/**Function************************************************************* Synopsis [Marks with current trav ROs reachable from Const0 and PIs.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManMarkAutonomous( Gia_Man_t * p ) { Gia_Obj_t * pObj; int i; Gia_ManCleanMark0( p ); Gia_ManIncrementTravId( p ); Gia_ManForEachRo( p, pObj, i ) Gia_ManMarkAutonomous_rec( p, pObj ); Gia_ManIncrementTravId( p ); Gia_ManForEachRo( p, pObj, i ) if ( pObj->fMark0 ) Gia_ObjSetTravIdCurrent( p, pObj ); Gia_ManCleanMark0( p ); }
void Gia_ManPrintTents( Gia_Man_t * p ) { Vec_Int_t * vObjs; Gia_Obj_t * pObj; int t, i, iObjId, nSizePrev, nSizeCurr; assert( Gia_ManPoNum(p) > 0 ); vObjs = Vec_IntAlloc( 100 ); // save constant class Gia_ManIncrementTravId( p ); Gia_ObjSetTravIdCurrent( p, Gia_ManConst0(p) ); Vec_IntPush( vObjs, 0 ); // create starting root nSizePrev = Vec_IntSize(vObjs); Gia_ManForEachPo( p, pObj, i ) Gia_ManPrintTents_rec( p, pObj, vObjs ); // build tents printf( "Tents: " ); for ( t = 1; nSizePrev < Vec_IntSize(vObjs); t++ ) { nSizeCurr = Vec_IntSize(vObjs); Vec_IntForEachEntryStartStop( vObjs, iObjId, i, nSizePrev, nSizeCurr ) if ( Gia_ObjIsRo(p, Gia_ManObj(p, iObjId)) ) Gia_ManPrintTents_rec( p, Gia_ObjRoToRi(p, Gia_ManObj(p, iObjId)), vObjs ); printf( "%d=%d ", t, nSizeCurr - nSizePrev ); nSizePrev = nSizeCurr; } printf( " Unused=%d\n", Gia_ManObjNum(p) - Vec_IntSize(vObjs) ); Vec_IntFree( vObjs ); // the remaining objects are PIs without fanout // Gia_ManForEachObj( p, pObj, i ) // if ( !Gia_ObjIsTravIdCurrent(p, pObj) ) // Gia_ObjPrint( p, pObj ); }
Gia_Man_t * Gia_ManDomDerive( Gia_Man_t * p, Gia_Obj_t * pRoot, Vec_Int_t * vSupp, int nVars ) { Gia_Man_t * pNew, * pTemp; int nMints = 1 << nVars; int i, m, iResLit; assert( nVars >= 0 && nVars <= 5 ); pNew = Gia_ManStart( Gia_ManObjNum(p) ); pNew->pName = Abc_UtilStrsav( p->pName ); pNew->pSpec = Abc_UtilStrsav( p->pSpec ); Gia_ManConst0(p)->Value = 0; Gia_ManHashAlloc( pNew ); for ( i = 0; i < Vec_IntSize(vSupp); i++ ) Gia_ManAppendCi(pNew); for ( m = 0; m < nMints; m++ ) { Gia_Obj_t * pObj; Gia_ManIncrementTravId( p ); Gia_ManForEachObjVec( vSupp, p, pObj, i ) { if ( i < nVars ) pObj->Value = (m >> i) & 1; else pObj->Value = Gia_ObjToLit(pNew, Gia_ManCi(pNew, i)); Gia_ObjSetTravIdCurrent( p, pObj ); } iResLit = Gia_ManDomDerive_rec( pNew, p, pRoot ); Gia_ManAppendCo( pNew, iResLit ); }
void Gia_ManMarkSeqGiaWithBoxes( Gia_Man_t * p, int fSeq ) { // CI order: real PIs + flop outputs + box outputs // CO order: box inputs + real POs + flop inputs Tim_Man_t * pManTime = (Tim_Man_t *)p->pManTime; Vec_Int_t * vRoots; Gia_Obj_t * pObj; int nRealCis = Tim_ManPiNum(pManTime); int nRealCos = Tim_ManPoNum(pManTime); int i, nRegs = fSeq ? Gia_ManRegBoxNum(p) : 0; assert( Gia_ManRegNum(p) == 0 ); assert( Gia_ManBoxNum(p) > 0 ); // mark the terminals Gia_ManIncrementTravId( p ); Gia_ObjSetTravIdCurrent( p, Gia_ManConst0(p) ); for ( i = 0; i < nRealCis - nRegs; i++ ) Gia_ObjSetTravIdCurrent( p, Gia_ManPi(p, i) ); // collect flops reachable from the POs vRoots = Vec_IntAlloc( Gia_ManRegBoxNum(p) ); for ( i = Gia_ManPoNum(p) - nRealCos; i < Gia_ManPoNum(p) - nRegs; i++ ) { Gia_ObjSetTravIdCurrent( p, Gia_ManPo(p, i) ); Gia_ManMarkSeqGiaWithBoxes_rec( p, Gia_ObjFanin0(Gia_ManPo(p, i)), vRoots ); } // collect flops reachable from roots if ( fSeq ) { Gia_ManForEachObjVec( vRoots, p, pObj, i ) { assert( Gia_ObjIsCo(pObj) ); Gia_ObjSetTravIdCurrent( p, pObj ); Gia_ManMarkSeqGiaWithBoxes_rec( p, Gia_ObjFanin0(pObj), vRoots ); } //printf( "Explored %d flops\n", Vec_IntSize(vRoots) ); }
void Gia_ManTisCollectMffc( Gia_Man_t * p, int Id, Vec_Int_t * vMffc, Vec_Int_t * vLeaves ) { Gia_Obj_t * pObj = Gia_ManObj( p, Id ); assert( Gia_ObjIsAnd(pObj) ); Vec_IntClear( vMffc ); Vec_IntClear( vLeaves ); Gia_ManIncrementTravId( p ); Gia_ManTisCollectMffc_rec( p, Gia_ObjFaninId0(pObj, Id), vMffc, vLeaves ); Gia_ManTisCollectMffc_rec( p, Gia_ObjFaninId1(pObj, Id), vMffc, vLeaves ); if ( Gia_ObjIsMuxId(p, Id) ) Gia_ManTisCollectMffc_rec( p, Gia_ObjFaninId2(p, Id), vMffc, vLeaves ); Vec_IntPush( vMffc, Id ); }
/**Function************************************************************* Synopsis [Collects support nodes.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManCollectTest( Gia_Man_t * p ) { Vec_Int_t * vNodes; Gia_Obj_t * pObj; int i, iNode; clock_t clk = clock(); vNodes = Vec_IntAlloc( 100 ); Gia_ManIncrementTravId( p ); Gia_ManForEachCo( p, pObj, i ) { iNode = Gia_ObjId(p, pObj); Gia_ManCollectAnds( p, &iNode, 1, vNodes ); }
int Ssc_GiaResimulateOneClass( Ssc_Man_t * p, int iRepr, int iObj ) { int Ent, RetValue; assert( iRepr == Gia_ObjRepr(p->pAig, iObj) ); assert( Gia_ObjIsHead( p->pAig, iRepr ) ); // set bit-values at the nodes according to the counter-example Gia_ManIncrementTravId( p->pAig ); Gia_ClassForEachObj( p->pAig, iRepr, Ent ) Ssc_GiaSimulatePattern_rec( p, Gia_ManObj(p->pAig, Ent) ); // refine one class using these bit-values RetValue = Ssc_GiaSimClassRefineOneBit( p->pAig, iRepr ); // check that the candidate equivalence is indeed refined assert( iRepr != Gia_ObjRepr(p->pAig, iObj) ); return RetValue; }
word Gia_ObjComputeTruthTable6( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vSupp, Vec_Wrd_t * vTruths ) { Gia_Obj_t * pLeaf; int i; assert( Vec_IntSize(vSupp) <= 6 ); assert( Gia_ObjIsAnd(pObj) ); assert( !pObj->fMark0 ); Vec_WrdClear( vTruths ); Gia_ManIncrementTravId( p ); Gia_ManForEachObjVec( vSupp, p, pLeaf, i ) { assert( pLeaf->fMark0 || Gia_ObjIsRo(p, pLeaf) ); pLeaf->Value = Vec_WrdSize(vTruths); Vec_WrdPush( vTruths, s_Truth6[i] ); Gia_ObjSetTravIdCurrent(p, pLeaf); }
/**Function************************************************************* Synopsis [Collects support nodes.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManCollectCis( Gia_Man_t * p, int * pNodes, int nNodes, Vec_Int_t * vSupp ) { Gia_Obj_t * pObj; int i; Vec_IntClear( vSupp ); Gia_ManIncrementTravId( p ); Gia_ObjSetTravIdCurrent( p, Gia_ManConst0(p) ); for ( i = 0; i < nNodes; i++ ) { pObj = Gia_ManObj( p, pNodes[i] ); if ( Gia_ObjIsCo(pObj) ) Gia_ManCollectCis_rec( p, Gia_ObjFanin0(pObj), vSupp ); else Gia_ManCollectCis_rec( p, pObj, vSupp ); } }
Gia_Man_t * Gia_SweeperExtractUserLogic( Gia_Man_t * p, Vec_Int_t * vProbeIds, Vec_Ptr_t * vInNames, Vec_Ptr_t * vOutNames ) { Vec_Int_t * vObjIds, * vValues; Gia_Man_t * pNew, * pTemp; Gia_Obj_t * pObj; int i, ProbeId; assert( vInNames == NULL || Gia_ManPiNum(p) == Vec_PtrSize(vInNames) ); assert( vOutNames == NULL || Vec_IntSize(vProbeIds) == Vec_PtrSize(vOutNames) ); // create new Gia_ManIncrementTravId( p ); vObjIds = Vec_IntAlloc( 1000 ); Vec_IntForEachEntry( vProbeIds, ProbeId, i ) { pObj = Gia_Lit2Obj( p, Gia_SweeperProbeLit(p, ProbeId) ); Gia_ManExtract_rec( p, Gia_Regular(pObj), vObjIds ); }
/**Function************************************************************* Synopsis [Computes partitioning of registers.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Gia_ManRegCreatePart( Gia_Man_t * p, Vec_Int_t * vPart, int * pnCountPis, int * pnCountRegs, int ** ppMapBack ) { Gia_Man_t * pNew; Gia_Obj_t * pObj; Vec_Int_t * vNodes, * vRoots; int i, iOut, nCountPis, nCountRegs; int * pMapBack; // collect/mark nodes/PIs in the DFS order from the roots Gia_ManIncrementTravId( p ); vRoots = Vec_IntAlloc( Vec_IntSize(vPart) ); Vec_IntForEachEntry( vPart, iOut, i ) Vec_IntPush( vRoots, Gia_ObjId(p, Gia_ManCo(p, Gia_ManPoNum(p)+iOut)) ); vNodes = Gia_ManCollectNodesCis( p, Vec_IntArray(vRoots), Vec_IntSize(vRoots) ); Vec_IntFree( vRoots ); // unmark register outputs Vec_IntForEachEntry( vPart, iOut, i ) Gia_ObjSetTravIdPrevious( p, Gia_ManCi(p, Gia_ManPiNum(p)+iOut) ); // count pure PIs nCountPis = nCountRegs = 0; Gia_ManForEachPi( p, pObj, i ) nCountPis += Gia_ObjIsTravIdCurrent(p, pObj); // count outputs of other registers Gia_ManForEachRo( p, pObj, i ) nCountRegs += Gia_ObjIsTravIdCurrent(p, pObj); // should be !Gia_... ??? if ( pnCountPis ) *pnCountPis = nCountPis; if ( pnCountRegs ) *pnCountRegs = nCountRegs; // clean old manager Gia_ManFillValue(p); Gia_ManConst0(p)->Value = 0; // create the new manager pNew = Gia_ManStart( Vec_IntSize(vNodes) ); // create the PIs Gia_ManForEachCi( p, pObj, i ) if ( Gia_ObjIsTravIdCurrent(p, pObj) ) pObj->Value = Gia_ManAppendCi(pNew); // add variables for the register outputs // create fake POs to hold the register outputs Vec_IntForEachEntry( vPart, iOut, i ) { pObj = Gia_ManCi(p, Gia_ManPiNum(p)+iOut); pObj->Value = Gia_ManAppendCi(pNew); Gia_ManAppendCo( pNew, pObj->Value ); Gia_ObjSetTravIdCurrent( p, pObj ); // added }
/**Function************************************************************* Synopsis [Collects support nodes.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Vec_Int_t * Gia_ManCollectNodesCis( Gia_Man_t * p, int * pNodes, int nNodes ) { Vec_Int_t * vNodes; Gia_Obj_t * pObj; int i; vNodes = Vec_IntAlloc( 10000 ); Gia_ManIncrementTravId( p ); Gia_ObjSetTravIdCurrent( p, Gia_ManConst0(p) ); for ( i = 0; i < nNodes; i++ ) { pObj = Gia_ManObj( p, pNodes[i] ); if ( Gia_ObjIsCo(pObj) ) Gia_ManCollectNodesCis_rec( p, Gia_ObjFanin0(pObj), vNodes ); else Gia_ManCollectNodesCis_rec( p, pObj, vNodes ); } return vNodes; }
static inline int Gia_NodeMffcSizeSupp( Gia_Man_t * p, Gia_Obj_t * pNode, Vec_Int_t * vSupp, Vec_Int_t * vSuppRefs ) { int ConeSize1, ConeSize2, i, iObj; assert( !Gia_IsComplement(pNode) ); assert( Gia_ObjIsAnd(pNode) ); Vec_IntClear( vSupp ); Vec_IntClear( vSuppRefs ); Gia_ManIncrementTravId( p ); ConeSize1 = Gia_NodeDeref_rec( p, pNode ); Gia_NodeCollect_rec( p, Gia_ObjFanin0(pNode), vSupp, vSuppRefs ); Gia_NodeCollect_rec( p, Gia_ObjFanin1(pNode), vSupp, vSuppRefs ); ConeSize2 = Gia_NodeRef_rec( p, pNode ); assert( ConeSize1 == ConeSize2 ); assert( ConeSize1 >= 0 ); // record supp refs Vec_IntForEachEntry( vSupp, iObj, i ) Vec_IntAddToEntry( vSuppRefs, i, -Gia_ObjRefNumId(p, iObj) ); return ConeSize1; }
void Gia_ManPrepareWin( Gia_Man_t * p, Vec_Int_t * vOuts, Vec_Int_t ** pvPis, Vec_Int_t ** pvPos, Vec_Int_t ** pvAnds ) { Gia_Obj_t * pObj; int i; // mark the section Gia_ManIncrementTravId( p ); Gia_ManForEachCoVec( vOuts, p, pObj, i ) Gia_ManHighlight_rec( p, Gia_ObjFaninId0p(p, pObj) ); // mark fanins of the outside area Gia_ManCleanMark0( p ); Gia_ManForEachObj1( p, pObj, i ) { if ( Gia_ObjIsCi(pObj) ) continue; if ( Gia_ObjIsAnd(pObj) && !Gia_ObjIsTravIdCurrentId(p, i) ) continue; Gia_ObjFanin0(pObj)->fMark0 = 1; if ( Gia_ObjIsAnd(pObj) ) Gia_ObjFanin1(pObj)->fMark0 = 1; } // collect pointed nodes *pvPis = Vec_IntAlloc( 1000 ); *pvPos = Vec_IntAlloc( 1000 ); *pvAnds = Vec_IntAlloc( 1000 ); Gia_ManForEachObj1( p, pObj, i ) { if ( !Gia_ObjIsTravIdCurrentId(p, i) ) continue; if ( Gia_ObjIsCi(pObj) ) Vec_IntPush( *pvPis, i ); else if ( pObj->fMark0 ) Vec_IntPush( *pvPos, i ); if ( Gia_ObjIsAnd(pObj) ) Vec_IntPush( *pvAnds, i ); } Gia_ManCleanMark0( p ); }
Vec_Int_t * Gia_ManOrderWithBoxes( Gia_Man_t * p ) { Tim_Man_t * pManTime = (Tim_Man_t *)p->pManTime; Vec_Int_t * vNodes; Gia_Obj_t * pObj; int i, k, curCi, curCo; assert( pManTime != NULL ); assert( Gia_ManIsNormalized( p ) ); // start trav IDs Gia_ManIncrementTravId( p ); // start the array vNodes = Vec_IntAlloc( Gia_ManObjNum(p) ); // include constant Vec_IntPush( vNodes, 0 ); Gia_ObjSetTravIdCurrent( p, Gia_ManConst0(p) ); // include primary inputs for ( i = 0; i < Tim_ManPiNum(pManTime); i++ ) { pObj = Gia_ManCi( p, i ); Vec_IntPush( vNodes, Gia_ObjId(p, pObj) ); Gia_ObjSetTravIdCurrent( p, pObj ); assert( Gia_ObjId(p, pObj) == i+1 ); } // for each box, include box nodes curCi = Tim_ManPiNum(pManTime); curCo = 0; for ( i = 0; i < Tim_ManBoxNum(pManTime); i++ ) { // add internal nodes for ( k = 0; k < Tim_ManBoxInputNum(pManTime, i); k++ ) { pObj = Gia_ManCo( p, curCo + k ); if ( Gia_ManOrderWithBoxes_rec( p, Gia_ObjFanin0(pObj), vNodes ) ) { int iCiNum = p->iData2; int iBoxNum = Tim_ManBoxFindFromCiNum( pManTime, iCiNum ); printf( "The command has to terminate. Boxes are not in a topological order.\n" ); printf( "The following information may help debugging (numbers are 0-based):\n" ); printf( "Input %d of BoxA %d (1stCI = %d; 1stCO = %d) has TFI with CI %d,\n", k, i, Tim_ManBoxOutputFirst(pManTime, i), Tim_ManBoxInputFirst(pManTime, i), iCiNum ); printf( "which corresponds to output %d of BoxB %d (1stCI = %d; 1stCO = %d).\n", iCiNum - Tim_ManBoxOutputFirst(pManTime, iBoxNum), iBoxNum, Tim_ManBoxOutputFirst(pManTime, iBoxNum), Tim_ManBoxInputFirst(pManTime, iBoxNum) ); printf( "In a correct topological order, BoxB should precede BoxA.\n" ); Vec_IntFree( vNodes ); p->iData2 = 0; return NULL; } } // add POs corresponding to box inputs for ( k = 0; k < Tim_ManBoxInputNum(pManTime, i); k++ ) { pObj = Gia_ManCo( p, curCo + k ); Vec_IntPush( vNodes, Gia_ObjId(p, pObj) ); } curCo += Tim_ManBoxInputNum(pManTime, i); // add PIs corresponding to box outputs for ( k = 0; k < Tim_ManBoxOutputNum(pManTime, i); k++ ) { pObj = Gia_ManCi( p, curCi + k ); Vec_IntPush( vNodes, Gia_ObjId(p, pObj) ); Gia_ObjSetTravIdCurrent( p, pObj ); } curCi += Tim_ManBoxOutputNum(pManTime, i); } // add remaining nodes for ( i = Tim_ManCoNum(pManTime) - Tim_ManPoNum(pManTime); i < Tim_ManCoNum(pManTime); i++ ) { pObj = Gia_ManCo( p, i ); Gia_ManOrderWithBoxes_rec( p, Gia_ObjFanin0(pObj), vNodes ); } // add POs for ( i = Tim_ManCoNum(pManTime) - Tim_ManPoNum(pManTime); i < Tim_ManCoNum(pManTime); i++ ) { pObj = Gia_ManCo( p, i ); Vec_IntPush( vNodes, Gia_ObjId(p, pObj) ); } curCo += Tim_ManPoNum(pManTime); // verify counts assert( curCi == Gia_ManCiNum(p) ); assert( curCo == Gia_ManCoNum(p) ); //assert( Vec_IntSize(vNodes) == Gia_ManObjNum(p) ); return vNodes; }