNum( pNew, Gia_ManPiNum(p) ); Vec_IntFree( vPiOuts ); return pNew; }
Gia_Man_t * Gia_ManInsertWin( Gia_Man_t * p, Vec_Int_t * vOuts, Gia_Man_t * pWin ) { Vec_Int_t * vPos, * vPis, * vAnds; Gia_Man_t * pNew, * pTemp; Gia_Obj_t * pObj; int i; Gia_ManPrepareWin( p, vOuts, &vPis, &vPos, &vAnds ); // create AIG pNew = Gia_ManStart( Gia_ManObjNum(p) - Vec_IntSize(vAnds) + Gia_ManAndNum(pWin) ); pNew->pName = Abc_UtilStrsav( p->pName ); pNew->pSpec = Abc_UtilStrsav( p->pSpec ); // inputs Gia_ManConst0(p)->Value = 0; Gia_ManForEachCi( p, pObj, i ) pObj->Value = Gia_ManAppendCi( pNew ); Gia_ManConst0(pWin)->Value = 0; Gia_ManForEachCi( pWin, pObj, i ) pObj->Value = Gia_ManObj(p, Vec_IntEntry(vPis, i))->Value; // internal nodes Gia_ManHashAlloc( pNew ); Gia_ManForEachAnd( pWin, pObj, i ) pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); Gia_ManForEachCo( pWin, pObj, i ) Gia_ManObj( p, Vec_IntEntry(vPos, i) )->Value = Gia_ObjFanin0Copy(pObj); Gia_ManForEachAnd( p, pObj, i ) if ( !Gia_ObjIsTravIdCurrentId(p, i) ) pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); Gia_ManForEachCo( p, pObj, i ) Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); Gia_ManHashStop( pNew ); // cleanup Vec_IntFree( vPis ); Vec_IntFree( vPos ); Vec_IntFree( vAnds ); pNew = Gia_ManCleanup( pTemp = pNew ); Gia_ManStop( pTemp ); return pNew; }
/**Function************************************************************* Synopsis [Computes CE-induced network.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Bmc_CexBuildNetwork2( Gia_Man_t * p, Abc_Cex_t * pCex, int fStart ) { Gia_Man_t * pNew, * pTemp; Gia_Obj_t * pObj, * pObjRo, * pObjRi; int fCompl0, fCompl1; int i, k, iBit; assert( pCex->nRegs == 0 ); assert( pCex->nPis == Gia_ManCiNum(p) ); assert( fStart <= pCex->iFrame ); // start the manager pNew = Gia_ManStart( 1000 ); pNew->pName = Abc_UtilStrsav( "unate" ); // set const0 Gia_ManConst0(p)->fMark0 = 0; // value Gia_ManConst0(p)->fMark1 = 1; // care Gia_ManConst0(p)->Value = ~0; // set init state Gia_ManForEachRi( p, pObj, k ) { pObj->fMark0 = Abc_InfoHasBit( pCex->pData, pCex->nRegs + fStart * Gia_ManCiNum(p) + Gia_ManPiNum(p) + k ); pObj->fMark1 = 0; pObj->Value = Abc_LitNotCond( Gia_ManAppendCi(pNew), !pObj->fMark0 ); }
/**Function************************************************************* Synopsis [Collects support nodes.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManCollectCis( Gia_Man_t * p, int * pNodes, int nNodes, Vec_Int_t * vSupp ) { Gia_Obj_t * pObj; int i; Vec_IntClear( vSupp ); Gia_ManIncrementTravId( p ); Gia_ObjSetTravIdCurrent( p, Gia_ManConst0(p) ); for ( i = 0; i < nNodes; i++ ) { pObj = Gia_ManObj( p, pNodes[i] ); if ( Gia_ObjIsCo(pObj) ) Gia_ManCollectCis_rec( p, Gia_ObjFanin0(pObj), vSupp ); else Gia_ManCollectCis_rec( p, pObj, vSupp ); } }
/**Function************************************************************* Synopsis [Computes partitioning of registers.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Gia_ManRegCreatePart( Gia_Man_t * p, Vec_Int_t * vPart, int * pnCountPis, int * pnCountRegs, int ** ppMapBack ) { Gia_Man_t * pNew; Gia_Obj_t * pObj; Vec_Int_t * vNodes, * vRoots; int i, iOut, nCountPis, nCountRegs; int * pMapBack; // collect/mark nodes/PIs in the DFS order from the roots Gia_ManIncrementTravId( p ); vRoots = Vec_IntAlloc( Vec_IntSize(vPart) ); Vec_IntForEachEntry( vPart, iOut, i ) Vec_IntPush( vRoots, Gia_ObjId(p, Gia_ManCo(p, Gia_ManPoNum(p)+iOut)) ); vNodes = Gia_ManCollectNodesCis( p, Vec_IntArray(vRoots), Vec_IntSize(vRoots) ); Vec_IntFree( vRoots ); // unmark register outputs Vec_IntForEachEntry( vPart, iOut, i ) Gia_ObjSetTravIdPrevious( p, Gia_ManCi(p, Gia_ManPiNum(p)+iOut) ); // count pure PIs nCountPis = nCountRegs = 0; Gia_ManForEachPi( p, pObj, i ) nCountPis += Gia_ObjIsTravIdCurrent(p, pObj); // count outputs of other registers Gia_ManForEachRo( p, pObj, i ) nCountRegs += Gia_ObjIsTravIdCurrent(p, pObj); // should be !Gia_... ??? if ( pnCountPis ) *pnCountPis = nCountPis; if ( pnCountRegs ) *pnCountRegs = nCountRegs; // clean old manager Gia_ManFillValue(p); Gia_ManConst0(p)->Value = 0; // create the new manager pNew = Gia_ManStart( Vec_IntSize(vNodes) ); // create the PIs Gia_ManForEachCi( p, pObj, i ) if ( Gia_ObjIsTravIdCurrent(p, pObj) ) pObj->Value = Gia_ManAppendCi(pNew); // add variables for the register outputs // create fake POs to hold the register outputs Vec_IntForEachEntry( vPart, iOut, i ) { pObj = Gia_ManCi(p, Gia_ManPiNum(p)+iOut); pObj->Value = Gia_ManAppendCi(pNew); Gia_ManAppendCo( pNew, pObj->Value ); Gia_ObjSetTravIdCurrent( p, pObj ); // added }
/**Function************************************************************* Synopsis [Collects support nodes.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Vec_Int_t * Gia_ManCollectNodesCis( Gia_Man_t * p, int * pNodes, int nNodes ) { Vec_Int_t * vNodes; Gia_Obj_t * pObj; int i; vNodes = Vec_IntAlloc( 10000 ); Gia_ManIncrementTravId( p ); Gia_ObjSetTravIdCurrent( p, Gia_ManConst0(p) ); for ( i = 0; i < nNodes; i++ ) { pObj = Gia_ManObj( p, pNodes[i] ); if ( Gia_ObjIsCo(pObj) ) Gia_ManCollectNodesCis_rec( p, Gia_ObjFanin0(pObj), vNodes ); else Gia_ManCollectNodesCis_rec( p, pObj, vNodes ); } return vNodes; }
ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Duplicates AIG in the DFS order while putting CIs first.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Gia_ManDupNormalize( Gia_Man_t * p ) { Gia_Man_t * pNew; Gia_Obj_t * pObj; int i; Gia_ManFillValue( p ); pNew = Gia_ManStart( Gia_ManObjNum(p) ); pNew->pName = Abc_UtilStrsav( p->pName ); pNew->pSpec = Abc_UtilStrsav( p->pSpec ); Gia_ManConst0(p)->Value = 0; Gia_ManForEachCi( p, pObj, i ) pObj->Value = Gia_ManAppendCi(pNew); Gia_ManForEachAnd( p, pObj, i ) pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); Gia_ManForEachCo( p, pObj, i ) pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) ); pNew->nConstrs = p->nConstrs; assert( Gia_ManIsNormalized(pNew) ); Gia_ManDupRemapEquiv( pNew, p ); return pNew; }
/**Function************************************************************* Synopsis [Reorders flops for sequential AIGs with boxes.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Gia_ManDupUnshuffleInputs( Gia_Man_t * p ) { Gia_Man_t * pNew; Gia_Obj_t * pObj; int i, nCIs, nAll, nPis; // sanity checks assert( Gia_ManIsNormalized(p) ); assert( Gia_ManIsSeqWithBoxes(p) ); Gia_ManFillValue( p ); pNew = Gia_ManStart( Gia_ManObjNum(p) ); pNew->pName = Abc_UtilStrsav( p->pName ); pNew->pSpec = Abc_UtilStrsav( p->pSpec ); Gia_ManConst0(p)->Value = 0; // change input order // desired reorder: PIs + NewCIs + FOs // current CI order: PIs + FOs + NewCIs nCIs = Tim_ManPiNum( (Tim_Man_t *)p->pManTime ); nAll = Tim_ManCiNum( (Tim_Man_t *)p->pManTime ); nPis = nCIs - Gia_ManRegNum(p); assert( nAll == Gia_ManCiNum(p) ); assert( nPis > 0 ); // copy PIs first for ( i = 0; i < nPis; i++ ) Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew); // copy flops second for ( i = nAll - Gia_ManRegNum(p); i < nAll; i++ ) Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew); // copy new CIs last for ( i = nPis; i < nAll - Gia_ManRegNum(p); i++ ) Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew); printf( "Warning: Unshuffled CI order to be correct AIG with boxes.\n" ); // other things Gia_ManForEachAnd( p, pObj, i ) pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); Gia_ManForEachCo( p, pObj, i ) pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) ); pNew->nConstrs = p->nConstrs; assert( Gia_ManIsNormalized(pNew) ); Gia_ManDupRemapEquiv( pNew, p ); return pNew; }
/**Function************************************************************* Synopsis [Converts GIA into MiniAIG.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Mini_Aig_t * Gia_ManToMiniAig( Gia_Man_t * pGia ) { Mini_Aig_t * p; Gia_Obj_t * pObj; int i; // create the manager p = Mini_AigStart(); Gia_ManConst0(pGia)->Value = Mini_AigLitConst0(); // create primary inputs Gia_ManForEachCi( pGia, pObj, i ) pObj->Value = Mini_AigCreatePi(p); // create internal nodes Gia_ManForEachAnd( pGia, pObj, i ) pObj->Value = Mini_AigAnd( p, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); // create primary outputs Gia_ManForEachCo( pGia, pObj, i ) pObj->Value = Mini_AigCreatePo( p, Gia_ObjFanin0Copy(pObj) ); // set registers Mini_AigSetRegNum( p, Gia_ManRegNum(pGia) ); return p; }
/**Function************************************************************* Synopsis [Reverses the above step.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Gia_ManDupFf2In( Gia_Man_t * p, int nFlopsOld ) { Gia_Man_t * pNew; Gia_Obj_t * pObj; int i; pNew = Gia_ManStart( Gia_ManObjNum(p) ); pNew->pName = Abc_UtilStrsav( p->pName ); pNew->pSpec = Abc_UtilStrsav( p->pSpec ); Gia_ManFillValue( p ); Gia_ManConst0(p)->Value = 0; Gia_ManForEachRo( p, pObj, i ) pObj->Value = Gia_ManAppendCi( pNew ); for ( i = Gia_ManPiNum(p) - nFlopsOld; i < Gia_ManPiNum(p); i++ ) Gia_ManPi(p, i)->Value = Gia_ManAppendCi( pNew ); Gia_ManForEachPo( p, pObj, i ) Gia_ManDupFf2In_rec( pNew, Gia_ObjFanin0(pObj) ); Gia_ManForEachPo( p, pObj, i ) Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); Gia_ManSetRegNum( pNew, nFlopsOld ); return pNew; }
/**Function************************************************************* Synopsis [Duplicates the AIG while retiming the registers to the cut.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Gia_ManRetimeDupForward( Gia_Man_t * p, Vec_Ptr_t * vCut ) { Gia_Man_t * pNew, * pTemp; Gia_Obj_t * pObj, * pObjRi, * pObjRo; int i; // create the new manager pNew = Gia_ManStart( Gia_ManObjNum(p) ); pNew->pName = Gia_UtilStrsav( p->pName ); Gia_ManHashAlloc( pNew ); // create the true PIs Gia_ManFillValue( p ); Gia_ManSetPhase( p ); Gia_ManConst0(p)->Value = 0; Gia_ManForEachPi( p, pObj, i ) pObj->Value = Gia_ManAppendCi( pNew ); // create the registers Vec_PtrForEachEntry( Gia_Obj_t *, vCut, pObj, i ) pObj->Value = Gia_LitNotCond( Gia_ManAppendCi(pNew), pObj->fPhase ); // duplicate logic above the cut Gia_ManForEachCo( p, pObj, i ) Gia_ManRetimeDup_rec( pNew, Gia_ObjFanin0(pObj) ); // create the true POs Gia_ManForEachPo( p, pObj, i ) Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); // remember value in LI Gia_ManForEachRi( p, pObj, i ) pObj->Value = Gia_ObjFanin0Copy(pObj); // transfer values from the LIs to the LOs Gia_ManForEachRiRo( p, pObjRi, pObjRo, i ) pObjRo->Value = pObjRi->Value; // erase the data values on the internal nodes of the cut Vec_PtrForEachEntry( Gia_Obj_t *, vCut, pObj, i ) if ( Gia_ObjIsAnd(pObj) ) pObj->Value = ~0; // duplicate logic below the cut Vec_PtrForEachEntry( Gia_Obj_t *, vCut, pObj, i ) { Gia_ManRetimeDup_rec( pNew, pObj ); Gia_ManAppendCo( pNew, Gia_LitNotCond( pObj->Value, pObj->fPhase ) ); }
/**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Gia_ManExtractWin( Gia_Man_t * p, Vec_Int_t * vOuts ) { Vec_Int_t * vPis, * vPos, * vAnds; Gia_Man_t * pNew; Gia_Obj_t * pObj; int i; Gia_ManPrepareWin( p, vOuts, &vPis, &vPos, &vAnds ); // create AIG pNew = Gia_ManStart( Vec_IntSize(vPis) + Vec_IntSize(vPos) + Vec_IntSize(vAnds) + 1 ); pNew->pName = Abc_UtilStrsav( p->pName ); Gia_ManConst0(p)->Value = 0; Gia_ManForEachObjVec( vPis, p, pObj, i ) pObj->Value = Gia_ManAppendCi( pNew ); Gia_ManForEachObjVec( vAnds, p, pObj, i ) pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); Gia_ManForEachObjVec( vPos, p, pObj, i ) Gia_ManAppendCo( pNew, pObj->Value ); Vec_IntFree( vPis ); Vec_IntFree( vPos ); Vec_IntFree( vAnds ); return pNew; }
/**Function************************************************************* Synopsis [Prints stats for the AIG.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManPrintMiterStatus( Gia_Man_t * p ) { Gia_Obj_t * pObj, * pChild; int i, nSat = 0, nUnsat = 0, nUndec = 0, iOut = -1; Gia_ManForEachPo( p, pObj, i ) { pChild = Gia_ObjChild0(pObj); // check if the output is constant 0 if ( pChild == Gia_ManConst0(p) ) nUnsat++; // check if the output is constant 1 else if ( pChild == Gia_ManConst1(p) ) { nSat++; if ( iOut == -1 ) iOut = i; } // check if the output is a primary input else if ( Gia_ObjIsPi(p, Gia_Regular(pChild)) ) { nSat++; if ( iOut == -1 ) iOut = i; } /* // check if the output is 1 for the 0000 pattern else if ( Gia_Regular(pChild)->fPhase != (unsigned)Gia_IsComplement(pChild) ) { nSat++; if ( iOut == -1 ) iOut = i; } */ else nUndec++; }
/**Function************************************************************* Synopsis [Derives GIA without MUXes.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Gia_ManDupNoMuxes( Gia_Man_t * p ) { Gia_Man_t * pNew, * pTemp; Gia_Obj_t * pObj; int i; assert( p->pMuxes != NULL ); // start the new manager pNew = Gia_ManStart( 5000 ); pNew->pName = Abc_UtilStrsav( p->pName ); pNew->pSpec = Abc_UtilStrsav( p->pSpec ); // create constant Gia_ManConst0(p)->Value = 0; // create PIs Gia_ManForEachCi( p, pObj, i ) pObj->Value = Gia_ManAppendCi( pNew ); // create internal nodes Gia_ManHashStart( pNew ); Gia_ManForEachAnd( p, pObj, i ) { if ( Gia_ObjIsMuxId(p, i) ) pObj->Value = Gia_ManHashMux( pNew, Gia_ObjFanin2Copy(p, pObj), Gia_ObjFanin1Copy(pObj), Gia_ObjFanin0Copy(pObj) ); else if ( Gia_ObjIsXor(pObj) ) pObj->Value = Gia_ManHashXor( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); else pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); } Gia_ManHashStop( pNew ); // create ROs Gia_ManForEachCo( p, pObj, i ) pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) ); // perform cleanup pNew = Gia_ManCleanup( pTemp = pNew ); Gia_ManStop( pTemp ); return pNew; }
/**Function************************************************************* Synopsis [Performs AIG shrinking using the current mapping.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Gia_ManMapShrink4( Gia_Man_t * p, int fKeepLevel, int fVerbose ) { Vec_Int_t * vLeaves, * vTruth, * vVisited, * vLeavesBest; Gia_Man_t * pNew, * pTemp; Gia_Obj_t * pObj, * pFanin; unsigned * pTruth; int i, k, iFan; abctime clk = Abc_Clock(); // int ClassCounts[222] = {0}; int * pLutClass, Counter = 0; assert( p->pMapping != NULL ); if ( Gia_ManLutSizeMax( p ) > 4 ) { printf( "Resynthesis is not performed when nodes have more than 4 inputs.\n" ); return NULL; } pLutClass = ABC_CALLOC( int, Gia_ManObjNum(p) ); vLeaves = Vec_IntAlloc( 0 ); vTruth = Vec_IntAlloc( (1<<16) ); vVisited = Vec_IntAlloc( 0 ); vLeavesBest = Vec_IntAlloc( 4 ); // prepare the library Dar_LibPrepare( 5 ); // clean the old manager Gia_ManCleanTruth( p ); Gia_ManSetPhase( p ); Gia_ManFillValue( p ); Gia_ManConst0(p)->Value = 0; // start the new manager pNew = Gia_ManStart( Gia_ManObjNum(p) ); pNew->pName = Abc_UtilStrsav( p->pName ); pNew->pSpec = Abc_UtilStrsav( p->pSpec ); Gia_ManHashAlloc( pNew ); Gia_ManCleanLevels( pNew, Gia_ManObjNum(p) ); Gia_ManForEachObj1( p, pObj, i ) { if ( Gia_ObjIsCi(pObj) ) { pObj->Value = Gia_ManAppendCi( pNew ); if ( p->vLevels ) Gia_ObjSetLevel( pNew, Gia_ObjFromLit(pNew, Gia_ObjValue(pObj)), Gia_ObjLevel(p, pObj) ); } else if ( Gia_ObjIsCo(pObj) ) { pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); } else if ( Gia_ObjIsLut(p, i) ) { Counter++; // collect leaves of this gate Vec_IntClear( vLeaves ); Gia_LutForEachFanin( p, i, iFan, k ) Vec_IntPush( vLeaves, iFan ); for ( ; k < 4; k++ ) Vec_IntPush( vLeaves, 0 ); //.compute the truth table pTruth = Gia_ManConvertAigToTruth( p, pObj, vLeaves, vTruth, vVisited ); // change from node IDs to their literals Gia_ManForEachObjVec( vLeaves, p, pFanin, k ) { assert( Gia_ObjValue(pFanin) != ~0 ); Vec_IntWriteEntry( vLeaves, k, Gia_ObjValue(pFanin) ); } // derive new structre if ( Gia_ManTruthIsConst0(pTruth, Vec_IntSize(vLeaves)) ) pObj->Value = 0; else if ( Gia_ManTruthIsConst1(pTruth, Vec_IntSize(vLeaves)) ) pObj->Value = 1; else { pObj->Value = Dar_LibEvalBuild( pNew, vLeaves, 0xffff & *pTruth, fKeepLevel, vLeavesBest ); pObj->Value = Abc_LitNotCond( pObj->Value, Gia_ObjPhaseRealLit(pNew, pObj->Value) ^ pObj->fPhase ); } } }
/**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Ssc_PerformSweeping( Gia_Man_t * pAig, Gia_Man_t * pCare, Ssc_Pars_t * pPars ) { Ssc_Man_t * p; Gia_Man_t * pResult, * pTemp; Gia_Obj_t * pObj, * pRepr; abctime clk, clkTotal = Abc_Clock(); int i, fCompl, nRefined, status; clk = Abc_Clock(); assert( Gia_ManRegNum(pCare) == 0 ); assert( Gia_ManCiNum(pAig) == Gia_ManCiNum(pCare) ); assert( Gia_ManIsNormalized(pAig) ); assert( Gia_ManIsNormalized(pCare) ); // reset random numbers Gia_ManRandom( 1 ); // sweeping manager p = Ssc_ManStart( pAig, pCare, pPars ); if ( p == NULL ) return Gia_ManDup( pAig ); if ( p->pPars->fVerbose ) printf( "Care set produced %d hits out of %d.\n", Ssc_GiaEstimateCare(p->pFraig, 5), 640 ); // perform simulation while ( 1 ) { // simulate care set Ssc_GiaRandomPiPattern( p->pFraig, 5, NULL ); Ssc_GiaSimRound( p->pFraig ); // transfer care patterns to user's AIG if ( !Ssc_GiaTransferPiPattern( pAig, p->pFraig, p->vPivot ) ) break; // simulate the main AIG Ssc_GiaSimRound( pAig ); nRefined = Ssc_GiaClassesRefine( pAig ); if ( pPars->fVerbose ) Gia_ManEquivPrintClasses( pAig, 0, 0 ); if ( nRefined <= Gia_ManCandNum(pAig) / 100 ) break; } p->timeSimInit += Abc_Clock() - clk; // prepare user's AIG Gia_ManFillValue(pAig); Gia_ManConst0(pAig)->Value = 0; Gia_ManForEachCi( pAig, pObj, i ) pObj->Value = Gia_Obj2Lit( p->pFraig, Gia_ManCi(p->pFraig, i) ); // Gia_ManLevelNum(pAig); // prepare swept AIG (should be done after starting SAT solver in Ssc_ManStart) Gia_ManHashStart( p->pFraig ); // perform sweeping Ssc_GiaResetPiPattern( pAig, pPars->nWords ); Ssc_GiaSavePiPattern( pAig, p->vPivot ); Gia_ManForEachCand( pAig, pObj, i ) { if ( pAig->iPatsPi == 64 * pPars->nWords ) { clk = Abc_Clock(); Ssc_GiaSimRound( pAig ); Ssc_GiaClassesRefine( pAig ); if ( pPars->fVerbose ) Gia_ManEquivPrintClasses( pAig, 0, 0 ); Ssc_GiaClassesCheckPairs( pAig, p->vDisPairs ); Vec_IntClear( p->vDisPairs ); // prepare next patterns Ssc_GiaResetPiPattern( pAig, pPars->nWords ); Ssc_GiaSavePiPattern( pAig, p->vPivot ); p->timeSimSat += Abc_Clock() - clk; //printf( "\n" ); } if ( Gia_ObjIsAnd(pObj) ) pObj->Value = Gia_ManHashAnd( p->pFraig, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); if ( !Gia_ObjHasRepr(pAig, i) ) continue; pRepr = Gia_ObjReprObj(pAig, i); if ( (int)pObj->Value == Abc_LitNotCond( pRepr->Value, pRepr->fPhase ^ pObj->fPhase ) ) { Gia_ObjSetProved( pAig, i ); continue; } assert( Abc_Lit2Var(pRepr->Value) != Abc_Lit2Var(pObj->Value) ); fCompl = pRepr->fPhase ^ pObj->fPhase ^ Abc_LitIsCompl(pRepr->Value) ^ Abc_LitIsCompl(pObj->Value); // perform SAT call clk = Abc_Clock(); p->nSatCalls++; status = Ssc_ManCheckEquivalence( p, Abc_Lit2Var(pRepr->Value), Abc_Lit2Var(pObj->Value), fCompl ); if ( status == l_False ) { p->nSatCallsUnsat++; pObj->Value = Abc_LitNotCond( pRepr->Value, pRepr->fPhase ^ pObj->fPhase ); Gia_ObjSetProved( pAig, i ); } else if ( status == l_True ) { p->nSatCallsSat++; Ssc_GiaSavePiPattern( pAig, p->vPattern ); Vec_IntPush( p->vDisPairs, Gia_ObjRepr(p->pAig, i) ); Vec_IntPush( p->vDisPairs, i ); // printf( "Try %2d and %2d: ", Gia_ObjRepr(p->pAig, i), i ); // Vec_IntPrint( p->vPattern ); if ( Gia_ObjRepr(p->pAig, i) > 0 ) Ssc_GiaResimulateOneClass( p, Gia_ObjRepr(p->pAig, i), i ); } else if ( status == l_Undef ) p->nSatCallsUndec++; else assert( 0 ); p->timeSat += Abc_Clock() - clk; } if ( pAig->iPatsPi > 1 ) { clk = Abc_Clock(); while ( pAig->iPatsPi < 64 * pPars->nWords ) Ssc_GiaSavePiPattern( pAig, p->vPivot ); Ssc_GiaSimRound( pAig ); Ssc_GiaClassesRefine( pAig ); if ( pPars->fVerbose ) Gia_ManEquivPrintClasses( pAig, 0, 0 ); Ssc_GiaClassesCheckPairs( pAig, p->vDisPairs ); Vec_IntClear( p->vDisPairs ); p->timeSimSat += Abc_Clock() - clk; } // Gia_ManEquivPrintClasses( pAig, 1, 0 ); // Gia_ManPrint( pAig ); // generate the resulting AIG pResult = Gia_ManEquivReduce( pAig, 0, 0, 1, 0 ); if ( pResult == NULL ) { printf( "There is no equivalences.\n" ); ABC_FREE( pAig->pReprs ); ABC_FREE( pAig->pNexts ); pResult = Gia_ManDup( pAig ); } pResult = Gia_ManCleanup( pTemp = pResult ); Gia_ManStop( pTemp ); p->timeTotal = Abc_Clock() - clkTotal; if ( pPars->fVerbose ) Ssc_ManPrintStats( p ); Ssc_ManStop( p ); // count the number of representatives if ( pPars->fVerbose ) { Abc_Print( 1, "Reduction in AIG nodes:%8d ->%8d (%6.2f %%). ", Gia_ManAndNum(pAig), Gia_ManAndNum(pResult), 100.0 - 100.0 * Gia_ManAndNum(pResult) / Gia_ManAndNum(pAig) ); Abc_PrintTime( 1, "Time", Abc_Clock() - clkTotal ); } return pResult; }
ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Derives GIA with MUXes.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Gia_ManTisDupMuxes( Gia_Man_t * p ) { Gia_Man_t * pNew, * pTemp; Gia_Obj_t * pObj, * pFan0, * pFan1, * pFanC; int i; assert( p->pMuxes == NULL ); ABC_FREE( p->pRefs ); Gia_ManCreateRefs( p ); // start the new manager pNew = Gia_ManStart( 5000 ); pNew->pName = Abc_UtilStrsav( p->pName ); pNew->pSpec = Abc_UtilStrsav( p->pSpec ); pNew->pMuxes = ABC_CALLOC( unsigned, pNew->nObjsAlloc ); // create constant Gia_ManConst0(p)->Value = 0; // create PIs Gia_ManForEachCi( p, pObj, i ) pObj->Value = Gia_ManAppendCi( pNew ); // create internal nodes Gia_ManHashStart( pNew ); Gia_ManForEachAnd( p, pObj, i ) { if ( !Gia_ObjIsMuxType(pObj) || (Gia_ObjRefNum(p, Gia_ObjFanin0(pObj)) > 1 && Gia_ObjRefNum(p, Gia_ObjFanin1(pObj)) > 1) ) pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); else if ( Gia_ObjRecognizeExor(pObj, &pFan0, &pFan1) ) pObj->Value = Gia_ManHashXorReal( pNew, Gia_ObjLitCopy(p, Gia_ObjToLit(p, pFan0)), Gia_ObjLitCopy(p, Gia_ObjToLit(p, pFan1)) ); else { pFanC = Gia_ObjRecognizeMux( pObj, &pFan1, &pFan0 ); pObj->Value = Gia_ManHashMuxReal( pNew, Gia_ObjLitCopy(p, Gia_ObjToLit(p, pFanC)), Gia_ObjLitCopy(p, Gia_ObjToLit(p, pFan1)), Gia_ObjLitCopy(p, Gia_ObjToLit(p, pFan0)) ); } } Gia_ManHashStop( pNew ); // create ROs Gia_ManForEachCo( p, pObj, i ) pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) ); // perform cleanup pNew = Gia_ManCleanup( pTemp = pNew ); Gia_ManStop( pTemp ); return pNew; }
/**Function************************************************************* Synopsis [Performs structural hashing on the LUT functions.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void * Dsm_ManDeriveGia( void * pGia, int fUseMuxes ) { Gia_Man_t * p = (Gia_Man_t *)pGia; Gia_Man_t * pNew, * pTemp; Vec_Int_t * vCover, * vLeaves; Gia_Obj_t * pObj; int k, i, iLut, iVar; word * pTruth; assert( Gia_ManHasMapping(p) ); // create new manager pNew = Gia_ManStart( 6*Gia_ManObjNum(p)/5 + 100 ); pNew->pName = Abc_UtilStrsav( p->pName ); pNew->pSpec = Abc_UtilStrsav( p->pSpec ); pNew->vLevels = Vec_IntStart( 6*Gia_ManObjNum(p)/5 + 100 ); if ( fUseMuxes ) pNew->pMuxes = ABC_CALLOC( unsigned, pNew->nObjsAlloc ); // map primary inputs Gia_ManFillValue(p); Gia_ManConst0(p)->Value = 0; Gia_ManForEachCi( p, pObj, i ) pObj->Value = Gia_ManAppendCi(pNew); // iterate through nodes used in the mapping vLeaves = Vec_IntAlloc( 16 ); vCover = Vec_IntAlloc( 1 << 16 ); Gia_ManHashStart( pNew ); Gia_ObjComputeTruthTableStart( p, Gia_ManLutSizeMax(p) ); Gia_ManForEachAnd( p, pObj, iLut ) { if ( Gia_ObjIsBuf(pObj) ) { pObj->Value = Gia_ManAppendBuf( pNew, Gia_ObjFanin0Copy(pObj) ); continue; } if ( !Gia_ObjIsLut(p, iLut) ) continue; // collect leaves Vec_IntClear( vLeaves ); Gia_LutForEachFanin( p, iLut, iVar, k ) Vec_IntPush( vLeaves, iVar ); pTruth = Gia_ObjComputeTruthTableCut( p, Gia_ManObj(p, iLut), vLeaves ); // collect incoming literals Vec_IntClear( vLeaves ); Gia_LutForEachFanin( p, iLut, iVar, k ) Vec_IntPush( vLeaves, Gia_ManObj(p, iVar)->Value ); Gia_ManObj(p, iLut)->Value = Dsm_ManTruthToGia( pNew, pTruth, vLeaves, vCover ); } Gia_ObjComputeTruthTableStop( p ); Gia_ManForEachCo( p, pObj, i ) pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); Gia_ManHashStop( pNew ); Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) ); Vec_IntFree( vLeaves ); Vec_IntFree( vCover ); /* Gia_ManForEachAnd( pNew, pObj, i ) { int iLev = Gia_ObjLevelId(pNew, i); int iLev0 = Gia_ObjLevelId(pNew, Gia_ObjFaninId0(pObj, i)); int iLev1 = Gia_ObjLevelId(pNew, Gia_ObjFaninId1(pObj, i)); assert( iLev == 1 + Abc_MaxInt(iLev0, iLev1) ); } */ // perform cleanup pNew = Gia_ManCleanup( pTemp = pNew ); Gia_ManStop( pTemp ); return pNew; }
ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Computes miter for ECO with given root node and fanins.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Bmc_EcoMiter( Gia_Man_t * pGold, Gia_Man_t * pOld, Vec_Int_t * vFans ) { Gia_Man_t * pNew, * pTemp; Gia_Obj_t * pRoot = Gia_ObjFanin0( Gia_ManPo(pOld, Gia_ManPoNum(pOld)-1) ); // fanin of the last PO Gia_Obj_t * pObj; int i, NewPi, Miter; assert( Gia_ManCiNum(pGold) == Gia_ManCiNum(pOld) ); assert( Gia_ManCoNum(pGold) == Gia_ManCoNum(pOld) - 1 ); assert( Gia_ObjIsAnd(pRoot) ); // create the miter pNew = Gia_ManStart( 3 * Gia_ManObjNum(pGold) ); pNew->pName = Abc_UtilStrsav( pGold->pName ); Gia_ManHashAlloc( pNew ); // copy gold Gia_ManConst0(pGold)->Value = 0; Gia_ManForEachCi( pGold, pObj, i ) pObj->Value = Gia_ManAppendCi( pNew ); NewPi = Gia_ManAppendCi( pNew ); Gia_ManForEachAnd( pGold, pObj, i ) pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); Gia_ManForEachCo( pGold, pObj, i ) pObj->Value = Gia_ObjFanin0Copy( pObj ); // create onset Gia_ManConst0(pOld)->Value = 0; Gia_ManForEachCi( pOld, pObj, i ) pObj->Value = Gia_ManCi(pGold, i)->Value; Gia_ManForEachAnd( pOld, pObj, i ) if ( pObj == pRoot ) pObj->Value = NewPi; else pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); Gia_ManForEachCo( pOld, pObj, i ) pObj->Value = Gia_ObjFanin0Copy( pObj ); Gia_ManForEachCo( pGold, pObj, i ) Gia_ManAppendCo( pNew, Gia_ManHashXor(pNew, pObj->Value, Gia_ManCo(pOld, i)->Value) ); // create offset Gia_ManForEachAnd( pOld, pObj, i ) if ( pObj == pRoot ) pObj->Value = Abc_LitNot(NewPi); else pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); Gia_ManForEachCo( pOld, pObj, i ) pObj->Value = Gia_ObjFanin0Copy( pObj ); Miter = 0; Gia_ManForEachCo( pGold, pObj, i ) Miter = Gia_ManHashOr( pNew, Miter, Gia_ManHashXor(pNew, pObj->Value, Gia_ManCo(pOld, i)->Value) ); Gia_ManAppendCo( pNew, Miter ); // add outputs for the nodes Gia_ManForEachObjVec( vFans, pOld, pObj, i ) Gia_ManAppendCo( pNew, pObj->Value ); // cleanup pNew = Gia_ManCleanup( pTemp = pNew ); Gia_ManStop( pTemp ); assert( Gia_ManPiNum(pNew) == Gia_ManCiNum(pGold) + 1 ); assert( Gia_ManPoNum(pNew) == Gia_ManCoNum(pGold) + 1 + Vec_IntSize(vFans) ); return pNew; }
Vec_Int_t * Gia_ManOrderWithBoxes( Gia_Man_t * p ) { Tim_Man_t * pManTime = (Tim_Man_t *)p->pManTime; Vec_Int_t * vNodes; Gia_Obj_t * pObj; int i, k, curCi, curCo; assert( pManTime != NULL ); assert( Gia_ManIsNormalized( p ) ); // start trav IDs Gia_ManIncrementTravId( p ); // start the array vNodes = Vec_IntAlloc( Gia_ManObjNum(p) ); // include constant Vec_IntPush( vNodes, 0 ); Gia_ObjSetTravIdCurrent( p, Gia_ManConst0(p) ); // include primary inputs for ( i = 0; i < Tim_ManPiNum(pManTime); i++ ) { pObj = Gia_ManCi( p, i ); Vec_IntPush( vNodes, Gia_ObjId(p, pObj) ); Gia_ObjSetTravIdCurrent( p, pObj ); assert( Gia_ObjId(p, pObj) == i+1 ); } // for each box, include box nodes curCi = Tim_ManPiNum(pManTime); curCo = 0; for ( i = 0; i < Tim_ManBoxNum(pManTime); i++ ) { // add internal nodes for ( k = 0; k < Tim_ManBoxInputNum(pManTime, i); k++ ) { pObj = Gia_ManCo( p, curCo + k ); if ( Gia_ManOrderWithBoxes_rec( p, Gia_ObjFanin0(pObj), vNodes ) ) { int iCiNum = p->iData2; int iBoxNum = Tim_ManBoxFindFromCiNum( pManTime, iCiNum ); printf( "The command has to terminate. Boxes are not in a topological order.\n" ); printf( "The following information may help debugging (numbers are 0-based):\n" ); printf( "Input %d of BoxA %d (1stCI = %d; 1stCO = %d) has TFI with CI %d,\n", k, i, Tim_ManBoxOutputFirst(pManTime, i), Tim_ManBoxInputFirst(pManTime, i), iCiNum ); printf( "which corresponds to output %d of BoxB %d (1stCI = %d; 1stCO = %d).\n", iCiNum - Tim_ManBoxOutputFirst(pManTime, iBoxNum), iBoxNum, Tim_ManBoxOutputFirst(pManTime, iBoxNum), Tim_ManBoxInputFirst(pManTime, iBoxNum) ); printf( "In a correct topological order, BoxB should precede BoxA.\n" ); Vec_IntFree( vNodes ); p->iData2 = 0; return NULL; } } // add POs corresponding to box inputs for ( k = 0; k < Tim_ManBoxInputNum(pManTime, i); k++ ) { pObj = Gia_ManCo( p, curCo + k ); Vec_IntPush( vNodes, Gia_ObjId(p, pObj) ); } curCo += Tim_ManBoxInputNum(pManTime, i); // add PIs corresponding to box outputs for ( k = 0; k < Tim_ManBoxOutputNum(pManTime, i); k++ ) { pObj = Gia_ManCi( p, curCi + k ); Vec_IntPush( vNodes, Gia_ObjId(p, pObj) ); Gia_ObjSetTravIdCurrent( p, pObj ); } curCi += Tim_ManBoxOutputNum(pManTime, i); } // add remaining nodes for ( i = Tim_ManCoNum(pManTime) - Tim_ManPoNum(pManTime); i < Tim_ManCoNum(pManTime); i++ ) { pObj = Gia_ManCo( p, i ); Gia_ManOrderWithBoxes_rec( p, Gia_ObjFanin0(pObj), vNodes ); } // add POs for ( i = Tim_ManCoNum(pManTime) - Tim_ManPoNum(pManTime); i < Tim_ManCoNum(pManTime); i++ ) { pObj = Gia_ManCo( p, i ); Vec_IntPush( vNodes, Gia_ObjId(p, pObj) ); } curCo += Tim_ManPoNum(pManTime); // verify counts assert( curCi == Gia_ManCiNum(p) ); assert( curCo == Gia_ManCoNum(p) ); //assert( Vec_IntSize(vNodes) == Gia_ManObjNum(p) ); return vNodes; }